Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Fire Emblem: Awakening
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 84 Metascore
    • 80 Critic Score
    Even if Rare never hit the heights of their heyday again, this collection is a fine celebration of past glories and a timely cause for optimism.
    • 78 Metascore
    • 100 Critic Score
    An extraordinary piece of work, with things to say about pacing, writing, world-building and the communication of emotion that feel profoundly valuable to the industry...Its sense of purpose is overwhelming.
    • 61 Metascore
    • 60 Critic Score
    It’s good fun, though feels more like a distraction, a shiny thing waved in front of our noses to stop us noticing the proper golf sim is so bare.
    • 87 Metascore
    • 80 Critic Score
    Knight, for all its foibles and frustrations, consistently gives you that injection of adrenaline.
    • 78 Metascore
    • 70 Critic Score
    Wooly World’s gentle accessibility, then, can be its biggest strength or most obvious weakness… depending on who you are. Either way, there is no doubting the craft.
    • 91 Metascore
    • 100 Critic Score
    This is a remarkable, progressive, absorbing game, one sure to prompt fervent discussion among its players, no two of whom will have shared the same experience. Your actions and deductions may not lead to a virtual arrest or conviction, but the curiosity of your inner Columbo will surely have been sated.
    • 81 Metascore
    • 80 Critic Score
    Splatoon looks and feels wonderful; it’s a satisfying, immediate, hugely entertaining and almost entirely original brand of shooter. Some players might hanker after more substantial nourishment, but the snack-sized morsels of action that Splatoon offers are absolutely bursting with flavour.
    • 76 Metascore
    • 80 Critic Score
    For those that have played through The New Order and are keen for more of its beefy action, this delivers around 7 hours of it for a decent price. I’d argue The Old Blood also makes a satisfying starter to The New Order’s more substantial meal if you haven’t yet had a taste. A well-priced piece of downloadable content that works equally well on either side of the main game? Clever.
    • 67 Metascore
    • 60 Critic Score
    There’s definite worth in this spin-off, and ample evidence that Climax can deliver, but a greater sense of adventure is needed if Chronicles is to truly soar.
    • 75 Metascore
    • 80 Critic Score
    Not A Hero thrives in its messy, hedonistic chaos.
    • 84 Metascore
    • 80 Critic Score
    A great package. While not all of it will suit everyone’s taste, it is worth the price of admission for Final Fantasy X alone. However, if you already picked it up on Vita or PS3, the jump in visuals isn’t quite worth the gil.
    • 92 Metascore
    • 100 Critic Score
    There is no saving the world, here, no great evil force pervading the landscape, or a doomsday clock ticking down to inevitable destruction, with only you to stand in its way. The story of Wild Hunt is a personal one, set in a huge and unrelentingly beautiful world.
    • 83 Metascore
    • 90 Critic Score
    There's little point in building suspense: is Project Cars as good as, or better, than Gran Turismo and Forza Motorsport? That's the question most of us have been waiting to have answered...Put simply: yes, it's at least their equal.
    • 69 Metascore
    • 80 Critic Score
    Like its cast, it can feel like an unholy jumble of disparate ideas, yet that unpredictability is one of its greatest assets. Code Name S.T.E.A.M. represents a gamble on the part of both developer and player, then, but as long you’re prepared to accept its unconventional terms, there’s a good chance it will repay you quite handsomely.
    • 76 Metascore
    • 70 Critic Score
    Sure, you’re left with the nagging sensation of unfulfilled promise, but away from the circus of its development and that (perhaps unreasonable) weight of expectation, Broken Age will, in time, be a game many players remember with genuine fondness.
    • 72 Metascore
    • 60 Critic Score
    Like a zombie with all its fingers cut off, State of Decay’s reach often exceeds its grasp. Despite this, it feels like a game people should play, if only for the creeping moments of brilliance.
    • 83 Metascore
    • 80 Critic Score
    Underneath the blood and guts is a self-assured, generous and thoroughly modern fighting game.
    • 74 Metascore
    • 80 Critic Score
    What holds Titan Souls from greatness, then, isn’t the difficulty posed by besting its bosses - or even the lack of narrative elements - but the act of felling the foes themselves. What should be a momentous occasion - particularly following waves of near countless failures - is too often anti-climactic.
    • 75 Metascore
    • 60 Critic Score
    Given the frustration levied by its questionable level design, Hotline Miami 2 loses its replayability factor - something its predecessor delivered ever so well.
    • 88 Metascore
    • 90 Critic Score
    The payoff is something else. A euphoric rush of relief and heart-pounding glee, accompanied by the flourish of the forest returning to life, the colour filling the trees and the irresistible pull to carry on, even though you know more of those lethal bloody rocks lie in your way. The Siren call of the Xbox One’s best game to date.
    • 92 Metascore
    • 100 Critic Score
    Bloodborne is one of those experiences that totally consumes you when you're involved in it and working to see all that it has to offer. In that sense it's the digital edition of a round-the-world trip to foreign continents, each turning of a corner providing equal helpings of excitement and trepidation. That recipe brings it own rewards by simply being a part of it, the seemingly effortless delivery indicative of a design team and philosophy that is only getting sharper.
    • 72 Metascore
    • 60 Critic Score
    Type-0 is a consistently interesting experience despite not always being one that hits the notes it's aiming for. It's an example of how wonderful games can be when they focus on a particular form of design, but simultaneously, it stands as proof that even those mainstream games labelled 'mature' struggle to provide a narrative of wider cultural value.
    • 73 Metascore
    • 60 Critic Score
    There is still a great multiplayer shooter here, but it feels more like an expansion than a full sequel - if it wasn’t for the campaign, Hardline would be Battlefield 4’s version of Bad Company 2's Vietnam expansion - it even has the vehicle music. It just forgot to bring the personality.
    • 63 Metascore
    • 60 Critic Score
    As a story, it’s all deeply unsatisfying. And that’s a real shame, because a cogent narrative could have papered over some more of The Order’s cracks. As it is, that job is left to visual splendour, decent shooting and a marvellous, if squandered, setting. And, while it lasts, The Order is a game that entertains almost as much as it frustrates. But not quite enough to shake the feeling of a wasted opportunity.
    • 74 Metascore
    • 80 Critic Score
    It is scrappy in places, and often trite, but is well structured and compelling. Let’s hope Techland take this success and run with it.
    • 74 Metascore
    • 80 Critic Score
    Evolve is exactly as satisfying as the people you're playing with. It serves a concept that is so precise that anything less than perfect unison between participants results in a confused mess. But when it all comes together, when your fellow players are all singing from the same hymn sheet, there’ are few more striking multiplayer experiences to be had.
    • 77 Metascore
    • 70 Critic Score
    There is a lot that Life Is Strange does well. It is offbeat and interesting, if a little rough around the edges. And with the seed of a mystery planted by the end of the episode, there is enough here to be optimistic about the remaining episodes.
    • 82 Metascore
    • 80 Critic Score
    Newcomers should be aware that some of Resident Evil’s old-fashioned style can frustrate, but it is still a creepy, involving slice of bona fide video game history.
    • 81 Metascore
    • 80 Critic Score
    Indeed, its central mechanic feels rather like a statement in itself; perhaps this is Nintendo’s way of motivating its designers and players alike to embrace the idea of approaching the familiar from a fresh perspective.
    • 82 Metascore
    • 90 Critic Score
    One could still wish for a better story, for more choice and consequence in your actions or for an end to the nagging collect-em-up nature of the Ubiworld. But for sheer daft mayhem, this is now the action game to beat.

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