Telegraph's Scores

  • Games
For 820 reviews, this publication has graded:
  • 43% higher than the average critic
  • 4% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Kung Fu Rider
Score distribution:
  1. Negative: 39 out of 820
826 game reviews
    • 60 Metascore
    • 50 Critic Score
    Those looking for a breezy party game to show off their new machine will find a game with flaws and frustrations that cannot be ignored.
    • 75 Metascore
    • 80 Critic Score
    It's well worth a play for anyone looking for an intelligently told, challenging story, or anyone who's a fan of adventure games which happily bring you back down to earth with a thud.
    • 79 Metascore
    • 80 Critic Score
    it’s a touching and satisfying finale, with a lovely coda that brings a smile to the face. It’s that type of game, a warm-hearted collaboration’s of the DS’s most moral, smart and determined heroes. On this evidence, no-one could object if their paths crossed again.
    • 80 Metascore
    • 80 Critic Score
    The acid test will be if Telltale then carry these decisions through the remainder of the season...Which, fortunately, is set up terrifically by this second episode. A House Divided does occasionally suffer from its position as a bridge, rattling exposition off in order to set up the subsequent episodes, but it performs its role with real élan.
    • 80 Metascore
    • 60 Critic Score
    It’s enormously frustrating. Second Son feels so close yet so far to being the PlayStation hero Sucker Punch and Sony want it to be. It’s likeable, fizzy and nearly always moderately entertaining, but is held back by the mundanity of its missions and a lack of the ambition needed to make it great. A diverting superhero adventure that just isn't adventurous enough.
    • 75 Metascore
    • 50 Critic Score
    Almost all the depictions of women in the Metal Gear Solid series have been awkwardly sexualised, a fact admirers have sought to explain away by citing Japanese cultural differences or emphasising that these representations barely impinge on the gameplay. I don’t buy that, personally — it seems clear to me that the director just enjoys this sort of stuff — but it will be fascinating to see his apologists attempt to explain away the scenes that show up, quite unadvertised, on the audio tapes in Ground Zeroes.
    • 86 Metascore
    • 90 Critic Score
    Titanfall provides a thunderously good time; an accessible yet skilful, hulking yet ferociously nimble shot in the arm for a well-populated genre.
    • 85 Metascore
    • 80 Critic Score
    If it wasn't for the genius of that writing, the setting and the characterisation then Stick of Truth would undoubtedly be quickly sidelined as a generic RPG lacking depth and originality. That's really besides the real point, though. Stick of Truth features some of the most daring and explicit writing ever seen in a mainstream video game and it more than makes up for its by-the-numbers gameplay.
    • 91 Metascore
    • 100 Critic Score
    Even in offline mode, the game's a stunning example of world-building, adventure-finding and boss slaying.
    • 76 Metascore
    • 80 Critic Score
    It’s a great game in a slightly flimsy initial package, then, but Popcap has stated that it plans to release free bi-monthly DLC to thicken the crop of modes.
    • 88 Metascore
    • 90 Critic Score
    This blazingly intelligent and thoughtful addition makes me absolutely certain they could do it again if they tried.
    • 67 Metascore
    • 40 Critic Score
    I had more fun making my way up to bed in the dark after playing Thief than I did at any point during its benighted trudge across The City.
    • 80 Metascore
    • 60 Critic Score
    For those with the patience, Danganronpa certainly has its moments. And its pitiless, gurning despair-bear will haunt your dreams.
    • 78 Metascore
    • 70 Critic Score
    The terrifying debut of Red Barrels is a masterclass in the art of video game horror that is stretched a little thin.
    • 83 Metascore
    • 70 Critic Score
    What is here is a thumping, bubbly, precisely-engineered and consistently entertaining platformer, but one that lacks for ambition.
    • 79 Metascore
    • 80 Critic Score
    OlliOlli is, at its heart, a blissfully simple game. A focus on four wheels and a plank of wood, and not planting your face into tarmac. But for all of its channelled simplicity, it is a markedly clever piece of work, melding the best of trick-based sports games and twitch 2D platforming and executing it with poise.
    • 81 Metascore
    • 80 Critic Score
    Nidhogg is a game that is messy and finely tuned, at the same time. It’s certainly niche, definitely esoteric, but for those that it does tickle, (especially those who have a friend to play with in real, physical space), it’s the kind of experience that is unlike anything I can think of, and since first coming across it years ago, has been talked about with a sense of wistful nostalgia by anyone I know who’s played it. And that’s got to be worth something.
    • 85 Metascore
    • 80 Critic Score
    This enhanced edition is certainly the best version, with visual vibrancy and a small handful of extras just about justifying its existence. But perhaps not the extra outlay. Playing any version of Tomb Raider is no decision at all. Splashing out on this or picking up the original for a third of the price is a trickier choice.
    • Telegraph
    • 78 Metascore
    • 60 Critic Score
    A script that is not as elegant as the first season and one fears that, through hubris or complacency, Telltale has lost sight of what made The Walking Dead so good in the first place.
    • 53 Metascore
    • 50 Critic Score
    There’s a decent game beneath some unfortunate flaws and irritating business practice, and I would genuinely like to see Vanguard have another crack at a top-down Halo without such questionable deterrents.
    • 81 Metascore
    • 100 Critic Score
    As ever, the depth of the game is truly breathtaking.
    • tbd Metascore
    • 90 Critic Score
    Developers Plain Vanilla have taken every tried-and-tested gamification device and every social media lure and stuffed them into a fun quiz app, complete with a delightfully clear and cheery design.
    • 84 Metascore
    • 90 Critic Score
    It is brilliant stuff, always thrilling and constantly rewarding. There’s perhaps a lack of alternative modes, providing a straightforward parade of levels that perhaps look slim in the light of, say, Geometry Wars 2’s jam-packed fairground. But Resogun knits a timeless brand of skill-based arcade gameplay with a few neat tricks that we haven’t seen before.
    • 91 Metascore
    • 80 Critic Score
    Another terrific, if overly familiar, entry into the Zelda canon. It may not always match the epic sweep of its home console brethren —this is the leanest Zelda that I can remember— but its compact dungeons and fat-free exploration are perfect for a handheld. This is the best portable Zelda yet.
    • 60 Metascore
    • 50 Critic Score
    It’s a shame that its brains can not match its looks. If you want a visual tech demo to showcase your shiny new console to your mates, Ryse performs that role with some gumption. But at its core is a violent, shallow and desperately limited hackathon.
    • 93 Metascore
    • 100 Critic Score
    It really is a fantastic game. That thrill of hitting the top of the flagpole is still there after all these years, Mario and co leap about at the top of their game, it's colourful, friendly, joyful, and the most fun I've had with a platform game since Super Mario Galaxy 2.
    • 76 Metascore
    • 70 Critic Score
    At its best, it rivals anything in City. At its worst, it's comfortably the weakest of the three Arkham games. It was a lot harder to recommend a couple weeks ago, when it was a more broken, but now it's certainly worth checking out if you're a bat-fan. Just don't go in expecting anything fresh, new or groundbreaking.
    • 88 Metascore
    • 90 Critic Score
    To me, it feels more like an existential horror story, a deliberate blurring of the lines between the creator and the consumer, in order to tell a really good story.
    • 80 Metascore
    • 70 Critic Score
    To blow COD out of the water, they will need a more polished game than this. Perhaps the next-generation will provide it.
    • 78 Metascore
    • 80 Critic Score
    A campaign focused on spectacle benefits from next-gen heft (the PS4 game is comfortably the best looking console version) but hardly innovates, while the multiplayer game remains as fast-paced, responsive and downright noisy as ever. Yet if Call of Duty is, as some have suggested, the gaming equivalent of junk food, Infinity Ward has prepared it to gourmet standard.

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