Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 69 Metascore
    • 80 Critic Score
    Dynasty Warriors 5 fixes the [slowdown] problem by using a smoother game engine. Not only does the game look sharper, but slowdown is reduced to almost nil.
    • 69 Metascore
    • 70 Critic Score
    An especially rough port to the Nintendo Switch adds further issues to a game already struggling with its own problems.
    • Siliconera
    • 69 Metascore
    • 75 Critic Score
    People looking for a solid 40 hour dungeon romp will probably be disappointed in [Mega Man] X Command Mission. Not only is the game short, but it plays like an RPG for beginners.
    • 69 Metascore
    • 72 Critic Score
    It's fun for a short period of time, easy to beat and doesn't have a strong multiplayer mode. A solid rental, but there are better games out there.
    • 68 Metascore
    • 50 Critic Score
    If you need a farming-and-fighting fix, Rune Factory 5 is an option. It just isn’t the best one out there. It’s living in the shadow of its far superior siblings.
    • 68 Metascore
    • 60 Critic Score
    Sword Art Online Fractured Daydream shines in some departments but flops in others. I wish the game had concentrated more on the primary campaign because the story here is terrific, and with a few tweaks to the open map environment and battle mechanics, it could have been a quintessential play for any fan. But the multiplayer feels so half-baked and unrewarding that only hardcore fans will enjoy the long, tedious grind to grab every morsel item.
    • 68 Metascore
    • 60 Critic Score
    Melon Journey: Bittersweet Memories feels a bit like a slice-of-life mystery with a hidden seedy side. There’s darkness afoot, and players can make a difference. However, it often feels like it attempts to imply a familiarity with the characters and world that may not be there. While sometimes charming and pleasant enough, it can feel like a very surface-level adventure. There’s nothing wrong with that, though it might be a good idea to wait for a patch or two before heading to Hog Town before catching up with this crew.
    • 68 Metascore
    • 70 Critic Score
    I appreciate how The Cabin Factory builds upon this new walking simulator area of the horror game genre established by The Exit 8, as it does really make picking out anomalies feel critical and helpful in understanding what’s happening. The implementation of some story elements adds insights that might even make it more scary for some people. However, I do think maybe it needs a patch or two with some balancing or adjustments to make sure there aren’t situations that might feel unwinnable. But if you do like these types of horror experience, it’s a fun one.
    • 68 Metascore
    • 60 Critic Score
    Touken Ranbu Warriors is made for a very specific audience. It feels meant for people unaccustomed to Musou games, what with its easy control option, small levels, and focused tasks. The grinding elements even seem to be less taxing, with simple minigames and Honmaru area placement to garner experience and such while you’re doing other things. (Just like in the Touken Ranbu Online browser game!) Touken Ranbu Warriors also very much focuses on its characters, showing them interact with one another and pointing out characteristics showcased in the original game, anime, and other spin-offs. This means that while Touken Ranbu Warriors is a Musou game with the trappings we know, it might not be the best choice for someone looking for a new entry to play.
    • 68 Metascore
    • 60 Critic Score
    As a mindless game about beating folks up with cool ninja powers, Naruto X Boruto Ultimate Ninja Storm Connections is pretty solid. I can also see someone enjoying this game if they’re interested in just messing around with the massive roster. However, as a fighter with depth, a compelling story, or a snapshot of years of Naruto history, it’s weak and struggled to hold my interest. If I want to turn my brain off and mash buttons, it’s something I can see myself playing again, but that’s about it.
    • 68 Metascore
    • 81 Critic Score
    The formula is still the same old formula, luckily for Capcom it still remains fun. [JPN Import]
    • 68 Metascore
    • 60 Critic Score
    It is in these social aspects that the ideas of Eternights start to shine, even if it is a bit too derivative and occasionally shallow. I only wish the combat and exploration nailed this aspect as well. The game could have been so much more.
    • 68 Metascore
    • 70 Critic Score
    Umamusume: Party Dash has the cute horse girls and engaging story of the original game, but lacks replay value unless you have friends or are willing to play against random people online. It’s strange to judge a party game on its “replay value,” I understand. But even if I were to invite a bunch of friends over for Party Dash night, I doubt we’d play it for too long. The small number of mini-games really holds back what could be an awesome spin-off title.
    • 68 Metascore
    • 40 Critic Score
    A Tear of Vermillion does have a rich world to explore and an interesting cast. But with out an original story to tie the entire gametogether or great gameplay Legend of Heroes isn’t legendary at all. [JPN Import]
    • 68 Metascore
    • 60 Critic Score
    I’m a fan of Fubuki: Zero in on Holoearth, especially if I drop down to the easy difficulty level to really enjoy myself. It’s an entertaining Mega Man-like game wearing a Hololive Vtuber skin. I do think it is at its best if someone really enjoys both that type of game and Cover’s performers. If not, then the length, fact that the weapons from each boss don’t feature any strategic element, and injection of Holoearth and Hololive lore with no explanation could be too high a barrier to jump.
    • 68 Metascore
    • 70 Critic Score
    Henry Halfhead is at its best when it allows us the freedom to do whatever we like, play around with object interactions, and enjoy the narrator’s responses to our decisions. I loved hearing about Henry and the constant color commentary. It’s so much fun to experiment! The only thing is that since this can have some physics game properties, some tasks might feel a bit more tedious than others or could involve some unexpected camera effects and perspectives that might involve some temporary discomfort. Still, it is generally delightful and fun to play with for two or three hours.
    • 68 Metascore
    • 70 Critic Score
    The Rumble Fish 2 is an enjoyable romp through a bit of fighting game history. It’s got some solid character designs whether you want to look cool or silly, some great moves to make each character compelling to play, and a vast set of special abilities that will tweak your character in all manner of situations. While I don’t think it’s going to cause a massive shift in the competitive scene, I think it’s going to make for a lot of fun nights beating the shirts off of your buddies in your home and down at the local tournaments.
    • 68 Metascore
    • 40 Critic Score
    While Samurai Maiden’s characters may be cute, the gameplay is completely unsatisfying. At its best, it is a bland beat’em up sending you slashing through skeletal specters. At its worst, it is infuriating. Samurai Maiden isn’t like Ed-0: Zombie Uprising, which is in early access and only costs $19.99. This would be a far different review it was. It is a disappointing game in a sorry state, and there are far better fanservice-filled beat’em ups out there.
    • 68 Metascore
    • 40 Critic Score
    The Callisto Protocol feels like a retread of the PS3 era of survival horror, but perhaps in the worst way possible. It’s clear that this title was made with Dead Space in mind, as it shared the same creator, but it’s also a look at how the genre has evolved since Dead Space was relevant. And while The Callisto Protocol’s narrative is lackluster, the gameplay could have been something great and ultimately redeeming about it. Instead, it feels trapped in the past and a worse iteration of what inspired it.
    • 68 Metascore
    • 70 Critic Score
    Warriors: Abyss at least sets down a solid foundation to work from, should Koei Tecmo have interest in doing so. It could have taken a lot more lessons from the better games in the roguelite space, but it’s an enjoyable enough game by and large. With a better story, sharper writing, and more interesting bosses, I could easily recommend this even to those who aren’t fans of the Warriors franchise. In its current form, Warriors: Abyss is not likely to impress those looking for another Hades-style time sink, but it should at least satisfy those who enjoy a good hack-and-slash.
    • 68 Metascore
    • 70 Critic Score
    Goat Simulator 3 is exactly what you expect from a game dedicated to celebrating parodies, exploring the weirdness of game physics, and running around the world as a “chaotic good” or “chaotic evil” goat. It can be a lot of fun! Sometimes, it can break! I still see pop-in issues after the day one patch and find myself getting stuck. Still, even when it isn’t perfect, it’s a good time. It manages to be irreverent, but simultaneously irrelevant and relevant.
    • 68 Metascore
    • 60 Critic Score
    The thirty plus mini games in Where do Babies Come From are great for quick plays, but this title is really designed for people who absolutely loved "Feel the Magic XX/XY." [JPN Import]
    • 68 Metascore
    • 72 Critic Score
    It doesn't improve on its own formula, has archaic graphics and a sloppy camera. All of this puts a damper on the gameplay experience, but it doesn't mean its not fun. Gungrave OD is fun, but its fun for only a short while.
    • 68 Metascore
    • 70 Critic Score
    I love the idea behind Umbraclaw and its character designs. However, the demanding nature and restrictions I place on myself while playing and some design choices keep me from savoring it as much as other platformers. The idea of growing stronger via deaths for second changes is so refreshing, though, and people who really enjoy a challenge may relish the chance to see how far they can go without faltering.
    • 67 Metascore
    • 60 Critic Score
    When stripped down to its bare essentials, Exoprimal can be a really fun time. However, its strange monetization choices, locked content, repetitive mission types, and rather sparse options on release ends up adding more tedium than fun to an otherwise refreshing experience.
    • 67 Metascore
    • 40 Critic Score
    I very much wanted to care about Open Roads, as it seemed like my “thing.” But there’s just so little to it, and it becomes near impossible to care about Tess, Opal, and their trip together as a result. People who often play visual novels will be let down by the narrative (or lack thereof). People who wanted this to be like Gone Home will despair in the fact that it isn’t fun to pick through these people’s things. It’s just a disappointment.
    • 67 Metascore
    • 70 Critic Score
    Even though Full Metal Alchemist 2: Akaki Elixir no Akuma is more of the same it has some improvements over the original. If you loved the original title or the anime than the sequel should please you. Otherwise you probably want to try before you buy because Full Metal Alchemist 2 isn't a hallmark action RPG.
    • 67 Metascore
    • 60 Critic Score
    The Double Dragon brothers return in this fresh addition to the iconic beat 'em up franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 9 additional characters, each with their own special moves and unique playstyles.
    • 67 Metascore
    • 60 Critic Score
    Ultimately, Marvel’s Avengers makes an attempt at breaking into an already flooded market of battle passes, cosmetics, and surface-level systems that attempt to show some kind of variety. There are better options out there for players to enjoy with fewer caveats and bugs.
    • 67 Metascore
    • 80 Critic Score
    The Sims 25th Birthday Bundle is a nostalgic blast to the past that gives newer players the chance to explore more options beyond the third game, as well as offers older players the opportunity to relive their childhood. Compared to the conveniences of modern entries, some of the older titles might feel frustrating to navigate. It’s almost like a metaphor for real life.

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