Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 62 Metascore
    • 70 Critic Score
    There are certain NIS America games that sometimes end up a bit forgotten compared to other titles, like Cladun or The Guided Fate Paradox, and I really hope Monster Menu: The Scavenger’s Cookbook isn’t one of them. There are some elements that feel like they aren’t quite there yet, like pacing or effect application, but what’s here feels really different and innovative. I enjoyed my time with it way more than I expected to, and I would really love to see what could be done in a sequel.
    • 61 Metascore
    • 40 Critic Score
    For me, the game was too tedious to enjoy thoroughly, but those who are satisfied with just running around and caring for cute dinosaurs may find enjoyable experience.
    • 61 Metascore
    • 60 Critic Score
    Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore. I liked the Heart-to-Hearts with Poisonette a lot, as it let me see how the duo would grow. The shooting is sort of there. It wasn’t an attraction or anything revolutionary, but I suppose I liked seeing what sorts of equipment I’d get from new Belles. It’s an interesting idea, but some elements are executed better than others.
    • 61 Metascore
    • 75 Critic Score
    It’s one of those games that fans will probably enjoy, even if there’s little that stands out other than the Dual mode. [JPN Import]
    • 61 Metascore
    • 60 Critic Score
    It’s because of this fun gameplay and this great story that it’s such a shame Cyberpunk 2077 performs like it’s still in alpha.
    • 61 Metascore
    • 40 Critic Score
    The game doesn't look great, the AI is poor and the special powers are worthless. Even if you take away these problems you're left with a basic first person shooter that is nothing special.
    • 61 Metascore
    • 60 Critic Score
    The rare in-engine cutscenes during epic fights show promise, but they are so few and far between. This game could have been more broadly appealing and intriguing with its frenetic and exhilarating action RPG gameplay but ultimately loses itself with its lackluster presentation choices.
    • 61 Metascore
    • 70 Critic Score
    I’ve been playing Reynatis on the Switch, so I can’t comment on other systems, but there are a few issues. Firstly, the game crashed on me a few times, which was annoying, but luckily, there is an auto-save system, so I never lost too much progress. The main issue was the camera angle, which in some of the cramped environments is just pure bad. If I were playing in handheld mode on the Switch, this would be even worse, and sometimes I wouldn’t even be able to see the character performing their move, so I always stayed playing on the dock. To its merit, the loading times were excellent and faster than I expected on the Switch.
    • 61 Metascore
    • 71 Critic Score
    The game gets boring fast just playing with a friend or even a friend and two computers. The other problem with the versus mode is the camera. Opposed to the player following camera in the single player mode, the camera in versus mode pans out a wide range in most levels. While the camera does give a wide screen view of the battlefield, it rarely zooms back in when all the players are close together.
    • 61 Metascore
    • 50 Critic Score
    Zoids Wild: Blast Unleashed isn’t setting any records or making innovative strides into the fighting game hall of fame. We’ll never see it any sort of formal competition. But even so, there’s heart to it. It tries to stay true to the the source and does offer some degree of variation to it. It is just made for a very small, narrow audience.
    • 60 Metascore
    • 60 Critic Score
    Aka
    The idea of Aka is fine, but the execution isn’t there. It is a pretty and relaxing enough game when it works. However, it often isn’t behaving as it should, which really gets in the way of taking it easy.
    • 60 Metascore
    • 50 Critic Score
    I think Drag x Drive is interesting, and this wheelchair basketball game really highlights Joy-Con 2 mouse controller capabilities. It can be fun if you get a group of people who are invested together. Unfortunately, I don’t think it offers enough of an incentive to get invested. Maybe if Nintendo included some sort of campaign, more customization options, or some sort of league features, I’d feel differently.
    • 60 Metascore
    • 40 Critic Score
    The game doesn't look great, the AI is poor and the special powers are worthless. Even if you take away these problems you're left with a basic first person shooter that is nothing special.
    • 60 Metascore
    • 40 Critic Score
    The game doesn't look great, the AI is poor and the special powers are worthless. Even if you take away these problems you're left with a basic first person shooter that is nothing special.
    • 60 Metascore
    • 65 Critic Score
    Uppers may be a wish come true for some longtime Vita or Senran Kagura holdouts, but outside of that odd legacy, it can’t really compete with its contemporaries. Fans who know what they’re getting into will find satisfaction in the game’s mix of fast action and pervy distractions, but others need only try to conquer Last Resort island…as a last resort.
    • 60 Metascore
    • 70 Critic Score
    Rose & Camellia Collection is one of those collections of gimmick games that are way better than they have any right to be. There are some downsides to it, such as only offering touch or motion control scheme options and locking games behind the completion of other titles. It is incredibly silly though, and quite a fun title to play alone or with friends.
    • 60 Metascore
    • 50 Critic Score
    I think the problem is that Best Friend Forever is trying to do several things at once and isn’t really doing any of them well. It wants to be a pet simulation with a narrative element and dating, but the story of your adjusting to life in Rainbow Bay feels like an afterthought and the love interests could have used a little more, well, love. The simulation elements are interesting, and I liked that you had these dog events while going through the story, but you better be playing in Handheld mode on the Switch because it can be really awkward otherwise. Also, it frankly needs at least one patch to be ready for prime time. I loved the concept, but it’s rough around the edges.
    • 60 Metascore
    • 50 Critic Score
    Endless Ocean Luminous lacks heart. It’s a shallow take on a franchise with a lot of potential to be special, especially on a handheld console like the Nintendo Switch. If you’re looking for a chill way to pass the time or if you have a child who is interested in learning about marine life, I’d recommend trying it out. But you may be disappointed if you’re looking for anything more than that.
    • 60 Metascore
    • 50 Critic Score
    I personally think that every single gameplay choice they made went in the opposite direction of what I’d consider fun to play. But, they wanted to make a live-service game, and they made one. This is of course the prerogative of Rocksteady Games and Warner Bros to do so. To bookend my analogy from the beginning, plenty of people enjoy saltine crackers and cheese! However, It’s just disappointing to see a studio known for innovating the super hero genre make such a bland and uninteresting game.
    • 59 Metascore
    • 50 Critic Score
    A gimmick game without the gimmick. Without that, it’s a weak dungeon-crawler in today’s landscape.
    • 59 Metascore
    • 40 Critic Score
    Super UFO Fighter could have been a great, fun sandbox in the vein of Stick Fight, Duck Game, or BombSquad. Using a tractor beam and weird objects to accomplish varied tasks? Yeah, great! But as it is, the game lacks the creativity to try anything other than its one trophy grab idea. (Actually, there’s a hot potato mode too, but it’s very easy to break and not worth discussing.) Committing to one game type can work too, right? But that one mode has to be full of nuance and competitive depth. And this game simply doesn’t have that either.
    • 59 Metascore
    • 60 Critic Score
    Redemption Reapers is an engaging, if somewhat niche, tactical RPG experience. Its strong moment-to-moment battling emphasizes a sense of hard knocks and desperate victories, but a thin story and slogging early stages risk alienating potential fans before they get a taste for its atmosphere.
    • 59 Metascore
    • 71 Critic Score
    The same as it was ten years ago. Capcom did make a few improvements like added a much needed save feature instead of a password system to the game to make it more portable. There are also Game Boy Advance exclusive levels, which add some value to the game. [JPN Import]
    • 59 Metascore
    • 70 Critic Score
    The gameplay itself is fun in moderate doses.
    • 59 Metascore
    • 50 Critic Score
    On a PC, I imagine Eiyuden Chronicle might generally be fine, but on the Switch it is a mess.
    • 58 Metascore
    • 60 Critic Score
    Neptunia Game Maker R:Evolution is a mixed bag. If you want a charming story with plenty of nerdy goofs about consoles from the 90s, you’ll find something to enjoy here. If you want interesting and in-depth mechanics, then you’d be better off looking elsewhere. One for the established fanbase that’s unlikely to win over many newcomers.
    • 58 Metascore
    • 55 Critic Score
    Even with the unique setting, the game is way too easy to complete and too repetitive to make it an outstanding title. Although, action aficionados will appreciate it.
    • 58 Metascore
    • 78 Critic Score
    More challenging puzzles, larger levels and new zombies to battle. All of this will please people who liked the first game and none of this will change the minds of people who hate the first game. Some of the key problems with the game like the lack of communication between players still hasn't been solved. [JPN Import]
    • 58 Metascore
    • 60 Critic Score
    In the end, Gargoyles Remastered exists mostly for those who were either fans of the animated series or played this game when they were younger, but doesn’t really have much to offer beyond a few hours of gameplay and a mild sense of completion once it is finished. For a fan of Gargoyles like myself, it was nice to finally experience this piece of history for a series I hold fond memories of, but I also don’t feel like it was worth waiting 28 years to experience. For fans of the platforming genre who might have had a passing interest in Gargoyles Remastered, they would be better served playing something else with better levels and character control.
    • 58 Metascore
    • 70 Critic Score
    Bubble Bobble Sugar Dungeons has its moments, but the inclusion of Bubble Symphony helps it feel worth the try. The base game itself is fine, and I had fun with the castle portions. The repetitious colors and stage layouts coupled with the dungeon difficulty is a bit much.

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