Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • tbd Metascore
    • 90 Critic Score
    Immortals Fenyx Rising probably has more playstyle customizations than any other Ubisoft game.
    • tbd Metascore
    • 60 Critic Score
    Pretty Princess Party might feel more like “interior designer party” sometimes, which might make it more fun. There are a lot of options here, new customization items unlock at a steady pace, and it isn’t difficult to earn the Lumina needed to unlock requirements and acquire new recipes. It can be very simple and doesn’t demand too much, but people who let themselves get carried away could probably create some pretty cool castles.
    • tbd Metascore
    • 70 Critic Score
    Even though some of its tasks get repetitive, I can’t get over the joy that playing Everyday Today’s Menu for Emiya Family brings me. In a time when “wholesome” is thrown a lot to describe things, it… is genuinely that. You’re sitting down with (virtual) people you’ve known and loved for years to talk, make a meal with them, and enjoy each other’s company. It has that same sort of feel good quality as Mister Rogers’ Neighborhood does.
    • tbd Metascore
    • 70 Critic Score
    Weaving Tides is a pleasant experience and goes all-in on its theme. You can tell the atmosphere is prioritized here. While that’s great news for things like puzzles and traversal, it can lead to some combat segments not feeling as tight. And the story seems like it is there more as an excuse to let us roam this beautiful world. Which is fun, as I’d take any excuse to ride these dragons.
    • tbd Metascore
    • 70 Critic Score
    Time is this game’s worst enemy. It truly does not fare well for long play periods. Maybe that’s the point, though. Maybe it really is just meant to be the game you pick up for a quick hour of fun before going to bed or getting back to the real world. That may bother some. For me, that realization shifted my perspective and shifted how I truly feel about games such as this. It’s marketed as an easy game for tired people, and it works as that. It doesn’t have complex mechanics or deep world-building. Here Comes Niko provides you with just enough to enjoy the time you have with it and move on.
    • tbd Metascore
    • 80 Critic Score
    Oink Games has indicated that more games could join this collection, and we’d be all for it if the conversions are as high-quality as these.
    • tbd Metascore
    • 80 Critic Score
    Knotwords is clever. It is the kind of game that regularly gives you a reason to return to it. There are minor variations to make it more challenging or accommodate people learning how to play. It’s also rather accessible, in terms of the UI, offering hints, and visibility. It is definitely a game folks who enjoy Wordle, crossword, and KenKen puzzles should check out.
    • tbd Metascore
    • 70 Critic Score
    Even if Tempest is one of those Switch otome games that dares to be different, in terms of its gameplay, story, and tone. I appreciate what it does, even if that does mean I needed to spend a lot of time with it to unlock routes and endings. It’s just a shame that I encountered so many crashes. I spend more time saving to ensure I wouldn’t lose progress than I did making sure trials went as planned. Still, it is fascinating and a good addition to the system’s library.
    • tbd Metascore
    • 70 Critic Score
    Fishing Paradiso isn’t the fishing game for folks who want something technical or realistic. It’s the one you get if you like fishing in Animal Crossing or Story of Seasons. Which is fine, because a lot of people could probably use that kind of game. It is simple and sometimes not the most polished, but it is enjoyable.
    • tbd Metascore
    • 30 Critic Score
    RWBY: Arrowfell is a game that suffers from odd mechanics and strange decisions. It also can’t seem to decide if it wants to be for the core fans or for the newcomers. The story is easy to follow and generic enough that anyone can dive in, but it also remains woefully unfriendly for those unfamiliar with the source material or genre.
    • tbd Metascore
    • 60 Critic Score
    The Devil in Me is a great game for horror fans, as well as those who enjoy true crime. As soon as I recognized H. H. Holmes from the prologue, I felt excited about what was in store. Its characters are inoffensive — some may consider them bland — but the plot helps to make up for them for the most part. With its relatively short play time, it’s an easy game to loop in order to achieve the best ending. Or, perhaps you can channel your inner Holmes and attempt to kill them all. Like the Curator says in the beginning, the choice is in your hands. You’re culpable for who lives and who dies.
    • tbd Metascore
    • 60 Critic Score
    Raptor Boyfriend is a fairly interesting game, though the premise loses its appeal after a while as it becomes a straightforward visual novel. Its linear nature and lack of meaningful dialog options, as well as the frankly generic and trope-filled characters can make it difficult to play more than once unless you like collecting things. Overall though, it is a pretty smooth experience, albeit with some bumpy grammar and consistency. It does a good job at portraying issues like social anxiety and PTSD in a grounded light. Unfortunately, its dour mood and lack of meaningful player choice make it a forgettable experience despite its unforgettable name.
    • tbd Metascore
    • 60 Critic Score
    Neptunia Sisters VS Sisters is a surprising return to form for Hyperdimension Neptunia, a game that seems to show fans that Compile Heart still remembers what made its little franchise so endearing in the first place. It’s just a shame that a lack of care for spaces threatens to undermine that sense of renewal.
    • tbd Metascore
    • 50 Critic Score
    The Crimson Flower that Divides: Lunar Coupling is the equivalent of the tawdry romance novel you pick on sale or at a second-hand store. You probably won’t proudly admit you enjoy it or read it in public. Instead, it becomes your problematic secret you’ll sneak off to play. You’ll find a favorite character or characters and savor certain segments. Just know going in that this is absolutely a “mature” story with triggering themes.
    • tbd Metascore
    • 60 Critic Score
    There’s something appealing about that. I really appreciated The Smile Alchemist being I could play for a few minutes to get that boost of positivity, then completely step away knowing it’s fine and I don’t need to get too invested. It can get repetitive and the localization is a little rough, but it has heart. It’s like what if we distilled what made an alchemist simulation down to its most base qualities, ensured it was completely colorful, and rolled with it? The result is this, and it’s a delightful diversion in small doses.
    • tbd Metascore
    • 70 Critic Score
    Though Alice Gear Aegis CS Concerto of Simulatrix won’t wow mecha fans with its storytelling, its substantial content base and appealing characters make it a pleasant distraction, and a showcase for top-notch mecha musume designs.
    • tbd Metascore
    • 70 Critic Score
    ONI: Road to Be the Mightiest Oni is a messy, yet clearly heartfelt, experience. There is a lot that’s worthwhile here, between the gorgeous visuals, interesting mechanics, and superb storytelling, you just have to wade through a lot of samey content to get to it all. Might be best experienced in short bursts.
    • tbd Metascore
    • 50 Critic Score
    Record of Agarest War is a generic take on a generational RPG. The experience feels dated even for 2007. While combat can be fun, the game is a slow burn, and it is difficult to ignore its more questionable content. Considering the price mark for a game that is sixteen years old, and the overwhelming length of the game, I would only recommend it to someone interested in a crunchy, slow combat system, looking for quantity over quality. Considering that the game received a prequel and two sequels, it surely has enough public.
    • tbd Metascore
    • 70 Critic Score
    Being a free game with a small roster and beginner-friendly slant, I can see Idol Showdown being a great entry point into fighting games for Hololive VTuber fans. If fighting game veterans, attracted by the allure of rollback netcode, end up endeared to the characters, then the game could serve as a nice gateway between the two communities. Those outside those camps may find its appeal limited, but such is the nature of games targeted at such a specific crossover of audiences. Despite that, Idol Showdown is a worthy addition to the growing list of Hololive fan-games that stand on their own merits.
    • tbd Metascore
    • 70 Critic Score
    Pocket Mirror: GoldenerTraum is a beautiful blast to the past that hearkens back to the glory days of the indie RPG Maker scene. What makes it shine is in its cast of colorful characters and its heartwarming message. Though I commented that its vagueness is detrimental to emotionally connecting with the story, it does linger with you as you ponder upon its meaning. Video games are art, and Pocket Mirror: GoldenerTraum is one of those games that can prove it.
    • tbd Metascore
    • 60 Critic Score
    It’s a shame that the experience of actually playing Bunhouse feels so off, because it’s a cute game with a lovely, laid back atmosphere and it’s a clear labour of love from Reky Studios. It’s just that for all the charm points and rabbits in hats, the simple things can bring you right out of the experience. Fighting unwieldy controls, a molasses slow camera, and unclear visuals makes the game often frustrating to play, rather than the relaxing experience that was intended.
    • tbd Metascore
    • 80 Critic Score
    If you are looking for a short, gentle and surprisingly thoughtful game to relax you for a few hours on a lazy Sunday afternoon, this is a superb choice. Smushi Come Home is a charming little adventure with a big heart that sadly may be over a little too soon.
    • tbd Metascore
    • 60 Critic Score
    Pretty Princess Magical Garden Island is a very pleasant experience. Especially if you enjoy the idea of customizing a whole area and games with relaxed farming elements. It doesn’t always offer the depth of an Animal Crossing installment, but there’s a novelty to going through some tasks, waiting a 15-30 minutes, then gradually building up and decorating Carrot Isle.
    • tbd Metascore
    • 80 Critic Score
    Lakeburg Legacies is an unconventional approach to a city management simulation, and it’s one that works quite well if you’re the sort who can get invested in virtual characters’ lives. What matters here is keeping an eye on characters, pairing them up, finding the perfect jobs for them, and essentially being an incredibly nosy neighbor. The actual simulation element isn’t as taxing, unless you choose high difficulty modifiers, with resources arriving at a steady pace. Instead, the fun comes from seeing how these people interact with each other and watching how the matches you make and townsfolk you select for certain relationships or responsibilities end up.
    • tbd Metascore
    • 70 Critic Score
    I really loved playing Picontier on the Switch! It’s a lot of fun, and it does a lot of streamlining that makes farming and exploring feel different than other life sims like Stardew Valley, Rune Factory, and Story of Seasons. The ambiance is interesting, as is knowing that something is off and “happened” while Pico was napping. The pacing could have been a bit different and equipment durability changed, but it’s still worth people’s time and attention.
    • tbd Metascore
    • 60 Critic Score
    Pets & Purrs Pet Shop is not a shockingly detailed store management simulation, but it also isn’t a mediocre minigame collection. There’s actual thought put into it, with the Story Mode being a genuinely pleasant and even cozy opportunity to care for cute animals and find them homes. It pleasantly surprised me. So while not every minigame is going to be great, they’re often so swift that it doesn’t matter and you can focus on the enjoyable elements.
    • tbd Metascore
    • 50 Critic Score
    Akiba’s Trip: Undead and Undressed is not a game that has aged well. Its combat is repetitive, its map is too restrictive and its dialogue sometimes leans into the worst tropes too sincerely to be called parody. However, it’s clear that there is an audience for this out there, or it wouldn’t have gotten this remaster. If you can put up with the game’s many issues, it may be possible to lose yourself in the absurdity of its concept and enjoy its more successful satirical moments.
    • tbd Metascore
    • 80 Critic Score
    With pank0’s Usagi Shiima, it really feels like the developer understood why people loved Neko Atsume and designed the game to build on that.
    • tbd Metascore
    • 70 Critic Score
    Simply put, Mon-Yu is an enjoyable adventure and exactly what people familiar with Experience will expect. It’s handled well and offers a lot of strategic options and challenge, if you’re looking for it. Likewise, the pleasant atmosphere, occasional silliness, and quality of life options like easier difficulty and ability to save anywhere make it more inviting to a newcomer. It’s generally a solid entry in a genre that either attracts people who expect specific sorts of challenges or are looking for an approachable entry point.
    • tbd Metascore
    • 80 Critic Score
    Curse Crackers: For Whom the Belle Toils is one of those sorts of platformers that I didn’t expect to be as charming and rich as it is. It perfectly captures the ambiance of an era. Likewise, it manages to blend its story and personality well into the experience, giving it a more distinct identity.

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