RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 71 Metascore
    • 68 Critic Score
    I did get moments of enjoyment from the game in a few of the tactical battles and the strategic movement of my armies around the map, but felt unengaged with a lot of the game’s system and honestly not as connected with my units as I would be in other tactical RPGs where permadeath can feel more odious. For those who are willing to overlook some of these flaws, it could be a fun experience to play a campaign once. Replay value is there for those who want it, given you can play other nations and that upon beating Normal mode you unlock additional challenges, but I would not expect each playthrough to be wildly different aside from new story angles.
    • 71 Metascore
    • 81 Critic Score
    I think In Tanta We Trust’s biggest weakness is how short it is. Still, despite being only three hours or so in length, the DLC is a solid standalone adventure. It also ends by hinting at a future adventure for Frey and Cuff, which may or may not happen now due to Forspoken’s lackluster sales. It’s a shame, given how this DLC, in particular, highlights Forspoken’s inherent potential. While the DLC’s price isn’t high for its length, you still need to purchase Forspoken to play it. So, whether or not you want to double-dip into Forspoken with this add-on depends entirely on your enjoyment of the base game. Fans of Frey’s first adventure may find an excellent reason to return to Athia here, as In Tanta We Trust is a compelling prequel side-story to Forspoken.
    • 71 Metascore
    • 90 Critic Score
    The expanded scope of the story, great dialogue, and improved puzzles all combine to ensure that this game makes good on the premise's potential, and even if you weren't sold on episodes 1 and 2, if you're a fan of the series it is definitely worth your time to catch up so you can check out all the goodness episode 3 has to offer. For Back of the Future fans, Telltale has delivered.
    • 71 Metascore
    • 85 Critic Score
    With a fairly lengthy main quest and extras galore, at only $40 it's armed thievary.
    • 71 Metascore
    • 80 Critic Score
    While it struggles to figure out which audience it actually wants to appeal to, World of Final Fantasy Maxima is an enjoyable spinoff with a wealth of gameplay content.
    • 71 Metascore
    • 87 Critic Score
    Suffice it to say, you'll have fun if you give this game a fair chance.
    • 71 Metascore
    • 86 Critic Score
    It’s a shame precisely because Amnesia’s cast and setup are gripping to the point where players want to explore all the endings, to take in as much as they possibly can. Its drawbacks may reveal its age, but it’s clear that Amnesia’s renown is well-earned. While some plot elements, character tropes, and simple mechanical components also serve to date it, its story and cast make everything worth it. It’s a must-play for any otome fan, with a legacy and cast that rightly won’t be forgotten.
    • 71 Metascore
    • 85 Critic Score
    All things considered, I enjoyed my time with Little Hope. While still marred by some unfortunate technical issues, it is a more polished and engaging experience than the first game and the perfect way to spend a dark and spooky night (with friends if you can manage it!). With this game, The Dark Pictures Anthology has hit its stride, and I can’t wait to see what Supermassive Games has in store for us next.
    • 71 Metascore
    • 70 Critic Score
    Sacred 2 is definitely not a game I can recommend to anyone and everyone. Only particular players are going to enjoy this game, while others will log a few hours into it, and quickly lose interest. It's a shame because it has been a long time since we've had a strong console hack-and-slash game, and while Sacred 2 will provide you with something to fill the hack-and-slash void, it will not leave you entirely fulfilled.
    • 71 Metascore
    • 70 Critic Score
    Aksys gets a gold star for effort, but Idea Factory gets a thumbs down for artificially lengthening a game with an already-boring combat system and for letting the "interact with the ladies" aspect of the game fall to the wayside.
    • 71 Metascore
    • 75 Critic Score
    My initial reaction was that the series may have just gone off the rails, but I've come to accept that The Council requires a healthy suspension of disbelief to extract maximum enjoyment. Beyond the myriad of revelations and confrontations, Ripples forces the player to make what may be the most important choice of the series to date. I really don't know what to expect next from The Council, and that just may be its most alluring quality.
    • 71 Metascore
    • 68 Critic Score
    Towa and the Guardians of the Sacred Tree has some big ideas that never feel fully fleshed out. This game screams “potential,” but the only aspect that really sticks the landing is the town and inhabitants changing as time moves on. I enjoyed witnessing growth, stagnation, and death. The writers have poignant stories to tell and that is TGST’s best quality. Unfortunately, a commendable combat design that runs out of ideas and creativity quickly languishes the entire experience as I, unfortunately, was eager for the developers to wrap things up.
    • 71 Metascore
    • 83 Critic Score
    Overall, I find The Centennial Case a compelling mystery and game. It is a well-done interactive drama. The multi-generational story isn’t just a gimmick, but an inspired choice, and everything comes together in a perfectly satisfying and thoughtful way in the finale. It constantly surprised me with its production values across all fronts (except the disappointing translation) and kept me entertained and asking questions the entire time. I am particularly pleased with the reasoning system as a vessel for solving mysteries in an interactive environment. I will be there on day one for any follow-up games and recommend any mystery fans check out The Centennial Case.
    • 71 Metascore
    • 70 Critic Score
    Collection of SaGa Final Fantasy Legend didn’t have the same impact on me this time around, about that there is no doubt. Once again, my nostalgia deceived me. I’d find myself getting distracted and annoyed at various turns through all three games. Nonetheless, with the clarity of time, the sheer ambition of these games is all the more obvious. For that, this package should be celebrated. Add to that the ability to speed up all three games, and Collection of SaGa Final Fantasy Legend is a package worth picking up for those who have an interest in the history of the SaGa series, or just want to harken back to a (sometimes) simpler time.
    • 71 Metascore
    • 82 Critic Score
    Great short point-and-click with a thoughtful plot.
    • 71 Metascore
    • 84 Critic Score
    Tales of Xillia 2 had the potential to be one of the best games in the franchise. While it hits many notes perfectly, it also gets some things terribly wrong.
    • 71 Metascore
    • 75 Critic Score
    Despite Pioneers of Olive Town’s blemishes, simply farming is as fun and rewarding as it’s always been. There’s no question as to why Story of Seasons has seen 25 years of success, and there’s no doubt that the series is making positive strides forward in allowing players the freedom such simulation games should offer. With the most robust customization system the series has seen to date, the freedom to marry whomever of the marriage candidates you like, and countless crops and animals to care for, Pioneers of Olive Town is a solid entry in the series. But I’m also left wondering why Pioneers of Olive Town excludes features from previous entries that could have alleviated some of its most glaring issues, such as Trio of Towns allowing you to pause time when reorganizing your farm and letting you move barns with the animals inside.
    • 71 Metascore
    • 79 Critic Score
    In spite of all its strengths, Pokémon Scarlet & Violet keep stopping the player and has them always peeking back over their shoulder, even when they should be looking forward.
    • 71 Metascore
    • 72 Critic Score
    Despite its solid production values, Lost Echo is a bit of a lost cause. Playing it felt like going on a date with a reasonably attractive girl with a characterless personality and mundane attire. Conversation with her held potential, but there were too many awkward stumbles throughout the date. All in all, it was not a bad way to spend a weekend, but I certainly won't be calling her back for a second date.
    • 71 Metascore
    • 86 Critic Score
    Urban Myth Dissolution Center resolves these cases well, with unexpected yet logical turns of events that never fail to surprise and delight me.
    • 71 Metascore
    • 70 Critic Score
    Dead Island is filled with good concepts and potential, but it can't stick the landing. As it stands today, sadly,
    • 71 Metascore
    • Critic Score
    Unfortunately, even these side quests feel lazy, with some occurring as what would be a “boss rush mode” in many other games. While such a mode isn’t necessarily unwelcome, for this to be the bulk of what’s offered is inappropriate. For those seeking a challenge, though, you will certainly find it here. For the completionists, or those who simply want to see the journey through, The First Samurai will sate, not “wow.” For all others, you are likely better off saving your $10. I can’t say I didn’t have fun, but I can say that as epic as Nioh 2 is, the material deserves better.
    • 71 Metascore
    • 70 Critic Score
    I like Corpse Party a lot, just not as a game. Its strong storyline and polished aesthetics would have made it a great visual novel, but the clunky gameplay drags it down from being great to just good. Gameplay is the be all and end all of any game that isn't a visual novel/graphic adventure after all, and in that regard, Corpse Party is a disappointing experience.
    • 71 Metascore
    • 80 Critic Score
    Phantom Brigade contains two distinctive halves: the lovingly crafted battle system and the almost-but-not-quite overworld. It’s understandable that a first-time team with an excellent idea would choose to be laser-focused on that one idea, but the game could have been a classic if the rest were fleshed out. In a crowded factory of mech games, Phantom Brigade performs well in combat; it’s just not much to look at.
    • 71 Metascore
    • 83 Critic Score
    The subtle, though tangible tweaks to Legend of Mana’s presentation, coupled with maintaining its core gameplay elements, flaws and all, has achieved something quite brilliant. Playing this game feels exactly as I remember it. It looks the same, plays the same, and reads the same, even though I am acutely aware that it isn’t. There is no question that players would welcome a gameplay experience more refined by better system upgrades to explore this wondrous world, but Legend of Mana remains enjoyable despite this. If you’re patient with the murky controls, can get lost in the mystifying crafting and pet-rearing systems, and embrace the enchanting world and cast, Legend of Mana will leave a lasting impression from a game that plays like little else.
    • 71 Metascore
    • 75 Critic Score
    I also wager that ten years from now, Sand Land will be a slam dunk video game in “hidden gems” lists and “underrated games” essays. Once its price crawls below $25 and its bafflingly pointless “Deluxe Edition” content is packed in (or, better yet, deleted altogether), the game will be value caviar for hungry backloggers. Partially in honor of you future value seekers (hello from 2024, if so), I don’t want to outright pan the game for being an inconsistent and unnecessarily SaaS-ified jumble as it is now. It has plenty going for it, especially in its visuals and its vehicles. Just don’t give Bandai Namco your hard-earned ten extra dollars for shit they probably forced ILCA to shovel (the Deluxe Edition content) right as they were wrapping up development. Better yet, wait until Sand Land is on sale. That is, unless the 8 to 16-year-old in your life asks for it, in which case I guarantee they’d get sixty bucks worth out of the game.
    • 71 Metascore
    • 81 Critic Score
    We should be enjoying multiple hour episodes capable of sustaining our attention, marrying a few possible paths. After earning our trust and business, I was hopeful Telltale would move on to legendary kinds of storytelling catered to player choices and capable of handling several outcomes. Unfortunately, Episode 4 feels like we're being coasted along.
    • 71 Metascore
    • 80 Critic Score
    Death end re;Quest's haunting atmosphere pairs up well with the dread-inducing story, making for a worthy experience.
    • 71 Metascore
    • 80 Critic Score
    It's not a game for everyone, but those who are fans of "grindfest" games like Diablo will have a blast with this game, especially considering you can play it while waiting in the line at the DMV.
    • 71 Metascore
    • 70 Critic Score
    A messy, bland RPG that might attract some for its nostalgic powers.
    • 71 Metascore
    • 80 Critic Score
    We're approaching our journey's end with Telltale's GotG series, and the stakes are higher than ever for the Guardians. Player choices bring with them increasingly severe repercussions, and relationships affected by them have strained to the point of breaking. If Episode Three was GotG's low point, Episode Four swoops in to resuscitate and revitalize the series as an entry I personally found the best of the bunch. Let's hope that Telltale comes through on a season finale stacked with great potential.
    • 71 Metascore
    • 88 Critic Score
    Harmony is a thought-provoking, emotional VN. The amount of artistic polish alone is impressive, and using the Augural to plot your branching decisions is intriguing, even if it isn’t without some flaws. Fans of the genre should give this one a chance, as I think DON’T NOD more or less reached their storytelling aspirations with Harmony: The Fall of Reverie. I’m already thinking of my next playthrough, which says a lot about how much I enjoyed my experience with Harmony!
    • 71 Metascore
    • 82 Critic Score
    From story to scale, The Elder Scrolls Online does its single player predecessors justice while at some parts struggling to find its own identity.
    • 71 Metascore
    • 87 Critic Score
    In all honesty, fans were right to be concerned about Deck Nine’s stewardship of Life is Strange after Double Exposure’s disappointing finale and cliffhanger. Thankfully, Deck Nine righted their course and stuck the landing with Life is Strange: Reunion, which takes the best of both, er, dimensions: the beautiful visuals and warm aesthetic of recent games applied to the much-loved dynamic of Max and Chloe. Some may miss the time-bending puzzles, but I preferred the way the narrative threads and character moments pulled me in for an intimate embrace.
    • 71 Metascore
    • 82 Critic Score
    Don't let first impressions deter you away from Cross Rays, as you will be delightfully surprised at the amount of content and eye-candy it possesses.
    • 71 Metascore
    • 85 Critic Score
    An incredibly addictive gameplay experience that ropes you in, dazzling you with its unique world and storytelling, that you will quickly lose sleep over.
    • 71 Metascore
    • 80 Critic Score
    Stranger of Sword City is a competent dungeon crawler with teeth.
    • 71 Metascore
    • 84 Critic Score
    God Eater 3 is an enjoyable action RPG that offers both a solid solo and co-op experience, but it doesn't really stand out from the rest of the pack.
    • 71 Metascore
    • 85 Critic Score
    I really hate comparing one game to another in games criticism. But, with anything Eiyuden Chronicle, it’s inevitable. We’re all hoping for the next Suikoden with Hundred Heroes. To be clear, Eiyuden Chronicle: Rising is not working on that level. But it doesn’t need to. It does get one part of Suikoden just right: the feeling of progression as you build a community. Taken for what it is, a wonderful little townbuilding Metroidvania-like title, it’s stellar. Time will tell if Eiyuden Chronicle: Rising is truly necessary before playing Hundred Heroes, but it stands tall as a delightful little game all on its own.
    • 71 Metascore
    • 74 Critic Score
    If you don't already like the Neptunia series, you will probably be hard-pressed to like this game. It's a pretty typical action RPG, with a ho-hum story. However, as a Neptunia fan, this game does what the Neptunia series is best at: having fun with its cast of characters. For once, these characters are taking a relaxing break from the toils of their daily life and not worrying about getting thrown out of their country by evil forces or thinking about how to best serve their citizens. Gaming has always been one of the great pillars of the Neptunia series. It's just a shame the gameplay in this particular game isn't the best.
    • 71 Metascore
    • 90 Critic Score
    Wuthering Waves is a fantastic game and one of the best current gachas from a gameplay standpoint. While the shift to a more HoYoVerse-style gacha system is disappointing (pity of 80 pulls versus PGR’s pity of 60, 50/50 coin flips on banner characters with a 100% guarantee after failure versus PGR’s 100% guarantee with no coin flips), Kuro Games remains relatively generous with free currencies (often as an apology for some kind of screw up), log-in campaigns, and events. Overall, the game is gorgeous, a treat to listen to, and a blast to play. Lovable and endearing characters and an intricately detailed world make Wuthering Waves one of the most high-quality games in its specific market.
    • 71 Metascore
    • 85 Critic Score
    Doesn't do much of anything RPG fans haven't seen countless times before-but it does everything we've seen time and again well.
    • 71 Metascore
    • 80 Critic Score
    Star Trek: Resurgence is a remarkable narrative adventure game set in a classic space opera universe. I’m incredibly impressed by its scope and the well-written story it conveys. Like an interactive Star Trek show, Resurgence is a game where your decisions have a real impact. I enjoyed playing this title even as I acknowledge the weak points holding it back, mainly its graphical hiccups. Still, Star Trek fans should give Star Trek: Resurgence a try, though, as should any adventure game fans who like sci-fi too. I hope this isn’t the last we see of the U.S.S. Resolute and her crew!
    • 71 Metascore
    • 85 Critic Score
    Sometimes brutal, but always fun, Overfall will give you hours worth of roguelite enjoyment.
    • 71 Metascore
    • 79 Critic Score
    While RPGolf Legends doesn’t have a robust story to match the vibrant personality of its protagonist and has to overcome some recurring lulls in gameplay, it’s a simple, charming game with enough allure to make it worth its relatively short run-time. Give it a swing and go for par.
    • 71 Metascore
    • 78 Critic Score
    Chapters is a solid game, but the gameplay rarely engages and the ending of the story leaves too much unsaid. Still, there is plenty of intrigue and a fantastic cast of characters driven by a superb script and delightful voice acting.
    • 71 Metascore
    • 82 Critic Score
    Admittedly, Final Fantasy: The 4 Heroes of Light is not the same as the classics from two decades ago, but nothing ever will be. This is as close as we're getting for now, so take advantage of this opportunity.
    • 71 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with Champions of the Continent, and its high quality outweighed its flaws. So long as you don’t mind not having “the best” party composition, completing the main story Paths without spending a penny is feasible. Regardless, I wish it had been a ground-up premium experience: an Octopath Traveler 1.5. The original Bravely Default had a “half sequel” in the form of Bravely Second before the numerical mainline sequel Bravely Default II. That kind of approach would have worked wonderfully here. For what it offers, I’m not sure Champions of the Continent would be appealing to people who aren’t already fans of Octopath Traveler. However, as far as mobile titles go it’s an easy recommendation and delivers an enjoyable experience that will keep fans busy until Octopath Traveler II.
    • 71 Metascore
    • 85 Critic Score
    So, in the end, what we have is an exceptional local-multiplayer action RPG with a good story and great combat and production values, fused with some of the best-loved trappings of the hack-and-slash loot-grab genre.
    • 71 Metascore
    • 85 Critic Score
    Dairoku: Agents of Sakuratani doesn’t take each opportunity it gives itself for unique worldbuilding based on rich Japanese folklore, but it’s at its best when presenting feel-good resolutions, which it does on every route. It’s not lore-heavy like Olympia Soirée nor is it a grand spectacle like Code: Realize; rather, it’s a simple but charming palate cleanser of an otome game, and that makes it unique enough to add its own kind of variety to the genre’s lineup.
    • 71 Metascore
    • 83 Critic Score
    Although Avalon Code would be without a niche had it not included the Book of Prophecy, the package as a whole is one full of variety and enjoyment.
    • 71 Metascore
    • 89 Critic Score
    I had a great time playing Xuan Yuan Sword 7 and can only hope that Western gamers will get the chance to experience more games in the series at some point. We’ve clearly been missing out on a compelling series if this entry is any indication! It might not have reinvented the action RPG wheel, but Xuan Yuan Sword 7 is a well-rounded and incredibly solid take on the genre with a phenomenal story at its core.
    • 71 Metascore
    • 80 Critic Score
    This thrilling game of high-stakes detective falls short narratively but remains strangely compelling throughout.
    • 71 Metascore
    • 90 Critic Score
    Cultist Simulator is a posthumanist spiral that, like its endless card combinations, is greater than the sum of its parts.
    • 71 Metascore
    • 71 Critic Score
    Rhapsody: A Musical Adventure is a wonderful little treat, and I’m glad it received a modern port. The game is blissfully short and quickly paced – coming in at around 12-13 hours – but it’s not without its faults. With extremely easy combat, an absurdly uneven encounter rate, and heavily reused maps for dungeons, the game operates almost exclusively on its charm. With how short it is, overlooking its flaws is easy as players zip from one location to the next, listen to musical numbers about how great frogs are, and learn the meaning of true courage as they help Cornet rescue the love of her life. Rhapsody is definitely worth playing, though it’s little more than nostalgic novelty some twenty years later.
    • 71 Metascore
    • 78 Critic Score
    Mass Effect: Andromeda presents plenty of great ideas, but these tend to be either aped too closely from its predecessors or buried under issues that are surmountable, yet frustrating all the same. It excels most keenly at crafting environments that drip with atmosphere, suffused with rich color and ambient, spacey sound. Though this new setting lacks the depth and texture of BioWare's Milky Way, would-be explorers and romantics will find their odyssey to Andromeda sufficiently enjoyable.
    • 71 Metascore
    • 70 Critic Score
    Fans of Minecraft might enjoy it on the surface for its in-your-face references, which is fine, because not much exists beneath the surface. If you're thinking about purchasing Telltale's newest title, do so with these considerations in mind. Similarly, if you buy it, approach it knowing what to expect and be prepared for light, childish adventure.
    • 71 Metascore
    • 67 Critic Score
    The 3rd Birthday is disappointing; it brings back a series and a character that fans adore, and destroys what fans held as a paragon. The narrative is filled with holes and problems, the tough Aya people were hoping for is absent, the gameplay is a mess, and the story tries harder to throw you into cheap plot twists rather than to be enjoyable.
    • 71 Metascore
    • 86 Critic Score
    It took me roughly fifteen hours to play Flintlock: The Siege of Dawn, but I could see it taking someone else either longer or shorter, depending on how they approach the game world, battles, and quests. I enjoyed every moment I played it and was astounded whenever I uncovered something new about one of its massive areas or thrilled when I came up with a winning strategy for a tough fight. Regardless of your thoughts on soulslite games, I think Flintlock: The Siege of Dawn succeeds at being an engaging action RPG. Nor and Enki are fantastic characters with whom I immensely enjoyed traveling. There’s more than enough black powder charge left in this pistol to make a spark happen if you decide to pull the trigger.
    • 71 Metascore
    • 91 Critic Score
    Because of its hybrid nature as an RPG/visual novel, it's quite different from our previous tastes of Gust (in Atelier Iris 1 and 2). And, when you stop and think about how rare the dating-sim, visual novel, and love adventure genres are in the US (some Hirameki titles and a few other obscure releases), it's great to see a game like this represent that faction of Japanese culture, on the PS2 no less.
    • 71 Metascore
    • 79 Critic Score
    Quality of life improvements over the already good Megadimension Neptunia VII make this the best Neptunia game to date.
    • 71 Metascore
    • 90 Critic Score
    If you're invested in this series already, this episode is absolutely going to deliver. If you're not a fan of Back to the Future or the previous episodes, it's not going to change your mind.
    • 71 Metascore
    • 70 Critic Score
    Although Detective Pikachu unequivocally has a charming lead, it's ultimately a few sparks short of being a true bolt of brilliance.
    • 71 Metascore
    • 65 Critic Score
    The ultimate downfall of Michonne's tale is that the writers attempted to shoehorn what should have been a ten-hour narrative into three hours.
    • 71 Metascore
    • 78 Critic Score
    While the ending is fitting in wrapping up this story, it feels presumptuous that it’s clearly pushing for a sequel, especially as some aspects of The DioField Chronicle feel underdeveloped. I think there’s still potential for this to become a series, but any sequel would need to go far above and beyond what’s here in the first entry. As much as that statement sounds like it’s looking ahead, it also indicates my feelings. The vast potential is still there, but it’s as yet unrealized, and the battle is far from won. The DioField Chronicle joins the vaunted Square Enix SRPG canon, yet it’s only just there.
    • 71 Metascore
    • 70 Critic Score
    MHF is definitely not a game for newbies, and it's not a big fan of loners, but there's some real fun to be had along with the frustration.
    • 71 Metascore
    • 67 Critic Score
    Despite having themes and concepts that speak to me, the game was ultimately a mediocre experience. I liked the vivid graphics and endearing characters but was turned off by the tepid music and mushy controls. My final thought regarding Viola: The Heroine’s Melody is that it’s simply another game that falls into my “I wanted to love it, but I didn’t” category.
    • 71 Metascore
    • 75 Critic Score
    With stunning pixel-art graphics, solid combat, and a considerable amount of character customization, you can easily sink a few hours into Foregone, maybe more if you delve into more challenging difficulty levels. However, if you’re looking for a complex Metroidvania full of backtracking and deep lore, I would look elsewhere. Foregone may have left me feeling a bit cold, but if you’re looking for some straightforward side-scrolling action, I suspect it will nicely scratch that itch!
    • 70 Metascore
    • 66 Critic Score
    For all the twisted, macabre, death-worshiping crap that's found in this game, it only makes sense that the game itself should suffer a terrible fate.
    • 70 Metascore
    • 80 Critic Score
    With the basic layout of the game's universe out of the way, the developers were able to refine and revise to their heart's content and make a respectable sequel.
    • 70 Metascore
    • 70 Critic Score
    Short, no voice acting, music and sound design, some amusing moments and a few clever puzzles.
    • 70 Metascore
    • 65 Critic Score
    I don't derive pleasure from admonishing Sparklite, especially when it expertly establishes a fun, lighthearted vibe, but in this era, games need to do more — and do it better. What especially perplexes me is that it's labeled as having co-op gameplay, but the second player's only ability is to drive a drone around and dig up holes that don't offer a whole lot in terms of treasure. The whole affair felt either rushed or like a product borne from a lack of experience. While the game is not without merit, I definitely can't recommend Sparklite to anyone.
    • 70 Metascore
    • 75 Critic Score
    No game, including other horror titles, looks as good as Layers of Fear 2, yet it falls incredibly short in design. Even the story, which I personally enjoyed, is needlessly enigmatic and overly "artsy." Layers of Fear 2 isn't for everyone, but for those who want to dive into a visually stunning, off-putting environment, this will sate.
    • 70 Metascore
    • 80 Critic Score
    All in all, LEGO Horizon Adventures is a cute and fun experience that I think both LEGO and Horizon fans will enjoy. The story is an amusing adaptation of Zero Dawn’s plot, the characters are often hilarious, the gameplay is entertaining — if a little repetitive — and it definitely nails the feeling of playing in a large Horizon-themed LEGO set. It is fairly short, and there aren’t a ton of things to do once you finish the main content, so your mileage may vary regarding how much you feel it’s worth the $60 price tag. But if you’re really into LEGO or Horizon, you will probably find plenty to like about this unexpected but welcome spin-off.
    • 70 Metascore
    • 89 Critic Score
    Like the Atelier games before it, it may appeal to a somewhat limited audience, but Atelier Ayesha is a quaint, relaxing adventure that provides a refreshing contrast to high-stakes JRPG melodrama.
    • 70 Metascore
    • 77 Critic Score
    Each of Anuchard‘s chapters takes roughly an hour or so to complete if you do everything before clearing it, and my playtime was about 12 hours when all was said and done. This is a shorter game that still manages to feel like a complete experience, and it ends up providing many activities for players to enjoy. Anuchard isn’t exactly breaking the mold as far as action RPGs go, but those looking for a solid gaming experience whose narrative leaves a little room for thought might want to give this bell a ring.
    • 70 Metascore
    • 81 Critic Score
    The way Legends: Z-A pulls from the traditional mainline games and Legends: Arceus but ultimately doesn’t incorporate the best elements of either is similarly unsatisfying. Still, a vacation must be truly catastrophic to be considered “bad,” and Legends: Z-A is plenty fun with its real-time battles and Rogue Mega-Evolved raids. Yet the game’s itinerary feels like it isn’t making the most of what the Legends sub-series has to offer. Instead, Pokémon Legends: Z-A feels like yet another in a long line of Pokémon game with growing pains. With the commonplace around every corner, you may feel the experience is one big tourist trap, but it’s still a trip worth going on and making the most of while you’re there.
    • 70 Metascore
    • 65 Critic Score
    An unlikeable, frustrating, and boring JRPG dungeon crawler.
    • 70 Metascore
    • 77 Critic Score
    Love it or hate it, there is no denying that Maneater is a game that stays true to its unique vision. Its difficulty level can be daunting and play does get repetitive, but it's an interestingly presented game where you get to be a shark in a reality TV show. Maneater was a welcome taste of something different from my usual RPG diet and I'm glad I got to play it, but can only recommend it if you're willing to overlook its flaws.
    • 70 Metascore
    • 76 Critic Score
    Although still intended for kids, the beginning promises more creativity.
    • 70 Metascore
    • 81 Critic Score
    Despite some minor flaws, I rather enjoyed Boyfriend Dungeon. At around five to eight hours long, it might be a bit on the short side for those expecting the lengthier content of most dungeon crawlers, but I felt the length was perfect for conveying the story Kitfox Games wanted to tell. Fans of outright challenging games might want to look elsewhere, but those more interested in story and narrative choice with enjoyable-albeit-simple gameplay might want to give this game a look. Getting attached to your weapons takes on a whole new and surprisingly welcome meaning here!
    • 70 Metascore
    • 84 Critic Score
    If you're looking for a different spin on the Soulsborne series, Bandai Namco offers up their take with gameplay that feels inviting rather than punishing.
    • 70 Metascore
    • 88 Critic Score
    Aurion: Legacy of the Kori-Odan is an incredible game in several respects. It is ambitious in scope and succeeds for the most part with just a few hiccups here and there. The gameplay is polished, both the graphics and musical score are stunning, and the story is thought-provoking. You can easily tell the developers are video game fans and that they put a lot of care and heart into the title. That is a legacy I sincerely hope carries on.
    • 70 Metascore
    • 63 Critic Score
    I simply cannot recommend Vampire: The Masquerade - Coteries of New York, because it's asking full price for what feels like half a game. I wanted to like this game because its graphics, sound, and general vibe reflect the kind of vampire story that appeals to me. Unfortunately, what I experienced was a massive heap of squandered potential that left me feeling cold and dead inside. I hate to say it, but Vampire: The Masquerade - Coteries of New York earns the dubious distinction of being my biggest disappointment from 2019.
    • 70 Metascore
    • 60 Critic Score
    I hate to be the bearer of bad news, but it looks like RPGFans are stuck waiting a little longer for a killer app on the Vita. Conceptually sound but riddled with technical flaws and a lack of polish, this game is a perfect example of the adage "good idea, bad execution."
    • 70 Metascore
    • 84 Critic Score
    Monster Rancher 1 & 2 DX polishes and modernizes two classic RPGs that are somehow more fun and engaging now than they were 20-odd years ago. Monster Rancher 2 is this collection’s crown jewel, but both games’ core gameplay loops of monster raising and collecting hold up remarkably well today and make up for some mediocre combat. Fans of Pokémon or other monster-collecting games: don’t sleep on Monster Rancher 1 & 2 DX! It offers you dozens of hours of heartwarming entertainment that’ll leave you mourning the premature death of this cult-classic series.
    • 70 Metascore
    • 70 Critic Score
    Dungeon Maker: Hunting Ground is a mixed bag. Rather than randomize everything, it allows players to create their own world, which is both its biggest draw and biggest flaw.
    • 70 Metascore
    • 72 Critic Score
    It certainly has its unique charm.
    • 70 Metascore
    • 79 Critic Score
    No matter how much I enjoyed The Indigo Disk from moment to moment, the flaws from the base game and the painful BBQ gameplay loop prevent me from considering this DLC as something “better.” It is different content, and it is more content, but it is not fundamentally improved content.
    • 70 Metascore
    • 68 Critic Score
    At the end of the day, Elderand feels more like a game you play in between big releases or to scratch a certain itch, more than a title you might get excited to play. The individual flaws of the game might not be absolute dealbreakers, but they undoubtedly muddy the waters and noticeably drag down the experience. A sale is the only time I would recommend people try out Elderand, but with genre giants like Hollow Knight and Ori and The Will of the Wisps all at a similar price point, Elderand remains a hard sell.
    • 70 Metascore
    • 75 Critic Score
    Yo-Kai Watch was never about combat even from the onset, yet lighthearted scenarios that parody the mundaneness of life or silly little mini-game diversions can only carry a meaty 30-hour RPG so far. Until Level-5 can figure out how to make the battle system something more than an unwieldy, AI-controlled mess of ghost cats and otherworldly misfits, it seems like Yo-Kai Watch will have to settle with being one of those niche "big in Japan, and Japan alone" fads.
    • 70 Metascore
    • 67 Critic Score
    If you’re looking for an introduction to isometric RPGs Ember might be the game for you, but if you’re looking for a deeper, more memorable experience, I recommend looking elsewhere.
    • 70 Metascore
    • 70 Critic Score
    What Bit Kid does with Chasm is ambitious. I'm impressed that the procedural generation is so well executed. The problem is the procedural generation, on its own, does nothing to distinguish an otherwise relatively bland and by the numbers take on the Metroidvania genre. Add to that a few frustrations with the control and lack of variety in the game, and what we get is a game which might be worth checking out if you're really looking for a new game in the genre, but you'd likely be better off checking out the myriad of superior options which have been released in the last few years.
    • 70 Metascore
    • 70 Critic Score
    Card-en-Ciel spoofs so hard, it spoofs itself, and doesn’t have much left to give after that. There’s plenty of entertainment to be found in the game, but it comes at the cost of not having much to offer as a game experience. While hints of cleverness pop up here and there, they’re scant cover for the emptiness in Card-en-Ciel‘s soul. There’s something to be said about self-awareness of one’s limitations, but that doesn’t erase the limitations themselves.
    • 70 Metascore
    • 83 Critic Score
    Code Vein II is a game that’s in equal parts frustrating and entertaining. I spent hours on several challenging boss fights and sometimes, admittedly, wanted to cry from fruitless efforts to beat them, but the compelling narrative and characters kept me invested all the way to the end and even prompted me to take on optional fights to see things through to the fullest. It’s not perfect by any means, and it certainly isn’t the best Souls-like game out there, but it does show the heart and potential Shift puts into their games and has me hoping once more to hear about their future endeavors. If nothing else, Code Vein II is worth more than a cursory glance if it happens to catch your eye.
    • 70 Metascore
    • 85 Critic Score
    While this game will not end gamers quest for an irreplaceable Nintendo DS RPG, it can certainly entertain them for 15-20 hours.
    • 70 Metascore
    • 85 Critic Score
    Erica Reed is an engaging character: flawed but good-hearted, and learning as she goes along — much like the game named for her. This was a trip I'm glad I went on, and one I advise any fan of adventure games to take for a spin.
    • 70 Metascore
    • 70 Critic Score
    Sacred 2 is definitely not a game I can recommend to anyone and everyone. Only particular players are going to enjoy this game, while others will log a few hours into it, and quickly lose interest. It's a shame because it has been a long time since we've had a strong console hack-and-slash game, and while Sacred 2 will provide you with something to fill the hack-and-slash void, it will not leave you entirely fulfilled.
    • 70 Metascore
    • 75 Critic Score
    Overall, Pokémon UNITE is a MOBA with a lot of potential. It’s already great as a casual game with friends, but I believe with some tweaking to Zapdos and removal of the “pay for held item upgrades” option, a strong competitive MOBA lives in Pokémon UNITE. Until then, it’s hard to call it much more than an above-average entry in the crowded MOBA space.
    • 70 Metascore
    • 88 Critic Score
    A story every Playstation owner should experience.

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