RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 76 Metascore
    • 79 Critic Score
    You're getting a lot of game for your buck, and a great story to boot, but be prepared for some repetition.
    • 76 Metascore
    • 79 Critic Score
    Overall, I think Norn9: Last Era is a surprising improvement in some respects to its predecessor: offering new perspectives on the original’s storylines and showing detailed consequences for its many routes. It doesn’t necessarily fix problems Norn9: Var Commons has, but it elaborates on the inherent potential sometimes lost in the original game. Last Era is easily one of the best otome fandisks I’ve played, and I can recommend it to either returning Norn9 fans or newcomers curious about this particular visual novel series. Just go into this with tempered expectations, and you’ll find this attempt at a reset is more than decent.
    • 75 Metascore
    • 80 Critic Score
    Most RPG fans will be relatively happy with Star Ocean: Second Evolution as a purchase, especially if they are fans of tri-Ace titles.
    • 75 Metascore
    • 87 Critic Score
    Thoughtful in execution, The Dream Machine avoids falling for clichéd pitfalls oft seen in point-and-clicks.
    • 75 Metascore
    • 76 Critic Score
    Fae Farm can flip-flop from feeling new, fresh, and polished to an Early Access title that needs some refining, but if Phoenix Labs has the resources to follow up with post-release patches, they could address every qualm I have. None of these things would require a total overhaul, or to be thrown out and started again from scratch. It’s things like balancing enemy damage, capping the number of times an animal can be interacted with per day, and reconsidering the relationship between potion ingredients. Despite its teething issues, Fae Farm is a worthwhile game with a lot to offer. With the correct follow-up tweaks, it could become the next go-to game in the farming sim genre.
    • 75 Metascore
    • 75 Critic Score
    If you're a fan of the genre and appreciate the ability to challenge others in battles, you'll do well with Dragon Quest Monsters: Joker. Otherwise, you'll just find a mediocre game with silly dialogue.
    • 75 Metascore
    • 60 Critic Score
    Layton Brothers: Mystery Room wants to be a point-and-click adventure game, but since you can never do anything incorrectly, it feels less like an adventure and more like a hidden object game.
    • 75 Metascore
    • 91 Critic Score
    What I do know is this: despite the million dollar game budgets that have taken us to this age of gaming, we are still in a place where a studio like Spiderweb Software exists to give us Avadon: The Black Fortress. This game reminded me of some of the best games I've ever played. Perhaps most importantly, it made me want more. Despite the fact that it probably won't be for everybody, and despite the fact that the mainstream may have moved away from this type of game forever, I'm still giving it an Editor's Choice award.
    • 75 Metascore
    • 76 Critic Score
    The Surge 2 is a decent Souls-like title that has solid gameplay but lacks much to call its own.
    • 75 Metascore
    • 76 Critic Score
    It is a good RPG for the casual gamer and maybe for the Lord of the Rings modern-media fan, but anyone who seriously enjoyed, say, "Xenogears" will have an incredibly difficult time enjoying this little scrap of meat. It's pretty, it sounds nice, and it has all the trappings of a Lord of the Rings product, but it ultimately lacks substance.
    • 75 Metascore
    • Critic Score
    The Crown Tundra is a worthy diadem sitting atop Sword & Shield‘s head, but the journey to earn that crown has been a rocky, and safe, one. While this DLC is not enough to fix the issues with the base game (and TCT introduces a few new frustrations of its own), it makes several much-needed improvements that make it worth checking out. We’re still far away from the series’ best efforts, but at the very least, the future looks far brighter for the series than it did a year ago.
    • 75 Metascore
    • 88 Critic Score
    Tales of the Abyss is a completely straight port to the 3DS, with limited 3D included in a haphazard manner and no additions to the base game. However, when the base game is one of the best the series has to offer minus the technical problems that bogged it down during its initial release, it's hard to make too many complaints.
    • 75 Metascore
    • 82 Critic Score
    In the final analysis, Sticker Star is no Thousand Year Door, but don't let that turn you off – it's still a really good game, even if its RPG elements have been toned down.
    • 75 Metascore
    • 80 Critic Score
    The quick turnaround of Voice of Cards: The Forsaken Maiden just a few months after the first game and the uniform presentation between the two seems to suggest there will be more to come in the series. While this is not on the level of quality of something like NieR: Automata, The Forsaken Maiden is a strong entry in its own right. Assuming there’s more Voice of Cards to come, I’m looking forward to whatever Yoko Taro has in store next. The sea beckons, won’t you answer its call?
    • 75 Metascore
    • 85 Critic Score
    Kingdom Hearts: Dream Drop Distance is everything gamers have come to expect from this series, for better or worse. I can't recommend it to newcomers in any way, but for those who have followed it this far, they'll find a flawed game that occasionally reaches some great highs.
    • 75 Metascore
    • 87 Critic Score
    A wonderful return to form for the Mana series. Visions of Mana will have longtime fans grinning from ear-to-ear.
    • 75 Metascore
    • 83 Critic Score
    Knights in the Nightmare is a hit or miss game, plain and simple.
    • 75 Metascore
    • 84 Critic Score
    With its combination of rich character and ability design and the smooth way it integrates rolling and manipulating dice, it’s proven an addictive presence. The original Italian Renaissance art style is the finishing touch that drives home Dice Gambit’s unique style and approach, even if it does outstay its welcome. Excited as I am to see where the developers and the game go next, I’m off to try a new run where, whenever dice are spent, all remaining dice are rerolled. Crazy! But hey, this is the way Lady Luck dances; let’s roll the bones.
    • 75 Metascore
    • 88 Critic Score
    There's a fine line between "challenging" and "cheap," and there are some occasions where I feel Baten Kaitos Origins crosses that line.
    • 75 Metascore
    • 90 Critic Score
    Of particular note is the great climax and emotionally satisfying ending. It wraps everything up on a sweet note, and then manages to jam in an absolutely awesome throwback to the original film AND offer up the possibility of future sequels to the game.
    • 75 Metascore
    • 90 Critic Score
    The long and short of this review is that if you enjoyed Hakuoki: Kyoto Winds as much as I did, then playing Hakuoki: Edo Blossoms is an absolute no-brainer.
    • 75 Metascore
    • 78 Critic Score
    Dreamfall is relatively short, about ten hours, but chances are you'll play through it a second time to get some of the references you missed. Quite simply, if you like an excellent story in your games, go out and pick up a copy of Dreamfall for the PC or Xbox.
    • 75 Metascore
    • 81 Critic Score
    Ambition: A Minuet in Power is a highly interactive visual novel that details love and intrigue during a turbulent historical time not often covered in video games. It was a trip through time to an earlier Paris that proved memorable and engaging, even if the journey wasn’t without flaws. Visual novel fans looking for more romance with political machinations to maneuver through and a bit more interactivity than one usually expects from the genre should give this one a closer look.
    • 75 Metascore
    • 78 Critic Score
    As it stands, Innocent Sin is worthwhile for Shin Megami Tensei fans and those who are pining for the RPG days of yore, but those looking for the comforts of modern RPGs should look elsewhere.
    • 75 Metascore
    • 68 Critic Score
    Breathtaking graphics, beautiful soundtrack, poignant ending—unfortunately these are not enough to carry a game through to the end. Silence feels like an ambitious project that got cut short, and it's unfortunate considering the exponential room for growth in the game.
    • 75 Metascore
    • 81 Critic Score
    Overall, Infinite Space is a tough game to pin a clear-cut review on. Some of its elements like its story and modification system are expansive and enjoyable, whereas the lack of a tutorial is troublesome.
    • 75 Metascore
    • 87 Critic Score
    Atelier Ryza: Ever Darkness & The Secret Hideout is a surprisingly nuanced, enjoyable RPG with a bevy of content.
    • 75 Metascore
    • 95 Critic Score
    Akin to nights in the basement, with a party gathered around a friend brooding behind the DM's screen, Battle Chasers: Nightwar feels like a classic romp in a dungeon with some dragons. Though the adventure is new, it still feels familiar. Airship Syndicate has impressively refreshed some staple conventions with modern concepts, maintaining a comfortable level of nostalgia that exemplifies the best qualities from RPGs of yore. It's just fun to load up and be enchanted by.
    • 75 Metascore
    • 80 Critic Score
    Atelier Marie Remake should be approached in the same way one would approach the Final Fantasy Pixel Remaster series. It’s a look back at where everything began with some modern touches rather than an evolution of the series. The game relies on its charm and simplicity, and given its nature as a simulation game, it leans heavily on the time management aspect. The remake serves as the perfect way to take a look into the past while adding a bevy of quality-of-life updates along with a modern UI. Personally, I hope this is just the first step in bringing the last few un-localized mainline titles to the West, and I eagerly await an announcement of an Atelier Elie remake.
    • 75 Metascore
    • 90 Critic Score
    Cyber Sleuth is a great game, and one I heartily recommend.
    • 75 Metascore
    • 68 Critic Score
    Aside from the above-average graphics and music, this game is as run-of-the-mill as it gets. I'm all in favor of seeing more localizations of otome/"girl's side" games, but not if they're mind-numbing swill like Norn9: Var Commons.
    • 75 Metascore
    • 83 Critic Score
    The story intelligently explores themes of grief and maturity while offering some valuable insights into its characters but is told too piecemeal to justify a playthrough alone. With that said, if you’re simply itching for more of Persona 3 Reload’s dungeon crawling or closure for its cast, there is a compelling 30 hours to enjoy behind this expansion’s flawed construction. For anyone curious enough, The Answer awaits.
    • 75 Metascore
    • 82 Critic Score
    A solid point-and-click which is a worthwhile purchase for fans of the genre.
    • 75 Metascore
    • 87 Critic Score
    Whatever the sentiment, it is clear that Etrian Odyssey is a niche game that is sure to find the hearts of some and draw the ire of others.
    • 75 Metascore
    • 70 Critic Score
    An enjoyable experience with a disappointing final act. There's still plenty of potential left, if Season 2 ever comes along.
    • 75 Metascore
    • 80 Critic Score
    Not the jump forward I was expecting for this series, but a light and entertaining RPG nonetheless.
    • 75 Metascore
    • 65 Critic Score
    Overall, I do like Wild Hearts S as a faster and flashier alternative to the games that inspired it. It may not be as newcomer-friendly as Monster Hunter Wilds seems to be, but it’s still a fun time, especially if you’re coming off of that game and looking for something slightly different. It’s a shame that this new Switch 2 version doesn’t offer quite enough to justify the purchase, but if you’re looking for a fun, yet flawed, Monster Hunter clone to play on the go, there’s enough here to scratch that itch.
    • 75 Metascore
    • 80 Critic Score
    Detective noir has rarely felt so authentic in a video game; I can’t even think of a title that does it more genuinely. If that’s your bag, then this is an easy recommendation, but the journey can feel rocky, disjointed, and dissatisfying. Regardless of grievances, I fell in love, though briefly, with James and Sara. I wish they had a better go of it.
    • 75 Metascore
    • 80 Critic Score
    It's unlikely to make it to the top of anyone's game of the year list, but it's still worth a look if you're between AAA titles.
    • 75 Metascore
    • 80 Critic Score
    You can get through a single town in one sitting, making it one of those perfect games to play when you've got a half hour or so handy. Many times, that "half hour" turns into far longer, which is really the best compliment I can give a game.
    • 75 Metascore
    • 75 Critic Score
    If you enjoy retro games on iOS, Dragon Fantasy is definitely worth your time. It has great music, good gameplay, and its only real issue is control.
    • 75 Metascore
    • 80 Critic Score
    If you like pinball or just want to support unique games, play this game.
    • 75 Metascore
    • 90 Critic Score
    A solid game that was built for the different needs of mobile devices and modern gamers while embracing its past.
    • 75 Metascore
    • 65 Critic Score
    I really like what Hero Must Die. Again is trying to do. The idea of playing as a character with endgame stats who gradually weakens over time is really interesting, and I think the game as a whole works, but my issue is that it really doesn't do much with that concept. There's no emotional weight to the story, and by the third or fourth playthrough, everything gets very repetitive. I think with a bit more polish, the ideas behind Hero Must Die. Again will make for a great video game, but this initial step just doesn't do enough to excite or interest me.
    • 75 Metascore
    • 85 Critic Score
    Despite being only 9-12 hours long, Jack Move gave me a more fulfilling RPG experience than many 40-50 hour games I’ve played. This game drips with personality in every fiber of its being, and was one of my most enjoyable RPG experiences this year.
    • 75 Metascore
    • 80 Critic Score
    If you’ve previously played Tokyo Xanadu eX+, there probably isn’t enough new here to warrant a revisit. If you are a new player or have only experienced the original Vita release back in 2017, then give this Switch version a second look. It’s rare for a Switch port to have few significant compromises, and even rarer still for that port to be the best version of the game, but Aksys and Falcom did a great job with this release.
    • 75 Metascore
    • 65 Critic Score
    I don’t think any of the themes really landed, because there were just too many to tackle in a twelve-hour jaunt, and the song selection made the best part of the game a chore to embrace. The Tenzerk have bold, imaginative design, but after learning a Tenzerk, timing notes and falling into a pattern happens too quickly. For its novelty, I can recommend Steel Century Groove, but as a lasting, packaged deal, I am not sure I would suggest anyone grab this.
    • 75 Metascore
    • 82 Critic Score
    A decent entry in the venerable Atelier series.
    • 75 Metascore
    • 79 Critic Score
    While it still maintains some of the annoying quirks of past Compile Heart titles, Dragon Star Varnir is worth playing for its fantastic battle system and likeable characters.
    • 75 Metascore
    • 79 Critic Score
    While breaking all of the typical conventions of the genre, Labyrinth of Refrain: Coven of Dusk somehow manages to stay true to the spirit of a JRPG. Although it's held back by repetitive combat and some disturbing cutscenes, the game has a lot to offer for hard-core fans of turn-based, dungeon exploration games, especially those with a darker sense of humor.
    • 75 Metascore
    • 80 Critic Score
    At the end of the day, Lords of the Fallen is a fun but oftentimes frustrating experience. The level design and combat adjustments are spot on, but extremely haphazard enemy placement and poor variety mar the experience. The game is beautiful yet dull to look at, with very few standouts in its grimdark landscape. It never quite manages to become more than the sum of its parts, but those parts had their fun moments all the same. I hope Hexworks can take everything they did right this time around and iterate further with their next release to make a truly stand-out soulslike title because the pieces for a home run are here in Lords of the Fallen.
    • 75 Metascore
    • 75 Critic Score
    Forgettable, but certainly not the worst option for JRPG'ing on 3DS.
    • 75 Metascore
    • 87 Critic Score
    Utawarerumono: Mask of Truth is a beautiful conclusion to a 14-year long narrative. While it still has its flaws, it is a journey worth seeing through to the end.
    • 75 Metascore
    • 70 Critic Score
    For those of you with strong attachments to the 80s, Crossing Souls is a sure cure for your nostalgia; for those without, Crossing Souls simply feels like a game that's trying too hard.
    • 75 Metascore
    • 66 Critic Score
    What a heart-wrenching disappointment. Dungeon Drafters opens strong, but fails to use what makes it great to create a fun experience for the player. This goes far beyond “git gud.” Dungeon Drafters provides an illusion of choice, and with this many options, that’s borderline cruel. Allowing this amount of customization but requiring players to play a certain way is like hanging a steak out in front of a dog and never letting them eat it.
    • 75 Metascore
    • 82 Critic Score
    Since the RPG library on the PlayStation 3 is currently lacking, RPG fans would do well to at least try this game out. The game isn't epic, given its relatively short length, but it is everything RPG fans would want from a short title: fun, challenge, mystery, and an incredible story.
    • 75 Metascore
    • 82 Critic Score
    For fans of the genre, VV is a must-play, as it has refreshing ideas that are implemented well. If not for what feels like padding, this game would appropriately find itself shoulder-to-shoulder with the titans of the genre.
    • 75 Metascore
    • 85 Critic Score
    Although their intentions may have been to reach a wider audience, Daedalic has created a children's game, and there's nothing wrong with that. Most children's games are far too innocent and insultingly dull — commercial characters giving teacherly instructions for inane tasks involving 1-2-3 and A-B-C — but The Night of the Rabbit teaches curiosity, the benefits of exploration, environmentalism, and the importance of stories: all virtuous lessons.
    • 75 Metascore
    • 55 Critic Score
    Those who couldn't get enough of Tokyo Xanadu's combat will no doubt be pleased with the extra content here, especially a robust post-game that takes place during Halloween. Everyone else, however, is better off passing this one up. eX+'s additions are so flimsy and superfluous as to actively detract from the original game, dragging out an already thin premise to another 25 hours.
    • 75 Metascore
    • 75 Critic Score
    Still, I hesitate to recommend Voice of Cards: The Isle Dragon Roars to anyone other than Yoko Taro enthusiasts or players looking for a streamlined introduction to turn-based RPGs. The game is far too short, simple, and easy to maintain your attention for long, and its plot remains unmoving well beyond the point at which you’re likely to lose interest. Nonetheless, its compelling late-game narrative, charming graphical style, and superb score leave me cautiously optimistic about what a sequel can bring to the table. I just hope that the next time this dragon lands, it has learned lessons from its first, flawed foray.
    • 75 Metascore
    • 87 Critic Score
    Despite its mismanaged launch, Cyberpunk is a success story. What began in December 2020 as an incomplete, often-unplayable sore spot for CD Projekt has become one of the most immersive RPGs I’ve ever played – one whose visuals, soundtrack, and narrative can go toe to toe with the strongest in the genre. Despite Cyberpunk’s technical headaches, I’ve enjoyed more than 40 hours in it and don’t see myself losing interest in its rich world or side content anytime soon. Cyberpunk’s botched beginnings warranted the scorn players treated it with, but if patch 1.5 is any indication, Night City’s future looks bright.
    • 75 Metascore
    • 69 Critic Score
    Slice-of-life games like Little Problems remind us that life’s little mysteries are story-worthy. I liked the brief snapshots of Little Problems’ setting and the characters in it. I just wish Little Problems were a longer game with a more cohesive storyline, a smoother narrative, deeper character development, less repetitive puzzles, and a stronger detective theme. McGurk, this is not. Hopefully, DLC or a sequel will expand on what Little Problems started.
    • 75 Metascore
    • 90 Critic Score
    Sakura Wars ~So Long, My Love~ is a great game in its own right. It sports NISA's best localization to date and has truckloads of replay value to boot.
    • 75 Metascore
    • 88 Critic Score
    Chernobylite is a solid game with a thoughtful story, enjoyable characters, memorable scares, and amazing design. You have freedom in the directions you want to go with crafting and leveling up, and the narrative choices you make feel meaningful. The game keeps you constantly engaged, as it always feels like there’s an important mission to complete or something to take care of around the base. The mystery is fascinating all the way to the end, and the main narrative doesn’t overstay its welcome, feeling spot on at a tight 20-ish hours. If you’ve ever wanted to tour the Chernobyl area but were afraid of the radiation, here’s your ticket to some of the sites, with some monsters tossed in to keep things lively (or deadly). So what are you afraid of?
    • 75 Metascore
    • 81 Critic Score
    If you've never liked Kingdom Hearts before, 358/2 Days will not sway your opinion, as it's basically the same action RPG seen on the Playstation 2 with a different (and one may argue, more interesting) customization system. However, if you like Kingdom Hearts or even action RPGs in general, 358/2 Days is a worthy game for you to spend time on.
    • 75 Metascore
    • 80 Critic Score
    Samurai Warriors 5 is a breath of fresh air that shows the developers have learned a lot from their previous entries. They’ve taken pieces of their spin-off games such as Persona 5 Strikers, Hyrule Warriors, Fire Emblem Warriors, and even their Dragon Quest Heroes entries. Omega Force took a look at what players of the aforementioned games like beyond general fan service involving their favorite games and used it to reinvigorate their long-running Samurai Warriors series. If you’re someone who tried one of the spinoffs and liked it, or if you have even a remote interest in The Warring States period of Japanese history, this title is a perfect place to jump in. While there is room for improvement upon, Samurai Warriors 5 is a strong foundation for future entries. With Omega Force’s track record of releasing expansion packs and side games, I’m eagerly awaiting more.
    • 75 Metascore
    • 76 Critic Score
    Echoes of Time is the most robust game in the Crystal Chronicles series and has more longevity than many RPGs on the system.
    • 75 Metascore
    • 85 Critic Score
    The content is fantastic, though the timing between episodes holds the game back.
    • 75 Metascore
    • 70 Critic Score
    Lost Records: Bloom & Rage has a lot going for it—a compelling mystery, a strong cast of characters, and a nostalgic atmosphere that captures the era perfectly. But the technical issues are hard to ignore. From audio glitches to animation bugs, it feels like the game needed more time in the oven. I’m hopeful that Part 2 will smooth out these rough edges, because there is certainly some potential here. It’s just not quite there yet.
    • 75 Metascore
    • 90 Critic Score
    The experience is remarkably evocative of the fairytale-like adventures of the King's Quest series, and nearly every facet of the game is remarkably well-executed.
    • 75 Metascore
    • 85 Critic Score
    Despite its technical issues, Game of Thrones has strong content.
    • 75 Metascore
    • 62 Critic Score
    Coridden, while lacking polish, also shines like a diamond with its wealth of ideas, theming, and creative setting. Almost better as a proof-of-concept, my intention isn’t to steer the developers away from success, but to highlight that the hard part’s been done: good game design. All that’s needed is some QA. For you, reader, you may enjoy seeing what’s being chewed on here, but don’t go in expecting a crisp experience.
    • 75 Metascore
    • 79 Critic Score
    Tell Me Why is kind of a fascinating experience. It feels personal and down-to-earth, even if it can at times be a little dull. The struggle of its twin protagonists to come to terms with the death of their troubled mother is relatable, even if the game never definitively answers their questions about her. Tyler’s experiences as a trans man feel genuine, and the game treats him with respect, even though it also capitalizes on his trauma to move the plot along. In the end, memories can only reveal so much, particularly when they conflict with someone else’s, and the only peace you can really have is the peace you choose to make for yourself.
    • 75 Metascore
    • 50 Critic Score
    Capcom deserves credit for preserving these games in a complete package. All versions are here, faithfully presented. For longtime fans, that preservation alone may justify the collection. But I cannot, in good conscience, recommend it to newcomers. The games are intact, and with them come all of their limitations. Once, it felt like an ambitious handheld experiment; now it plays like a trilogy stuck between ideas. Mega Man Star Force Legacy Collection is an honest time capsule, capturing a series that never found its footing.
    • 75 Metascore
    • 85 Critic Score
    A perfectly proportioned adventure in a colorful land where you are the only one who can solve the mystery of the end of the world.
    • 75 Metascore
    • 83 Critic Score
    Though its aesthetic qualities are somewhere between poor and average, the game has excellent gameplay and control, and the game's plot and characters are decent enough to get excited about.
    • 75 Metascore
    • 86 Critic Score
    Chroma Squad, while not perfect, is, undeniably, the best Super Sentai-based game around.
    • 75 Metascore
    • 80 Critic Score
    RAIDOU Remastered somehow manages to thread the needle of creating a more polished version of a cult classic without compromising the mysterious, singular identity that made it memorable in the first place. It succeeds in offering new content that enhances the overall experience, all while honoring the original’s legacy. I can only hope Atlus will continue this effort.
    • 75 Metascore
    • 75 Critic Score
    Playing Shenmue I & II is a treat for die-hard fans as well as an accessible way for newcomers to experience these renowned titles, though they won't be for everyone. Even though I enjoyed both games, I really struggled to look past the clunky dialogue or even fully invest in Ryu's story, and the controls sometimes made walking around a nightmare. They're seminal products of their time that deserve to be celebrated, and this port does a great job of delivering that authentic Shenmue experience.
    • 75 Metascore
    • 78 Critic Score
    Overall, Doraemon: Story of Seasons is a standard entry in a long line of farming sims with just a touch of the Doraemon franchise to differentiate it from the competition. It hits all of the typical farming sim notes, if sometimes in a basic way, which makes it a suitable entry point for those who may be younger or having their first go at this sort of game. It would likely be enjoyed by more experienced fans of the genre too, with the Doraemon elements providing a new element. The fact that the game is on a versatile console like the Switch counts for a lot too.
    • 75 Metascore
    • 88 Critic Score
    Morteshka’s deal with the devil has paid off, as Black Book delivers a captivating story and engaging gameplay full of strategy and variety that should keep you busy for over 40 hours. Being in league with Satan usually comes with a great price, but players should be able to overcome any curses handed down to them. With strong character development and narrative, this wicked book is a page-turner that’s worth a read.
    • 75 Metascore
    • 78 Critic Score
    A ridiculously compelling opening that turns into a tragic waste of potential.
    • 75 Metascore
    • 78 Critic Score
    It won’t matter as much once all five episodes are available, but it’s hard for me to think that an hour of game time doled out every two weeks is substantial enough for most early adopters of The Expanse. Still, the ending of Episode 2 left me tentatively optimistic for the remainder of the series, as things are heating up in many ways. I hope the thrills will be more thrilling and impactful, and I’m looking forward to seeing how my decisions affect Camina’s reputation as a leader. And I can’t wait to find out how merely breathing might upset Khan again.
    • 75 Metascore
    • 83 Critic Score
    Breath of Death VII: The Beginning: Reanimated is a delightful remake of a good game. The original Breath of Death VII is a favorite among indie game fans for a reason, and this version is even better. With lovely graphics, solid gameplay, fantastic music, amusing writing, a manageable length to fit into any busy schedule, and a satisfying RPG experience for half the price of a movie ticket, Breath of Death VII: The Beginning: Reanimated is worth your time.
    • 75 Metascore
    • 80 Critic Score
    Despite my gripes with the game, AI LIMIT ultimately was an enjoyable experience. Its faults only peeved me as much as they did because I was having a genuinely good time for most of my 20-hour playthrough. However, the cracks in its gameplay run deep, with aspects like encounter design being persistent issues to the very end. If these aren’t dealbreakers for you, AI LIMIT is a worthwhile time sink; otherwise, it remains a cautious recommendation for anyone else.
    • 74 Metascore
    • 55 Critic Score
    A visually appealing but ultimately trite series of references to much better games.
    • 74 Metascore
    • 72 Critic Score
    Tokyo Xanadu is a good example of a developer pulling together the best parts of beloved franchises but not quite following through completely. I'd wager that Falcom pulled back a bit on the Persona-inspired mechanics to avoid a 100-hour saga that already struggles with a paper-thin story. As a result, we're left with a thoroughly enjoyable and engaging battle system wrapped in an uninspired package with little originality. To put it plainly, Tokyo Xanadu is a painfully average experience that still manages to be worth your time.
    • 74 Metascore
    • 86 Critic Score
    Neo Cab is a short but altogether engrossing and clever game that offers players a lot of replayability. Lina's journey in Los Ojos was ultimately very fulfilling once I reached one of the game's better endings, and I regretted none of my time behind the virtual wheel. Those who crave an original cyberpunk setting might find this creative, independent title worth playing.
    • 74 Metascore
    • 89 Critic Score
    This episode flew by at the swiftness of a baseball bat or bullet. While I hesitate to say that this was worth the wait because I do not want to encourage Telltale's practice of delayed releases, the fact of the matter is that I love this new season as much as I have seasons 1 and 2, albeit in slightly different ways. The series has matured nicely alongside Clementine — I just wish Telltale's release schedule would do the same.
    • 74 Metascore
    • 76 Critic Score
    Episode 3 has left me wondering what's going to happen, but passively so. I couldn't imagine feeling this way when I began the season, but obvious setbacks for the team have likely hindered inspiration and execution. I want to laud their efforts and sing their praises, especially considering everything that has happened, but the facts are that Episode 3 has only given the series buoyancy, which is hard to accept at this point in the season. While it is a positive experience, I can't help but feel lukewarm about poor Clementine's fate in this harsh world.
    • 74 Metascore
    • 95 Critic Score
    Chrono Cross is not just a personal favourite, but also a deeply personal game, and I have many emotional ties to it. Having the opportunity to play it on modern consoles, even in a flawed form, is a tremendous boon. I hope this remaster will satisfy other fans and bring in new fans that might not have had the chance to play it before.
    • 74 Metascore
    • 76 Critic Score
    It's starting to feel stale.
    • 74 Metascore
    • 90 Critic Score
    There’s nothing like Actraiser Renaissance‘s seamless genre-blending, and the surprising depth in each facet makes the game all the more timeless. The extensive main campaign is followed by newly added post-game content that keeps the surprises coming, including an additional area to develop and a score mode. The ways to approach Actraiser Renaissance are as boundless as the content it provides, making it a revival that is well worth experiencing.
    • 74 Metascore
    • 72 Critic Score
    If the updated look and feel gets you to play this classic for the first time, it was a worthwhile endeavor.
    • 74 Metascore
    • 70 Critic Score
    The ideas that could have made this a great game are often undermined by the actual clicking feeling subpar.
    • 74 Metascore
    • 78 Critic Score
    As I watched the credits of Emio role, my heart sank that I didn’t love the game as much as I’d had hoped and would need to convey as much in a review. I enjoyed both of the remakes and want to see Famicom Detective Club and other obscure Nintendo franchises thrive. Thus, I can’t overstate how elated I was with the barnstormer of a bonus chapter the game subsequently greeted me with, enough so that it single-handedly increased my opinion of the story and overall game. Still, it can’t overwrite how Emio’s bloat makes it a bit of a wet paper bag before that glorious final hurrah. Emio’s by no means a bad visual novel, but it’s also not worthy of waking its franchise from a 35-year hiatus.
    • 74 Metascore
    • 89 Critic Score
    A Vampyre Story is a fantastic graphic adventure that evokes the spirit of those bygone LucasArts adventures while also adding its own unique flavor.
    • 74 Metascore
    • 83 Critic Score
    Much like the rest of tri-Ace's games, Radiata will certainly form a hardcore cult following, but it might not catch on in the mainstream. There are many unique touches to Radiata that the rest of the role playing genre, or even all games, could learn from, but not everything is executed perfectly.
    • 74 Metascore
    • 79 Critic Score
    Foretales easily fits as al so-much-potential game to me. The skeleton’s there: I love the branching paths, the core game design and how the cards are used, the presentation, and how well-hidden secrets appear to be, but there’s not enough flesh on those bones. Whether trying to create a tight, controlled experience that doesn’t get away from them or just not having enough resources to add a huge variety of cards, Foretales suffers. This title has the trappings of a phenomenal, top-tier experience but is just far too repetitive and slow.
    • 74 Metascore
    • 83 Critic Score
    CotP is the worst game in the Valkyrie Profile series, but it is definitely my favorite SRPG on the DS.

Top Trailers