RPG Fan's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2296 game reviews
    • 68 Metascore
    • 70 Critic Score
    There’s a lot to digest when it comes to Snack World, and like red bean paste, you either love it or can’t stomach it. If the idea of a glorified casino with a simple battle system and insane level spikes makes your mouth water, Snack World is a dungeon crawler worth delving into. There is in fact a significant amount of content with side quests, crafting, and collecting that gives prospective explorers plenty to take part in. But the gameplay still turns up incredibly repetitive, and the smorgasbord of comedy styles makes it even more tedious getting from one dungeon to the next.
    • 68 Metascore
    • 76 Critic Score
    Ultimately, Astria Ascending is as flawed as it is fascinating. It has its moments, but the story is uneven, the dialogue is rough, and the combat is fine, but it doesn’t do enough to stand out in a crowded genre. It hurts to say that, as at some points, the story feels like one that needs to be heard, and there are some parts that I won’t soon forget. As the satellite falls to Earth, it mostly burns up on re-entry, but there is a painful beauty to it all while it lasts.
    • 68 Metascore
    • 76 Critic Score
    If you like to ruminate and piece together the details of a story, this one's for you.
    • 68 Metascore
    • 81 Critic Score
    If you're looking for a short, fun, single-player romp through magical realms on your PC, this game is a great choice to satisfy that urge.
    • 68 Metascore
    • 82 Critic Score
    My 14 hours purging Ilden of evil was an enjoyable experience, even with all of the gimmicks presented throughout the journey. Replayability is encouraged with various difficulty options, though I’m unlikely to play through it again. I would, however, love to experience the rest of the Holy Kingdom of Keidas in a sequel to Soulstice! This game is a good first step, but it will be up to future entries to refine the experience into the series it could become.
    • 68 Metascore
    • 65 Critic Score
    While an improvement upon the series and as adequate a closure as Telltale could muster, Minecraft: Story Mode's finale can only ornament a dying tree. The good news is that the withered green is perennial and came to an early close.
    • 68 Metascore
    • 80 Critic Score
    It's a little tropey, and it could've been better balanced, but Lord of Magna is a surprisingly competent SRPG that exceeded my expectations.
    • 68 Metascore
    • 45 Critic Score
    Even the most hardcore visual novel fan is going to be hard pressed to find enjoyment with this unsatisfying mystery adventure.
    • 68 Metascore
    • 75 Critic Score
    Give this one a chance, especially if you're into this unique brand of games. If you were surprised by the quality of the new Pokémon games, or if you're a long-time Digimon fan, this might be a game worth playing.
    • 68 Metascore
    • 90 Critic Score
    An unexpected treat. I'm terribly grateful to Ubisoft for bringing it to the US and Europe in such a timely manner.
    • 68 Metascore
    • 75 Critic Score
    The Falconeer absolutely has its high points, and all of the elements of a great game are there. It’s just disappointing that they don’t gel enough to be wholly satisfying. Visually, the game is stunning, without caveat. The combat can be exhilarating … at its best. The story can be interesting, even fascinating … sometimes. The game’s heights are extreme, but so are its lulls.
    • 68 Metascore
    • 78 Critic Score
    In short, Zwei: The Arges Adventure may not be the most polished or compelling experience, but it's a fascinating look into Falcom's past, and a quite loveable one to boot. Those looking for a rollicking action RPG should stick with The Ilvard Insurrection, but enthusiasts interested in Falcom's trajectory will no doubt find a lot to love here.
    • 68 Metascore
    • 80 Critic Score
    Infinite Undiscovery isn't the epic JRPG for the X360 we have been waiting for, but it's a great stop gap for the expected ones (Final Fantasy XIII and Star Ocean: The Last Hope) and certainly the most fun I have had in a JRPG on the X360 yet.
    • 68 Metascore
    • 65 Critic Score
    I found it addicting when I first played it, and even praised it. Looking back now, it's just a mediocre game with a few redeeming qualities, and too much repetition.
    • 68 Metascore
    • 85 Critic Score
    It's difficult to recommend this game, because it is aimed at a very specific niche. But I will say that if you dislike shooters or aren't very skilled at them, definitely try before you buy.
    • 68 Metascore
    • 85 Critic Score
    The Wizard of Oz: Beyond the Yellow Brick Road is not a perfect game; however, it takes you on a fun enough journey that you'll most likely overlook any imperfections that you may find.
    • 68 Metascore
    • 65 Critic Score
    I really wanted to like Shattered – Tale of the Forgotten King, and there are definitely aspects of this game that are praiseworthy, but it wore me down through the constant repetition of fighting the same enemies with the same tactics and the frequent feeling of not knowing where exactly I was or where I was supposed to go. I’m sure there’s more to discover than I did by the time I found my way to a bad ending and the closing credits, but I don’t think I’ll be able to bring myself to dive back in and uncover it.
    • 68 Metascore
    • 50 Critic Score
    A dense and impenetrable creature-management simulation that relishes in gut-punching the player every time they make progress.
    • 68 Metascore
    • 77 Critic Score
    Regardless of version, I think Riviera: The Promised Land is a decent JRPG, and it marked a great comeback for Sting.
    • 68 Metascore
    • 70 Critic Score
    Legasista is a strange thing with an equally strange name, full of great ideas that almost always come hogtied to an opposing force. It's a game's game, but that's all it can ever be. A lukewarm story will do that to you. While the systems in place promise an endless descent into addictive, loot-driven madness, it's just too hard to prop up a game that's been tempered with bean sprout inspiration.
    • 68 Metascore
    • 70 Critic Score
    London Detective Mysteria is far from the worst otome out there, but I wouldn't call it one of the best either. Huge otome visual novel fans will likely get some enjoyment out of this title, but other gamers or those new to the genre might just find it tedious.
    • 68 Metascore
    • 70 Critic Score
    SOULVARS is best described as a “tsundere” game. Its mechanics are tough and intimidating at first, but investing a little time and effort getting to know it opens its heart. You get out of it what you put into it. Beyond its 10–15 hour main campaign (depending on the difficulty level), there is post-game content. Sadly, the disappointing story and characters are a mountain of unrealized potential that could have been so much better. If you are the kind of RPG fan who favors gameplay over story and characters, then SOULVARS may be worth a look.
    • 68 Metascore
    • 80 Critic Score
    With this secondary universe within the universe of The Expanse, it feels as though there’s too much happening to wrap up with two short episodes to go. Though it’s still way too early to predict, it’s possible what’s here and absent currently could be pointing to a second season. If that’s where the series is headed, it should eventually make for a more substantial experience than if Episode 5 is the full-stop end. The show won’t bend around to connect back to the game, as it’s over. Or is it? In any case, hopefully two more episodes will bring clarity to the limbo where The Expanse currently resides. After the cliffhanger ending of Episode 3, I’m excited to see how Camina gets out of this one and how the rest of her story will play out.
    • 68 Metascore
    • 82 Critic Score
    Dustborn is a game with a lot going for it, especially if you’re a fan of choice-heavy narrative adventures with a core cast of likable characters who develop a genuine and touching found family dynamic as they travel. It isn’t a perfect game, especially with its limiting combat component, but its strengths make it compelling. I came to care about Pax and her merry band the more I played, and that’s reason enough for me to recommend the game to those interested in it. The power of language and words can be frightening, but the tales they sometimes tell can also be wondrous and moving. Admittedly, Dustborn might not be for everyone, but it provides an enjoyable ride for those it does resonate with.
    • 67 Metascore
    • 70 Critic Score
    Aksys gets a gold star for effort, but Idea Factory gets a thumbs down for artificially lengthening a game with an already-boring combat system and for letting the "interact with the ladies" aspect of the game fall to the wayside.
    • 67 Metascore
    • 70 Critic Score
    As a massive fan of Blade Runner, Studio Ghibli, and Monkey Island, I was let down by the derivative nature of Encodya. What’s most disappointing is that it’s obvious how much care and love went into its development. The visuals look spectacular, the central character relationship is touching, and the developers’ affection for the source material is evident. Unfortunately, the game not only fails to rise to its inspirations but seems to pull from them without an understanding of why they worked in the first place. That said, if you’re looking for a heartwarming story to scratch an old-school adventure game itch, then Encodya might be a good match! Just try not to expect anything overly original.
    • 67 Metascore
    • 80 Critic Score
    A great combat system alongside an abysmal translation make this one very mileage-may-vary.
    • 67 Metascore
    • 80 Critic Score
    Open Roads is a brief, affecting tale that isn’t going to change lives or revolutionize gaming, but it is undeniably charming and comfortable despite its difficult themes. By this point, you’ll know if you’re the kind of gamer for this, but if you’re still on the fence about the quality, rest assured that Open Roads feels lovingly crafted and has a distinctly human story to tell. If you were at Tess’ age, like me, in 2003, you may get even more out of it, though your mileage may vary.
    • 67 Metascore
    • 74 Critic Score
    I found Legrand Legacy an exceedingly tough game to score. Although it clearly has its flaws, I enjoyed the roughly 40 hours I spent with it all the same. The small but immensely talented development team may simply have tried to do just a little too much here, possibly to the detriment of character development and script writing. There are things it does well, including its great audiovisual quality, but it doesn't truly stand out in any meaningful way. SEMISOFT wished to create a love letter to JRPGs, and perhaps it did that in a most unintentional way. Legrand Legacy manages to capture much of the indelible charm of the JRPGs to which it pays homage through its rough-around-the-edges execution.
    • 67 Metascore
    • 75 Critic Score
    An opaque, minimalist RPG that demands much but will strike the right chords with a particular audience.
    • 67 Metascore
    • 50 Critic Score
    There are a few promising things about Crystar, but they are overshadowed by its terrible combat and a story that thinks it's much more interesting and important than it actually is.
    • 67 Metascore
    • 73 Critic Score
    If Nelke & the Legendary Alchemists accomplished one thing, it was getting me into the series at last. I don't know how fast I'm going to move on to the main series, but I've had my first glimpse into the world of Atelier and I'm interested. Town building was fun in this game, and it made me feel like a real manager of an economic enterprise. I enjoyed my time in this world, and if you have been thinking about this one, give it a shot if you can.
    • 67 Metascore
    • 88 Critic Score
    It is absolutely, positively worth your attention if you are in any way an "RPG Fan." At least rent or borrow it. Give it a try, and see if you are capable of falling for this one like I did.
    • 67 Metascore
    • 75 Critic Score
    There's nothing special about Ash II. It has no glaring flaws – just a few foibles that are somewhat annoying – but by that same token, there is nothing really special about it, either.
    • 67 Metascore
    • 69 Critic Score
    It's difficult for me to recommend Criminal Girls 2: Party Favors for two reasons. One: as far as RPGs go, there are far more robust RPGs available that offer more satisfying questing experiences. Two: with regard to "sexytime" games, there are plenty of dedicated eroge (translated in English to boot) out there to more deeply fulfill any extreme fetish desires you may have. That being said, this sleazy game certainly had a visceral effect on me and actually had me contemplating the contradictory aspects of myself. However, this experience taught me that my inner monster decidedly prefers the taste of Cannibal Corpse to Criminal Girls.
    • 67 Metascore
    • 75 Critic Score
    Give this one a chance, especially if you're into this unique brand of games. If you were surprised by the quality of the new Pokémon games, or if you're a long-time Digimon fan, this might be a game worth playing.
    • 67 Metascore
    • 76 Critic Score
    It's an interesting start, but Dead Patient has a long way to go if it aims to impress fans internationally.
    • 67 Metascore
    • 91 Critic Score
    Rhapsody is one of the best "oldschool" experiences you can have these days.
    • 67 Metascore
    • 68 Critic Score
    While it starts off fun, Nights of Azure gets boring very quickly and never seems to fully utilize its array of other features.
    • 67 Metascore
    • 77 Critic Score
    All in all, there were elements of Marvel’s Avengers that I greatly enjoyed. I found that the single player campaign was largely entertaining, and I greatly enjoyed Kamala Khan in particular as a main character. Still, logging through the game’s multiplayer is currently a chore. Until further DLC and updates come along, the ten hours of single player content is arguably the strongest element of Marvel’s Avengers, which makes me hesitant to say it is a must-buy at full price. If you’re a Marvel fan—particularly if you’re a Ms. Marvel fan—then odds are good you’ll find at least a few elements to enjoy here. However, I’d probably advise waiting for a sale before diving in to Marvel’s Avengers completely.
    • 67 Metascore
    • 65 Critic Score
    It's not that Final Fantasy for the PSP is bad - far from it - it's just that it's nothing gamers haven't seen, and played, many times over.
    • 67 Metascore
    • 65 Critic Score
    Clocking in at a measly 20 hours, with very little replay value, this is not a game that will be worth hard-earned money.
    • 67 Metascore
    • 67 Critic Score
    The Longest Five Minutes does well with its unique premise, but falls short in providing a fun gameplay experience. Most of the gameplay is a waste of time and only serves as an obstacle to experiencing the story. Flash Back's adventure is only worth it for the good art and final revelation.
    • 67 Metascore
    • 70 Critic Score
    The Mystery Dungeon games are definitely different than most Pokémon games, and there's fun to be had with them, but there are still a lot of better games available on the GBA, which makes Red Rescue Team difficult to recommend.
    • 67 Metascore
    • 84 Critic Score
    Tight, strategic combat and a good variety of mission objectives keep battles feeling fresh, while the story holds surprising depth and well-written characters. Growlanser: Wayfarer of Time emerges from a bygone epoch no worse for the wear.
    • 67 Metascore
    • 86 Critic Score
    What French developer Enigami has managed to achieve with Shiness is admirable considering its humble beginnings. It's clear that a lot of blood, sweat, and tears went into making this adventure a reality. It's also clear that the developers fell victim to the same bogeymen that typically hinder most ambitious indie projects: time and money. Albeit flawed, Shiness is an indie gem that doesn't quite live up to its potential, yet still puts many big budget games to shame.
    • 67 Metascore
    • 65 Critic Score
    The very definition of mediocre, Shining Resonance Refrain fails to stand out from the crowd in another packed year of RPGs.
    • 67 Metascore
    • 85 Critic Score
    It takes about two hours to beat Takeshi and Hiroshi, but players will likely think back on its charming story and return to its leisurely levels quite a bit. From its straightforward yet engaging gameplay to its lovable characters and delightful story, Takeshi and Hiroshi proves that a little can go a really long way.
    • 67 Metascore
    • 75 Critic Score
    If the game mechanics of Anniversary Edition don’t click with you right away, 2G is different enough and beginner-friendly enough to satisfy, and the reverse is true if you find the beginning hours of 2G lacking in tension or difficulty. Neither game is a masterpiece, but combining both games into one affordable package was a great idea and makes this collection a worthwhile purchase, especially since 2G had such a limited Western release. I appreciate PQube giving this oft-forgotten series a new lease on life and look forward to where they take the series next.
    • 67 Metascore
    • 74 Critic Score
    I wouldn’t say Mobile Suit Gundam SEED Battle Destiny is a terrible game by any stretch of the imagination, but it could’ve been so much better. It successfully recreates the hectic mecha battles that the Gundam franchise is known for in an interactive format. I had fun playing it, even if I had to step away after every hour or two of play. I can only hope a future Gundam game can capture the true scope of the franchise in its entirety, but as it stands? Now that I’ve played this game, I have a nostalgic urge to rewatch Mobile Suit Gundam SEED again, so I think Mobile Suit Gundam SEED Battle Destiny Remastered made an impression, at the very least.
    • 67 Metascore
    • 85 Critic Score
    In the end, Legacy of Ys made the transition to DS well, presenting an enjoyable experience even to those who have played the games to death.
    • 67 Metascore
    • 87 Critic Score
    It's a well-put-together adventure title that should appeal to people with fond memories of old school Zelda, and an excellent first effort from its creators. If there's one big drawback though, it's that Fara is short.
    • 67 Metascore
    • 65 Critic Score
    Compile Heart, and the Neptunia series in particular, have the kind of negative reputation that begs you to push through and find the treasure that keeps these games releasing a full decade later. Sadly, if there is a diamond in all this rough, it’s not to be found in Neptunia ReVerse. The repetitiveness of the core experience is unlikely to win over non-fans, and longtime fans will feel disappointed, if not insulted, by the lack of changes from Hyperdimension Neptunia Re;Birth1, and PlayStation 5 exclusivity proves the final nail in the coffin for this remaster in search of an audience.
    • 67 Metascore
    • 76 Critic Score
    While it was nice to see some new things for the Harvest Moon series, Innocent Life just didn't give me the thrill I was hoping for. There were some good ideas, but they were poorly executed.
    • 67 Metascore
    • 72 Critic Score
    Hotel Sowls is undeniably charming. The cast is easily lovable and the world as quirky as one could hope. Still, it’s also undeniably simple. I would suggest Hotel Sowls as a sleepy afternoon game to relax with if you are at all drawn to its art and atmosphere, but I would keep in mind the limitations of a two person team making their first game. If you aren’t bothered by a small soundtrack, occasional bugs, and a hotel with many rooms where there isn’t any room for questions, then you may just spend more than one span of five days in Hotel Sowls.
    • 67 Metascore
    • 70 Critic Score
    This is a rough-around-the-edges nostalgia trip for die-hard fans, but with very little narrative reward.
    • 67 Metascore
    • 60 Critic Score
    There were a few times where I genuinely enjoyed Dissidia Final Fantasy NT — the online mode can be great, the game looks amazing, and I loved getting to grips with new characters. But at the same time, I've never come away from a game feeling as vexed and frustrated as I did with this one. I kept pushing through battles trying to find something to hook onto, something that I'd really fall in love with. This makes Dissidia NT an exasperating experience; so much of the game sounds good on paper, but in execution, it falls so far short that it left me feeling angry rather than satisfying the Final Fantasy and fighting game fan in me. If Square Enix are serious about making this truly competitive in the world of esports, they've got a long way to go to make this an enjoyable romp. I'm keeping my hopes up, but I'll be much more cautious if I return to battle.
    • 67 Metascore
    • 65 Critic Score
    It's a visual treat, but underneath that style, State of Mind is lifeless, too wrapped up in its own ideas to even try and push the boundaries of the genre. I wanted to come away from the game with questions, but instead I came away feeling almost nothing.
    • 67 Metascore
    • 66 Critic Score
    There's some playability at the core of the game for those who enjoy mindless, droll beat 'em ups, so Code of Princess isn't the worst game out there for the 3DS, but for $40 you can do a lot better.
    • 67 Metascore
    • 78 Critic Score
    Uncanny Valley doesn't always get it right, but still manages to be an effective horror adventure well-worth your time.
    • 67 Metascore
    • 70 Critic Score
    This is your starter's RPG, a taste for anyone who is unfamiliar with the genre. For those that are familiar, this is a very standard RPG that is neither good nor bad.
    • 67 Metascore
    • 62 Critic Score
    Most of us, however, will find Two Worlds II boring, mindless, and dull, requiring (and consisting of) such little thought that it should have a warning label.
    • 67 Metascore
    • 75 Critic Score
    For anyone after a great little throwback to the glory days of point-and-click games, The Little Acre might just be your thing. I enjoyed my time with the game but came out disappointed due to its short playtime. I would've been happier had this game been a little bit longer, but this doesn't affect the quality of what's already present. If anything, The Little Acre is a fantastic starting point for Pewter Games Studios. If this is what they can do with a 60-minute game, then I can't wait to see what they can do with more.
    • 67 Metascore
    • 68 Critic Score
    Only for the most devoted roguelike fans who want a quick fix.
    • 67 Metascore
    • 68 Critic Score
    Fragile Dreams offers an intense RPG mixed with a survivor horror eeriness that is bound to provide some with hours of enjoyment. Those who don't the patience to put up with the game's flaws, however, are best to look at a survival horror game for their survival horror fix or to an RPG for their RPG fix.
    • 67 Metascore
    • 70 Critic Score
    While there are a lot of great things about Death end re;Quest 2, the poor performance of the Switch version continually detracts from the experience. In a game rife with blood and gore, it’s unfortunate that the frame rate is the most nauseating part. While I’d love to recommend Death end re;Quest 2 to fans of the original (and horror RPG fans in general), it’s difficult to recommend the Switch version unless it is your only option. If you had no qualms with the original Death end re;Quest‘s Switch performance, you’ll likely have no issues with this sequel. However, it is without a doubt the worst way to experience a great horror RPG.
    • 67 Metascore
    • 78 Critic Score
    Despite its shortcomings, Shivah is a worthwhile exploration into religion and one's convictions.
    • 67 Metascore
    • 82 Critic Score
    The story is charming, fun, and full of hidden depth at times with characters who can’t help but grow on you and an enjoyable relationship building system. It’s a shame that the action RPG elements are so simple and threadbare comparatively, but I’d still recommend the title to both Summon Night 5 fans and visual novel lovers in particular given how easy even the action RPG parts are to pick up. Unfortunately, fans of challenging action RPGs might have to look elsewhere. It is obvious that Felistella clearly knows how to spin a good tale if nothing else, and I’ll continue to look back on Maglam Lord fondly as I prepare for an eventual second playthrough!
    • 67 Metascore
    • 84 Critic Score
    Therefore, the bottom line is that if you could not get into the original Touch Detective, 2 1/2 will not change your mind. However, if you enjoyed the first game, you'll definitely want to pick this one up.
    • 67 Metascore
    • 72 Critic Score
    Indecision and hasty writing is what ultimately brings down Angels with Scaly Wings. Although the game starts off promisingly enough, the quality of its opening is definitely not reflected in the rest of the writing, least of all the romance scenes, which mars the overall journey despite the very interactive nature of the story. The novelty of a setting can only carry a story so far, and without a solid cast of characters or a well-developed plot, Angels with Scaly Wings is, unfortunately, quite a mundane experience.
    • 66 Metascore
    • 76 Critic Score
    Those who go in expecting regular horror fare will be pleasantly surprised.
    • 66 Metascore
    • 58 Critic Score
    Unfortunately, I simply can’t recommend Chinatown Detective Agency. I wanted to love it, the premise is up my alley, and the setting immediately won me over. But it’s so bogged down by technical issues and design decisions that I couldn’t wait for it to be over. Amira’s a likable protagonist, and some of the puzzles will stick with me, but the problems eclipsed any enjoyment I could have experienced.
    • 66 Metascore
    • 50 Critic Score
    Nights of Azure 2 was the chance to improve on its predecessors potential, but it completely drops the ball.
    • 66 Metascore
    • 67 Critic Score
    BRS is not actually broken, but there's nothing about it that will make you glad you put even 10 hours into it.
    • 66 Metascore
    • 75 Critic Score
    Broken Pieces is an odd, disjointed game with unnecessary combat, tedious back-and-forth exploration, and frustrating puzzle designs. And yet, I found myself wanting to explore Saint-Exil with Elise to figure out its mysteries despite those flaws, to the point that I was honestly a bit disappointed at the game’s relatively weak ending. Anyone looking for an exploration adventure game that harks back to the genre’s past and doesn’t take a ton of time to complete should give Broken Pieces a try. Just don’t expect the vase you assemble from all of the game’s pieces to necessarily come together thoroughly enough to hold water.
    • 66 Metascore
    • 80 Critic Score
    Adventures of Mana is nostalgic in the best way possible, offering you a solid adventure, clever puzzles, and a breathtaking soundtrack.
    • 66 Metascore
    • 70 Critic Score
    It’s endearing how hard Piranha Bytes tries with Elex II, but its head and heart are much too big for its body. It takes too long for the combat to become bearable, and the story, while ambitious, doesn’t quite reach the heavens it aims for. If you’re already enamored with Magalan, Elex II offers enough to re-immerse you in that world to make a second visit worthwhile. But everyone else should probably stay home.
    • 66 Metascore
    • 79 Critic Score
    If this game ran smoother, it would have been something special. Instead it's just a solid, worthwhile trip that will be remembered more for its shortcomings than it will its triumphs, and what a shame that is.
    • 66 Metascore
    • 60 Critic Score
    Blue Reflection's combination of suggestive imagery with childish, performative femininity makes it difficult to ascertain just who its audience is meant to be; it reads like a game about women by someone who's never spoken to a woman before. In short, it's boring, unambitious, and in a year filled with outstanding RPGs, your time is best spent elsewhere.
    • 66 Metascore
    • 65 Critic Score
    In terms of quality versus quantity, Episode 2 doesn't improve upon Episode 1 in any regard other than artistic direction. In fact, any sort of wonder or anticipation is now completely gone, since the hope that Episode 1 might just be setting up some cool new direction for the series is lost now that we're two-thirds of the way through.
    • 66 Metascore
    • 55 Critic Score
    If you're itching for a dungeon-crawler, go for Etrian Odyssey or Unchained Blades instead.
    • 66 Metascore
    • 73 Critic Score
    PoPoLoCrois is, at its core, a vanilla, mediocre, bland, been-there-done-that Japanese RPG that probably should have stayed in Japan.
    • 66 Metascore
    • 88 Critic Score
    In the end, The Crystal Bearers manages to be a somewhat simple but entertaining adventure, but one that is polished and put together with care, for the sole purpose of entertaining the player.
    • 66 Metascore
    • 70 Critic Score
    Despite its issues in just about every department, the core of Ragnarok Odyssey is a competent Monster Hunter-style adventure. For the right audience, the fast-paced combat counterbalances any issues with repetition and awkwardness.
    • 66 Metascore
    • 70 Critic Score
    The game is absolutely gorgeous to look at, but an absolute slog to experience.
    • 66 Metascore
    • 92 Critic Score
    Unless you find JRPGs absolutely repugnant, there's little to dislike about Atelier Meruru. It's a delightfully addictive game that provides a great sense of player achievement. A wealth of content ensures that players are never without a goal to work towards, and ten possible endings give the game tremendous replay value.
    • 66 Metascore
    • 68 Critic Score
    Period: Cube ~Shackles of Amadeus~ is a hard game to recommend. I’ve played better VN/RPG hybrids and feel that there are stronger otome titles available on the Vita. I also think there are stronger “main character stuck in a different world” plots out there. However, I can recognize that a lot of care went into it, and there were elements of it I truly enjoyed. I’d probably only recommend giving the game a shot once you’ve exhausted your better otome options.
    • 66 Metascore
    • 79 Critic Score
    If you love Supermassive Games’ work, you’ll feel right at home with The Casting of Frank Stone, technical issues aside. For the uninitiated, expect to run around areas finding nick-nacks to read or look at and the occasional binary dialogue choice. Creepy at times, but fascinating throughout, I enjoyed my foray into Frank Stone’s debut. All I gotta do now is play Until Dawn’s remaster.
    • 66 Metascore
    • 70 Critic Score
    The Novelist is made with heart and good intentions, but its general clumsiness makes it imperfect, if not unrecommendable.
    • 66 Metascore
    • 77 Critic Score
    If you’re looking for a simple, fun, family-friendly Pokémon spin-off game, Detective Pikachu Returns is a fair option. However, among all Pokémon games available on the Nintendo Switch, I would recommend virtually any other game in the Switch library over this one for any player desiring for some level of challenge.
    • 66 Metascore
    • 68 Critic Score
    VED
    VED deserves credit for its gorgeous graphics, workable combat, and underlying lore, but there are significant caveats. Although it proposes to take you on a journey between two worlds and at every point in between, the game makes staying on any path difficult, and trying to find the links between them takes more work than it should. You can find a dozen or so hours of playtime with VED, and many more to explore every possible route or action of consequence. (And if you’re on the fence, there is a free prologue, VED: Purification, available on Steam.) Perhaps with a few patches targeting the script and the wonkier translation, this could be something quite pleasant in the genre. But much like Cyrus, you just might find yourself struggling to understand what’s going on in either of its worlds.
    • 66 Metascore
    • 70 Critic Score
    Monark isn’t a great game. I am not even sure I would call it a good one, but if it weren’t for the transphobia and atrocious pacing, I would likely be enthusiastically recommending it to the right sort of player. There is an earnest quality to its themes, characters and stories paired with an inventiveness to its combat. These qualities build a solid foundation a follow-up title could improve into something truly special. As is, if you have read my review, watched the trailers, played the demo, and still have interest in playing Monark, there is probably a good chance you would find some joy in playing it. For anyone else, you are likely best off waiting for the next Persona or a Monark 2.
    • 66 Metascore
    • 60 Critic Score
    Fallen Legion has some innovative ideas that shake up the action RPG formula a bit, but the lackluster execution fails to capitalize on its promise.
    • 66 Metascore
    • 79 Critic Score
    More of an experience than a game.
    • 66 Metascore
    • 84 Critic Score
    This season's diamond-in-the-rough. Players with the skill and a great deal of patience will see the adventure through to the end and appreciate the creator's grand vision, despite the shortcomings.
    • 66 Metascore
    • 66 Critic Score
    The bottom line regarding Monster Kingdom: Jewel Summoner is that the game is a colossal disappointment.
    • 66 Metascore
    • 80 Critic Score
    If you’re looking for a bite to tide you over until Bloodlines 2 is released, or if you just want a good narrative game where you get to play as vampires, then Swansong might just be worth sinking your fangs into.
    • 66 Metascore
    • 78 Critic Score
    Dark Fear is an intriguing yet frustrating horror adventure that delivers on the aesthetics but needs work on its substance.
    • 66 Metascore
    • 60 Critic Score
    Hammerwatch II is stuck in the past, which is a shame, because with some added niceties or more thoughtful design, it has the potential to be as impactful as its predecessor. An unoriginal premise doesn’t have to kill a game’s narrative, but with text walls and inconsequential, filler phrasing, caring about this world is nearly impossible. Being a fan of Hammerwatch, I found this review hard to write. For the first time I can ever remember, I actually put off writing a review, because the idea of hammering (heh) this out brought discomfort. I take no joy in the negativity of this review, but I feel like would-be consumers need the information to make wise purchasing decisions and the developers need the feedback.
    • 66 Metascore
    • 85 Critic Score
    Switch is definitely not the best platform for it, but the gameplay is still good and the Obsidian writing team is still top-notch.

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