Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Xenoblade Chronicles
Lowest review score: 20 Toy Soldiers: War Chest
Score distribution:
391 game reviews
    • 82 Metascore
    • 80 Critic Score
    Think of it as the videogame equivalent of a brilliant short film. Wasn’t that great, and wouldn’t you be excited to see it developed into something feature length? Stranger things have happened.
    • 82 Metascore
    • 80 Critic Score
    Tightly pieced together, efficient, muscular if not nimble.
    • 82 Metascore
    • 80 Critic Score
    Pinball Arcade fails one crucial part of videogame pinball. It has no sense for the social elements that make Pinball FX 2 so effective, and that are therefore an integral part of videogame pinball.
    • 82 Metascore
    • 60 Critic Score
    Even without the Aegean sparkle of Odyssey, this is an idyllic tapestry for Ubisoft’s artists. This sunlight streaming through the clouds, bathing rich greed fields and vine-covered ruins and burgeoning cathedrals in its golden benediction! Ubisoft’s artists are to open world games what Richard II is to words, and their talent shines throughout Valhalla’s England: this sceptered isle, this earth of majesty, this other Eden, demi-paradise, this little world, this precious stone set in the silver sea, this blessed plot, this earth, this realm, this England. So what if it’s not as good as Odyssey? I’ll take it!
    • 82 Metascore
    • 100 Critic Score
    Rebellion is nearly as revolutionary with its new subfactions, and it's easily as revolutionary with its new victory conditions.
    • 82 Metascore
    • 80 Critic Score
    But what the elevator pitch and basic description don’t convey is Children of Morta’s unique charm.
    • 82 Metascore
    • 100 Critic Score
    I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.
    • 82 Metascore
    • 100 Critic Score
    Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.
    • 82 Metascore
    • 60 Critic Score
    But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.
    • 82 Metascore
    • 100 Critic Score
    As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
    • 82 Metascore
    • 60 Critic Score
    Many of its elements never quite come together, so there’s no payoff. The clumsy human stories, the botched difficulty curve, the dangling gameplay threads, the pointless decisions, the cool 3D printer scavenging economy, the coral, the hunters, the various survivors who need saving. If I never had fewer than a dozen mana potions, what did it matter whether I did the quest to put mana healing into the water supply?
    • 82 Metascore
    • 100 Critic Score
    SSX
    The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.
    • 82 Metascore
    • 80 Critic Score
    Bring the Van Morrison with your shotgun and you should be fine.
    • 82 Metascore
    • 100 Critic Score
    If you were to take someone who’s played his share of shooters, someone who cares about the story between and around the shooting, someone who can appreciate games that offer new takes on familiar experiences, Crysis [3] will feel like a soulless blockbuster to the auteur’s art film of Metro: Last Light.
    • 82 Metascore
    • 40 Critic Score
    Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.
    • 81 Metascore
    • 100 Critic Score
    It is the anti-Forza. It luxuriates in the dents on a day-to-day sedan instead of the aerodynamic swoop of something Italian and impossibly expensive. It’s too serious for Electronic Arts, but too wild for Papyrus. It’s not interested in car culture or faux social media or sexy street racing. It hasn’t seen any of the Fast and Furious movies. It loves tough cars, not sleek cars. It knows dents add character. You don’t need to drive these beasts around in the desert to make them look like they’ve been scavenging the wasteland. They come that way.
    • 81 Metascore
    • 80 Critic Score
    Injustice’s traditional one-on-one structure, coupled with its thorough ingame documentation, is a casual player’s dream. We want to play fighting games, too. It’s nice to see a developer recognize that.
    • 81 Metascore
    • 60 Critic Score
    Battlefield 4′s most spectacular failing is its lack of technical stability. I literally cannot play for more than two or three matches without something failing catastrophically and either locking up my computer or booting me from the server.
    • 81 Metascore
    • 100 Critic Score
    The latest from the creator of Gravity Bone and Atom Zombie Smasher is a weird and heartfelt espionage adventure you won't soon forget.
    • 81 Metascore
    • 100 Critic Score
    Online and locally, alone or with strangers, with one friend or with a group of friends, there is no shooter as accommodating as Plants vs Zombies: Garden Warfare 2. This is my game. It does not belong to someone else’s conception of fair play, of narrow restrictive grinding, of recognizing skill or merit or enforcing something so ridiculous as fairness among people who want different things from their games. Here is a great shooter you can play the way you want, enjoying all its benefits in full alongside everyone else. Now that Electronic Arts has arrived here, it’s time for everyone else to catch up.
    • 81 Metascore
    • 80 Critic Score
    If you want a thrill ride, there’s always Assassin’s Creed: Black Flag. But if you want an incredibly well written adventure across something approximating a sea, there is no game like Sunless Sea.
    • 81 Metascore
    • 80 Critic Score
    The revised naval combat turns battles into more than just bags of hitpoints slamming into each other at sea. At a time when naval power was so important, the added detail is welcome. And that’s pretty much what Heart of Darkness does for Victoria II: a new level of detail to encourage you to get out and see a bit more of the world.
    • 81 Metascore
    • 20 Critic Score
    Gearbox is at their best when they’re engineering the act of shooting something. If their game would just shut up and let the gleeful gunplay speak for itself, Borderlands would go a lot further. Instead, the gunplay is clogged up with meaningless loot, smugly unfunny jokes, and lots of using the same ol’ gun while waiting for the parsimonious skill point drip to finally drop. Where’s the glee in all that?
    • 81 Metascore
    • 80 Critic Score
    Kudos to the developers of Flip Ship for not succumbing to the obvious trend to micropayments. When you buy Flip Ship, you get a self-contained package where high scores are strictly and entirely a matter of how good, lucky, and persistent you are. Put away your nickels, because they aren't any help here. Flip Ship is all about the choices you make.
    • 81 Metascore
    • 40 Critic Score
    All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
    • 81 Metascore
    • 100 Critic Score
    I expected it to be a facile mishmash of Vietnam myths and shallow gameplay, and instead I got a coherent, original game system that reflects a certain understanding of the Vietnam War with mechanics that fit together as a whole yet are evocative in their own right. It’s far more than I expected, but more importantly, it’s an excellent treatment of something I’ve actually never seen. That doesn’t happen a lot for me these days.
    • 81 Metascore
    • 40 Critic Score
    In the campaign, white phosphorus is a horrific set-piece accompanied by screams and whimpers. That’s some heavy shit. In multiplayer, white phosphorus is a reward for competent play that brings high-fives and fierce guitar licks. That’s some badass shit, Bro! You can have this cake and you can eat it, Modern Warfare assures us. In past installments, this dissonance would be funny, but here, it’s another reminder that these are really two separate games, and never shall the twain meet.
    • 81 Metascore
    • 80 Critic Score
    And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.
    • 81 Metascore
    • 100 Critic Score
    Rebuild is almost single-handedly the creation of indie developer Sarah Northway, who has iterated it from a web game to an iPhone game, enlisting some nifty comic book cutscene art and a darkly unsettling score from talented contributors. It still hangs frequently on my iPhone, but thanks to the autosave, I've never lost any progress. Like Pandemic, this is one of those games too good to stay a free web-based Flash game. And like Atom Zombie Smasher, this is an example of how zombie mythology has a lot more to offer videogaming than chainsaws and horde modes.
    • 81 Metascore
    • 80 Critic Score
    So it turns out that Wargame: European Escalation isn't just good. It's also unique.
    • 81 Metascore
    • 80 Critic Score
    Of course, this mix-and-match approach will only be as good as the imagination that goes into its parts. Paradox tried something similar with Stellaris, using a set of opposing attributes. But that game’s spreadsheet-dry sci-fi doesn’t have room for the kind of glee, personality, and interactivity that drives Planetfall. Stellaris is the rasp of pages turning in a ledger. Run your index finger across the paper, along the row and then down the column, find a number that supposedly suggests the high-concept sci-fi in one of those dull classics you felt obligated to read and even more obligated to pretend to like. But Planetfall is a shelf of old sci-fi dime store novels in the back of a tiny bookstore inexplicably still in business. Pick the lurid title that calls out to you best. Pull it out and delight at the splash of imaginative cover art. This is your story for today.
    • 81 Metascore
    • 100 Critic Score
    The thrill of the unpredictable was the driving force behind this charming and spirited rogue-like heister.
    • 80 Metascore
    • 40 Critic Score
    This is the same disappointing strategy game it was a year and a half ago, except that it now has two finicky and mostly unimpressive systems shoehorned in.
    • 80 Metascore
    • 80 Critic Score
    It is an elaborate trifle, a AAA time fritterer, a playground with skyhigh production values mired in a bog, a dessert tray without an accompanying meal. It is mostly hollow, almost entirely meaningless, and only accidentally relevant. And I’m having a grand time with it.
    • 80 Metascore
    • 20 Critic Score
    If only the Disney Infinity game had been crafted with half as much care, love, and attention as the Disney Infinity sculptures.
    • 80 Metascore
    • 80 Critic Score
    This is the sort of wheelsport the Need for Speed arcade racers should have been providing all along.
    • 80 Metascore
    • 100 Critic Score
    Oxenfree is well written, immaculately acted, and superbly paced. And the most important thing is a conversation system that brings to life lived-in characters actually talking to each other instead of struggling to emerge from a turn-based dialogue game. Oxenfree is the Robert Altman of videogames.
    • 80 Metascore
    • 100 Critic Score
    It even looks fantastic, with an emphasis on cel-shaded splatter horror. The Darkness II plays as if it were an homage to the EC Comics of the 40s and 50s. It has that same grimly colorful and colorfully grim vibe in its approach to crucifixion, torture, madness, hell, and a demon who pees on bodies and farts in their dead faces.
    • 80 Metascore
    • 60 Critic Score
    Ascension isn’t as tactically gratifying as the latest Devil May Cry. The fighting has more of a splashy throwaway quality, often because it’s swallowed up by special effects or flailing character models or vast settings.
    • 80 Metascore
    • 100 Critic Score
    Brutal Legend is better than it’s ever been, both as a single-player open-world game unlike any you’ve ever played and as one of the best unique takes on real-time strategy since Sacrifice.
    • 80 Metascore
    • 40 Critic Score
    A middling open-world game can get by if it's well paced. The Saboteur and Prototype 2, for instance, weren't necessarily good, but they moved. Really moved. They pulled you forward, thanks in large part to great progression systems. There is no such sense of progression in Sleeping Dogs. You have a few tracks that gradually unlock moves you may never use.
    • 80 Metascore
    • 20 Critic Score
    Company of Heroes 2 might be the steepest tumble from game design genius to crassly missing the point that I’ve ever seen.
    • 80 Metascore
    • 80 Critic Score
    Its strength is that it’s the polar opposite of so many strategy games that push inevitability in another direction. Thanks partly to dumb AI and your superior resources, you will prevail no matter what, or you will reload or start over until you prevail.
    • 80 Metascore
    • 80 Critic Score
    I'm guessing the average shmup fan is going to gladly part with the full four dollars.
    • 80 Metascore
    • 40 Critic Score
    Valorant considers a standard match as best of thirteen rounds. Thirteen rounds! You don’t know which team is dominating in three rounds, Valorant? Because I sure do. It’s the team running rampant all over the map. Your Spike Rush mode is only slightly better at best of seven, but even that can drag. It’s all in service of the eSports focus. Anything quicker would be too fast for dramatic shows. Riot has made eSports their bread and butter, so it’s no surprise that Valorant is heavily skewed to that audience. Gone are the days of 1v1 arena fights in LAN tournaments with fullbright settings. One match. One result. One mistake and you were done. There were no upset wins or swings. You did a looping run from the railgun spawn and the keg of health and you didn’t dare deviate because it could all be over with one high-ping hit. Anyway, I’m old. Valorant has made me realize that I don’t recognize the landscape I grew up with. I’ll let the younger generation deal with Valorant’s sequel.
    • 80 Metascore
    • 80 Critic Score
    Legendary Heroes makes Fallen Enchantress the game it’s wanted to be all along.
    • 80 Metascore
    • 100 Critic Score
    This is another rare game that’s far too good to be trapped on a Nintendo system.
    • 80 Metascore
    • 60 Critic Score
    But the more you play, the more you try different game types, the more you experiment with different races and paths along the skill tree, the more you develop favorite combos and hated opponents, the more crushingly disappointing it is that it doesn’t know how to end. A game this good deserves a good finale. It deserves anything other than the long tedious slog to finish a game that was over 100 turns ago.
    • 80 Metascore
    • 80 Critic Score
    The overall effect is like taking a broom or a flamethrower to the rules, completely undermining the game as designed. Which is something I couldn't be happier to see, because the game as designed is in dire need of undermining. If there's anything that can breathe life into Magic the Gathering, it's a shake-up like planechasing.
    • 80 Metascore
    • 40 Critic Score
    Second Son looks fantastic and from a technical perspective, it’s a pretty impressive feat especially given that the game is out less than six months from the release of the Playstation 4. Unfortunately the gameplay isn’t up to par with the light show. Like the neon that Delsin channels, it’s all light and no heat.
    • 80 Metascore
    • 100 Critic Score
    Only the great RTSs do it with this much flavor. And none do it with modern warfare, give or take thirty years, as well as AirLand Battle.
    • 80 Metascore
    • 60 Critic Score
    A central fact about San Juan is that you're playing against the shuffle more than you're playing against the other players. If you're willing to draw out a ten-minute solitaire game into however long your asynchronous matches take, San Juan has multiplayer support. And even if you're not into multiplayer, it has a nifty take on leaderboards.
    • 80 Metascore
    • 80 Critic Score
    Plague Inc even has a sense for the importance of meta-game progression. Pandemic has special traits you unlock for later games, but Plague Inc gives you entirely new "classes" to unlock and play, starting with a hearty bacteria and progressing all the way up to manufactured bioweapons.
    • 79 Metascore
    • 40 Critic Score
    Dungeon Raid was based on building up your RPG character and earning high scores. But with its crass Farmville skin, Puzzle Craft is ultimately a variation on one of those godawful free-to-play play-now-m'lord microtranscation boondoogles. It's like a time waster wrapped around a time waster. Time wasters all the way down.
    • 79 Metascore
    • 100 Critic Score
    It might not have all the detail a gearhead expects, but that doesn’t mean it’s superficial. The cars might look like toys, but the driving model is no joke. It might not have a first-person view, or upgradable cars, or a career mode RPG, or demanding graphics, or product placement, or a shouting co-driver, but that doesn’t mean it’s any less of a rally racing game. Instead, it’s an adoring and adorable idyll about taking a relaxing drive through a lovely countryside, and doing it as fast as you can.
    • 79 Metascore
    • 60 Critic Score
    It can be prohibitively tedious on the harder levels, or when you want to optimize your score. Furthermore, if you play too much, you can exhaust your stock of undos. Oh, look, QatQi will sell you more thanks to the miracle of Apple's in-app purchasing feature. Et tu, QatQi?
    • 79 Metascore
    • 80 Critic Score
    The question isn’t “why would you play a game about that?” The question is “why wouldn’t you play a game about that?” If only those people on that bus knew what they were missing.
    • 79 Metascore
    • 100 Critic Score
    A triumph of open world design, exploration, and writing. And one of the most endearing characters you'll meet in a videogame.
    • 79 Metascore
    • 80 Critic Score
    If I want to break stuff and collect things, there no way quite so mindlessly obliging as Lego Batman 2.
    • 79 Metascore
    • 40 Critic Score
    The problem with Orcs Must Die isn't necessarily Orcs Must Die. The problem is Toy Solders: Cold War, Plants vs. Zombies, Defender Chronicles, and Dungeon Defenders. Because a good tower defense game is just the first step to a good full-featured tower defense game.
    • 79 Metascore
    • 80 Critic Score
    The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.
    • 79 Metascore
    • 100 Critic Score
    Suffice to say, A Hat in Time won’t waste your time. It has put you in the paint program for the same reason it does everything else: because whereas most games are content to occupy your time, A Hat in Time has something it wants to show you. Now get busy with the virtual crayons. It’ll be worth it.
    • 79 Metascore
    • 100 Critic Score
    Something as imaginatively conceived and cunningly executed as Song-froid needs a longer lifespan than its 20 calendar days. Games this good don’t come around often enough, and this one could probably only come from a group of independent and inexperienced developers who don’t know enough to know that what they’re doing is, well, kind of unprecedented.
    • 79 Metascore
    • 40 Critic Score
    It’s a bad sign that the weakest parts of Alien: Isolation are the parts with the alien. You’d think getting that right would be a priority. Instead, the best parts of the game involve running around space corridors and turning space handles and flipping space switches and pressing space buttons and getting through space doors and turning on space generators. But then an alien comes along and forces you to play something else entirely.
    • 79 Metascore
    • 80 Critic Score
    There’s something uniquely thriling about all the crazy futuristic touches in Trials Fusion, with sliding platforms and hoverships and weird purple alloys and force fields. I say that I couldn’t care less about all the customizable constume bits, but I still find myself playing dress up with my motorcyclist. I mean, I paid to unlock those costume bits, so I might as well use them.
    • 79 Metascore
    • 40 Critic Score
    If there's no payoff - or, as is the case here, if the payoff is hidden behind such a clot of unavoidable tedium that it ultimately overwhelms how much I care about reaching that payoff - then hasn't the game failed? The balancing act for any game designer is to make me care in proportion to the challenge level you throw at me. And given how close I must be to the end, and how little I care to push on, Final Fantasy XIII-2 ultimately fails.
    • 79 Metascore
    • 60 Critic Score
    At least Far Harbor was better than fighting the robots of the Automatron DLC.
    • 79 Metascore
    • 80 Critic Score
    At last, the single-player Netrunner videogame I've been waiting for someone to make!
    • 79 Metascore
    • 100 Critic Score
    Zen Pinball 3D is no quick n' dirty port. It's a lovely new way to enjoy Zen Pinball on the go.
    • 79 Metascore
    • 100 Critic Score
    What ultimately makes Little Inferno special is the story that swirls out like tendrils of smoke.
    • 79 Metascore
    • 100 Critic Score
    Race the Sun is far too gorgeously hypnotic to be an endless runner.
    • 79 Metascore
    • 60 Critic Score
    These are mostly the same guns, monsters, and combat sandboxes you already played, just arranged differently. Same gameplay, new framework. But given that this is currently my preferred way to get my Gears on, I can’t complain too loudly when I’m so busy trying to three-star each of the levels.
    • 79 Metascore
    • 40 Critic Score
    If only the game mechanics were as clearly laid out as the business model.
    • 79 Metascore
    • 100 Critic Score
    This sequel either improves on or extends the original in every way.
    • 78 Metascore
    • 100 Critic Score
    For its exuberance, intelligence, and absolute batshit over-the-top nonsense, Shadow Warrior 2 is the reason I play shooters.
    • 78 Metascore
    • 80 Critic Score
    Not that they don’t deserve a tip. Am I railing against this game in particular or the financial ecosystem in which it exists? Who can tell anymore? But rest assured that Dead Man’s Draw is a fantastic game only slightly tainted by the lure of filthy microlucre.
    • 78 Metascore
    • 80 Critic Score
    The first hour or so are intentionally insufferable. Some of the best horror takes its time establishing what’s normal, because it has to show you what it’s going to break. Without normal, you wouldn’t know what’s weird. Without real, you wouldn’t know what’s surreal. Without victims, you wouldn’t know what’s monstrous. Without the anime dating sim, you wouldn’t know Doki Doki Literature Club.
    • 78 Metascore
    • 20 Critic Score
    Imagine that your favorite history professor has written a sci-fi novel. You’re intrigued. You read it. It’s dry, bereft of imagination, and misses the point of sci-fi by light years. It’s even full of typos and some of the pages are blank. But you still read all 912 pages. It’s flat. It’s lifeless. It’s terrible. You’re crestfallen. That’s Stellaris.
    • 78 Metascore
    • 40 Critic Score
    All the cool stuff 1000000 gets right - the strategy, the long-term persistence, the loot, the leveling up - falls apart when I have to back up and align two tiles just so in order to convince the game that I want to move in the direction I want to move. It doesn't happen often. But it happens regularly enough to kill what would otherwise be a pretty cool game.
    • 78 Metascore
    • 80 Critic Score
    The best thing Skullgirls, a moderately demanding fighting game, has going for a fighting game dilettante like me is the character design, which focuses its considerably creativity and love on a few characters.
    • 78 Metascore
    • 100 Critic Score
    It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.
    • 78 Metascore
    • 100 Critic Score
    The balance of combat, stealth, scavenging, and environmental interactivity is perfect.
    • 78 Metascore
    • 40 Critic Score
    Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?
    • 78 Metascore
    • 40 Critic Score
    Get ready for a new generation of zombie-slaying thrills where there's only minimal gameplay to get in the way of the thrills!
    • 78 Metascore
    • 100 Critic Score
    What perfect videogame comfort food for at least, say, another 205 days.
    • 78 Metascore
    • 80 Critic Score
    For parents, this is a sure-fire hit. For Gamers, keep an open mind. There is something under the cuddly hood. For Gamer parents, don't pass this up.
    • 78 Metascore
    • 60 Critic Score
    In this situation, my diplomatic standing with a neighboring regime, the loyalty of some of my leaders, my regime’s profile, the units I can use in my army, the stratagem cards I’ll be able to draw, and global bonuses for diplomacy, food income, and combat are all connected. I hope it’s not a spoiler to tell you that a war with Tiefmark — an avoidable war — broke out a few turns later.
    • 78 Metascore
    • 60 Critic Score
    When it tries to be something beyond an aquarium, Abzu is as inscrutably intricate as a black light poster from your neighborhood head shop. That’s not necessarily a criticism. Besides, sharks really are misunderstood.
    • 78 Metascore
    • 100 Critic Score
    It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS.
    • 77 Metascore
    • 60 Critic Score
    The biggest problem with Starhawk - and unfortunately, it's a doozy - is a crushing lack of identity.
    • 77 Metascore
    • 80 Critic Score
    With the emphasis on fighting, the co-op survival mode is a great way for two players to jump right into the combat, defending piles of supplies from waves of attackers and earning money to buy power-ups. Since it's on a single screen, this is about as perfect a local co-op game as you could ask for.
    • 77 Metascore
    • 80 Critic Score
    Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.
    • 77 Metascore
    • 40 Critic Score
    The new character customization is either much better or much worse, depending on what you're looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV's indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards.
    • 77 Metascore
    • 80 Critic Score
    Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.
    • 77 Metascore
    • 20 Critic Score
    Tomb Raider was personal because it was personal. But now it’s come full circle to yet another vapid videogame character muddling through bad writing, rote familiar gameplay, and fewer features than the last time. Wake me when the next reboot is here.
    • 77 Metascore
    • 80 Critic Score
    Like any great action RPG, the game is about tuning a character build, and shepherding it through increasingly difficult variations of the same things you’ve been doing all along, with friends, strangers, or an AI along for the ride. But unlike many such games, it’s got one hell of a story, insidiously barbed gameplay hooks, and the sort of infinite lifespan that makes your Vita worth the money you spent.
    • 77 Metascore
    • 60 Critic Score
    Dragon’s Crown’s unique beauty goes a long way. But it doesn’t go quite long enough.
    • 77 Metascore
    • 40 Critic Score
    Grey Goo is a dry and forgettable B-side RTS with no advantage over other RTSs save the fact that it was more recently released.
    • 77 Metascore
    • 80 Critic Score
    Zombie U is the single most promising, enthralling, and unique game on the Wii U and I would definitely say this is the best multiplayer game of the year.
    • 77 Metascore
    • 40 Critic Score
    Hero Academy is simple, simplistic, and ultimately unsatisfying. You might as well find a friend and take turns punching each other in the arm to see who gives up first.

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