- Publisher: Triumph Studios
- Release Date: Sep 18, 2014
- Summary: Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.
- Developer: Triumph Studios
- Genre(s): Fantasy, Strategy, Turn-Based, General
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 6 out of 8
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Mixed: 2 out of 8
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Negative: 0 out of 8
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Oct 2, 2014As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
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Nov 10, 2014If you played through the campaign in Age of Wonders III and you are looking to get a jolt of fresh energy out of the game, then the Golden Realms expansion should have what you are looking for.
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Oct 6, 2014Golden Realms packs everything that you would want to have added to the base game: a better late gameplay experience, quests that offer milestones as the game progresses, letting you know how everyone fares, some truly interesting spells, and a unique new faction to pilot.
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Oct 4, 2014Golden Realms have improved both tactical combat options and magic. They add tens of game units along with the ways of playing. While the game mechanics are not changed, the game's new content will surely make you happy.
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Oct 19, 2014Age of Wonders 3 combined with this expansion is definitely worth buying now.
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Sep 25, 2014Golden Realms provides plenty of hours of entertainment, but feature-wise there’s still some room to be filled in this Halfling’s stomach.
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Oct 1, 2014The Golden Realms Expansion does not reinvent the Age of Wonders III wheel, but it does an excellent job of adding content to an already fun title that already had lots of replay value. With that being said, it would have been nice to see the expansion address one of the real issues I had with the first game - the limited combat variety for a feature that is meant to be the game's real point of differentiation.
Score distribution:
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Positive: 10 out of 11
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Mixed: 0 out of 11
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Negative: 1 out of 11
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