Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Xenoblade Chronicles
Lowest review score: 20 Toy Soldiers: War Chest
Score distribution:
391 game reviews
    • 77 Metascore
    • 60 Critic Score
    Choose a lane, endure, upgrade, push, endure, upgrade, push, repeat. I forget, does familiarity breed contempt or content?
    • 76 Metascore
    • 60 Critic Score
    For better and worse, Destiny is open-ended and nearly content-free gunplay for as long as you want it to last.
    • 76 Metascore
    • 40 Critic Score
    These canned side quests are a pretty poor substitute for whatever entertainment you and your friends might normally wring from a real-world copy of Talisman.
    • 76 Metascore
    • 80 Critic Score
    What hasn’t been done before is something this accessible, smartly paced, and most importantly, playful.
    • 76 Metascore
    • 80 Critic Score
    Eufloria is as unique, languidly haunting, and eminently playable as any of Introversion's brilliant Darwinia games. And now it's also a perfect fit for the iPad.
    • 76 Metascore
    • 40 Critic Score
    It’s a dry exercise in competitive mathing that happens to have pictures under the numbers.
    • 76 Metascore
    • 20 Critic Score
    I am astonished at the state of this game. Did they think that I wouldn’t notice the clumsy interface, the wretched documentation, the absolutely untenable naval combat, the weird bugs, the lock-ups, the game-killing glitches? Did they think I wouldn’t notice the AI? Did they really think this was an acceptable AI for a single-player game? A single player game with disappointing multiplayer compared to the clever multiplayer in their last release?
    • 76 Metascore
    • 40 Critic Score
    With its forgettable competence, Dariusburst very nearly turned me off of the entire genre of iPad shmups.
    • 76 Metascore
    • 80 Critic Score
    Like Anno 1800, it gives you plenty of tools to watch and admire, but unlike Anno 1800, it’s got all the time in the world for watching and admiring. The scenery goes by, the tracks rattle, the whistle blows, the truck’s engine purrs, the boat drifts lazily downriver, the plane banks and dips toward the runway. No one is pushing me to get out and build new plantain farms. There is no opponent AI whose company might get in the way of whatever railroad route I build later. There is no multiplayer. It’s just me and a map of stuff that wants to get somewhere else, waiting patiently for me to build it a way.
    • 76 Metascore
    • 60 Critic Score
    It's a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That's all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots.
    • 76 Metascore
    • 40 Critic Score
    Without a solid foundation — namely, a better RTS at the bottom of everything — Dragon Commander is a frail novelty that will fall apart shortly after you’ve handled it.
    • 76 Metascore
    • 40 Critic Score
    Perhaps most disappointing of all is the actual world. The map consists of long wending noodles of road draped over Frostbite landscapes. It’s built for you to drive fast and bang into cars, so it minimizes the concept of mastering a route or reacting to the road. It’s all long, thin, shallow. This means there’s little sense of place. There is minimal traffic. There are too few opportunities to actually turn onto another road or take a shortcut. The world even feels small. You’ll be chasing someone, or running from someone, and suddenly you’re back where you were just a little while ago. It all feels so constrained.
    • 76 Metascore
    • 40 Critic Score
    Is it a good game? That’s the wrong question. The truest thing about Far Cry Primal is that above all else, and at the expense of all else, it’s an effective game.
    • 76 Metascore
    • 80 Critic Score
    Did I mention the unique gameplay touches designed into some of the nations? The excellent interface that makes it easy to jump to whatever information I need, whether it’s the size of the Carthaginian navy, the closest source of amber, if there’s a river crossing on the way to the next province, or how good that unit is at besieging fortifications? The scattered tidbits of historical flavor text, especially on each of the buildings? The post-release support, which includes a new diplomacy system currently available in a beta build? And did I mention that I haven’t played a strategy game this unique and absorbing since Victoria and Imperialism before it?
    • 76 Metascore
    • 40 Critic Score
    Firewatch probably should have been a short movie. Or a short story. Or a radio play. It should have been something other than a minimally interactive multi-hour first-person perspective videogame. It’s too modest an undertaking, too divorced from any meaningful player involvement. It is not the stuff of videogames. It doesn’t work.
    • 75 Metascore
    • 40 Critic Score
    I admire what League of Geeks has attempted because I’m their target audience. But it’s deeply frustrating to peer down through this smear of bad decisions at a design I really want to play. This should be a great fifteen-minute adventure. It has the necessary components: smart interlocking gameplay systems, snappy pacing, adorable artwork and animation, a truly imaginative setting. But it’s not a fifteen minute adventure. It’s an hour-long interface nightmare. Armello, which would be a great boardgame, is a terrible videogame.
    • 75 Metascore
    • 80 Critic Score
    Does it sound complicated? It eventually is. It takes a while to get here, and there are plenty of lower level achievements to chase. Once you get to the harder challenges, Reus can be a little bit brutal.
    • 75 Metascore
    • 80 Critic Score
    Jared is concerned that you're not guiding him through appropriately leveled encounters and bosses. Is he supposed to actually fight that dragon by the lake? What about the huge cyclops lumbering out of the forest? Shouldn't there be a word or a number in red? Shouldn't there be a sign?
    • 75 Metascore
    • 100 Critic Score
    Infested Planet is all about the flow of this dynamic give-and-take, back-and-forth, thrust-and-parry, feint-and-regroup, upgrade and counter upgrade. Other real time strategy games are battle lines smashing into each other, often won by sheer force or snowballing advantages, messy, fraught with loss. Infested Planet is a dance.
    • 75 Metascore
    • 40 Critic Score
    Tropico 5 just doesn’t do anything with its new mechanics to advance the franchise. It’s an old man, wearing a shabby uniform, drunkenly partying in the palace. Sometimes it has moments of brilliance, but it’s mostly just waiting for the next revolution.
    • 75 Metascore
    • 80 Critic Score
    What’s most remarkable about Stars in Shadow is that it holds it own among arguably better games like Endless Space 2, Galactic Civilizations III, Star Ruler 2, and Stellaris. Those games all embrace the epic sweep of science fiction with detail and breadth. They must do everything and they must do it epicly. After all, if it’s out in space, it has to be as vast and formidable as space itself. But Stars in Shadow, by contrast, knows how to do something too few games do. It knows how to focus.
    • 75 Metascore
    • 80 Critic Score
    It’s splashy and accessible, but intricate and skill-based. It’s alternately frantic and methodical. You can just plow through it mindlessly or you can optimize your character build and hone your favorite gear. You can tweak the difficulty as you go, keep it breezy, or crank it up to 11. Explore the wide-openness or follow the main quest marker to the end. But if you’re into action RPGs, whether you’re a Sacred 2 fanatic or Diablo III weekender or someone in between, Victor Vran is a name worth noting.
    • 75 Metascore
    • 40 Critic Score
    Dirt Showdown is all the in-between stuff from other racing games. It's those filler events you had to play to get to the next actual race. Basically, driving game gametax, now given its own game. It's as if someone lifted up all the rally races from the previous Dirts, swept out the detritus that was left, collected it into a tidy little pile, and then slapped a name on it. Dirt Showdown.
    • 75 Metascore
    • 40 Critic Score
    The problem is the way the game is balanced. Instead of being a cool rogueishlike clicker with interesting busywork and a coherent, connected storyline, it’s balanced like a level-based arcade game where you need to learn the tricks to beat a particular level, with the concomitant arcade mechanism of arbitrary punishment to make the highs more high.
    • 75 Metascore
    • 80 Critic Score
    Ironcast exists admirably outside the match-3ing.
    • 75 Metascore
    • 80 Critic Score
    A pretty good game about a malicious gremlin underworld.
    • 75 Metascore
    • 80 Critic Score
    But part of what I love about any good RTS is figuring out ways to trump any given strategy. The Swords & Soldiers games have small tech trees, but that makes the choices all the more meaningful.
    • 75 Metascore
    • 60 Critic Score
    All the blood and gore and screaming and gnashing of teeth turn into an aggravating set of puzzles. The chaos grinds to a halt, waiting for you to parse some this-then-that-next puzzle logic. Do you even know where to go next? This tunnel looks like every other tunnel. There’s nothing left to eat. The roiling protoplasm is restless and impatient. It’s tempted to grow a foot just so it can tap it peevishly, but that would be too cheeky. It’s beneath a shoggoth’s dignity. So it waits while you lead it around and try to figure out how to open that door. Such an amazing monster, trapped in such a middling game.
    • 74 Metascore
    • 60 Critic Score
    And that's about all Prototype 2 has to offer in terms of storytelling: insultingly obvious, overintentionally gritty, childish, churlish. Just shut up, already, Prototype 2. You're not impressing anyone. I have never skipped so many cutscenes so quickly and so willingly.
    • 74 Metascore
    • 40 Critic Score
    The reason to play Our Darker Purpose is for a hopeful sense of what it might eventually become if the developers at Avidly Wild Games can make it less ponderous. Because it looks and sounds great, with scads of insidious Victorian style where Binding of Isaac has only its weird coarseness.
    • 74 Metascore
    • 60 Critic Score
    If you don’t mind fighting over the same cluttered iraqi streets and desolate afghan hills that you’ve seen a hundred times before, Insurgency brings enough hardcore sensibility and competent execution to stand out from the other multiplayer shooters. The old-school gameplay combined with updated mechanics are a breath of fresh air in a genre crowded with games that don’t understand that failure can still be fun.
    • 74 Metascore
    • 80 Critic Score
    Enlist for active duty with Arma 3 Apex and be deployed to a brand new warzone. With its distinct geographical features, the South Pacific island archipelago of Tanoa introduces fresh opportunities for all types of combat operations.
    • 74 Metascore
    • 20 Critic Score
    I really can’t figure out why this game exists other than the desire to cash in on the work done by Rocksteady. The combat isn’t as good, the story is weak and meaningless, all tension drained from it because we know that nothing bad happens to anyone as they’re all around in Arkham Asylum, and the gadgets are either exactly the same or have the barest of cosmetic differences to distinguish them from previous games’ gadgets.
    • 74 Metascore
    • 80 Critic Score
    I have no recollection of how the original game progressed - I mainly just remember the moment-to-moment glee of splattering pedestrians - but this iOS version is a series of unlockable levels, a collection of unlockable cars, a garage full of car upgrades, and variable goals for each level. If that's not enough, leaderboards, achievements, and challenges are all supported on Gamecenter. In other words, a whole lot of incentive to drive, smash, and splatter.
    • 74 Metascore
    • 100 Critic Score
    Infused with the jovial DNA of Strange Brigade, Rebellion's canny combination of horror and absurdity is their best game yet and a grand example of how to add progression and scoring to a modern shooter.
    • 74 Metascore
    • 40 Critic Score
    Less ambitious MMOs break less dramatically. But The Secret World breaks differently, crushingly, almost tragically. There are various explanations and workarounds and excuses, and it mostly comes down to the simple fact that making games is hard and making MMOs is even harder. Funcom is simply unable to make the game they designed.
    • 74 Metascore
    • 40 Critic Score
    So as far as a tabletop game, Nightfall is just weird enough to be worthwhile. But as an iPhone port, Nightfall is a disappointing mess. That I'm no longer playing.
    • 74 Metascore
    • 20 Critic Score
    It's every generic shooter you've forgotten you played, come back to be forgotten again...Oh, did I mention there's bullet time? Because there's bullet time.
    • 74 Metascore
    • 60 Critic Score
    These tables aren't a very good fit for the 3DS. Instead, they're a good fit for sales. Paranormal Activity, Mars, Secrets of the Deep, and Epic Quest? What? Who? What movies were they in? But Iron Man and Captain America? Who can blame Zen Studios for making the most out of their licensing deals?
    • 74 Metascore
    • 20 Critic Score
    The constant parallels to Super Smash Bros. eventually undermine Playstation All-Stars, which has nowhere near the generosity, enthusiasm, or longevity of a Super Smash Bros.
    • 74 Metascore
    • 40 Critic Score
    When it clicks, the game is second-to-none which is why I’ll continue to play despite its many issues. With no campaign, spotty multiplayer, and poor canned scenarios, Arma III just isn’t a complete product at this time.
    • 73 Metascore
    • 40 Critic Score
    And so that’s the sum total of Call of Duty: Ghosts. The disappointing single-player, the usual multiplayer, the slightly confused squad bot matches, and a nifty co-op Infestation mode that could use more maps.
    • 73 Metascore
    • 60 Critic Score
    Combat Hacking — I’m just going to pretend it’s not called PWN — is a nifty exercise in fingerwork and brain power. It looks like a puzzle game, but it’s not. It’s actually a head-to-head real time strategy game focusing on territory control, maneuvering, and the careful application of special powers, all lovingly cyberpunk themed.
    • 73 Metascore
    • 60 Critic Score
    There is no gameplay incentive to push the number of enemies up and play this gloriously unfair exercise in managing swarms and randomness. When I can get past a level by playing the display settings instead of the actual game, 10tons hasn’t done their job. I love the game I thought Tesla vs Lovecraft was, but I don’t love how the graphics dictate the gameplay.
    • 73 Metascore
    • 60 Critic Score
    Domina is so indolent that some might describe as a bad game. I don’t necessarily disagree. You might as well watch Spartacus on Starz. The graphics are probably better. The thrills of occasional action are probably more elaborate. But when it comes to RPing a lazy Roman noble who can barely be arsed to lift his arm high enough to give the wrist enough play for a dismissive flick, there’s nothing better than lolling around in the shade with Domina.
    • 73 Metascore
    • 40 Critic Score
    Really, it feels like shovelware.
    • 73 Metascore
    • 20 Critic Score
    What really kills Banished for me is the overwhelming sense of pointlessness. There are no goals, no scenarios, no unlockables, no longterm luxury goods or endgame wonders or upper level populations or advanced buildings. There is no finale. There is, instead, a world without end.
    • 73 Metascore
    • 80 Critic Score
    These are the colorful bursts of superhero nonsense I’ve missed since 2017, splashy and unserious, as intricate as I want it to be, stretching out for as long a grind as I care to ride, brimming with the loot and customization I want in an action RPG, and enough content to make me forget I’ll never again play my leveled up Squirrel Girl. Oh, Marvel/Disney/Nintendo.
    • 73 Metascore
    • 100 Critic Score
    A brilliant and subversive take on tactical RPGs, is for the rest of us. Bravo, Double Fine. It’s easy enough to make a good game a lot of people will like. It’s not so easy to make a great game only some people will love.
    • 73 Metascore
    • 80 Critic Score
    Unstoppable Gorg's gloriously goofy, brash, and cheerful presentation is some of the most delicious 50s B-movie sci fi cheese since War of the Monsters on the Playstation 2.
    • 73 Metascore
    • 40 Critic Score
    It’s no surprise Treyarch also has no idea how to establish or develop a character. Which is an okay thing to have no idea how to do. Treyarch is making a shooter, not writing a Chekhov play. But Treyarch’s sin is not knowing this about themselves. Treyarch’s sin is shoving your face into a trough of narrative slop and holding your head down for minutes at a time. And furthermore thinking this is what you want. Long bouts of serious and seriously incoherent story. I have a suggestion for people who make games: if your storytelling skills aren’t up to par, if your game isn’t conducive to telling stories, don’t spend so much time on the story.
    • 72 Metascore
    • 20 Critic Score
    In other words, not so much a game as a tool to drive traffic to someone’s YouTube channel. That’s not game development. It’s pandering.
    • 72 Metascore
    • 80 Critic Score
    But without a sandbox mode, or challenge scenarios, or Anno 2070’s grindy but gratifying system of scientific advances, 2205 doesn’t have the infinite replayability you get in the best city builders. That’s probably a good thing. The last thing I need is a city builder this good with infinite replayability.
    • 72 Metascore
    • 60 Critic Score
    As a shooter, Loadout has a lot to recommend it. It’s fast, fluid, gratifying, varied, slick, and largely unsullied by its free-to-play business model. In other words, no, this isn’t Team Fortress. And, frankly, it doesn’t need to be.
    • 72 Metascore
    • 100 Critic Score
    The developers at Abbey Games (ah, no wonder the abbess was such a tough cookie!) have created a thoroughly charming encounter system that sets it apart from the usual tactical combat.
    • 72 Metascore
    • 100 Critic Score
    The paradoxically relaxing thrill of skiing, without getting cold and wet, without having to travel up into some distant mountains, and without having to do practice a bunch of stunt combos so you can beat this track to unlock the next one. This is the Far Cry 2 of extreme sports games.
    • 72 Metascore
    • 80 Critic Score
    Here I am, essentially piecing together the cure for cancer on a cocktail napkin. For science? For prestige? For quality of life? Don’t be silly. It’s all for money. Call it evil, call it efficient, or call it American. But whatever you do, call it profitable and call it Big Pharma.
    • 72 Metascore
    • 40 Critic Score
    These new heroes are a joy to discover, but the game doesn’t give you any incentive to explore them. Without a new game plus mode or even difficulty options, Guild of Dungeoneering feels very once-and-done. This is a terrible way for a rogue-like to feel. Just as the lack of documentation and tuning is a terrible thing to do to such a clever, addicting, and charmingly presented concept like this. If there’s one thing worse than not telling me how to play your game, it’s revealing to me I no longer need to play it once I’ve figured it out. Sadly, that’s the case with Guild of Dungeoneering.
    • 72 Metascore
    • 40 Critic Score
    Van Helsing starts out slow and takes a while to get not terrible.
    • 72 Metascore
    • 40 Critic Score
    But still, it’s a Lego game, and it is Star Wars. Mindless, cute, without any meaningful gameplay, crassly but effectively premised on the need to collect, that modern drive that makes merchandising a crucial part of a franchise. It’s counting on you to push forward for want of more, more, more, even if you don’t know who Ello Asty is. And now with paid DLC on the side!
    • 72 Metascore
    • 40 Critic Score
    Dirt 5 can afford to be vain, because it’s the kind of game you play because you think the levels are pretty. And you’re not wrong. They’re very pretty. But it’s not the game you play if you want to play a racing game. It’s barely the kind of game you play if you want to play a driving game. It’s the kind of game you play if you just want to move through pretty levels, which is something lots of videogames do these days. So Dirt 5 at least has that going for it.
    • 72 Metascore
    • 20 Critic Score
    A group of disparate people with unique strengths and weaknesses come together to try to save London from a high-tech dystopia. Unfortunately, I couldn't care less about any of them.
    • 72 Metascore
    • 80 Critic Score
    What if there were a Dark Souls for people who want something to do instead of play the same boss fight over and over until I get lucky and don't die? Well, this is! And this is it!
    • 71 Metascore
    • 60 Critic Score
    There are plenty of these "bounce ever upward" games where you try to reach a new height before . I suppose it's a vertical variation on the endless runner. But what I like about Paper Galaxy is how it litters the screen with planets that have character.
    • 71 Metascore
    • 80 Critic Score
    Too many strategy games mistake detail for design, activity for gameplay. Gladius knows better.
    • 71 Metascore
    • 60 Critic Score
    Right now what you’ve got with Driveclub is a grand single-player game with a set of demanding challenges on lovely tracks using distinct cars with uniquely appealing driving models. In other words, you’ve got the latest game from Evolution Studios, and a worthy successor to the games they’ve been making in the Motorstorm franchise, but one that has almost none of the online features that were intended to give it its indentity. What you don’t have is the game they intended to make or any meaningful ETA as to when that game will be ready.
    • 71 Metascore
    • 20 Critic Score
    Speaking of shameless, Guardians of Middle Earth is unabashedly grind-based. As you play, you earn ingame currency you spend on new characters, on slottable character improvements, and on potions that you can use once. Potions that drain your resources so you have to keep playing to stay competitive. Weak potions are cheap. Powerful potions aren't. Spend to win.
    • 71 Metascore
    • 60 Critic Score
    Tuning issues aside, Warlock is a fantasy strategy game that's more than just Civilization with dragons and elves because it's not Civilization at all. Far too many strategy games rely on Sid Meiers' classic formula, often bogging down in the process. It's nice to see a developer getting back to the basics and down in the trenches with goblins, werewolves, skeletons, dragons, clerics and the odd angry fireball.
    • 71 Metascore
    • 40 Critic Score
    Don't be fooled by the bobbled headed kart racers! Overfall is intricate, smart, and demanding. Maybe a bit too demanding.
    • 71 Metascore
    • 40 Critic Score
    For all the RTS experience Eugen brings this game, for all the carefully calculated resource management, for all the probably meticulous unit balance, for all the competent interface features, for all the map design and fiery explosions and destructible building and dynamic cratering, Act of Aggression feels like leftovers when it comes to action RTS thrills. An RTS without personality just isn’t an RTS worth playing.
    • 71 Metascore
    • 80 Critic Score
    The end result is a glittering construct of stunningly good prose.
    • 71 Metascore
    • 40 Critic Score
    The scripted sterility of a Ridge Racer and the destructibility of a FlatOut go togther like peanut butter and fish oil. This arcade racer deserves credit for elevating the Ridge Racer name above the level of a punchline. But it doesn't manage to crucial task of giving you a reason to play it instead of the current standards of arcade racing likeSplit Second, Midnight Club: Los Angeles, or Driver.
    • 70 Metascore
    • 80 Critic Score
    Even though the visuals suffer in their tininess, none of the basic Assassin's Creeding is compromised. This is a full-blown counterpart to Assassin's Creed 3, with its own setting, style, character, and location. Bravo, Ubisoft.
    • 70 Metascore
    • 80 Critic Score
    For a wonderfully plucky exercise in territory control, chess-like simplicity, mana management, landscaping, and rampaging bears, A Druid Duel has dropped its gauntlet at your feet.
    • 70 Metascore
    • 60 Critic Score
    An occasionally horrific game with a memorable character and some fantastically grotesque artwork, it’s absolutely worth the journey.
    • 70 Metascore
    • 80 Critic Score
    It’s all very cheerful, friendly, cute. Fat pharaohs and stubby boars and hopping sarcophagi spitting out midget mummies and some sort of weird Cirque du Soleil gymnasts hanging from ceiling poles shooting fire and dog-headed archers and hordes of hopping toads. Dopey, but self-aware dopey. Polished. Slick. Smart. In other words, not what you’d expect from something with the word “redneck” in the title.
    • 70 Metascore
    • 20 Critic Score
    If you want to play a shallow fighting game that combines bad humor, cheesecake, and gore, Splatterhouse would be delighted to get a little of your attention. It knows what it is and it delivers. But the gravest insult in Lollipop Chainsaw is that it's such an obvious and vapid attempt at Buffy the Vampire Slayer and Bayonetta. You, ma'am, are no Bayonetta.
    • 70 Metascore
    • 20 Critic Score
    But Beyond: Two Souls is far worse than convenient, facile, and ridiculous. It’s overall tone is low-key and morose, without energy or enthusiasm. Scenes drag out, with long pauses. Glances shift awkwardly. Character models fidget. This is about an eight hour game, but I’d estimate two or three of those hours are pregnant pauses.
    • 70 Metascore
    • 40 Critic Score
    What it all comes down to is this question: Is Caylus a good candidate for porting to the iPhone? Given the length of games, given the poor multiplayer support, given that the elegance of the boardgame is lost entirely, I suspect the answer might be "no". Which is a real shame after Big Daddy Creations so successfully ported Neuroshima Hex to the iPhone.
    • 69 Metascore
    • 20 Critic Score
    The bottom line is that Zombie HQ is not a game. It's a shameless business model.
    • 69 Metascore
    • 60 Critic Score
    I'd say that literally more than half of the game's systems are entirely unexplained, if not completely hidden from anyone who doesn't accidentally stumble onto them. All downloadable games have a "How to Play" section, but few are as devoid of useful information at Fusion: Genesis'.
    • 69 Metascore
    • 40 Critic Score
    Ghost Recon Wildlands is what it would be like if Disney World had a section called Shootland. A swathe of geography dedicated to the theme of shooting guns, expensive looking, consisting of simple and contrived thrills interspersed with waiting in line, built to impress in a compressed burst rather than entertain over the long run. Great place to visit, sure.
    • 69 Metascore
    • 60 Critic Score
    The fundamental fact about Desync is a paradox. Its difficulty level is an obstacle and a draw. When I’m playing Desync, it takes me about thirty minutes to decide “this is too hard, f.ck it”. And when I’m not playing Desync, it takes me about a week to decide “hmm, I should give Desync another try”.
    • 69 Metascore
    • 60 Critic Score
    The bigger problem is that the framerate is godawful, which seems like a networking issue, since it’s much more pronounced during games with more players. I suspect I’m being dropped into servers with terrible pings. I’ve even joined game where I literally can’t move because the warping is so bad. Here’s me, connected to EA servers.
    • 69 Metascore
    • 100 Critic Score
    Besides, polish is overrated. Consider Dawn of the Dead. Both of them. Zack “Justice League” Snyder’s update is polished, contemporary, and appropriately dumb. But Romero’s original is raw, uneven, and still powerful. They each have their place, but only one of them is timeless. If you want the fullest and most thorough expression of zombie mythology in a movie, you watch Romero’s Dawn of the Dead. If you want the fullest and most thorough expression of zombie mythology in a game, you play Undead Labs’ State of Decay 2.
    • 69 Metascore
    • 80 Critic Score
    Hover isn’t just free-form faffing about. There’s a movement here and if you want to join it, well…I’ll let you discover that stuff. Even anarchists’ playgrounds can have structured activities.
    • 69 Metascore
    • 20 Critic Score
    It's all such an uninspired riff on Rocksteady's Batman masterpiece, with the stink of a mandate from a boardroom to make it like that Batman game that did so well. But Arkaham City was built from the ground up because it suited the character. The Amazing Spider-Man is entirely borrowed.
    • 68 Metascore
    • 100 Critic Score
    Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.
    • 68 Metascore
    • 60 Critic Score
    Dynasty Feud is a game that demands local friends, who must furthermore be willing to learn how to play a set of characters with unique abilities. But if you’ve got any such friends — Dynasty Feud will support four players at a time for maximal intricate insanity — this is the Starcraft of people running around punching each other.
    • 68 Metascore
    • 60 Critic Score
    A spirited shooter with an admirable commitment to aesthetic, but without the game design chops to pull off the progression system it wants to offer.
    • 68 Metascore
    • 40 Critic Score
    Red Wasp Design seems to prefer detail to elegance, and that's exactly the wrong call to make on the iPhone. It's also a damn shame in a game with such an obvious affection for its own characters and the Lovecraft mythos.
    • 68 Metascore
    • 60 Critic Score
    The quick and easy multiplayer for up to four players is a real asset, particularly with friends taking advantage of the Vita's voice chat support. Suddenly a brainless two-gun game turns into a loadout challenge for players attempting difficulty levels a notch too high, deciding who's going to hang back with the sniper rifle and healing drone.
    • 68 Metascore
    • 80 Critic Score
    At last a racing game carefully and entirely built around drive well instead of just driving fast.
    • 68 Metascore
    • 80 Critic Score
    It’s a minor miracle that Arcen Games could revise Valley Without Wind 1 so completely without simply upgrading it, that they have instead made a completely separate game that plays so differently and creates a unique type of experience based on getting your ass kicked.
    • 68 Metascore
    • 80 Critic Score
    If your kids/wife/girlfriend/parents can grok a finicky numbers game, this will be right up their alley. But otherwise, this is a videoboardgame for hardcore strategy nerds. Who don't mind playing with Miis.
    • 68 Metascore
    • 80 Critic Score
    Because of its smooth strategic flow, Planets under Attack is one of the best couch strategy games since Risk Factions. But since Planets under Attack is always and only real-time, it's arguably an even better couch game.
    • 67 Metascore
    • 40 Critic Score
    For the most part, this is a game about running around for five minutes and then a long grind of the winner winning until he wins while the loser loses. Press "F" to watch.
    • 67 Metascore
    • 100 Critic Score
    It’s not survival horror with trucks. It’s survival horror for trucks. You as a driver, as a person, as a foot on a gas pedal and a pair of hands, don’t exist. Whether it’s because Oovee didn’t want to fuss with character models or because it’s an intentional effort to focus on the element of machines vs nature without mere humanity in the middle to muck it all up, the world of Spintires is like Maximum Overdrive, that dopey horror movie where trucks come alive and drive themselves around. Not for the cheese factor, of course.
    • 67 Metascore
    • 20 Critic Score
    As I played - or tried to play - these games, I found myself wondering if Tiffany Melson is on Facebook. Which would never happen if I had playable versions of Gauntlet, APB, Rampage, and Defender.
    • 67 Metascore
    • 40 Critic Score
    The biggest problem for this game is every stealth game that has come since Thief: the Dark Project. Thief can’t match the visual flair and supernatural powers of Dishonored. It doesn’t have the lean efficiency and murderous creativity of the Hitman series; it trails the razor’s edge stealth and gadget lust of Splinter Cell; it lacks the vision and bombast of the Metal Gear series. Hell, it doesn’t even have a very good thief.

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