PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Ark of Napishtim is a sterling example of how a simple tale can be told well, and now it comes packed with 200% more convenience. [Apr 2006, p.84]- PSM Magazine
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Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]- PSM Magazine
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While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]- PSM Magazine
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We could go on and on, but to put it simply, MLB '06: The Show is one of the best baseball game ever on any platform. [May 2006, p.74]- PSM Magazine
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In the end, MLB '06: The Show is a definite MVP-killer--which might explain why EA didn't even bother with baseball this year. [May 2006, p.86]- PSM Magazine
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But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]- PSM Magazine
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Toca Race Driver 3 has always been one of the best racers out there, and this sequel continues its fine tradition. [Mar 2006,p.81]- PSM Magazine
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It's a shame that between this and "Shadow the Hedgehog", our blue-haired buddy has been driven into overkill hell. [Apr 2006, p.80]- PSM Magazine
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So while nowhere near as sophisticated or well-produced as, say, a “Final Fantasy”, MS Saga does take a good 50-60 hours to churn through, and there’s a decent challenge hiding under its deceptively cutesy surface. [Mar 2006,p.85]- PSM Magazine
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Fight Night Round 3 is the first and foremost an awesome visceral experience, and one that should be enjoyed by fans and non-fans of the sweet science alike. [Apr 2006, p.80]- PSM Magazine
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Play Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]- PSM Magazine
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Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]- PSM Magazine
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Getting Up has brushes with greatness: the ability to paint, draw, or sticker nearly anywhere you like is fantastic, and the environments, music, and general attention to detail provide just the right ambiance. [Apr 2006, p.67]- PSM Magazine
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Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]- PSM Magazine
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In it mindless way, it's not not fun, plus it all looks great, has a reasonably compelling storyline and characters, and lasts a pretty good while. It's just, well, mindless. [Apr 2006, p.72]- PSM Magazine
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The PSP needs more original games and less quick 'n' dirty ports. Taito's latest, Exit, fits squarely into the former category, showing just how much potential the PSP has for original, graphically impressive puzzlers. [Apr 2006, p.89]- PSM Magazine
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A mix of incredibly simplified fighting and some elements of turn-based combat, Tales of Legendia’s 2D-style battle system continues to carry the torch for the franchise. [Mar 2006, p.80]- PSM Magazine
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This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]- PSM Magazine
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Street Fighter Alpha 3 Max tales everything the PS version of “Street Fighter Alpha 3” had, miniaturizes it, and adds a couple of new features. [Mar 2006,p.86]- PSM Magazine
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Leading your opponent, playing the ball to space, and plenty of modifier options (chip passes, various dribble moves) are all present and accounted for, giving the game the realistic tempo the series has become famous for. [Mar 2006, p.84]- PSM Magazine
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It’s the best platformer on PSP, and the extra features should hit fans where they like to be hit. [Mar 2006, p.89]- PSM Magazine
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Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]- PSM Magazine
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With the new tweaks that make it more accessible, and the abundance of new content, you really have no reason not to pick this up - especially at only $20. [Feb 2006, p.72]- PSM Magazine
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This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]- PSM Magazine
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As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]- PSM Magazine
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Uneven quality and painful loading times temper the monkey storm. [Feb 2006, p.87]- PSM Magazine
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It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]- PSM Magazine
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- PSM Magazine
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A rare example of a perfectly done retro collection. [Feb 2006, p.82]- PSM Magazine
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It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]- PSM Magazine
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Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]- PSM Magazine
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The mechs are a tad sluggish, targetting is tough with these controls, there's no story mode, and this is just too dense for all but serious mech-heads. [Dec 2005, p.116]- PSM Magazine
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The game's biggest sin, however, is the sheer amount of loading there is. [Feb 2006, p.86]- PSM Magazine
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It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]- PSM Magazine
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A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]- PSM Magazine
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Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]- PSM Magazine
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As enjoyable as it is bizarre, carried off mostly thanks to the patented Sims humor and skewed worldview. [Feb 2006, p.85]- PSM Magazine
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A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]- PSM Magazine
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The game still holds up nicely today, and on a platform lacking quality titles in the platforming-action genre, you really can't do better than this. [Feb 2006, p.84]- PSM Magazine
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Based on the PS2 game, but adding four tables, Pinball Hall of Fame works remarkably well on the PSP. [Mar 2006, p.88]- PSM Magazine
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- PSM Magazine
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Stands as a worthy closing to a momentous trilogy. [Jan 2006, p.66]- PSM Magazine
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It's not ruined, but these technical snafus undo much of PoPoLoCrois' plentiful charm. [Holiday 2005, p.96]- PSM Magazine
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Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]- PSM Magazine
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A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]- PSM Magazine
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King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]- PSM Magazine
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You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]- PSM Magazine
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There's just so much to do in Xtreme Legends that any fan will need to pick it up. [Holiday 2005, p.84]- PSM Magazine
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Tries hard to replicate Final Fantasy X's grandeur and elegance but fails badly. [Holiday 2005, p.78]- PSM Magazine
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The result is a new feel for a series that's much beloved among RPG nerds like us. [Jan 2006, p.70]- PSM Magazine
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Don't expect anything even remotely like resident evil. This is pure unadulterated blast- 'em-up madness. [Jan 2006, p.84]- PSM Magazine
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Check it out and experience the wonder Japanese gamers have felt for nearly 20 years. [Feb 2006, p.78]- PSM Magazine
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Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]- PSM Magazine
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We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]- PSM Magazine
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The game plays exactly like what it is: a quickie tie-in title that cashes in on the license. [Jan 2006, p.72]- PSM Magazine
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With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]- PSM Magazine
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Everything in this iteration has been improved, and the addition of five-oh in your rear-view adds a degree of drama. [Holiday 2005, p.98]- PSM Magazine
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The console version is just a better option all around. [Feb 2006, p.83]- PSM Magazine
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AI problems aside, the game has a lot going for it. [Jan 2006, p.77]- PSM Magazine
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It's familiar, well-crafted, and fits well on PSP. [Jan 2006, p.76]- PSM Magazine
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A fun-action RPG with a heavy emphasis on the action. [Jan 2006, p.86]- PSM Magazine
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Too short, simple and shallow for the serious gamer, and without multiplayer, its party appeal is minimal. [Holiday 2005, p.92]- PSM Magazine
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Good news - it does not, in fact, suck hard. [Jan 2006, p.74]- PSM Magazine
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The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]- PSM Magazine
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It may not be a perfect game, but it's still a lot of fun. [Holiday 2005, p.92]- PSM Magazine
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While CTTR isn’t exactly what we’d call a memorable game, it offers some decent fun while it lasts – just not much more. [Mar 2006, p.87]- PSM Magazine
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This is by no means a perfect game, but it serves the license admirably and is definitely worth playing through with friends. [Feb 2006, p.82]- PSM Magazine
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When the pickings are slim, you gotta take what you can get. [Jan 2006, p.80]- PSM Magazine
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Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]- PSM Magazine
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With fantastic voice acting, a gripping story, and luscious graphics, Suidoden Tactics is a nearly flawless hybridization of tactical and RPG gameplay. [Dec 2005, p.104]- PSM Magazine
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The huge song list coupled with the EyeToy make this great fun for all ages. [Dec 2005, p.106]- PSM Magazine
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However, "not quite as good as the best ever" is still pretty damn good. [Holiday 2005, p.84]- PSM Magazine
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The chance to play as the Fellowship or the Host or Mordor is a very cool thing. [Holiday 2005, p.94]- PSM Magazine
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Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]- PSM Magazine
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We can't imagine a better party game. If you can afford this, buy it, and rock on! [Holiday 2005, p.86]- PSM Magazine
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The bar for this type of game is higher now, and it seems the castlevania series is simply struggling to keep up. [Dec 2005, p.106]- PSM Magazine
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Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]- PSM Magazine
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Even if you've never seen the film, From Russia With Love deserves a look and a listen. [Holiday 2005, p.88]- PSM Magazine
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Space battles can be overwhelming at first, but once you get used to them, it's pretty amazing. [Dec 2005, p.82]- PSM Magazine
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Sony gets itself back in the playoffs with this one, thanks to a great career mode and much-improved on-the-court action. [Holiday 2005, p.80]- PSM Magazine
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We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]- PSM Magazine
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You're left with a simple arcade shooter cloaked in WWII guise that completes every prerequisite. [Jan 2006, p.76]- PSM Magazine
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- PSM Magazine
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There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]- PSM Magazine
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Only the truly hardcore are going to be enthralled. [Holiday 2005, p.94]- PSM Magazine
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Not playing through it from beginning to end would be missing out on a major milestone in gaming history, not to mention a hell of a lot of fun. [Dec 2005, p.70]- PSM Magazine
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The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]- PSM Magazine
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Simply the best fighting game on PS2, even topping our beloved Virtua Fighter 4 Evolution. [Holiday 2005, p.74]- PSM Magazine
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It just doesn't quite live up to the standards set up by its predecessors. [Dec 2005, p.90]- PSM Magazine
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The emulation is dead-on, your controller's analog sensitivity is adjustable, and there are historical images and stories and interviews for fans. [Holiday 2005, p.88]- PSM Magazine
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A jaw-dropping arcade shooter - think "SOCOM" with drivable tanks and vehicles. [Dec 2005, p.112]- PSM Magazine
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This is the reason to have a PSP. [Jan 2006, p.83]- PSM Magazine
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Every bit as addictive and charming as "The Sims" ever were. Degg-degg! [Dec 2005, p.91]- PSM Magazine
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A button masher that doesn't really live up to the best of the genre. [Jan 2006, p.78]- PSM Magazine
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Shoddy camera in amusement park mode, lots of cliched gameplay. [Dec 2005, p.101]- PSM Magazine
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Most of us should just stick to iron fist tournaments and burning souls. [Holiday 2005, p.90]- PSM Magazine
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Bottom Line: if you care enough about games to read this magazine, you owe it to yourself to play Shadow of the Colossus. [Dec 2005, p.96]- PSM Magazine
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It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]- PSM Magazine