PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 80 Metascore
    • 80 Critic Score
    Yes, Call of Duty 3 has its share of problems, but the action is appropriately intense and cinematic in scope, and the new features are great. [Jan. 2007, p.78]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    It's still fun in bursts, but there's very little here that hasn't already been done on the PS2. [Jan. 2007, p.84]
    • PSM Magazine
    • 42 Metascore
    • 55 Critic Score
    Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
    • PSM Magazine
    • 52 Metascore
    • 30 Critic Score
    If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Even with these kinks, this is still undoubtedly the best WWE SmackDown game yet, and is well worth playing, even if you played the hell out of last years's game. [Holiday 2006, p.73]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    This is easily the best-playing Tiger this year. It's just a shame that so much content had to be left out of the bag in order to land this year's shot on the green. [Jan. 2007, p.81]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    However, you'll get a lot of the same ninjas to fight over and over again. [Holiday 2006, p.83]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The third in the series has plenty of upgrades, but none are more evolved than the new Gamebreaker system. [Holiday 2006, p.78]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 51 Metascore
    • 55 Critic Score
    Thankfully, Eragon on the PS2 is an entirely different game than on its portable counterpart--a better game, to be sure, but not enormously so. [Feb. 2007, p.85]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    Next-gen is supposed to mean better graphics, deeper gameplay, and exclusive features not found on current-gen versions--so you can imagine our disappointment when we discovered The Life, one of the features in this year's PS2 version of NBA 07, has been ejected from the game. [Feb. 2007, p.82]
    • PSM Magazine
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Smash n' Crash is every bit as tepid as its worn out premise. [Mar 2007, p.87]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Give Ridge Racer 7 a test drive and find out why it's one of the most underrated PS3 games at launch. [Jan. 2007, p.76]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Being the only hockey game on the PS3 this year helps NHL 2K7's appeal, but that notwithstanding, it's still a really great game. [Feb. 2007, p.79]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Competition or not, there isn't a better PS3 basketball game. [Feb. 2007, p.79]
    • PSM Magazine
    • 33 Metascore
    • 50 Critic Score
    Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Fans of Chicken Little might get a kick out of this game; everyone else, don't bother. [Feb. 2007, p.85]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Back when the Atari 2600 reigned, Activision was synonymous with quality, and Activision Hits Remixed does its best to show you why. [Feb. 2007, p.83]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    This game makes you ask "What the hell is going on" from the moment you start playing, but in the best of ways. [Dec. 2006, p.81]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Luckily for you, Call of Duty 3 for PS2 is actually very similiar to its next-gen sibling - and, in some ways, it's even better. [Feb. 2007, p.80]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The environments in Tony Hawk's Project 8 lack the innovations of previous versions. [Feb. 2007, p.84]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    Even though Combined Assault, which looks to be the last SOCOM game on the PS2, is showing signs of the console's aging hardware in the graphics and AI department, it's a hell of a game to go out with. [Feb. 2007, p.81]
    • PSM Magazine
    • 42 Metascore
    • 45 Critic Score
    Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    With 30+ games, there's really something for everyone, including nostalgists who will appreciate included interviews with Sega designers who worked on many of the games. [Holiday 2006, p.80]
    • PSM Magazine
    • 92 Metascore
    • 95 Critic Score
    As the curtain falls, GH2 will be remembered, like the original, as one of the most fun times you can have with your PS2. [Holiday 2006, p.68]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Love or hate Dragon Ball, the load times in Tenkaichi 2 will have you seeing red fast. [Holiday 2006, p.82]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Other than hovertanks that are slower than your baby sister in her bouncy chair and a camera that the testers overlooked, Battlezone is mildly fun, in a "Jaws Unleashed", beat-your-head-against-a-wall sort of way. [Feb. 2007, p.86]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    Yes, the core game of Lumines II is so addictive that you can barely focus on all the cool animation in the background, but that's hardly a bad thing. [Holiday 2006, p.78]
    • PSM Magazine
    • 92 Metascore
    • 95 Critic Score
    Even without any special incentives to replay through it once it's over, Final Fantasy XII offers a beautiful, well written, fun RPG experience that is both long and rewarding. Matsuno's team took some real chances with the gameplay this time around, but the results are pleasantly surprising. [Oct 2006, p.56]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    No, this is a balls-to-the-wall action fest that keeps the gritty battlefield presentation of the series perfectly intact. [Dec. 2006, p.78]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Both games are perfectly suited to PSP and make for perfect pick-up-and-play fun with friends. [Dec. 2006, p.79]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too bad ATV Offroad Fury 4 has to come out in the shadow of "Motorstorm", but thanks to the "Motorstorm" delay, it might still be the Baja racing game of the year. [Jan. 2007, p.82]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    It's still not perfect, but at least the developers have taken steps in the right direction. [Dec. 2006, p.80]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    The new chatter-heavy crew needs some tuning up, though. [Jan. 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Own the City has a "if it's not broken, don't fix it" feel. [Jan. 2007, p.86]
    • PSM Magazine
    • 86 Metascore
    • 95 Critic Score
    Then along comes Vice City Stories, a game that exceeds all our expectations. [Dec. 2006, p.68]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Charming and well executed, Throne has managed to usurp Untold Legends as the PSP's action-RPG king. [Feb. 2007, p.80]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Series fans may enjoy the returning stunt mode and the local wi-fi multiplayer, but Rush is too uneven to really recommend. [Feb. 2007, p.83]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The environments are sweet, but it's the new vehicles, the 60 something odd tracks, and killer four-player online play that have us most excited. [Jan. 2007, p.85]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    If you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    New tactics, a well-delivered story, and, not to be overlooked, even better online co-op and competitive play not only make this the most intriguing game yet in the series, but easily one of the best games of its kind, period. [Holiday 2006, p.72]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    The war doesn't last nearly long enough, though--"meager" describes the multiplayer options and maps. [Holiday 2006, p.85]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Surprisingly entertaining. [Jan 2007, p.88]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    Enemies spawn from nowhere, and missions are more repetitive and dull than "Just Cause," but with no crazy parachute. [Jan 2007]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    The fact that this UMD contains faithful versions of "Street Fighter II", which single-handedly established the modern fighting genre, and its two "upgrades," Champion Edition and Hyper Fighting, makes it worth the price of admission alone. [Dec. 2006, p.77]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Unfortunately the game also shares many of the same flaws as its predecessor; the poor draw distance, the camera issues, and the bland story presentation. [Holiday 2006, p.83]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    Don't explore these Mysteries. [Holiday 2006, p.84]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    Don't let any of this--or the controversy surrounding it--deter you, though; Bully is a remarkable game. [Holiday 2006, p.72]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Destroy All Humans! 2 expands on the original, giving you even more freedom as an alien invader. [Holiday 2006, p.73]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The real problem with Work Time Fun is that it makes it quite a bit of work to get to any fun. [Holiday 2006, p.84]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Pets comes across as a very well-bred animal--desirable traits are sharp. but there are some inbreeding issues. [Holiday 2006, p.85]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This port holds up surprisingly well. [Jan 2007, p.88]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    The game is long and play is grindingly slow, hampered further by too-frequent loads, iffy translation, and interminable cut scenes. [Dec. 2006, p.82]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    There's nothing wrong with early retirement....you've earned it, Spyro. [Dec. 2006, p.82]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    So, yes, the controls can be problematic, and, yes, the game doesn't look all that hot, but God Hand is also fun and funny, and it's really these latter two factors that make the game well worth playing. [Dec. 2006, p.76]
    • PSM Magazine
    • 79 Metascore
    • 85 Critic Score
    It all adds up to be the finest Tiger yet, but the lack of innovation means we'll hold on to our copy of "Hot Shots Golf." [Holiday 2006. p.81]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Still, online is fantastic, and you'll get a serious charge when the raucous crowd applauds your tee shot. [Holiday 2006, p.81]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're a Mortal Kombat fan, this is the mother lode: a torrent of available characters(58 to start)fight and die for your pleasure; the Shaolin Monks-style Konquest mode is the best yet; and the Motor Kombat Kart racer mini-game is silly fun. [Holiday 2006, p.79]
    • PSM Magazine
    • 75 Metascore
    • 50 Critic Score
    The game just fails in so many areas. [Nov. 2006, p.82]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Not perfect, but solid portable fun. [Holiday 2006]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Success, however, is equally rewarding, as gameplay quickly becomes absolutely addicting. [jan. 2007, p.83]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    Very nice indeed. [Holiday 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Even though the PS2 version of NHL 2K7 isn't as slick and refined as its next-gen sibling, NHL 2K7 is probably the best--and perhaps the last--hockey game you may ever play on the PS2. [Jan. 2007, p.83]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    A few more months and it really could have been something. [Dec. 2006, p.84]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    It's a concept that works, but gets tough fast. [Nov. 2006, p.81]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Unfortunately, the ovverall pace of the game is bogged down by the numerous loading screens. [Dec. 2006, p.84]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It's not just one of this month's best releases--it's also one of the best games in the PS2 library. [Nov. 2006, p.70]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    You don't muck much with a winning formula, and the latest Dance Dance Revolution incarnation is another solid entry to the franchise, forcing you to dance with the on-screen arrows until you keel over dead from exhaustion. [Dec. 2006, p.82]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    This year, NBA Live falls just short of continuing its dynasty as the best basketball game around. [Nov 2006, p.73]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    2K Sports came out with their "A" game this year, and NBA 2K7 looks to take the title as the best NBA game out there! [Nov. 2006, p.73]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    So while the story's a boon, this doesn't come close to competing with "NBA 2K7." [Holiday 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's awesome enough to stand alone as it's own game. [Holiday 2006, p.86]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    As is often the case with PSP games, the game has some control issues and suffers from low framerates and blurring. [Nov. 2006, p.80]
    • PSM Magazine
    • 93 Metascore
    • 95 Critic Score
    Bold, ambitious, quirky, and ultimately in genious. [Oct 2006, p.74]
    • PSM Magazine
    • 40 Metascore
    • 40 Critic Score
    Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    It's fun enough for a while, but even with a friend, the game gets repetitive before too long, so you're probably better off renting this one than buying it. [Nov. 2006, p.80]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    It's not the most original game, but fans of the genre will certainly get their money's worth. [Dec. 2006, p.84]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    A great game with charm to spare. If you're a Star Wars fan at all, you owe it to yourself to give it a try. [Oct 2006, p.82]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    The game's simplicity is what really makes the game work: it's a game where you don't have to futz around with complicated controls, and camera control isn't an issue. [Nov 2006, p.78]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    About as close to handheld perfection as the series can get. [Oct 2006, p.81]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    It's not easy to make a good combat racer, even with all the mechs in the world, as this game so sorely points out. [Nov. 2006, p.80]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]
    • PSM Magazine
    • 47 Metascore
    • 30 Critic Score
    One Piece: Pirate's Carnival is the latest game to try to capitalize on the success of Nintendo's "Mario Party" games by giving us another video board game, but it just ends up falling flat. [July 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The bad news--if you're jonesing to light the lamp with the new Skill Stick, well, you can't--only passing is allowed in the PS2 version, which leaves us feeling like we got the shaft. [Holiday 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Electronic Arts must have heard our wishes for a PSP hockey game withouth Gretzky's name in the title, because NHL 07 is like a dream come true. [Holiday 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The better handling is offset by a useless new adrenaline meter. [Holiday 2006, p.86]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    While the improved handling has bettered the console game experience, the limited movement of the PSP's analog stick will have you swerving all over the track, and playing bumper cars at 185 mph. [Holiday 2006, p.86]
    • PSM Magazine

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