PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 91 Metascore
    • 85 Critic Score
    The deep Master League mode will suck in a hardcore soccer fan for eons. [March 2005, p.76]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    As-is, you might prefer a used copy of "The Sims" and a subscription to "Playboy: The Magazine." [Apr 2005, p.78]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Rather short, but it feels like an eternity when you have to plod through bland levels to fetch items and you'd literally rather be watching the cutscenes instead. [Apr 2005, p.74]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    With a story partially written by Punisher veterans Garth Ennis and Jimmy Palmiotti, and featuring "Max Payne"-style gameplay, "The Punisher" perfectly captures the essence of comic books. [Feb 2005, p.74]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    With an uniteresting cast and bland execution of a promising storyline, you'll never really get into the plot. [Feb 2005, p.76]
    • PSM Magazine
    • 57 Metascore
    • 80 Critic Score
    It's a snack, not a meal, but it's definitely a tasty one. [Feb 2005, p.78]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Unfortunately, there's very little in terms of storyline and characterization to fuel your motivation. [Feb 2005, p.72]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It isn't perfect, but for the most part, this is a superior game to the first, and a rocking good time! [Jan 2005, p.66]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    A worthy sequel to one of the better games of the last year. It's simply awesome. [Jan 2005, p.68]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Polishes everything about "X7", but makes no big changes. [Jan 2005, p.73]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    It definitely makes one hope there's a "Kuon 2." [Holiday 2004, p.92]
    • PSM Magazine
    • 48 Metascore
    • 70 Critic Score
    If watching a three-ton robot swing a plasma sword gets your freak on, go snag a copy. [Jan 2005, p.72]
    • PSM Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    Enemy AI that changes with the wind and level design that's inspired by tunnel vision drops this game into the lower echelon of military shooters. [Feb 2005, p.83]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    There's a fairly deep golf sim here, too, and if you like its style, it's funny. [Holiday 2004, p.73]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    The simple fact is that the bar has been raised. A basic FPS with average graphics, very rough edges and under-realized features can't compete with titles such as "Killzone" and upcoming releases like "Project: Snowblind," and "TimeSplitters: Future Perfect." [Holiday 2004, p.76]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    The emulation is dead-on too, so everything plays perfectly. [Feb 2005, p.82]
    • PSM Magazine
    • 78 Metascore
    • 50 Critic Score
    With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    As a bargain-priced take on what you're seeing on TV, this one rates as an off-suited pair - something to play with, but don't bet the mortgage on it. [Feb 2005, p.80]
    • PSM Magazine
    • 91 Metascore
    • 100 Critic Score
    Snake Eater has one of the greatest gaggle of villains ever assembled in a game. [Jan 2005, p.60]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    The inexplicable decision to replace last year's classic Dynasty Mode with a less intuitive, less enjoyable version left us heartbroken. [Holiday 2004, p.88]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]
    • PSM Magazine
    • 36 Metascore
    • 40 Critic Score
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • PSM Magazine
    • 46 Metascore
    • 55 Critic Score
    The all-important create-a-wrestler is rather lackluster - which, sadly, also best describes the game as a whole. [Jan 2005, p.73]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 63 Metascore
    • 75 Critic Score
    The ball physics are a tiny bit too "floaty" for pinball purists, and work most effectively on the tables where the ball moves fastest, like my personal favorite, Black Hole. [Feb 2005, p.82]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]
    • PSM Magazine
    • 63 Metascore
    • 65 Critic Score
    The control is surprisingly solid, the graphics are fairly smooth. [Holiday 2004, p.98]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Without a fat set of features, I really feel like the developers should have amped up the one unique thing the game has going for it - the girls...As it is, Rumble Roses is a tease - you like what you see, but it won't go as far as you'd like. [Dec 2004, p.70]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    It's as addictive and funny as any other Sims game - that's plenty good. [Holiday 2004, p.80]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Any gamer over twelve will want something a tad more difficult, and more mature. Still, younger players will love it. [Holiday 2004, p.94]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The thrills stop abruptly after you beat five tracks. [Holiday 2004, p.86]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    Gameplay is still repetitive, but it's a lot of game for the money. [Holiday 2004, p.96]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Ultimately, Gretzky is like a hockey player's smile: genuine, but with a few teeth missing, who also happens to be standing next to two supermodels. [Holiday 2004, p.94]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    The game is fun, and the story - while sometimes opaqe because of all the techno-talk - is engaging, mostly due to the great cinemas. [Holiday 2004, p.73]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The most polished, varied, creative mix of EyeToy games yet. [Jan 2005, p.76]
    • PSM Magazine
    • 70 Metascore
    • 95 Critic Score
    Killzone was worth the wait, and matches the hype. It hits the mark in so many ways, it's baffling; they promised us we'd experience fugture war, and we have...and come away shaking. [Holiday 2004, p.70]
    • PSM Magazine
    • 62 Metascore
    • 75 Critic Score
    A ton of fun...There's a lot of appeal to the city-stomping combat here. [Jan 2005, p.73]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This is too much like going to see a tribute band instead of the real thing. [Holiday 2004, p.73]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    In addition to virtually lag free racing (broadband), there's full support for player rankings, chat, voice, and even clans. [Jan 2005, p.74]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Its tripped-out characters, seizure-inducing arenas, and innovative gameplay are worth checking out for beat junkies or those who want a new sensation. [Dec 2004, p.92]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Isuka has the same deep, 2D fighting that's been around for years, but it's also remarkably fresh. [Holiday 2004, p.98]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    The best WWE game ever made for the PS2. Why didn't I score it higher? Despite the extra polish and new additions, it isn't that different from what's come before. [Dec 2004, p.70]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Every single game is perfectly emulated, and there's a lot of speedy, blue goodness to be had here. [Jan 2005, p.76]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]
    • PSM Magazine
    • 62 Metascore
    • 60 Critic Score
    Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    This sarcastic, comedic Action RPG's gameplay is fundamental, solid, and almost old-fashioned in its uncluttered-ness. [Holiday 2004, p.96]
    • PSM Magazine
    • 95 Metascore
    • 100 Critic Score
    A game that surpasses its genre-defining predecessors in every respect, not just in terms of gameplay, but also in terms of story, characters, and overall fun. It pops many caps in many asses. [Jan 2005, p.58]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    The selection of 30+ songs is a bit uneven, but the game is still a blast, and even has a few off-kilter, non-musical mini-games. [Holiday 2004, p.98]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    Often tedious and can be a little unfair. [Dec 2004, p.82]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    At least mildly accessible and appealing even for entry-level fans. [Jan 2005, p.72]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]
    • PSM Magazine
    • 70 Metascore
    • 65 Critic Score
    Awful story aside, Scaler is a well-constructed game, with lush, colorful graphics and ten big levels packed with exotic creatures and scenery. [Jan 2005, p.78]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    The gadget-filled action gameplay has been deflated into a fairly typical party game. [Holiday 2004, p.92]
    • PSM Magazine
    • 65 Metascore
    • 65 Critic Score
    Couldn't there be just a few more levels? Maybe some power-ups? [Holiday 2004, p.82]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    Fun unlockables should keep you interested for more than just a rental, and the PS2 doesn't break a sweat - no slowdown here. [Nov 2004, p.92]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    What ruins TMNT2 is the game's abyssmal control. [Dec 2004, p.79]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    A total guilty pleasure, but a pleasure nonetheless. [Holiday 2004, p.94]
    • PSM Magazine
    • 64 Metascore
    • 75 Critic Score
    A nice selection of familiar characters. [Dec 2004, p.88]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Obviously targeted at a younger audience, and it lacks that extra kick we expect from our 90 proof platformers, but it's still not bad. [Dec 2004, p.79]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    For its first hour, the game is good for a chuckle. Trouble is, it quickly becomes repetitive and furstrating. [Nov 2004, p.94]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    With depth and style, FIFA continues to deliver the goods. [Nov 2004, p.92]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Great-looking platform game with clever puzzles and excellent character designs. [Holiday 2004, p.86]
    • PSM Magazine
    • 74 Metascore
    • 75 Critic Score
    If you loved any of these games, you need this. If you didn't, it's time for a history lesson. [Dec 2004, p.88]
    • PSM Magazine
    • 58 Metascore
    • 55 Critic Score
    The cameras are lousy, the Gunam move too sluggishly, and there's very little depth. [Dec 2004, p.84]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]
    • PSM Magazine
    • 49 Metascore
    • 70 Critic Score
    The sound-alike performers are okay, but it's a big problem that the interface offers too little guidance and no feedback as to what you're doing wrong - you can't tell if you're ahead or behind. [Holiday 2004, p.92]
    • PSM Magazine
    • 57 Metascore
    • 75 Critic Score
    Not only does it look great, but the weapons feel pretty good, the hordes of enemies are both aggressive and accurate, and the story has some strong moments, as well. [Nov 2004, p.88]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Easily the best 3D fighter PS2 has seen since "Soul Calibur 2" and "VF4 Evolution." [Dec 2004, p.76]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, and if the same great gameplay with a few tweaks and new levels is enough, you'll love it. Without more innovation, though, it's getting harder to get very excited. [Dec 2004, p.82]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    If you crave strategy and challenge, get this. [Dec 2004, p.79]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Gameplay is nothing but slippery physics and monotonous driving around Hazzard County through 15 different "Driver" knockoff missions. [Holiday 2004, p.96]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible. [Dec 2004, p.78]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    It's more polished this second time around, but if you already own the first, go a few rental rounds. [Dec 2004, p.90]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    There's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Live doesn't have as many online goodies as "ESPN," but create-a-player mode is jaw-droppingly detailed and All-Star weekend is cool. [Dec 2004, p.78]
    • PSM Magazine
    • 85 Metascore
    • 100 Critic Score
    Ridiculously good. With a stacked roster of fun personalities, a wicked sense of humor that never lets up, and a vast, captivating quest, the words "epic" and "engaging" don't really do this one justice. [Nov 2004, p.78]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    For scratching that online teamplay itch though, not much else around satisfies quite like this. [Dec 2004, p.82]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
    • PSM Magazine
    • 79 Metascore
    • 75 Critic Score
    The camera is a frequent problem and some of the battles and level designs are unbalanced, but these feel just like classic X-Men battles. [Holiday 2004, p.82]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Immediately accessible yet rife with strategy. [Nov 2004, p.86]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    In short, this is a surprising little gem. [Nov 2004, p.90]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    Only ultra-devoted Yu Yu fans will think this doesn't suck. [Jan 2005, p.72]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    It has a lot of polish, solid control, and nice attention to detail - it's a solid game. [Dec 2004, p.90]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    It keeps you captivated most of the time. I just wish the fighting engine from the previous game had been left intact. [Nov 2004, p.82]
    • PSM Magazine

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