PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 51 Metascore
    • 50 Critic Score
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    With its compelling characters and story, Yakuza is still a remarkable game. [Oct 2006, p.72]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    LocoRoco is the kind of oddball/genius game that will be revered and sought out by serious gamers for years to come. [Nov. 2006, p.72]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    ProStroke Golf aimed to create realistic golf, and real drama, but while it has great physics, it also has PS one graphics, and a crappy interface that does all the work for you, besides swing, which takes a lot of the fun out of it. [Nov. 2006, p.81]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    You know, we have to say that Def Jam Fight for NY has aged rather well. Two years later. and it's just as fun as ever. [Nov 2006, p.78]
    • PSM Magazine
    • 72 Metascore
    • 85 Critic Score
    Probably the most epic-feeling side-scrolling action game in years, if not ever. It will wow you just as much as it will challenge you, and it's definitely not to be missed by those who consider themselves serious gamers. [Oct 2006, p.73]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    The beautiful, fun RPG that we always wanted to see from the series, and it brings the epic storyline to its dramatic conclusion. [Oct 2006, p.78]
    • PSM Magazine
    • 66 Metascore
    • 65 Critic Score
    Too bad the mediocre voice acting does more to keep you away than to keep playing. [Nov. 2006, p.82]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]
    • PSM Magazine
    • 52 Metascore
    • 55 Critic Score
    Oh, it's a fun game for a while, but it quickly becomes monotonous. [Nov. 2006, p.82]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Regardless of the evolving antipathy towards current-gen, this game has its share of improvements. [Nov. 2006, p.79]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Last year's portable Madden chugged and sputtered like a 400 pound offensive lineman asked to run consecutive forty-yard dashes. This year, it's as smooth as Peyton Manning's throwing mechanics. [Nov. 2006, p.79]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    While the cutscenes look amazing, in-game graphics and environments are subpar. It's just disappointing. [Oct 2006, p.84]
    • PSM Magazine
    • 73 Metascore
    • 75 Critic Score
    Long load times and a soundtrack that's annoying at best don't help either. Still, FlatOut 2 is a solid, fun game to play. [Oct 2006, p.85]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Despite its issues, though, Dark Ressurection is a truly remarkable game and easily one of the best games the PSP has to offer. [Sep 2006, p.81]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's a pretty short game, the story isn't all that engaging, and the story presentation could stand some polish. [Oct 2006, p.86]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    Its story, gameplay, and presentation are so good and so unique, it's easily the best RPG to hit the PSP, not to mention one of the best of the last two console generations. [Sep 2006, p.79]
    • PSM Magazine
    • 87 Metascore
    • 80 Critic Score
    Field commotion aside, the best reason to huddle up with NCAA is the new Legend mode. [Oct 2006, p.80]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    NCAA Football 2007 for the PSP is a faithful port of the PS2 version, right down to the metal cleats and fan meter. [Sep 2006, p.83]
    • PSM Magazine
    • 60 Metascore
    • 75 Critic Score
    While Blade Dancer is a very fun, solid title, if you're not a true fan of the genre, it's not going to change your mind. [Aug 2006, p.86]
    • PSM Magazine
    • 72 Metascore
    • 85 Critic Score
    The game's developer has made fighting, not story, the main focus, so you're going to be spending most of your time beating up your opponents and not scrolling through boring plot descriptions. [Sep 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 55 Critic Score
    You're repeatedly fighting the same old bad buys and backtracking through the same old areas, which gets old quickly. [Oct 2006, p.85]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    The steering is a little unresponsive, and the load times are appalling, but it's still a lot of fun to tear ass and humiliate the competition in your meticulously modified rides. [Aug 2006, p.86]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    True infrastructure could make [the] next iteration of Mototrax great. [Oct 2006, p.86]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Just stay away from the single player mode entirely - it's nowhere near as satisfying as racing your pals through a rustic, old chicken coop. [Sep 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    The AI is the type that has five aces in a poker hand - that is to say, cheap. [Oct 2006, p.86]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    Still, the action is always fun, and provides a great soccer challenge. [Sep 2006, p.86]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The cel-shaded graphics and signature special techniques feel just like the anime, and anyone who hasn't seen the series will still find a fun fighting game that is easy to learn, but hard to master. [Aug 2006, p.78]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The stale look and feel bleed too much air from the tires. [Oct 2006, p.86]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    If football action is more your thing stick to "Madden". [Sep 2006, p.88]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Legend of Heroes II looks great and has the same solid RPG feel of its predecessor, and also adds some nice new features, like enemies which you can see and choose to avoid, if you wish. [July 2006, p.87]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The graphics are among the best PS2 can produce, with realistic heat shimmer and good physics effects, but it's the gameplay that will keep you coming back, with intelligent level design and a variety of mission objectives(including awesome shoot-the-guy-holding-the-hostage bits)that keep the game feeling fresh. [Aug 2006, p.83]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Street Fighter Alpha Anthology packs a lot of kung-fu fighting into one handy package, making it an excellent excuse for inviting your fighting buddies over for a brawl. [July 2006, p.84]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The serious MGS fan shouldn't hesitate for a second. It's a great way to relive the story, and maybe even expand your knowledge of the series. [Aug 2006, p.82]
    • PSM Magazine
    • 51 Metascore
    • 75 Critic Score
    AND1 Streetball stands alone as the only basketball game out there right now that truly captures the thrill of real street basketball. [Aug 2006, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The English translation is awful, the skill system is poorly designed, and the load times are nearly unbearable. [Sep 2006, p.87]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    At $20, Liberty City Stories is an offer that's very difficult to refuse. [Sep 2006, p.82]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Save-game swapping with PSP and organized MTV-sponsored online tournaments only sweeten the pot. [Sept 2006, p.88]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    With Blood Money, the fourth offering in the series, Eidos makes some big changes to fix these flaws, and the end result is a game that is definitely the best "Hitman" yet. [July 2006, p.80]
    • PSM Magazine
    • 56 Metascore
    • 55 Critic Score
    What saves the game from being completely mediocre is the story. It’s not particularly compelling, but it does have some entertainingly postmodernist moments. [Mar 2006, p.88]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Don't get us wrong - we like being a shark, but technical flaws and obtuse design sink what could otherwise have been a great game. [Sep 2006, p.88]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    It would be easy to write off Rogue Trooper as just another third-person shooter since that's what it pretty much is. Run, gun, a little stealth for flavor--that sort of thing. [July 2006, p.86]
    • PSM Magazine
    • 71 Metascore
    • 65 Critic Score
    Alas, the ridiculous lengthy load times sap much of the fun, and the game only gets really interesting when you play with friends in ad hoc mode. [Jun 2006, p.87]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The strategy angle comes from the different abilities of each unit...assuming they're each on a different level (air, land,etc.). [May 2006, p.85]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Full of innocent charm and fun, the Steambot Chronicles are worth a bit of frustration. [Aug 2006, p.85]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    The gameplay is tight and entertaining, working perfectly with the anallog control, and rewards quick passing, through balls, and low shots on the goal. [Sep 2006, p.87]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Toss in some lame, animatic-style storytelling, and you have a good reason to save your mmoney for movie tickets or comic books. [Aug 2006, p.84]
    • PSM Magazine
    • 54 Metascore
    • 45 Critic Score
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    It's not that the game is particculary lacking in any area, but Ballers lacks the personality to be considered any more than a week-long fling. [May 2006, p.86]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    While it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Still, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]
    • PSM Magazine
    • 51 Metascore
    • 65 Critic Score
    Ultimately, it's a short lived blast at best, overshadowed by the much better "War of the Monsters". [Jun 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    There's nothing to really love, but nothing to really hate either. [Apr 2006, p.78]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The lack of any camera control can be frustrating at times, leaving you with a less than optimal view of the action. [May 2006, p.78]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    At the end of the day, Phenom is essentially a beefed-up NBA Jam: the one-on-one gameplay isn't significantly deeper than that of the original Ballers, and the "extras"--the open world and custimizable lifestyle--aren't really anything we haven't seen before, even in other genres. [May 2006, p.80]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The technical aspects are weak, too: The engine's rough, and the framerate fluctuates a bit too much. [May 2006, p.75]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    True motorcycle fiends should hop right on without being let down. [Jun 2006, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Everything else if pretty standard stuff, but it has its Bondish moments, mainly thanks to the vocal talents off Sean Connery. [Jun 2006, p.87]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    It just washes you away in the magic that is two of the world's greatest storytellers--Disney and SquareEnix--coming together to make something timeless, wonderful, and unforgettable. [Jun 2006, p.77]
    • PSM Magazine
    • 67 Metascore
    • 75 Critic Score
    The game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The problem remains that this game is ultimately more of the same. It's still a solid game, just not particularly legendary. [Apr 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The core gameplay is terminally flawed, though, and no amount of perks can make up for that. [May 2006, p.87]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The PSP's unwieldly d-pad and screen blur hurt, too. Even with these flaws, Remixed remains a mostly nifty blast from the past. [Jun 2006, p.87]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    If you're a Worms fan, Open Warfare will merely fill your need for a portable version. If you've never liked the series before, don't expect this game to change your mind. [Jun 2006, p.85]
    • PSM Magazine
    • 75 Metascore
    • 55 Critic Score
    Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Once you break through that long, sleepy quagmire of a start, the game really opens up and delivers an engaging storyline, incredibly memorable characters and a trio of solid combat systems that will keep you on your toes. [Jun 2006, p.83]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
    • PSM Magazine
    • 58 Metascore
    • 65 Critic Score
    The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    The main addition to WG2 is submarine warfare of the "run silent, run deep" sort, and it's actually kinda disappointing that you have to play through a significant chunk of the game before you even get a chance to pilot a sub. [May 2006, p.82]
    • PSM Magazine
    • 71 Metascore
    • 75 Critic Score
    Sadly, this game doesn't feel very personalized for country music fans when it comes to its venues. [May 2006, p.80]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    In the end, the meat of the game is easier to get into and far less nit-picky, while still providing an excellent strategic kicck. [Apr 2006, p.86]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    The fact remains that this is one of, if not the best game in the series, and it's got some great multiplayer modes(playable online!)to further sweeten an already sweet game. [May 2006, p.84]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
    • PSM Magazine
    • 85 Metascore
    • 85 Critic Score
    More important, however, is that this game serves as a prime example of how platformers should be designed for the PSP. [Jun 2006, p.80]
    • PSM Magazine
    • 94 Metascore
    • 100 Critic Score
    Improving on one of the best games ever couldn't have been an easy job, but Kojima Productions was able to do it. They packed this director's cut of "Metal Gear Solid 3: Snake Eater", a thrilling and cinematic military stealth action game, so full of tweaks and extras, we wish our review scale went to 11. [Apr 2006, p.73]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The great new features more than compensate, however, and make Powered Up the latest example of a remake done oh-so-right. [May 2006, p.71]
    • PSM Magazine
    • 85 Metascore
    • 95 Critic Score
    With its bargain price even people who aren't usually into racing games really have no reason to avoid REMIX. [May 2006, p.78]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Dawn of Dreams mostly succeeds in further extending the series before moving on to the next generation. [Apr 2006, p.68]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    State of War is still, at best, a mindless beat 'em up game, and it doesn't take very long at all before the repetitive missions lose their novelty. [Jun 2006, p.84]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    While the story mode isn't spectacular and the game can feel a bit too basic at times, the fact remains that DBZ: Shin Budokai is a solid 3D fighting game that both fans and non-fans of the series can enjoy. [Jun 2006, p.84]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    For an intense, concentrated dose of blast-em-up chaos with pyrotechnics to spare, look no further: Black is the new black for the winter season. [Apr 2006, p.71]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The look and feel of the show is there, and the story is compelling enough to keep you trudging through the amateur gaming parts. [Apr 2006, p.68]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • PSM Magazine

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