PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
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| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]- PSM Magazine
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There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]- PSM Magazine
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Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]- PSM Magazine
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Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]- PSM Magazine
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A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]- PSM Magazine
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Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]- PSM Magazine
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An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]- PSM Magazine
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While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]- PSM Magazine
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While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]- PSM Magazine
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The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]- PSM Magazine
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Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]- PSM Magazine
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Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]- PSM Magazine
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Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]- PSM Magazine
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If it weren't for the host of visual and audio glitches that scream "rush job," this would rank as one of the best PS2-to-PSP ports ever. [July 2007, p.83]- PSM Magazine
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Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]- PSM Magazine
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Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]- PSM Magazine
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The whole experience is definitely still good, but undeniably anticlimactic. [July 2007, p.84]- PSM Magazine
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Unfortunately, the fun factor is only so-so. [June 2007, p.84]- PSM Magazine
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As an FPS, the game offers steady action and decent A.I., but is often repetitious and does very little to shake the formula. [May 2007, p.84]- PSM Magazine
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This PSP racing port of a port delivers the incredible mileage and deep features of the console version, save some graphical downscaling and minor tweaks. [June 2007, p.80]- PSM Magazine
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Sure, it doesn't do anything really new, but it doesn't have to: it's just a lot of fun, and that's more than enough reason to recommend it. [May 2007, p.76]- PSM Magazine
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The PS2 version has a great Auto GPS system in the form of a HUD map that works with voice prompts and really comes in handy when trying to find races. [June 2007, p.80]- PSM Magazine
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All in all, once you get over the fact that Shining Force EXA isn't a "Shining Force" in the strictest sense, you'll be hacking and slashing your way to a darned good time. [May 2007, p.80]- PSM Magazine
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The good news is that Armored Core 4 may be the best in the series. [ Apr 2007, p.86]- PSM Magazine
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While Black Falcon can be fun in multiplayer or in short bursts solo, both which suit the PSP, the gameplay is only marginally improved from the original. [May 2007, p.82]- PSM Magazine
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The results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]- PSM Magazine
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Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]- PSM Magazine
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And since you're getting the same basic experience for the premium price of $60, there's simply no reason to buy this lackluster game. [May 2007, p.82]- PSM Magazine
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So do we really need another soccer title like UEFA Champions League 2006-2007 to sink our cleats into? The muddied, slide-tackling answer is yes. [May 2007, p.81]- PSM Magazine
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As expected, the combat is simplistic, the humor hokey, and the difficulty...well, let's just say you can't really die. [June 2007, p.84]- PSM Magazine
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Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]- PSM Magazine
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Even if it didn't have the violence and the gore and the nudity and all that fun stuff, it would still be great game because of its masterful gameplay. [May 2007, p.66]- PSM Magazine
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Call of Duty: Roads to Victory, however, proves that not only can the Big One be done respectably on the small screen, it can at times be downright engaging. [May 2007, p.78]- PSM Magazine
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Still, this is one of the best games on the PS3 at the moment, and given the dearth of titles out there on the console, you can't really go wrong. [Apr 2007, p.80]- PSM Magazine
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Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]- PSM Magazine
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It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]- PSM Magazine
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But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]- PSM Magazine
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It's just too bad the game is so repetitive--even if you buy all the combos and upgrades, the gameplay quickly grows repetitive. [May 2007, p.84]- PSM Magazine
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The original "Lumines" is one of the standouts of the PSP's game library; however, like "Lumines II," we're suspicious that Lumines Plus is simply a quick way to cash in. [Apr 2007, p.87]- PSM Magazine
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For everyone else out there who's been looking for a foiled Deadpool card, Konami has packed a lot of game inside this UMD for you. [May 2007, p.85]- PSM Magazine
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Not to worry though, Formula One Championship Edition offers some of the truest-to-life driving we've seen, while also being the Burger King of F1 racers--you can have it your way. [May 2007, p.72]- PSM Magazine
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Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]- PSM Magazine
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The PSP version of MLB 07: The Show packs quite a lot of game into a handheld port. [May 2007, p.83]- PSM Magazine
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While the strategy portion succeeds in breaking up SW2's monotony, it ultimately can't save SW2E from becoming only slightly more interesting. [Apr 2007, p.87]- PSM Magazine
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We loved "MLB 06: The Show." Accordingly, MLB 07: The Show has some huge cleats to fill, which it pretty much does. [Apr 2007, p.88]- PSM Magazine
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Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]- PSM Magazine
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On the downside, 2K need to seriously fire their testers--we did a double-take checking to see that we were playing a final build of the game with all the gonzo A.I. and animation glitches we ran into. [May 2007, p.83]- PSM Magazine
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Or maybe this is just a buggy, shoddy port...probably the latter. [May 2007, p.83]- PSM Magazine
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Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]- PSM Magazine
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The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]- PSM Magazine
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If there were more track variation, more weapons, and a bit more effort in the presentation, M.A.C.H. could have easily have been a must-have PSP game. [Apr 2007, p.86]- PSM Magazine
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What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]- PSM Magazine
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Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]- PSM Magazine
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Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]- PSM Magazine
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It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]- PSM Magazine
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Overall, it's a very good game, and it only costs $20, to boot. [Apr 2007, p.87]- PSM Magazine
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Gurumin might seem too easy for a lot of gamers, especially at the start, but don't be deceived: there are several harder difficulty modes to unlock. [Apr 2007, p.85]- PSM Magazine
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Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]- PSM Magazine
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Honestly, Winning Eleven 2007 is so fun we can almost forgive Konami for "Bomberman: Act Zero"...almost. [Apr 2007, p.82]- PSM Magazine
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While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]- PSM Magazine
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RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]- PSM Magazine
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If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]- PSM Magazine
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Imbalances not withstanding, Rogue galaxy is definitely worth playing. [Mar 2007, p.78]- PSM Magazine
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In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]- PSM Magazine
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If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]- PSM Magazine
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Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]- PSM Magazine
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The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]- PSM Magazine
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Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]- PSM Magazine
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To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]- PSM Magazine
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Unless you're a big fan of the show, base your purchase solely on how much you like the new songlist. [Feb. 2007, p.84]- PSM Magazine
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Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]- PSM Magazine
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The average gameplay, long load times, and hitchy performance from last year's "Blitz: The League" is worse on the PSP, and Blitz: Overtime needs more than some ridiculously unnecessary roughness to make it a good game. [Mar 2007, p.87]- PSM Magazine
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That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]- PSM Magazine
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The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]- PSM Magazine
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It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]- PSM Magazine
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It's like a mash-up of the old and new control schemes, which works pretty well. [Jan. 2007, p.82]- PSM Magazine
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This is a game--actually the game--to buy a PSP for. [Feb. 2007, p.74]- PSM Magazine
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Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]- PSM Magazine
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When it comes down to it, this game is about playing against real people, online or off, and in that regard, there's little out there that's as gratifying--or impressive. [Jan. 2007, p.74]- PSM Magazine
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You'll have a tougher time fighting your PSP than the Third Reich. [Mar 2007, p.87]- PSM Magazine
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It's chess, only with a nonsensical narrative and a crude turn-based strategy game that plays like a dumber "Advance Wars." [Jan 2007, p.88]- PSM Magazine
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Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]- PSM Magazine
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Justice League Heroes on PSP is pretty much the same game as it was on PS2; it's a hack 'n slasher, in the same vein as "Champions of Norrath", but with DC Comics' Justice League characters. [Feb. 2007, p.86]- PSM Magazine
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Once again, SOCOM is one of the better shooters on the PSP. [Feb. 2007, p.81]- PSM Magazine
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Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]- PSM Magazine
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Despite being nearly identical games, Thrillville on the PSP is coming out a little ahead of its PS2 brother. [Jan. 2007, p.85]- PSM Magazine
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In an alternate universe--one where every 7-year old owns a PSP and can drop forty bucks on a forgettable movie tie-in as easily as buying a pack of gum--a game like Hammy Goes Nuts! would be friggin' huge. [Feb. 2007, p.88]- PSM Magazine
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Delta Force is ugly, outdated, and derivative. [Feb. 2007, p.88]- PSM Magazine
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Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]- PSM Magazine
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Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]- PSM Magazine
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There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]- PSM Magazine
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It's a blast in short bursts with buddies, but otherwise gets old fast. [Jan. 2007, p.86]- PSM Magazine
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Undoubtedly, Need for Speed: Carbon is a fun game--the racing is solid, there are a lot of cool cars, and the car customization is pretty robust--but your wingman, one of the game's big new features, don't work out as well as they should. [Feb. 20007, p.82]- PSM Magazine
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Despite a few technical snafus, it's impossible not to begrudgingly enjoy Sega Genesis Collection. [Feb. 2007, p.86]- PSM Magazine
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Better than "Encounters", but not as good as "Bridge Commander", Tactical Assault is a mediocre Star Trek game that introduces an interesting cat and mouse strategy system that unfortunately wears thin after fighting the same battle again and again. [Feb. 2007, p.88]- PSM Magazine
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Get it if you love karaoke, but hate the "Revolutions". [Jan. 2007, p.86]- PSM Magazine
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It all adds up to a strong, promising rookie effort, but it sucks that the $20 cheaper current-gen version still has the overall edge on the depth chart. [Jan. 2007, p.79]- PSM Magazine