Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 60 Metascore
    • 50 Critic Score
    RPGs can be emotional, sadly this one is all about raging dispair. [Mar 2007, p.111]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 50 Critic Score
    One of the prettiest games we've seen so far on Playstation VR, but no amount of delicious dino looks can save this clunky, confusing quest. [Jan 2016, p.112]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 50 Critic Score
    At least the fact that the alien looks like a sad, green little poop makes it visually amusing. [Feb 2010, p.105]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    The puzzles and platforming challenges never really require you to get creative. The result, sadly, is an idea that’s more interesting on paper than in practice. [Issue#183, p.65]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 50 Critic Score
    The game feels a lot like it was designed for PS Vita's touchscreen and found its way onto PSN, where it's a bit lost. [Jan 2014, p.95]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    The short answer to the question, "Why isn't Jericho a fun game to play?" is that the AI is broken and the hackneyed horror stylings would barely have raised an eyebrow back in Barker's '80s heyday. [Dec 2007, p.104]
    • Playstation Official Magazine UK
    • 47 Metascore
    • 50 Critic Score
    Moments of fan service and an ambition to do more than simple shooting can’t overshadow the aged feeling of Terminator: Resistance. [Issue#170, p.93]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Even the core combat pales after a bit, because it lacks the exacting precision of Gaiden. [Apr 2009, p.93]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 50 Critic Score
    Perversely, there is a great joy to Train Sim World once you get past all the niggles, chugging along at a clean 125mph, the world zipping past you as you keep an eye on your next stop, easing the throttle, lightly touching the brakes. The engines themselves are on point, but it’s a bit lacking in reason to drive them. [Issue#153, p.89]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 50 Critic Score
    The roster is incomplete and months out of date with the sport itself. [Christmas 2014, p.91]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 50 Critic Score
    It's not a disaster by any means, but the predictable, methodical racing is rather dull, and the new engine simply isn't running as well as the old one. [Issue#151, p.93]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 50 Critic Score
    The quintessential "barely trying" annual sports entry. [Christmas 2014, p.95]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 50 Critic Score
    Small-time smiting just isn't good enough to summon me back any time soon. [Jan 2017, p.118]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 50 Critic Score
    The two-player co-op prevents total shame. [Jan 2008, p.114]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 50 Critic Score
    There's not much to it. [July 2012, p.109]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 50 Critic Score
    There's simply no warmth here, just an unrelenting parade of death and loss and regret. With bad controls. [Christmas 2007, p.98]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 50 Critic Score
    For all that grappling, it has too few hooks. [Jan 2017, p.128]
    • Playstation Official Magazine UK
    • 49 Metascore
    • 50 Critic Score
    We'd still prefer an actual game of Twister. [Sept 2012, p.105]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 50 Critic Score
    Part of the problem is that it's nearly impossible to make any sort of properly rude image on the tiny grid. Believe me, I tried. For hours. [June 2010, p.113]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 50 Critic Score
    This is a game that might actually be better without VR. [Jan 2017, p.128]
    • Playstation Official Magazine UK
    • 49 Metascore
    • 50 Critic Score
    Overall this is unimpressive, yet oddly playable through all its flaws. Still, the agonising wait for a formidable rugby game on PS4 goes on. Anyone for tennis? [Issue#172, p.97]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 50 Critic Score
    In booting out such a shamelessly phoned-in product it shows a flagrant lack of faith in Vita as a format. If you own FIFA Football, there's no way you should buy this… unless you really can't bear to see the Arse line up minus Santi Carzola. Naughty FIFA.
    • 73 Metascore
    • 50 Critic Score
    Go for last year's Overkill for your undead shooting needs. [July 2012, p.115]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 50 Critic Score
    The large open world is filled with props, vehicles, and hazards. While they add variety, the game suffers from a lack of structure. You can attempt deliveries together or solo in any order but there’s generally not enough here to consistently make your own fun (which the game is too reliant on). As sandboxes go, Team OPM did enjoy plenty of hijinks – including one memorable caper where Ian trapped Oscar on a ferris wheel, swiftly followed by Oscar’s revenge. Unfortunately, all too quickly we found we’d had our fill. [Issue#175, p.80]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 50 Critic Score
    You'll have had enough of the quirky humour in roughly 90 seconds. [July 2012, p.115]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 50 Critic Score
    Often it simply feels like too much work for a single player, as you're constantly bombarded with conflicting tasks.
    • 67 Metascore
    • 50 Critic Score
    Doom 3: BFG Edition has its darkly atmospheric highlights. But a generous amount of content can't salvage a package that's decidedly dated. If you want a cracking Id shooter, buy Rage on PS3 for about a tenner, because this is one mission to Mars you're better off skipping.
    • 67 Metascore
    • 50 Critic Score
    If this had been the whole game, it might have been something special. Unfortunately, it throws all the previously mentioned elements in too, none of which are given the time, care, or attention that they need.2 Thus you have sections that are poorly explained or feel almost superfluous, choices with consequences that don’t always make sense, a judge who for some reason wants to control the whole of Paris, and characters who it is very difficult to become attached to. [Issue#165, p.84]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 50 Critic Score
    It never reaches the breakneck speeds you're hoping for. [June 2012, p.115]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 50 Critic Score
    A compelling take on the future hampered by a story very much of our time. When I think about it, this is one I’d struggle to recommend that you pay much mind to. [Issue#153, p.87]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 50 Critic Score
    Gimmicks aside, however, this is fairly rote and restrictive by modern tower defence standards. [Nov 2015, p.108]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 50 Critic Score
    The overall atmosphere is weaker. [Feb 2011, p.113]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 50 Critic Score
    It's all rather one-note. [July 2013, p.100]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 50 Critic Score
    Looks lovely, but it offers few thrills. [June 2009, p.102]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 50 Critic Score
    We keep rubbing our eyes, hoping that the game it clearly wants to be materialises. Unfortunately we can’t overlook its many flaws. [Issue#165, p.97]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 40 Critic Score
    Just to add insult to injury, Inferno Pool started out as an iPhone app - costing a paltry 59p. Boo. [July 2009, p.97]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 40 Critic Score
    A solid idea, but that's all. [Dec 2016, p.73]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    The story is muddled and not engaging, which could be forgivable if the action was more involving. Using the monocle to see clues is a nice idea, but it’s underutilised and poorly implemented (though it’s possible some of this could be a porting error). The encounters with the Mother are successfully tense, and the (few) monster designs are good. It’s almost a shame you don’t see more of them. Silver Chains does achieve some solid jump scares and would be worth a run-through with friends if you can pick it up in a sale. Overall, though, it sadly lacks both substance and polish. [Issue#186, p.85]
    • Playstation Official Magazine UK
    • 38 Metascore
    • 40 Critic Score
    The lack of multiplayer is baffling. [July 2014, p.80]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    Frustration is bad enough, but pain? Unacceptable. [Issue#186, p.82]
    • Playstation Official Magazine UK
    • 52 Metascore
    • 40 Critic Score
    If you’re looking for a satisfying sneaky experience, then last year’s Sniper Elite delivers far more than Ghost Warrior 2, which is already destined to be filler for the pre-owned shelves at your local retailer. The odd joyful kill can’t make up for its appalling visuals, and this frustratingly hollow experience misses its target entirely.
    • 67 Metascore
    • 40 Critic Score
    Half-arsed superhero rubbish. [Christmas 2008, p.119]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    Hell, Speedwalking Arcade would have more longevity than this. [Feb 2010, p.114]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    Juddering. [July 2014, p.93]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    This isn't an offensively bad game, merely a game with no purpose. [Sept 2012, p.115]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Brain-munchingly dull. [Aug 2012, p.111]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    The shooting is less responsive, because Space Junkies doesn’t allow you to use PS Move controllers. Instead, you aim by pointing the DualShock – something that can work in slower-paced VR shooters like Resident Evil 7, but just isn’t suited to frenetic head-to-head combat, especially when the game’s crossplay links you up with PC players using full motion controls. [Issue#162, p.82]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    A ham-fisted cover shooter with sloppy controls and dully weaponry (read: spells). [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 40 Critic Score
    Poorly thought out and ultimately frustrating. [Oct 2007, p.108]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    A mobile freemium game in a poor disguise, then, Guns Up! feels soulless, with all the variety locked-up tight, early on, behind level gates and constant, nagging pleas for cash. [Feb 2016, p.90]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Little more than an unfortunate blip on the gaming radar. [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 40 Critic Score
    Like olden days Command & Conquer. Only minus the combat, the war, and the fun. [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    It's essentially a third-person hack 'n' slash with an RPG film laid over the top.
    • 57 Metascore
    • 40 Critic Score
    By no means a disaster, but it captures none of the majestic, mechaphiliac idiocy of the movies. [Sept 2011, p.117]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 40 Critic Score
    Never has mass slaughter felt so pedestrian. [May 2011, p.103]
    • Playstation Official Magazine UK
    • 37 Metascore
    • 40 Critic Score
    With a fantastic lineup, interesting fresh mechanics like the minions, and a bounty target being placed on the player performing best, Bounty Battle was in a good position to succeed, but it’s frankly hampered by being clunky and not much fun to play. A real shame. [Issue#181, p.86]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    The combat system is leaden. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Misjudged difficulty and cumbersome controls. [Aug 2012, p.115]
    • Playstation Official Magazine UK
    • 41 Metascore
    • 40 Critic Score
    It's cheesily charming in its own way, but this is one of PS3's most low-rent titles. [Dec 2011, p.91]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 40 Critic Score
    Tedious enemies. [Aug 2012, p.117]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    Is it enough to make you forget you spent ten minutes trying to load a gun, or ignore the way the characters look like they were made in 1998, or forgive a story that delivers the emotional impact of Question Of Sport repeats? No. [Issue#176, p.74]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 40 Critic Score
    As far as being an actioner that's worthy of your time, this is not up to the standard we'd expect. In fact, it's nowhere Nier. [June 2010, p.105]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    Maybe with another update Surgeon Sim will be a slice of VR brilliance, but until then, it's time to pull the plug and call it. [Feb 2017, p.96]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    Trials of the Not-Very-Good Dragon, more like. A collection of mismatched parts, haphazardly assembled, this has to be one of 2016's biggest disappointments so far. [Sept 2016, p.106]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 40 Critic Score
    It's a minor tragedy that there are so many false starts within. [June 2016, p.87]
    • Playstation Official Magazine UK
    • 48 Metascore
    • 40 Critic Score
    Botched and broken, irritating and offensive, this samey, soulless sandbox fails to overthrow the old regime's ruling shooters. Good guns, mind. [July 2016, p.75]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    It's ambitious, but there's no real spark of life. [Sept 2016, p.111]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Even at a penny shy of five quid, this is hard to recommend. [Issue#158, p.86]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 40 Critic Score
    It just feels like it was made by children. And not in a cute way. [June 2016, p.94]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 40 Critic Score
    Shambles. [Aug 2008, p.104]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 40 Critic Score
    It's a solid enough bit of brain training, but there's nothing new here, nor anything more fun than a face full of yellow snow. [May 2011, p.113]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Only buy this game if you like watching little blue things die. [May 2011, p.113]
    • Playstation Official Magazine UK
    • 44 Metascore
    • 40 Critic Score
    Feeble mimic. [Spring 2011, p.108]
    • Playstation Official Magazine UK
    • 44 Metascore
    • 40 Critic Score
    Bland weapons and generic enemies. [Spring 2011, p.111]
    • Playstation Official Magazine UK
    • 42 Metascore
    • 40 Critic Score
    A lazy wasteful mess. [June 2008, p.103]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 40 Critic Score
    A technical marvel this is not, but beneath the detritus lie some good ideas, at least. Open-world survival horror is a scintillating concept, conjuring images of casing out suspects at will, perhaps stumbling upon situations that blow the mystery wide open by chance. The reality’s much grimmer, of course – with so little to do between missions except tedious driving challenges, you often find yourself sleeping through the day to hurry it along.
    • 36 Metascore
    • 40 Critic Score
    Lamely executed. [July 2016, p.94]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    Feels like the sort of shovelware your mate sneaked onto the school PCs in 1996. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 45 Metascore
    • 40 Critic Score
    The only redeemeing feature is that you don't have to deal with the AI's incompetence as much when playing against a mate. [Apr 2008, p.104]
    • Playstation Official Magazine UK
    • 48 Metascore
    • 40 Critic Score
    More hands-on control makes for a marked improvement on last year's sadistically tedious effort. [Sept 2013, p.86]
    • 43 Metascore
    • 40 Critic Score
    A game that while atmospheric, turns monotonous very quickly, and whose ideas are never developed in a way that makes it interesting to play. [Issue#184, p.86]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 40 Critic Score
    An interesting concept with half-decent story beats, dragged to hell by shonky puzzles, odd dialogue jumps and bugs that are far more terrifying than the subject matter. [Aug 2014, p.87]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    The game mostly consists of busywork. [July 2009, p.102]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 40 Critic Score
    It's basically an 8-bit knock-off of Wipeout, without all the fun destructive bits like mines or rockets. [June 2010, p.113]
    • Playstation Official Magazine UK
    • 42 Metascore
    • 40 Critic Score
    Another of Sony's bite-sized attempts to make motion control work, and although skydiving's a better idea than skiiing (seek out "Feel Ski" for proof - or rather, don't), it still isn't much fun. [Mar 2008, p.113]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    In a game build around multiplayer, it's baffling that the developer would undermine any gains made through Infinity being freely available by making it so difficult to play once you have it. [Aug 2014, p.91]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    A Move interface would have worked better. [Jan 2012, p.114]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 40 Critic Score
    It takes a decent idea, then tries to compensate for its unpredictable framerate with grinding and shooting and powerslides that just make it a confusing mess. [Apr 2008, p.112]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Dull puzzles. [Sept 2008, p.96]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 40 Critic Score
    That those thrills are buried beneath so much frustration, however, is utter madness. [Aug 2014, p.94]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 40 Critic Score
    Just mildly incomprehensible. [May 2011, p.118]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    If you stripped away the beloved license and were left with the barebones mechanics on show here, this would be a [twenty]. It's only the appeal of the iconic leviathans and John Williams' wonderful score which push Jurassic Park ever so slightly above awful.
    • 68 Metascore
    • 40 Critic Score
    The wrestling element has been butchered. [May 2007, p.90]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 40 Critic Score
    A swing and a miss, but a game that at least delivers an easily wieldable flying model and holds your attention for the first few missions by virtue of endless 'splosions. [Sept 2013, p.95]
    • 41 Metascore
    • 40 Critic Score
    Not just another fumbled tie-in but a painfully wasted opportunity.
    • 63 Metascore
    • 40 Critic Score
    Stop buying this crap and eventually they'll either cease making it, or make it better. [Sept 2009, p.104]
    • Playstation Official Magazine UK
    • 33 Metascore
    • 40 Critic Score
    AMY
    I wanted Amy to be good. It's a small developer trying to do something different, and a quality PSN survival horror game would have been perfect. But this is technically shoddy, poorly designed and unbearably frustrating. There's the odd moment when you care, but a dose of pure anger is never far behind.
    • 45 Metascore
    • 40 Critic Score
    Random turn-based combat and impenetrable inventory. [Spring 2011, p.116]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 40 Critic Score
    Mixed up and odd, like a platypus in a petting zoo. [Spring 2011, p.116]
    • Playstation Official Magazine UK

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