Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
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47% higher than the average critic
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7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | The Last of Us | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
- By Date
- By Critic Score
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- Critic Score
ROTF is a snack to finish - expect to knock the whole thing, both Autobot and Decepticon campaigns, over in a day - yet there's a perverse sense of accomplishment when the credits roll, despite the hit-and-miss graphics, awful music and weak sound effects. [Sept 2009, p.69]- Playstation Official Magazine Australia
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The defining moment came when, having spied a particularly rare class of collectible, we sent the Overlord in to smash the crate that held it. Before he could reach it, a little pointy-hat-wearing gnome, not even a foot high, darted in and nicked it, gibbering all the way back to its grubby little warren. Our clichéd expectations of fantasy gaming had been shattered. [Aug 2009, p.72]- Playstation Official Magazine Australia
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The graphics are utterly gorgeous, and the soundtrack is a wistful selection of haunting folk music. In a lot of ways, this game conjures up nostalgia for a time that never was; but this matters not. This is a game that single-handedly moves PSPs in Japan. Now we can see why. [Aug 2009, p.76]- Playstation Official Magazine Australia
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Robust, charming and impeccably presented. Impossible not to enjoy. [July 2009, p.79]- Playstation Official Magazine Australia
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A shade under 50 tracks feature on the disc itself and they’re pretty passable. It boasts a better hit/miss ratio than Guitar Hero World Tour to be honest, even though career mode is a bit nobbled (and not entirely crucial considering every track is unlocked the moment you boot up the game). [Sept 2009, p.68]- Playstation Official Magazine Australia
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A truckload of guilty fun, Prototype offers a lot of freedom. Beneath it all it's a simple kill-fest, but it works well. [July 2009, p.72]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Maddening at times this rock-hard puzzler demands a ton of practice to reach perfection. [July 2009, p.89]- Playstation Official Magazine Australia
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The graphics are solid, the level design more than adequate and the game itself surprisingly fun. Plus it’s AU$15.95 – so unless you loathe tournament shooters you might want to grab this one. [Sept 2009, p.79]- Playstation Official Magazine Australia
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A total package. Intriguing without being obtuse, epic without making you feel lost. [June 2009, p.54]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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We desperately wanted to give Damnation the benefit of the doubt, but everything about it just feels wrong. You need to do far better than this to cut the mustard. [July 2009, p.82]- Playstation Official Magazine Australia
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Another surprisingly good game feature is the story. Objectives and allegiances chop and change, and the radio chatter drips with comic book melodrama. [July 2009, p.68]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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An abysmal failure. No sense of excitement, fear or anything. [July 2009, p.76]- Playstation Official Magazine Australia
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There are some great moments, but they're few and far between. [July 2009, p.80]- Playstation Official Magazine Australia
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Just follow the quest arrows, and spank everyone in your path. Rinse and repeat. Mental patients weave baskets because it’s calming - this is the same deal. [Sept 2009, p.70]- Playstation Official Magazine Australia
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At some point during the development any wit and/or charm the series had left was quietly escorted out of the building and shot. [Sept 2009, p.67]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Critic Score
It's a head-slicin', chest beater of a slash 'em up. It's derivative though. [June 2009, p.58]- Playstation Official Magazine Australia
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A hodgepodge of intergalactic hard arse, this is a must for those wanting something moody and fresh. [May 2009, p.60]- Playstation Official Magazine Australia
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The Godfather II starts off as a robust crime caper, but it alienates fans of the film and confuses those who haven't seen it. [June 2009, p.67]- Playstation Official Magazine Australia
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Arguably the best Guitar Hero game since "Guitar Hero III." [June 2009, p.66]- Playstation Official Magazine Australia
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It was a worthwhile dig, but it just isn't a patch on genre leaders. [May 2009, p.64]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Feels positively ancient, gets by on retro charm. [May 2009, p.65]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Tenchu's in a dire need to go back to its roots. [June 2009, p.70]- Playstation Official Magazine Australia
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Well built with minor flaws, this is definitely one to get hold of. [May 2009, p.70]- Playstation Official Magazine Australia
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A step in the right direction for the franchise. [Christmas 2008, p.84]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Above-average Rogue-like space RPG action. More-ish. [June 2009, p.71]- Playstation Official Magazine Australia
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I'll say it again: Killzone 2 is the best console first person shooter ever. It will be bested one day, and that is as it should be, but this game has set the proverbial bar so high we reckon it'll be the king for a good long while... Hail to the king, baby. [Feb 2009, p.66]- Playstation Official Magazine Australia
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After a weekend with Hazard, you may want to return him. [Apr 2009, p.77]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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The Nippon Ichi crew are masters of turn-based strategy so there was no guarantee that they could do an action game, any more than Madonna was guaranteed any success in her acting career. But succeed they have; gamers can dive into their wicked anime universe with pick-up-and-play accessibility [Aug 2009, p.78]- Playstation Official Magazine Australia
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An above average shooter that suffers from a lack of imagination. [Mar 2009, p.74]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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A lacking update from the 2007 collection. Not sure it's needed. [Apr 2009, p.76]- Playstation Official Magazine Australia
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Does the job, but will disappoint even fans of the anime. [Apr 2009, p.80]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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If you're into old-school RPGs, then its dose of sci-fi fantasy is good enough to bring a smile to a Klingon's face. [May 2009, p.69]- Playstation Official Magazine Australia
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It might offer spurts of fun, but Lord of the Rings: Conquest is mediocre in every way. [Feb 2009, p.76]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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The story, on call dialogue and expansive world make its most recent rival for parkour champ, "Mirror's Edge," look poorly executed. [Summer 2009, p.56]- Playstation Official Magazine Australia
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A fantastic fighting title that will ensure your thumbs are well ready for SFIV. [Mar 2009, p.85]- Playstation Official Magazine Australia
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Post-"Dead Space," this just doesn't cut the mustard. [Summer 2009, p.72]- Playstation Official Magazine Australia
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What bothers us most about the entire package is this: quite clearly Tomb Raider Underworld was created without the intention of delivering a functional game...Honestly, post "Uncharted", there is absolutely no excuse for a game such as Tomb Raider: Underworld. [Christmas 2008, p.94]- Playstation Official Magazine Australia
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Taken on its own, this is a vaguely competent racer let down by some horrible technical issues. [Summer 2009, p.64]- Playstation Official Magazine Australia
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While it won't satisfy technical fight-fiends, it's definitely a sterling lounge room fixture for a crowded night in of mashing each other into opposing franchise paste. [Summer 2009, p.68]- Playstation Official Magazine Australia
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Fanging through the snow just gets old far too quickly. [Summer 2009, p.79]- Playstation Official Magazine Australia
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Only for those desperate for a winter escape! [Jan 2009, p.80]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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The white-knuckle thrill ride of the year. [Summer 2009, p.60]- Playstation Official Magazine Australia
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A genuine improvement over previous titles. [Christmas 2008, p.85]- Playstation Official Magazine Australia
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As visions of the future go, EndWar is stuck in the '80s. [Christmas 2008, p.96]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Fighting section is good...RPG section is problematic. [Summer 2009, p.74]- Playstation Official Magazine Australia
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Strategy and RPG heads alike cannot miss this gem. [Summer 2009, p.82]- Playstation Official Magazine Australia
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It plays like Bond, feels like Bond and sounds like Bond, if only it moved a wee bit faster and was as smooth as Bond. [Summer 2009, p.66]- Playstation Official Magazine Australia
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If this game could be summarised with one image, it would be walking out of a bunker and seeing the city of San Francisco being torn apart by hundreds of Chimera ships - large and small. [Summer 2009, p.52]- Playstation Official Magazine Australia
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Bare-bones stuff, really, but the music makes it worth it. [Mar 2009, p.76]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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A title that needed another couple of months in the oven. [Christmas 2008, p.68]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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I think the fact that you can go to sleep dreaming of a game, thinking of not just gaming but creation, breeds new life into an industry that is already known for its creativity. [Christmas 2008, p.62]- Playstation Official Magazine Australia
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Better than most kids games, but has issues. [Summer 2009, p.80]- Playstation Official Magazine Australia
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And while 2K make up for this downgrade via added content, this isn't as extensive as we had hoped. [December 2008, p.64]- Playstation Official Magazine Australia
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A tidy little game that will please comic book fans. [Christmas 2008, p.88]- Playstation Official Magazine Australia
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A technical bell ringer, FC2 is set to be a cult favourite. [Christmas 2008, p.72]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Visually weak, but delivers in other aspects. [Christmas 2008, p.90]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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A sturdy, dependable effort that fails to excite. If it was a colour, it would be beige. [June 2009, p.64]- Playstation Official Magazine Australia
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A one-finger salute right up the arse of the free-roaming crime genre. [December 2008, p.68]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Multiplayer pushed the score up, but the overall experience left us wanting. [December 2008, p.84]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Konami will want to get Team Silent back for Silent Hill 7, we think. [Apr 2009, p.74]- Playstation Official Magazine Australia
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The most authentic WWII shooter yet, but often at the expense of fun. [December 2008, p.72]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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Fans of Batman will love it, others may want to wait until the next LEGO title. [December 2008, p.79]- Playstation Official Magazine Australia
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A brave competitor to Sony's mud king, but it's all a bit too bland to get revved up over. [Nov 2008, p.96]- Playstation Official Magazine Australia
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A Force bonanza that plays a good game of Sith but fails to use its idea to max effect. [Nov 2008, p.90]- Playstation Official Magazine Australia
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We're happy with the decent foundations that TNA Impact! has laid out, but the content - which is a big deal in wrestling games - is paltry. [December 2008, p.80]- Playstation Official Magazine Australia
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Not bad, but it's something of an acquired taste. Best to try it before you fork out. [Nov 2008, p.103]- Playstation Official Magazine Australia
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Although multiplayer rocks, the single player loses its shine rather quickly. [December 2008, p.78]- Playstation Official Magazine Australia
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Fun. It's three little letters that seem to have been lost - Mercs 2 has it in spades! [Nov 2008, p.98]- Playstation Official Magazine Australia
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A surprisingly deep and addictive golfing experience. [December 2008, p.82]- Playstation Official Magazine Australia
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Aesthetics aside, this is a feast for SRPG wonks. [May 2009, p.66]- Playstation Official Magazine Australia
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A lame attempt at bringing parody to the world of gaming. Avoid. [Nov 2008, p.100]- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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- Playstation Official Magazine Australia
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There are moments of brilliance, in particular the Riviera track where the barriers zip by as you zig around the corners and fly along the straights, though there’s just not enough charm here to keep us engaged. [Nov 2009]- Playstation Official Magazine Australia