PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • tbd Metascore
    • 30 Critic Score
    The constant need to start over due to what I perceive as a flaw in the core system of the game ruined any enjoyment.
    • 43 Metascore
    • 30 Critic Score
    After 20 minutes of gameplay, you will have fully exhausted what the game has to show you.
    • 62 Metascore
    • 30 Critic Score
    I spent every minute in Small Radios Big Televisions waiting for it to become enjoyable, and then before I knew it the credits had hit. There was no magic moment where everything clicked, nor did the worlds I was viewing ever become something more than just a cool visual. This may be an audiovisual treat, but there’s absolutely no substance backing it up.
    • 52 Metascore
    • 30 Critic Score
    Ben 10 will hardly keep your interest, but it may do well for your children. Or if you really like Cartoon Network.
    • 36 Metascore
    • 30 Critic Score
    Shaq Fu: A Legend Reborn is a cautionary tale. Jokes are not funny just because you say them. Nor are they funny just because they raised over $450K. But being not funny isn’t a cardinal offense for a video game. Being dull and soulless mechanically is.
    • 39 Metascore
    • 30 Critic Score
    CSI: Fatal Conspiracy will easily land itself in the cold case files, thanks to the dated presentation, shoddy user-interfaces, and lack of any depth in gameplay.
    • tbd Metascore
    • 30 Critic Score
    A disappointment in all aspects. Clunky driving, a blurry presentation, generic sound design, boring upgrade options, and mind-bogglingly terrible physics all mash together into one “arcade” racer you’re better off avoiding, especially at its launch price of $49.99 USD.
    • 50 Metascore
    • 30 Critic Score
    I absolutely adore VEV: Viva Ex Vivo‘s concept, which only serves to make me more disappointed in the final release. Exploring these different microscope slides should be exciting, but instead players are left frustrated due to awkward controls and bored by how little there is to do.
    • 58 Metascore
    • 30 Critic Score
    This is an online based brawler with limited combat options, limited number of levels, a non-existent community from the start and a bot system that will never give you the same experience as playing a regular match.
    • 44 Metascore
    • 30 Critic Score
    For Hit Maker’s first PS3 game, it’s very much rooted in the past and shows no progress forward except for the battle system, which finds itself caught in the major flaw of only having two characters.
    • 80 Metascore
    • 30 Critic Score
    For a series known for having some of the most memorable villains and boss fights in video game history, Metal Gear Rising: Revengeance has some of the most pathetic, bland villains I’ve seen. I didn’t fear them for being ferocious, I feared them because I knew how poorly designed each fight was and how infuriating the next one would be.
    • 51 Metascore
    • 30 Critic Score
    Far more tedium than fun, flat out.
    • tbd Metascore
    • 30 Critic Score
    With an inconsistent story, total absence of scares, and clunky combat, Final Transmission makes for a shallow last gasp of air for The Callisto Protocol. This new franchise has been lost in space since launch and an onslaught of patches and DLC hasn’t made it any less of a disappointment. Final Transmission just highlights what was already bad about The Callisto Protocol, and ensures that it has ended as poorly as it began.
    • 48 Metascore
    • 30 Critic Score
    I Saw Black Clouds has very little to redeem it. The characters are unrealistic and the plot twists and turns in an incoherent manner that introduces continuity issues. Player choices occasionally make a difference but are often ignored and sometimes even dubbed incorrect. Endings are mixed up and player relationships are pointless, plus the game can be buggy too. The irony is that Shropshire has its fair share of ghost stories and it even claims to be the most haunted county in the UK. Maybe the game would have been better telling one of those stories instead.
    • 44 Metascore
    • 30 Critic Score
    A game that doesn't really do anything memorable. The great setting and characters to this mythology are let down by bland combat and forgetful missions.
    • tbd Metascore
    • 30 Critic Score
    If you enjoyed the movie then you are better off watching it again or buying it on Blu-ray. The PSP has had many excellent titles this year… Megamind: The Blue Defender isn't one of them.
    • 52 Metascore
    • 30 Critic Score
    Anima: Gate of Memories is a crushing disappointment.
    • tbd Metascore
    • 30 Critic Score
    Even people who like Beer Pong would be more amenable to setting up a physical game, replacing beer with root beer or another drink as per the rules of some colleges. It would be more fun, and definitely preferable to playing Beer Pong! on a PS3.
    • 51 Metascore
    • 30 Critic Score
    Overall, How to Train Your Dragon is a pretty poor game with very little depth and some very annoying audio.
    • 74 Metascore
    • 30 Critic Score
    Fun quickly fades when trying to actually go through the game, with the experience being dragged down by the crazy inconsistencies of its own world, sloppy multiplayer, disgraceful graphics, annoying music, an overdose of repetition, and too many smaller glitches to count.
    • 44 Metascore
    • 30 Critic Score
    The graphics and presentation are bland. There are only three enemy types to dispose of. There is no multiplayer. Other than collecting in-game pegs inspired from the board game, replayability scarcely exists.
    • 65 Metascore
    • 30 Critic Score
    It’s definitely new and improved framework, but Senran Kagura Burst Re:Newal is mostly the same picture. Underwritten busty characters, who serve only to please those viewing them, engage in repetitive combat segments that become little more than “Dynasty Warriors with TnA.”
    • 59 Metascore
    • 30 Critic Score
    Splatterhouse is a bloody beat 'em up with an overabundance of violence and a somewhat coherent story. What it is not though is a good game and something you could recommend with a straight face.
    • 45 Metascore
    • 30 Critic Score
    There are good qualities about this game – nods to other titles which also share strong science fiction or adventure settings—but the overwhelming gameplay issues, bugs which can shut down gameplay, lack of a decent plot, and the overall tedium of the game make it a less than mediocre title.
    • 30 Metascore
    • 30 Critic Score
    It captures none of the camaraderie or the imagination that’s seen in the films. There’s no personality here, and gamers are left with a $50 twin stick shooter that doesn’t have a single interesting idea in it.
    • 50 Metascore
    • 30 Critic Score
    Perhaps if they baked their ideas a bit longer, fine tuned the controls, and fixed some of the latency issues (especially with loading), Divide could have been the big sci-fi adventure they clearly aimed for. But as it is, I was only relieved it didn’t take too long to complete.
    • tbd Metascore
    • 30 Critic Score
    I’m ragging on JackQuest a lot here, but to put it plainly, JackQuest doesn’t make a great case for itself. It feels like an earnest project inspired by the titans before it, but it doesn’t have nearly the same juice behind it. From a lack of interesting narrative hooks to several gameplay issues that make playing it feel like a chore, JackQuest just manages to miss the mark on a fundamental level.
    • 37 Metascore
    • 30 Critic Score
    Fluster Cluck seemed like it might be fun and have potential as a party game, but I would honestly be more embarrassed to load this up and try to convince people to play it.
    • 56 Metascore
    • 30 Critic Score
    Once the game was in my hands, reality struck me like a Detroit Smash and what I had before me was a mess. Jump Force is ugly, janky, confusing, and far too simple. It does what other games have already done before, but with far less confidence or success. It tries to hide its misgivings behind cool special moves and motion blur, but fails at that too. It’s a total swing and miss.
    • 36 Metascore
    • 30 Critic Score
    In the end, Dead Space: Ignition basically boils down to a piece of over-priced DLC.

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