PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 49 Metascore
    • 45 Critic Score
    A mediocre experience that’s less psychological horror than it is torture. There are better horror experiences out there.
    • 27 Metascore
    • 45 Critic Score
    It’s a simplistic sort of time-killing fun that I would expect out of a cheap mobile game, but as a full featured PS4 title, it feels like there is content missing and a lack of polish.
    • 50 Metascore
    • 45 Critic Score
    I know what it feels like to walk that fine line between patience and anticipation while holding a rod. That’s the part of fishing Fishing Sim World failed to simulate. The energy. There’s simply nothing exciting about catching fish in this game.
    • 41 Metascore
    • 40 Critic Score
    The wild inconsistencies in the game will frustrate and confuse you. Every boss fight is a waste of time and will try your patience. In short, this game has 2 hours of content stretched over 12 hours of gameplay.
    • tbd Metascore
    • 40 Critic Score
    If you’re looking to enjoy the next Battlefield title, turn back now. With the next patch not slated to arrive for another month, and the next content update to release some time after that, it’s going to be a while before 2042 can earn the right to be called a true Battlefield game. It’s best to wait until the smoke clears and DICE fixes any major bugs (maybe even wait for it to go on discount) before spending $70 on this game.
    • 47 Metascore
    • 40 Critic Score
    Between its sticky brawling mechanics, repetitive level design, and extremely low difficulty, Hellboy Web of Wyrd simply feels like an unfinished game that was early on its journey to greatness. There’s a heft to its combat, yet the controls aren’t nearly snappy enough, and it’s too easy to be engaging. The striking art design means its worlds look nice, but they’re made up of the same rooms and hallways. Incomplete or not, it utterly fails to realize what could have been and only continues Hellboy’s video game curse.
    • 63 Metascore
    • 40 Critic Score
    It’s unfortunate that Koei Temco has no intention of remaking or remastering the Fatal Frame series from the beginning. This slightly upscaled and modified port from Nintendo Wii U to current gen platforms puts forth a subpar experience that doesn’t sell me on the series. It seemed to just be the most convenient installment to make available for the 20th anniversary and it shows. If you’re like me and Maiden of Black Water is your first Fatal Frame game, I recommend you keep those expectations low.
    • 53 Metascore
    • 40 Critic Score
    As it stands now, though, unless you dream of outrunning ferocious dinosaurs or really want to know the ultimate fate of that can of Barbasol, I'd suggest simply watching the movie to get your prehistoric fix.
    • tbd Metascore
    • 40 Critic Score
    While Fall of Light: Darkest Edition does have an interesting tale to tell, it’s wrapped up in so many layers of mediocrity that it’s unlikely you’ll get far enough to care. Poor combat, annoying death mechanics, and an irritating inventory system make the game tedious to play through.
    • tbd Metascore
    • 40 Critic Score
    Though even at its budget price, any fun you’ll have with the game will undoubtedly be short-lived. The gameplay is accessible enough and initially suggests that it has potential to provide a fun arcade experience with a touch of simulation, but ultimately is far too simplistic to the point of being uninteresting and repetitive.
    • 45 Metascore
    • 40 Critic Score
    Ultimately, The Cursed Crusade suffers from something far worse than the characters within – the curse of boredom. By the end, I no longer cared about whether or not Denz finds his father, or if he and Estaban managed to break the curse, and only cared that I could turn the game off.
    • 49 Metascore
    • 40 Critic Score
    At the very least, Dungeon Hunter: Alliance does have a niche to satisfy, and it's at least nice to have some option for a multiplayer RPG right at the Vita's launch. It's very disappointing that it had to be nearly a direct port of a game that's been on PSN for almost a year, and the iPhone/iPod for much longer.
    • 38 Metascore
    • 40 Critic Score
    With a lot more polish and focus on making VR a primary component of the game, DYING: Reborn VR could have been a great room escape experience for the platform. Instead it feels like its a hasty cash grab intended to capitalize on VR hype by being sold as a separate, pared down experience and not adapting the full extent of DYING: Reborn.
    • tbd Metascore
    • 40 Critic Score
    With no multiplayer, no replay value, and an overall average experience make this one tough to recommend even to fans of the series.
    • 57 Metascore
    • 40 Critic Score
    It gets old, repetitive and unsatisfying in short order. Playing it lost all fun after an hour.
    • 46 Metascore
    • 40 Critic Score
    VR experiences don’t need to be complex or lengthy, but the depth of League of War: VR Arena is virtually non-existent. It tries to espouse a sense of strategy, but the execution is so simplistic that it becomes all too easy to win (or sometimes lose) completely by accident by spamming the field with units. League of War is literally just a game of spawning units onto a bland tabletop battlefield. It’s designed well and the VR works, but more than a year on from the PSVR launch, a game needs to do something more than simply work to impress as a virtual reality experience.
    • 48 Metascore
    • 40 Critic Score
    At its best Valhalla Knights 3 has promise. But that promise is hidden beneath so much grime it’s just not worth the effort. Move along, there’s nothing to see here.
    • 48 Metascore
    • 40 Critic Score
    Some jump scares and the occasional bit of eerie ambiance are not enough to save Slender: The Arrival from a pit of predictability and low production value.
    • tbd Metascore
    • 40 Critic Score
    SuperMash is an unfortunate example of a concept working better on paper than in execution. Whilst the mashing system is fun to mess around with and watch the first few times, that magic quickly wears off and all you’re left with is the poorest imitations of great game genres.
    • 50 Metascore
    • 40 Critic Score
    Ultimately though, the poor execution and the cracks in the gameplay cause this wildcard entry to fall well short of being a grand slam effort.
    • 63 Metascore
    • 40 Critic Score
    A game that comes up short in almost every category. Yes, it is fun to kill insects and robots – everyone loves to do that. However, there is not enough variety in the enemies, missions, or classes to keep things from becoming stale rather quickly. Add in the fact that you never have to worry about ammo and you have mindless running and gunning at it's finest, with no depth to back it up.
    • 68 Metascore
    • 40 Critic Score
    Hysteria Project is just barely worth its $1.99 price tag. The game features a great atmosphere similar to Blair Witch Project, but unfortunately is plagued by an unimpressive control scheme, and a confusingly boring story.
    • 52 Metascore
    • 40 Critic Score
    The chance to see the city from a new perspective is ruined by terrible AI, a wonky cover-system, a distinct lack of memorable moments, and a very short story.
    • 52 Metascore
    • 40 Critic Score
    I appreciate Akiba’s Trip: Hellbound & Debriefed for spawning a sequel that I fondly remember. I just have an extremely hard time overlooking so many glaring problems that were glossed over to repackage and sell it in this state. Unless you really loved Undead & Undressed or just don’t want a hole in your collection, this is one to pick up on sale.
    • 58 Metascore
    • 40 Critic Score
    I genuinely applaud Nippon Icchi for trying something new and doing up a fresh IP. However, the design of the game is currently flawed. Give users a bit more speed and proper implementation of analogue controls, and this currently boring and frustrating affair might be a whole lot more fun.
    • 44 Metascore
    • 40 Critic Score
    By itself it lacks any real compelling reason to buy it.
    • 32 Metascore
    • 40 Critic Score
    Despite the fun character customizations, Tony Hawk’s Pro Skater 5 suffers from a number of issues, including laggy multiplayer, dipping frame-rates, and off-putting physics. Sorry, Tony, but nostalgia can’t save you this time.
    • 32 Metascore
    • 40 Critic Score
    Even with exploring every nook and cranny of the house, plus unlocking every trophy it has to offer (no platinum, by the way), Weeping Doll still clocks in at well south of an hour long. Honestly though, maybe brevity is the game’s greatest feature.
    • 60 Metascore
    • 40 Critic Score
    As someone who plays every NHL yearly release all year long, it is unfortunate to see just how badly this has gone. I can somewhat understand taking out 6v6 online play if it wasn’t ready, but taking out features in Be a GM or making Be a Pro completely unplayable is just ridiculous.
    • 60 Metascore
    • 40 Critic Score
    It’s a real shame that even though the game looks so bright and colorful the whole package is just incredibly dull. With only a handful of game modes, a bland story, and no local co-op mode to spice things up a bit, it’s not going to take you long to tire of this. Even if you’re a fan of the anime it’s probably better to give this one a miss.

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