PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 64 Metascore
    • 40 Critic Score
    AEW: Fight Forever tries its best to invoke one of the most beloved wrestling games, but it’s a pale imitation that doesn’t live up to that legacy. The occasionally entertaining match doesn’t make up for most of the game feeling like an annoying chore to complete, and this doesn’t even seem like a particularly strong core to build off for a sequel. Wrestling fans deserve better, and developer Yuke’s continues to deliver middling games within the genre regardless of the brand it is associated with.
    • 54 Metascore
    • 40 Critic Score
    With Circuit Breakers, what you get for your money is a very, very basic twin-stick shooter that is missing a lot of what makes the best in the genre so special.
    • 59 Metascore
    • 40 Critic Score
    NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing.
    • 66 Metascore
    • 40 Critic Score
    Clearly a lot of work went into this year’s installment, but the end result simply did not come together in the slightest.
    • 45 Metascore
    • 40 Critic Score
    The poor value proposition aside, The Woolies Strike Back simply doesn’t offer up reasons to go back to the game after you complete it.
    • 43 Metascore
    • 40 Critic Score
    Overall, Megamind: Ultimate Showdown is a decent platformer, but lacks in many other aspects from a lackluster story to repetitive gameplay.
    • 53 Metascore
    • 40 Critic Score
    Co-operative play and collecting gold medals adds diversity, but not enough to break up the repetitive gameplay cycle.
    • 56 Metascore
    • 40 Critic Score
    I sincerely wanted to enjoy this adventure. Everything I had read about it excited me but here I am, feeling as though I wasted too many hours and grew a dozen new white hairs stressing over a game that was just not ready to be released. From in-game glitches to progression-halting bugs, what little fun there was ended up marred by a game that just didn’t feel finished. Who knows, maybe the other versions of the game don’t have as many problems as the PS4 version. That’s just not a theory I want to spend time to test myself.
    • 57 Metascore
    • 40 Critic Score
    The only way I can truly describe it is it's like going out to dinner at an ok restaurant for the first time. The food wasn't bad enough that you wanted your money back, but it wasn't enough that you would recommend it to anyone.
    • tbd Metascore
    • 40 Critic Score
    8 to Glory is bare bones in every way.
    • 63 Metascore
    • 40 Critic Score
    Bright Memory: Infinite feels like a tech demo someone made just to prove they could do it. It’s not a bad game, in fact it looks and feels great to play. It just doesn’t feel like a completed game, as you will reach the credits before the 2 hour mark.
    • 60 Metascore
    • 40 Critic Score
    Ripping off enemies’ bollocks and ripping through their throats may feel rewarding, but it doesn’t make up for the game’s lackluster storyline, lack of any online multiplayer element, and poor overall effort put into the game.
    • 61 Metascore
    • 40 Critic Score
    Hardcore Hatsune Miku fans might find something redeeming here, but even then they won’t be getting much for their $15 or more they spent. Even within its limited scope of being a virtual concert, Hatsune Miku: VR Future Live is a disappointment.
    • 64 Metascore
    • 40 Critic Score
    If you want a game, there are better music puzzlers out there with heaps more content, and if you’re looking for someplace to fire up your musical chops, there are actual music production tools that will serve you in better ways than Track Lab’s isolated creation mode.
    • 44 Metascore
    • 40 Critic Score
    Another huge issue is that Mutants in Manhattan just generally lacks polish.
    • 54 Metascore
    • 40 Critic Score
    Reality Fighters has its fun moments, and showing off the AR fighting to a technophobe can be enjoyable, but you will tire of the game incredibly quickly after you realize just how simple the fighting mechanics are, and how little depth the game has.
    • 63 Metascore
    • 40 Critic Score
    It’s the kind of game that lacks satisfying substance, the kind of game where all you can say is that you finished it.
    • 63 Metascore
    • 40 Critic Score
    It's a side story within the Lord of the Rings universe presented in the form of a mediocre hack-n-slash RPG. Only the die-hard Lord of the Rings fans need apply here.
    • 72 Metascore
    • 40 Critic Score
    The campaign can be completed in about 10 minutes and past that, it's much of the same throughout all the other modes.
    • 50 Metascore
    • 40 Critic Score
    This is not a game for a more general audience. Hell, I have been playing visual novels since before they became popular in the west, and I had trouble sticking with it. Lots of strange choices were made in this game, and all of them made it more difficult for me to connect with the story and its characters.
    • 47 Metascore
    • 40 Critic Score
    There’s still plenty of room for Decay of Logos to mature into a quality experience. However, it’s hard to shake the feeling that with these many issues, it had no business being released at this point in time. Through diligent work and keeping a keen ear to the community, these missteps can be overcome. But really, the paying audience shouldn’t have to be your QA team. Unless you are fond of the “early access” style of unpolished releases, you should absolutely steer clear of this cataclysmic clusterf.ck.
    • 36 Metascore
    • 40 Critic Score
    Feeling like it came straight off of the PS3 launch, I still curse the wistfully woeful frame rate, graphics, and combat system, but I can’t help but feel like there is something underneath all that grime.
    • 59 Metascore
    • 40 Critic Score
    While I was on board at the title screen, it didn’t take long for the disappointment to set in. There’s an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It’s obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I’d rather just play EarthBound again.
    • 50 Metascore
    • 40 Critic Score
    What’s not to love about smashing together virtual reality, mechs, and killing some Nazis? Unfortunately, the execution isn’t just lacking, it fundamentally removes many of the best elements of those things, undercutting the strength it could have were it a deeper experience.
    • 60 Metascore
    • 40 Critic Score
    There are a lot of great strategy games on the PlayStation 4. Maybe, if that weren’t the case, it would be easier to forgive 1971 Project Helios being a bland adventure with largely forgettable characters engaging in claustrophobic encounters against enemies that all sort of blend together. I mean, it works well enough on the system. The loading screens are a little long for something so basic, but that isn’t an egregious offense. You can even see how sometimes it is trying to push people to be aggressive. Unfortunately, I found it completely unappealing in every way, which isn’t great when it was surrounded by better games every time I turned on my system.
    • 60 Metascore
    • 40 Critic Score
    A bland beat 'em up plagued by monotonous gameplay and an extremely inclusive story.
    • 61 Metascore
    • 40 Critic Score
    If you’re a massive fan of the Hyperdimension Neptunia series, or not at all picky about your hack-and-slash titles, you might get a kick out of MegaTagmension Blanc + Neptune VS Zombies. Unfortunately, there’s not much I can say is worth the investment for anyone else; outside of a decent multiplayer mode, the game only has a mind-numbingly dull campaign to offer.
    • 71 Metascore
    • 40 Critic Score
    Some of the first magazine advertisements for Parasite Eve, back in the late 90′s, used the tagline, "The Worst Foe Lies Within the Self." How oddly ironic that all these years later, a new Parasite Eve game should come out in which the worst foe truly is not a monster, but flaws within the design of the game itself. That's heavy.
    • 71 Metascore
    • 40 Critic Score
    Even after all my criticisms with the game, the ending was both surprising and fitting.
    • 45 Metascore
    • 40 Critic Score
    It feels absolutely barren next to the PlayStation 4’s strong first-party, third-party, and indie lineups.

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