PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 64 Metascore
    • 45 Critic Score
    While it has some good ideas that are well-intentioned and will surely provide some entertainment to die-hards, NASCAR Heat 3 is missing all those things and, in the wider scheme of racing games, is still several laps behind.
    • 58 Metascore
    • 45 Critic Score
    That is the problem with Bladestorm: Nightmare – it loses its appeal too quickly. Between the monotonous battles, boring story, and ugly visuals, there isn’t much there to hold someone’s attention. If you want to have some fun with it, rent it for a day or so. After that, Nightmare is pretty much worthless.
    • 60 Metascore
    • 45 Critic Score
    Edge of Eternity just sort of is. There is nothing really memorable here, just a bunch of ideas that don’t really deliver much of a kick. The UI is just disastrous, turning any task into a kick in the privates and the combat is just flat, with nothing really exciting about it. The basic premise of the story is strong enough and the characters aren’t horrible, but the dialogue felt rushed far too often.
    • 61 Metascore
    • 45 Critic Score
    Friday the 13th: The Game shouldn’t have been released in the sad state it currently is in. From glitches that make players invincible to terrible matchmaking that had me waiting over 10 minutes to get into a room, it’s putting it nicely to call the end product a mess. It’s really heartbreaking to see since there are still positives that manage to shine through if one can look past the galling lack of polish. The core gameplay, when it works properly, can be fun when played with friends, and there are some refreshing ideas underneath the jank. Several months from now it may become the multiplayer hit it strives to be, but right now it’s an embarrassing release that can’t be recommended.
    • 66 Metascore
    • 45 Critic Score
    Extended loading times, washed out textures, and an unobtainable online infrastructure crucify what could have been a fresh start for the franchise. Worst of all, the personalities behind the sport have not transcended whatsoever – taking away one of its greatest assets.
    • 57 Metascore
    • 45 Critic Score
    When you’re doing the same and cruising downhill through the beautiful countryside or fighting and clawing to get your wheels in front at the top of a grueling climb, Le Tour De France 2018 is enjoyable stuff. But outside of those times, it’s yet another buggy and undercooked update for a title that had fallen off the pace a few iterations ago.
    • 43 Metascore
    • 45 Critic Score
    New Gundam Breaker does little to continue the good faith the past few Gundam games have worked so hard to garner. It’s a charming game at times, and its characters are refreshingly simple. That’s not enough to save it from itself, though, and the gameplay is well below what a game based entirely on building and piloting a Gundam should be.
    • 66 Metascore
    • 45 Critic Score
    A thoroughly disappointing release. It’s pretty bad when PlayStation 2 games were more fully featured and fun to play than a new release in 2016.
    • 56 Metascore
    • 45 Critic Score
    Jungle Rumble is a classic example of a game that’s best left to a smartphone.
    • 47 Metascore
    • 45 Critic Score
    Soul Axiom is an incredibly uneven game that feels disjointed and unpolished. Moments of beauty in its futuristic overworld are only temporary, as half of the game looks completely out of place. It’s incredibly disappointing that the game isn’t able to come together since some of the puzzles are delightful to figure out.
    • 56 Metascore
    • 45 Critic Score
    Nobody is playing this game because it’s a technical mess, and I can’t recommend it to anyone due to that. If you want to play Verdun, then pick it up on PC. Sadly, the PlayStation 4 version is an inferior version that launched dead on arrival.
    • 56 Metascore
    • 45 Critic Score
    Perception is a game of wasted opportunities and poor execution. It presents a unique mechanic only for it turn stale as it lingers without any evolution, it introduces a character that the player has empathy for only to make her unrealistic and unlikable, and its inconsistent design decisions turn a promising adventure into a frustrating one.
    • 62 Metascore
    • 45 Critic Score
    Zombie Army Trilogy may only be a patch or two away from being a decent co-op affair, but in its current state it is a mess of a game.
    • 53 Metascore
    • 45 Critic Score
    It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience.
    • tbd Metascore
    • 45 Critic Score
    The problem with Whipseey and the Lost Atlas is that it doesn’t do anything to differentiate itself from the platformers it has clearly been inspired by. And despite looking, sounding and controlling wonderfully, Blowfish Studio’s two dimensional platformer invites unflattering comparisons due to its lack of originality.
    • 64 Metascore
    • 45 Critic Score
    Mulaka has some neat ideas and a sometimes gorgeous look to it, but little else to offer. The individual locations fail to stand out, and the game quickly becomes overly formulaic. The combat is too sloppy to impress, the platforming is plagued by a stiff moving character, and the puzzles are never captivating. It’s a completely forgettable experience with a few really nice sights that are better experienced as screenshots.
    • tbd Metascore
    • 45 Critic Score
    Medieval Defenders boils down to nothing more than an unremarkable mobile port. As tower defense games go, it is a paint-by-numbers affair, offering little to veterans of the genre aside from another game to conquer.
    • 51 Metascore
    • 45 Critic Score
    Koi
    KOI is a game that almost went somewhere. While it has a pleasing aesthetic, and peaceful ambiance, what’s on offer is woefully short. So the score earned here, for the first game developed in China and released for Western audiences on the PlayStation 4, should serve as a sign for any other developers in China to strive for something more.
    • 64 Metascore
    • 45 Critic Score
    Gal*Gun: Double Peace has a surprising amount of heart for a game that has its head lodged firmly in a gutter full of panties. The characters are likable, the plot is goofy in its seriousness, and the premise is so over the top that I couldn’t help but laugh. Sadly, the gameplay simply doesn’t hold up its end of the bargain.
    • 78 Metascore
    • 45 Critic Score
    There is never a sense of accomplishment associated with any part of your journey. The entirety of your time spent in this game will be like watching paint dry on a fence.
    • 51 Metascore
    • 45 Critic Score
    Balan Wonderworld feels like it’s shrouded in mystery because there’s a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game’s costumes (including those that can’t jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
    • 72 Metascore
    • 45 Critic Score
    Unfortunately, Ninja Gaiden Sigma Plus is far too much Ninja Gaiden Sigma and not enough Plus, and it just doesn't fly all these years later. Only purists will truly appreciate what's in-store.
    • tbd Metascore
    • 45 Critic Score
    While Tricore definitely has something here, Yuoni wholly misses the mark—if it was even aiming for anything at all. If you want a survival horror game with stealth mechanics, go play Alien: Isolation or Outlast. If you want a narrative-rich, detailed world, go play the classic Resident Evil games. If you want a horror game with traditional Japanese horror elements and spirits, go play Fatal Frame.
    • tbd Metascore
    • 45 Critic Score
    Feels more like a proof of concept than a fleshed-out game, and that’s pretty disappointing. Visual Concepts show that they have some good ideas, and could make a more full-fledged offering, but this only touches the edges of what’s possible. It’s more of a tease than anything, which is good for a demo, not a paid product.
    • 56 Metascore
    • 45 Critic Score
    Toren felt like it was just trying to check things off of a “how to make a video game” checklist. Monsters? Check. Armor? Check. Jump button? Check. Scrolls? Check. A dragon? Check. Platforming? Check. Varied environments? Check.
    • 60 Metascore
    • 45 Critic Score
    Almost everything from The Dwarves‘ gameplay to the presentation seems unpolished. It’s a real shame, since there are some good ideas, and the book it’s based upon is ripe for a video game adaptation.
    • 59 Metascore
    • 45 Critic Score
    PAC-MAN and the Ghostly Adventures 2 is a simple experience that is designed for younger gamers, and more specifically fans of the TV show. Anyone who is looking for a throwback to older platforming titles will find a bit of it here, but will quickly realize just how low the bar was set on developing something that could have been more than a decent kids game.
    • 49 Metascore
    • 45 Critic Score
    I do appreciate the effort here, especially when you consider All-Star Rumble’s status as a Western exclusive. That said, the game’s conspicuous lack of quality seems almost suspicious.
    • tbd Metascore
    • 45 Critic Score
    Song of Memories is just such a bizarre game. It tries really hard to be different with it’s sudden and drastic tonal shifts in storyline, but it’s not a game that is going to be held up as one of the greats of its genre. Its sluggish early pacing, forgettable characters, and dull rhythm mini-game means that this can only really be recommended to the most die-hard of fans.
    • 68 Metascore
    • 45 Critic Score
    The game’s pace is slow throughout; from combat that you trudge through to dialogue and character development that seems to do nothing but spin its wheels in the mud endlessly. Hyperdevotion Noire is at its best, forgettable, and at its worst, un-engaging.

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