PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 71 Metascore
    • 50 Critic Score
    With a multiplayer option that is severely lacking in polish and depth, Dungeon Siege III sets itself as a mainly single player dungeon crawler. With a campaign that was over at around 11 hours and very little replay value, the game is very hard to recommend at a $60/£40 price.
    • 54 Metascore
    • 50 Critic Score
    Any charm Rage! has is hidden under thick and ugly jungle, and undermined by its weak execution and a narrative that is at its best boring. Save yourself the rage, and look elsewhere.
    • 56 Metascore
    • 50 Critic Score
    There’s a lot of potential to really have Theseus be a great adventure, but it ends before you can get invested at all, a slow burn with an all too rapid conclusion. It feels like the whole middle part of the game is missing, with a long intro leading right into the climax.
    • 46 Metascore
    • 50 Critic Score
    Arc of Alchemist is an RPG that most people who play will forget about it shortly after finishing it. Given an average finish time of 6-8 hours (without new game plus), the journey is over before it really feels like it’s begun. What’s here isn’t really impressive to look at, either. The Lunagear concept is slightly interesting, but mixed with the blandness of the rest of the game it doesn’t make this a must-have release. If you really like building bases, you may have some fun with Arc of Alchemist. The rest of us can wait on a meatier RPG to take up our time with.
    • 49 Metascore
    • 50 Critic Score
    I give Blue Estate a little credit and weigh it more on the side of challenging instead of on the side of failure, just because there were some fun parts and some people might love the long levels, testy controls, and the crazy story.
    • 66 Metascore
    • 50 Critic Score
    It is an interesting take on an off-road racer with some seriously breathtaking jumps, but lacked basically everywhere else.
    • 69 Metascore
    • 50 Critic Score
    While the battle system is decent, especially when done on the Vita, the parts in between lack any kind of draw to keep me interested.
    • 67 Metascore
    • 50 Critic Score
    Strength of the Sword 3 has a fairly decent set up, but the game is hampered by a lack of tuning with input, camera, and a fairly awkward dashing mechanic.
    • 59 Metascore
    • 50 Critic Score
    The London Heist and Ocean Descent are good VR experiences book-ended by mini-games that range from the woefully mediocre to the staggeringly dull.
    • 65 Metascore
    • 50 Critic Score
    Eat Them! could have been a truly amazing game – the visuals are impressive, the destruction based gameplay is very enjoyable, and the customisation can add depth to the title. But Eat Them! misses the mark, and sadly by a long way: repetition, a lack of variety, and a faulty health mechanic, make the game often more painful than enjoyable.
    • 53 Metascore
    • 50 Critic Score
    Despite providing an interesting showcase for the equipment, it is blatantly devoid of anything that’s unique to virtual reality as a platform. Even in two dimensions, this is a title that would be hard to recommend due its mediocre story and bland puzzles.
    • 54 Metascore
    • 50 Critic Score
    Werewolf: The Apocalypse – Earthblood has a good premise, but suffers from poor execution. If you’re looking for a game that allows you to live out the fantasy of being an overpowered werewolf and kill everyone around you in bloody fashion, Werewolf provides that, but only just. Unrewarding combat, dumber-than-a-doorknob AI, dated mechanics, and an uninspiring presentation mean that this is a tough recommendation at the launch MSRP of $49.99 US.
    • 70 Metascore
    • 50 Critic Score
    Hyper Void is not without its fair share of fun, producing some eccentric and vibrant experiences with its procedural environments. Unfortunately, it’s still very light on additional content and offers next to no incentive to continue the fight once you’ve exhausted the short run of levels.
    • 40 Metascore
    • 50 Critic Score
    When bugs derail an experience so dramatically, it is extremely unfortunate.
    • 72 Metascore
    • 50 Critic Score
    Reloaded is a game that doesn't do enough to win over gamers who never played the classic and for those who fell in love with this N64 classic, you might be better off wiping that dust off your old N64 console. The game feels like it was stuck in the middle of modernizing the experience too much and sticking true to the roots, opting to stay around the middle.
    • 36 Metascore
    • 50 Critic Score
    Eternity: The Last Unicorn is not a great game. It’s a game that takes from Norse mythology, but doesn’t really go deep enough to make you feel like you’re on a viking adventure. You can’t skip the cut scenes, the camera is the hardest boss in the game, and it just doesn’t live up to the games it emulates. I like you Eternity, I just wanted better.
    • tbd Metascore
    • 50 Critic Score
    Unless you are a passionate fan of pre-historic underwater exploration, Time Machine VR is not worth your time. Despite the premise being interesting, the gameplay and overall design fails to deliver on any of its promise. The resulting experience feels like a soggy slog through a minimalistic proof-of-concept, that somehow managed to make its way onto the PlayStation VR.
    • 49 Metascore
    • 50 Critic Score
    Milanoir provides pleasure in its own roundabout, corny, lighthearted way. Sure, its combat is very obtuse, awkward, and confounding. I became emotionally detached from Piero as his dense, cocky attitude drained my soul. But with a few neat mechanics and a well-rendered art style, this whimsical crime-film imitation flatters some of its ancestors and lightly entertains with the same campy charm.
    • 53 Metascore
    • 50 Critic Score
    SolSeraph is a game that was made with good intentions and a lot of heart. The developers wanted to pay homage to a classic, but unfortunately missed the mark on almost all fronts. The platforming bits are frustrating with enemies coming out of no where to knock you off. The city-building parts never get deep enough to challenge you or force any decision other than stacking barracks and watchtowers along the roads. As someone who loves city-builders, I just wish it was a better game.
    • 56 Metascore
    • 50 Critic Score
    It’s a game that, on the surface, seems built for you to ask questions about what it presents, but once you dig a little deeper you realize it was never prepared to give you the answers. It’s not a conversation; it’s a speech.
    • tbd Metascore
    • 50 Critic Score
    VROOM KABOOM has big ideas, but I don’t think it’s a matter of execution. I think these ideas are just disparate enough that it makes putting them together naturally problematic.
    • 43 Metascore
    • 50 Critic Score
    It's a shame where the series has headed lately, and fans should skip out on PlayStation Move Ape Escape altogether.
    • 57 Metascore
    • 50 Critic Score
    Cyberpunk 2077, when it works, is a shallow popcorn flick of a video game, not an industry shaping experience that redefines the open-world RPG genre. Perhaps the bigger problem, particularly for console owners, is that Cyberpunk 2077 doesn’t work. It’s a mess of half-baked ideas and rough gameplay that should have never been released in the first place. While the PC version faces criticism for various issues and praise for others, the PS4 version of Cyberpunk 2077 feels and looks like a whole different game that simply needed a lot more time.
    • tbd Metascore
    • 50 Critic Score
    It often feels like bits and pieces of Skorecery are missing. The concept is there and the Breakout-style gameplay works, but it is so rudimentary.
    • 51 Metascore
    • 50 Critic Score
    Duke Nukem Forever is the result of what first began as perfectionism that slowly snowballed into mismanagement.
    • tbd Metascore
    • 45 Critic Score
    There’s an element of fun here, but it’s hardly the type of game people bought their PS4s to play. If you’ve got an inkling of interest in the Bridge Constructor series, might I recommend trying the series for free on mobile, or even the far superior Bridge Constructor Portal? Bridge Constructor Stunts for PS4 just ends up landing on its head.
    • 55 Metascore
    • 45 Critic Score
    With a vaguely intriguing overall story that never shines through the juvenile and sexual drama and a remotely interesting battle system that gets old due to way too much grinding and lack of variety, Hyperdimension Neptunia Victory buries what could have been positive aspects under the sheer ridiculousness, annoyances, and poor craftsmanship of the rest of the game.
    • 55 Metascore
    • 45 Critic Score
    A game that attempts to sneak into an era that has long passed it by. While a minimal amount of enjoyment can be had listening to the wayfarers and tradesmen across the many worlds that the hero visits, there are too many problems that stem from the game’s now ancient design.
    • 59 Metascore
    • 45 Critic Score
    The matchmaking is currently a mess, ranked play is currently inaccessible for many, and there’s no semblance of a campaign to keep players busy while the online is being worked on.
    • 53 Metascore
    • 45 Critic Score
    Farming Simulator 16 accomplishes its goal of allowing you to manage a virtual farm, pretty well. But it sadly falls apart as a game due to the lack of options, as the Vita version is severely limited to console versions. It isn’t quite as boring as watching paint dry, but it will only hold your attention for as long as you want to watch grass grow.

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