PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 59 Metascore
    • 55 Critic Score
    Mind Zero has the makings of what could be a decent dungeon crawler while tripping all over tropes that could be avoided. Poor graphics aside, story segments get boring while watching text boxes spew pointless dialogue, and the dungeon crawling and battling is the only actual bit of gameplay that there is.
    • 65 Metascore
    • 55 Critic Score
    Far from a bad title, as it does a great job of keeping some tension with its lite roguelike design, and it contains more than enough content to warrant its $14.99 price tag. But, if you’re like me, and are particular about how a game should feel on a fundamental level, then you may find that this one is lacking where it matters most.
    • 58 Metascore
    • 55 Critic Score
    Goat Simulator is unapologetically absurd but fails to meaningfully give players anything to do beyond the occasional ridiculous party trick.
    • 75 Metascore
    • 55 Critic Score
    Killing Floor 2 just doesn’t have the variety needed to keep the attention of players. No matter what map is being played, things start to feel eerily similar after the first few hours.
    • 70 Metascore
    • 55 Critic Score
    Compelling combat would allow you to look past some of Regalia’s rougher edges, but the frequently dull and repetitive battles on offer here don’t get the job done.
    • 67 Metascore
    • 55 Critic Score
    I genuinely appreciated what We Happy Few was trying to accomplish. Its unique perspective to storytelling and compelling setting kept frustrations at bay for far longer than they had any right to. I even think that the game has the potential to course-correct though their future DLC. However, this doesn’t change the fact that the game has serious issues that make this full retail release feel more like a second round of Early Access. I cannot in good conscience encourage anyone to purchase the game in its current state.
    • 87 Metascore
    • 55 Critic Score
    To continue that with a story that has no strong motivating force outside of general survival cheapens our time as Lee and his reason for pushing forward.
    • 69 Metascore
    • 55 Critic Score
    Most of the success of Murasaki Baby relies wholeheartedly on its art style, and thankfully it does pull the game pretty far. But, the puzzles are more about execution than thought, and even though the story felt like it went much deeper than I had expected for a portable title, it still falls short from being memorable.
    • 49 Metascore
    • 55 Critic Score
    There isn't enough variety between modes, and even though the games are indeed quite fun, the brevity of them and how quickly they begin to repeat leaves Lights, Camera, Party! feeling like there is a distinct lack of content.
    • 55 Metascore
    • 55 Critic Score
    At its core, Ghost Warrior 3 is easily enjoyable but its issues just as easily breaks the experience.
    • 57 Metascore
    • 55 Critic Score
    Mugen Souls Z feels like more of its predecessor, with the same plodding story pace, whiny, forgettable cast, and fill-in-the-action cutscenes.
    • 64 Metascore
    • 55 Critic Score
    I wanted more of what The King’s Bird was, and less of what it became.
    • 61 Metascore
    • 55 Critic Score
    Sure, there are graphical issues, slowdown, and the game is rather easy in areas where it should provide more challenge. However, the story is goofy enough for some laughs, the ability to switch between 4 weapons in battle is fun, and despite its repetitive nature, the combat does enough to keep you interested.
    • 67 Metascore
    • 55 Critic Score
    Thief may be a throwback to the early days of stealth games, but this reboot really feels aged and dated. While there is some fun to be had, you will have to sift through a mess of problems to find it.
    • 55 Metascore
    • 55 Critic Score
    Die-hard strategy fans or those into all things military might want to give it a go, but honestly speaking, the game just isn’t ready to be played on the handheld.
    • 40 Metascore
    • 55 Critic Score
    It truly rides that line of mediocrity without falling into either camp too heavily. If you’re curious, I’d say go for it. It does enough right to make it worthwhile to play through for those that can enjoy themselves despite some missteps.
    • 73 Metascore
    • 55 Critic Score
    Ultimately this feels like a one trick pony that has been stretched to every conceivable limit. Though it may be initially enchanting, it won’t take long before Grimm’s spell wears off, leaving players wondering if getting some pizza is really worth all of the hassle.
    • 48 Metascore
    • 55 Critic Score
    Homefront: The Revolution fails to stir any real revolution of its own in the genre of first-person open world games. It still has a unique premise with the notion that a unified Korea could ever overtake the United States, but the game is simply adequate. Couple uninspiring gameplay with occasionally broken physics and stupendously idiotic AI, and this is a purchase for fans of the franchise only. Otherwise, just go play Far Cry.
    • 68 Metascore
    • 55 Critic Score
    The concept of using metrics based on your character’s own movements to manipulate a living infographic that you need to platform on is one that sounds great in design, but the execution of said concept needs to be tweaked before I could recommend that anyone spend much time with Metrico. Sadly, it does feel like you’re just bringing work home with you.
    • 67 Metascore
    • 55 Critic Score
    Snow Place Like Home is the weak link in the King’s Quest chain, with weak environments, terrible puzzles, and a lack of any real immersion in the narrative choices as Chapter Four gives players the cold shoulder.
    • 74 Metascore
    • 55 Critic Score
    It’s an undeniably cute platforming adventure that’s sure to provide a good few hours of enjoyment, but this is mostly due to it not stepping out of the norm. The Adventures of Pip does little wrong simply by not doing much at all, its colorful stages, tight mechanics and often humorous writing are all disappointingly dulled by an overwhelming and unshakeable sense of déja vu.
    • 75 Metascore
    • 55 Critic Score
    It’s great that games like this manage to get western releases, but it’s also easy to see why they’re so few and far between.
    • 56 Metascore
    • 55 Critic Score
    It’s colorful and quite ridiculous; it’s simple, accessible and well populated. Hardware: Rivals has most of the ingredients present to cook up a fantastic arcade experience, but it’s missing a vital ingredient: fun. The sluggish pace that permeates everything from movement and destruction to respawning and leveling up constantly holds it back.
    • 69 Metascore
    • 55 Critic Score
    While I loved getting that classic RPG nostalgia, much of the game found certain levels of tedium that quickly drove the experience of Pier Solar from nostalgia to a chore.
    • 72 Metascore
    • 55 Critic Score
    Ultimately, Zombie Army 4: Dead War is an amalgamation of tropes you’ve seen before, but it never quite nails any of them in a meaningful way. Want a fun cooperative zombie experience? Play Left 4 Dead or Call of Duty: Zombies. Want something funny? Play Dead Rising. Or how about something with a worthwhile story? Telltale’s Walking Dead might be up your alley. In 2020 when there are so many games releasing, begging for your time, mediocrity is a tough sell.
    • 59 Metascore
    • 55 Critic Score
    Murdered: Soul Suspect is a really great idea for a game. It could have been really high quality all around, but maybe certain things were overlooked while focusing on the story rather than getting feedback about gameplay during development.
    • 48 Metascore
    • 55 Critic Score
    For all of its promise, Dead Alliance falls frustratingly short of its full potential. The combat is well executed and the creative uses of zombies are easily the most satisfying aspects of the mechanics. Sadly, it lacks the polish necessary to justify its considerable $39.99 price tag.
    • tbd Metascore
    • 55 Critic Score
    Purely when looked upon as an educational vessel, Chernobyl VR has a genuinely compelling story to tell. Unfortunately, the overall lack of visual polish undermines the ambitions of the developers. It may be a bit much to ask $9.99 for an experience that has such a short run time and lacks any substantial replayability.
    • 37 Metascore
    • 55 Critic Score
    An intriguing narrative is interrupted by long bouts of boring wave-based shooting against generic enemies in dull locations. I can’t help but think of the early moments in Ian’s house, seeing ceramic horrors in reflections and being excited for a cinematic psychological-horror action game that would never come to be.
    • 74 Metascore
    • 55 Critic Score
    Extreme Exorcism isn’t a bad game, but its core hook fails to captivate players from the get go.

Top Trailers