PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • tbd Metascore
    • 55 Critic Score
    While the puzzles are all well thought out, there isn’t anything that’ll be remotely challenging for gamers that have completed Antichamber or Portal. The lack of complexity is paired with a disappointingly short experience that brings absolutely nothing new to the table for first-person puzzle games. It’s not bad, but it’s certainly forgettable.
    • 55 Metascore
    • 55 Critic Score
    Beneath the awkward plotline and the average gameplay, you can see the game that it was meant to be, and that is the saddest story of all.
    • 63 Metascore
    • 55 Critic Score
    Stifled is an exercise in taking a great idea and applying it to a worn out genre. The indie horror tropes bleed through, despite a unique initial premise. Mumbling under my breath to be able to see barely plays into the narrative, and no scare ever got me to scream out loud, so it didn’t quite have the intended effect, seeming more like a gimmick by the end.
    • 61 Metascore
    • 55 Critic Score
    On one side of the coin, Outcast: Second Contact is a warranted revisit of a beloved title. It has a fantastically well-constructed narrative that’s a genuine treat to delve in to. However, on the other side of the coin are the terrible combat controls, embarrassingly low-fidelity voiceovers and a bland, bug riddled world design.
    • 65 Metascore
    • 55 Critic Score
    More than seven years after its initial announcement, Ray’s the Dead just doesn’t feel like a finished game. Clunky gameplay and numerous bugs don’t do the imbalanced and overly difficult encounters any favors, while certain other concepts in the game feel underexplored and go unutilized. It’s potential to delve into unique puzzle mechanics is overshadowed by obnoxious and frustrating combat segments and bugs impacting critical elements of the gameplay. Ray’s the Dead might have a lot of heart, but that heart is contained within a cumbersome rotting corpse crawling with bugs that make coming back from the dead more chore than triumph.
    • 60 Metascore
    • 55 Critic Score
    There are some really great ideas found within Touhou Double Focus, but they aren’t fully executed here. The gameplay needs to be tighter if it’s going to focus on difficulty, and it pales in comparison to other difficult platformers like Shantae. If you get this as part of the physical copy of Touhou Genso Wanderer then by all means check it out, but Double Focus leaves a lot to be desired by itself.
    • 68 Metascore
    • 55 Critic Score
    Despite being the second go-round for Chronos, Before the Ashes does feel like a decent take on the popular From Software Souls formula. It’s stripped-down design, while somewhat rewarding, does tend to leave a bit to be desired in the depth department. And though it may have been a welcome sight in the barren VR landscape of four years ago, trying to simply re-release the same experience without progressing the gameplay any further ends up leaving quite a bit to be desired. Unless you are extremely invested in learning more about the back story of the Remnant universe, you’d probably be better off dodging this skirmish entirely.
    • 63 Metascore
    • 55 Critic Score
    The greater likelihood though, is that confusion and frustration will kick in before the addiction does.
    • 63 Metascore
    • 55 Critic Score
    Beholder is an interesting management sim with brilliant morally ambiguous themes taking center stage, however it suffers from imbalanced execution. There’s far too much of an uphill climb to finally understand and begin to enjoy Beholder.
    • 63 Metascore
    • 55 Critic Score
    If you’re a huge fan of Nippon Ichi’s games, then this is the game for you. However, the same reasons that fans enjoy their games are the same reasons to avoid them if you’ve not liked their work up to this point. The story is absurd, bordering on nonsensical at times. The graphics are disappointing at best, laggy at worst. Combat has a unique multi-weapon approach, but still mostly boils down to mashing the Square button until you can occasionally use a special ability.
    • 69 Metascore
    • 55 Critic Score
    The story aspect feels a little bit forced and awkward and level selection is limited, but if you are absolutely dying for a match three game on your Vita and/or PS4, Sparkle 2 is an ok experience that feels just like the match three titles of yesteryear that gave me some fun for a few hours, and yet is not enough to draw me back in to my old habits.
    • tbd Metascore
    • 55 Critic Score
    The game was enjoyable when it worked. However, there are far too many times that it didn’t work that marred my experience.
    • 59 Metascore
    • 55 Critic Score
    Lost Sea harbors (see what I did there?) a good idea and bright visuals with flawed execution.
    • 72 Metascore
    • 55 Critic Score
    “Cute” just about sums up Amnesia: Memories. It’s got a light tone, lots of warm moments, and above-average production values. If you’re the sort of person who enjoys dating sims, and you’re in the mood for something airy, goofy, and kind of mindless, this might be just the ticket...If not, this is a pretty tame and unsubstantial entry in the visual novel genre.
    • 60 Metascore
    • 55 Critic Score
    It’s a shame that Twin Mirror manages to create such a compelling and interesting opening but just doesn’t manage to stick the landing. It definitely didn’t take me on the same kind of emotional journey as some of DONTNOD’s previous games, and unfortunately I found myself not really caring too much about Sam or the residents of Basswood.
    • 69 Metascore
    • 55 Critic Score
    Unless you are down for hours of aimless fieldwork, it may be best to avoid this rustic chore.
    • 63 Metascore
    • 55 Critic Score
    Hidden underneath all the issues with Poker Night 2, there’s an enjoyable game. If Telltale manages to patch Poker Night 2 on the PS3 to a level where it runs smoothly, you should buy it, especially if you’re a fan of the characters features in the game. Since we aren’t at that point yet, hold on to your money.
    • 63 Metascore
    • 55 Critic Score
    Moon Hunters is worth playing, just not on PlayStation 4. The lack of online play is a devastating blow to the overall package. Throw in the constant technical issues, and you have a bad port of what is a really interesting game.
    • 56 Metascore
    • 55 Critic Score
    Predator: Hunting Ground is a haphazard collection of intriguing yet incomplete concepts slapped together into a mediocre experience.
    • 72 Metascore
    • 55 Critic Score
    I wish Tormented Souls had a story to match the amazing visual work. I get imparting the tale via personal journals but pairing that with characters that pretty much ignore Caroline’s direct questions and statements regarding it is just sloppy and uninspired. This could have been a game that left me with my hairs standing on end and delicious goosebumps. Instead, when Caroline’s screams persisted through the continue screen and bled into my game it ate away my desire to pick the controller back up. Not enough morphine in the world to make me want to suffer through this again.
    • tbd Metascore
    • 55 Critic Score
    Tennis in the Face is far from a grand slam, but at the right sale price, it might be worth stepping on the court.
    • 42 Metascore
    • 55 Critic Score
    While Nickelodeon Kart Racers’ provides plenty of content and has smart references that integrate well with some very solid racing, the poor visuals and botched battle mode leave plenty to be desired. If you accept the game for what it is there’s definitely some fun to be had but its shortcomings are jarring enough to require some substantial blinders.
    • 68 Metascore
    • 55 Critic Score
    SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated is a fun enough game in its own right, but it’s encumbered with the weight of near-ancient game design practices. It’s new bright visuals bring Bikini Bottom to life in a whole new way, with character animations now better portraying the classic cartoon than ever before, but its gameplay is still firmly anchored to 2003, some of which has been negatively impacted by its updated visuals. At its core, Rehydrated is a repetitive and cumbersome 2003 platformer. A bit of water in 2020 isn’t enough to soak new life into this old dried up sponge.
    • 63 Metascore
    • 55 Critic Score
    Salary Man Escape is an interesting idea for a puzzle game, but its execution ends up being more along the lines of the very drudgery that it tries to parody, rather than the escape that video games promise.
    • 69 Metascore
    • 55 Critic Score
    Candlelight is a lot of great and fun ideas that feel more disjointed than cohesive. Rather than teach the player or provide a challenge, it throws things at you as if to say “hey, check this cool thing out,” without utilizing that mechanic as a lesson to overcome future challenges, instead getting redundant by often falling back on very basic platforming in the later levels.
    • 48 Metascore
    • 55 Critic Score
    If this is the final Syberia game, perhaps it’s for the best. Pure point-and-click adventure games are becoming rarer and rarer these days, and this entry does nothing to instill confidence in the genre. Between the glaring technical issues, over-the-top antagonists, and even lazy captioning, Syberia 3 is not recommended at its launch price of $39.99. If you absolutely need to complete Kate Walker’s story, then perhaps wait until the price comes down, and play an adventure game that got things right, such as King’s Quest.
    • 52 Metascore
    • 55 Critic Score
    A middle-of-the-road effort: there are certainly a number of people out there who will be able to work through its less-than-polished mechanics long enough to enjoy the silly story, which is reminiscent of classic Chinese action cinema in the best possible ways. Then there will be folks who fall on the other side of the fence, without the patience to deal with the slightly clunky controls and dark, slightly muddied aesthetic.
    • 43 Metascore
    • 55 Critic Score
    My advice for you is to beat the game simply to unlock Z mode. It’s a worthy pursuit. After that, shun the campaign.
    • 70 Metascore
    • 55 Critic Score
    Telling the story through environment, providing better direction, and rewarding extensive exploration are just a few things that could have really helped AER to escape the high res, low poly shell that it is, but AER: Memories of Old is simply too empty to feel like anything more.
    • 70 Metascore
    • 55 Critic Score
    Skate City is buoyed up by its excellent and mellow lo-fi soundtrack, a veritable repository of chill beats to skate to. This defining aspect helps elevate a simple concept to put you in the right mood to engage with it. While the visuals are nothing to write home about and the finnicky controls can sometimes cause frustration, there’s still something special about chilling out with a 20 minute skate session after a hard day’s work, and discovering yet another great lo-fi tune. However it should have launched for consoles with at least all of the content and modes from the mobile version, if not more for its bigger platform debut. While Skate City is a relatively engaging and mellow experience overall, it’s one I have a hard time recommending on console at its new premium asking price.

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