PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 89 Metascore
    • 60 Critic Score
    Those 13 years should have led to something better, and it’s surprising that they haven’t. Alan Wake’s gunplay has gone from dull to frustrating in the sequel, while its venture into true survival horror has been plagued by predictability and amateurish jump scares. Its narrative has a few memorable moments and is able to periodically use its outlandish antics to its advantage, yet it is still dragged down by its refusal to provide enough rewarding resolutions to its litany of riddles. Alan Wake 2 doesn’t improve on what made the original such a cult hit and is instead an uncharacteristically rough draft that needed more edits. It’s not a lake or an ocean. It’s a disappointment.
    • 88 Metascore
    • 70 Critic Score
    The game didn't do enough in my eyes to improve on what made the first game so great.
    • 87 Metascore
    • 70 Critic Score
    Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.
    • 87 Metascore
    • 55 Critic Score
    To continue that with a story that has no strong motivating force outside of general survival cheapens our time as Lee and his reason for pushing forward.
    • 84 Metascore
    • 70 Critic Score
    If you’re playing it for the first time, this is as good a version as any to get a taste of the excellent blend of turn-based strategy and real-time action that made the game such a hit on PS3; if you’re a returning fan, on the other hand, you might be slightly disappointed to learn that this “remastering” doesn’t look much different from the original version (or offer any new content, for that matter).
    • 84 Metascore
    • 70 Critic Score
    Blasphemous 2 is more ambitious than its predecessor with its fleshed-out swordplay and cleaner dedication to the search action genre. And while these additions give Blasphemous 2 more of an identity, they also give it more room to stumble. Said deeper combat is sticky and held back by its dedication to being adjacent to the soulslike genre. Its narrative tries to broaden the game’s world but suffers because of its lack of a solid recap and overreliance on cryptic storytelling. It’s an artistically sublime world but seemingly pays penitence with its uneven gameplay.
    • 84 Metascore
    • 70 Critic Score
    Considering the amount of content that Hatsune Miku: Project DIVA Future Tone offers, it really had the potential to be a standout game. Instead, it’s only a paradise for hardcore fans as anyone else will likely grow tired of going through the extremely long tracklist.
    • 84 Metascore
    • 70 Critic Score
    Considering the amount of content that Hatsune Miku: Project DIVA Future Tone offers, it really had the potential to be a standout game. Instead, it’s only a paradise for hardcore fans as anyone else will likely grow tired of going through the extremely long tracklist.
    • 84 Metascore
    • 70 Critic Score
    All of the delicacies in Venba look filling, so it’s a bit of a shame that the experience as a whole isn’t quite as hearty. But while its puzzles can lack stakes and its story often hastily skips over subtlety, Venba is still a transportive experience that shows players a perspective they are likely unfamiliar with. Using cooking as a central mechanic also makes that experience more poignant since, while the ingredients change, food is a ubiquitous part of life that makes other cultures that much more relatable. It’s less of a meal and more of a snack, but it’s still one made with heart.
    • 84 Metascore
    • 70 Critic Score
    While there is a heavy emphasis on the compatibility of cooperative multiplayer, unfortunately the game is truthfully best enjoyed alone.
    • 83 Metascore
    • 70 Critic Score
    If you’ve got money to spend, and don’t mind waiting for any sort of conclusion, then Hakuoki: Kyoto Winds is the best way to experience the first half of Idea Factory’s visual novel. The new scenes help to flesh out the existing stories, and the additional characters help make a familiar story feel new again. It’s a shame that all the hard work gets marred by splitting the story into two games, but it’s still a very enjoyable read.
    • 82 Metascore
    • 65 Critic Score
    Wreckfest just doesn’t live up to the promise of its name. The destruction is technically impressive, but oddly distancing. It awes with flying debris, but rarely exhilarates.
    • 82 Metascore
    • 60 Critic Score
    Quell: Memento is nice and a good way to kill a couple afternoons or trips around town.
    • 82 Metascore
    • 70 Critic Score
    It’s brutish welcome is certain to dissuade many newcomers with unrelenting AI and unnecessarily obscure move lists, but those that make it past the opening trials will be rewarded with one of the most unique and charming 2D fighters in a long time.
    • 82 Metascore
    • 70 Critic Score
    In spite of Fallout: New Vegas being plagued with bugs, it still manages to take what is familiar and make it work. Sadly, I'm still not sure if putting in the hours is worth the effort just yet because of the random crashing that occurs, and that can really break your patience if you forgot to make that last important save file.
    • 82 Metascore
    • 70 Critic Score
    Control is another game from Remedy that does exactly what you’d expect from Remedy. It’s a little off-kilter, but thoughtful and meticulously written. It’s a little janky (sometimes a lot janky), but its mechanics amount to solid junk food when everything is functioning as intended. Control is definitely a step back into “AA” territory after the big ambitions that powered Quantum Break, but frankly this is exactly the sort of space Remedy excels in. While it can be rough at times, Control is like a paperback novel you pick up to kill some time, then unexpectedly find a lot of intrigue and charm.
    • 82 Metascore
    • 70 Critic Score
    The story is approximately double the length of that in Little Nightmares but doesn’t overstay its welcome. Players will take slightly longer if they look for the hidden areas that contain hats or holographic Kids that Mono can absorb into himself. While the story is concluded completely, things are left open for the possibility of a third game in the franchise. Maybe by the time that rolls around, there won’t be as much need for trial and error puzzling, or for accidental platforming deaths. For now, those who enjoyed the first title will likely love the second. Others will perhaps find it a bit too frustrating to see things through to the end.
    • 82 Metascore
    • 70 Critic Score
    Death of the Outsider is just more Dishonored in about every way, but it could have been a unique experience with a few additions like the aforementioned inclusion of mini-bosses and some co-operative missions with Daud. But I enjoyed my time slinking through its world and saying goodbye to an underappreciated franchise that opens the door for an all new direction if the story is to be continued.
    • 82 Metascore
    • 60 Critic Score
    It’s ironic that a game all about breathing life into pictures can’t breathe life into its own core mechanic. Witnessing a flat picture expand into something tangible or using photography to reposition the existing stage is a technical marvel that hardly goes beyond being just a visual spectacle. These systems deserve much more than that, but, like film lacking contrast, it’s underdeveloped and only a faint outline of what it should be.
    • 81 Metascore
    • 70 Critic Score
    The story is cute yet predictable, the puzzle solving fun, and the rhythm challenging. You can finish the game, discover all of the secrets, and claim that platinum trophy in under six hours if you’re purely looking to add to your trophy count.
    • 81 Metascore
    • 70 Critic Score
    There’s certainly room for improvement when it comes to its presentation and performance, but it’s hard to deny that Assassin’s Creed Shadows does so much so well. From its wonderfully realized world to its wealth of engaging quests and distractions, there’s plenty to enjoy here, regardless of whether you’ve fallen off the franchise in recent years.
    • 81 Metascore
    • 70 Critic Score
    Cities: Skylines is an impressively-detailed simulation, to be sure, and it’s a lot of fun once you start to get things up and running, with the caveat that getting it up and running is a lot easier said than done. This is not a casual game by any stretch of the imagination, and given how complex many of the mechanics are, it’s pretty ridiculous that the game doesn’t offer a more robust tutorial system. That led to a boatload of frustration early on for me, but to be fair, it also made things that much more rewarding once I got the hang of them.
    • 81 Metascore
    • 70 Critic Score
    The inclusion of the free roaming open world aspect is a huge step in the right direction, but is let down by the lack of a mini-map and some extremely shoddy vehicle work.
    • 81 Metascore
    • 70 Critic Score
    There’s a gem to be found in this game, but boy is it tucked in deep.
    • 81 Metascore
    • 70 Critic Score
    Now I look at Catherine and while it’s still fun to engage with its systems, and the soundtrack still rips, I don’t find it nearly as clever as it wants me to. All I see is a story that embraces its own toxicity, with views on relationships so useless and counterproductive it’s almost suspicious how desperately it wants Vincent to be a hero.
    • 81 Metascore
    • 70 Critic Score
    It's a competent fighter, yes, but nothing about it really screams "must-have" unless you are a diehard SoulCalibur fan.
    • 81 Metascore
    • 50 Critic Score
    This might have been fantastic as an anime series, but the lack of real choices in how the story goes kind of kills the interactive vibe a visual novel is supposed to have. Even though the text messages and phone calls alter the story, the length of the full story, complete with monotonous gameplay, doesn’t make replaying it for all the endings very enticing.
    • 80 Metascore
    • 65 Critic Score
    The focus on setting up Watch Dogs as a new franchise will pay off in the years to come, but it does come at the main game’s expense.
    • 80 Metascore
    • 70 Critic Score
    A fast-paced, non-stop downloadable title, that makes sure to leave everything it has on the table. Fantastic environments, explosions, and weapons make for an experience that is fun to play solo but better with friends. However, the game is around 3-4 hours to complete and the online is the same maps from the single player that can become way too easy.
    • 80 Metascore
    • 70 Critic Score
    Space Marine 2 is a great hack ‘n’ slasher regardless of whether or not you’re a Warhammer fan. Its true-to-life recreations of the tabletop game’s painted miniatures will please fans, but its satisfying combat will please anyone. However, it’s definitely best enjoyed in multiplayer given some AI frustrations, and its Operations Mode is a few pieces of content short of being an excellent addition to the package.
    • 80 Metascore
    • 70 Critic Score
    It’s undeniably entertaining to explore every level, backtrack for new upgrades, and go toe-to-toe with themed bosses. I miss the save functionality and don’t see the point of having two separate games, but the Mega Man X Legacy Collections are fully worth a play.
    • 80 Metascore
    • 65 Critic Score
    I’ll keep my fingers crossed that the next patch fixes this particularly nasty bug.
    • 80 Metascore
    • 70 Critic Score
    The game plays well, but at the same time the controls are nothing to write home about. Despite Kutaro’s tricks, the gameplay is relatively simple.
    • 80 Metascore
    • 70 Critic Score
    The offline mode can get tiresome, but the online modes are enough to keep arcade gamers busy for some time.
    • 80 Metascore
    • 70 Critic Score
    DATE A LIVE: Rio Reincarnation is great for fans of light novels, but especially for fans of the DATE A LIVE series. Even those who aren’t familiar with the series won’t be too confused with what’s going on, as the reading is easy and characters easy to like.
    • 80 Metascore
    • 65 Critic Score
    Overall, NEO: The World Ends With You is a wonderful homage for fans of the series, in many ways it seems like a remake of The World Ends With You on a bigger screen and a fresh set of faces. However, if you were not a fan of the original game, NEO may come across as lacking in plot and game mechanics; perhaps it is worth a rewind to really appreciate the lore of this franchise.
    • 80 Metascore
    • 70 Critic Score
    Ghostrunner 2 goes against its programming by repeatedly slowing down, but it’s still made up of enough of its classic parts. Sprinting and dashing around the neon-lit city while cutting down its many cybernetic forces can be an empowering trip that’s only bolstered by its thumping electronic soundtrack. A strong core like this deserves to be expanded upon more robustly through its new and existing mechanics, which just isn’t the case here. Ghostrunner 2 has taken a few steps forward and a few steps back, but even though it is running in place, it’s still faster than most of its competition.
    • 80 Metascore
    • 70 Critic Score
    Ys: The Oath in Felghana is one of those games that fits perfectly on to a handheld system. Its balls to the wall game combat is wonderfully complimented with a simple item and upgrade system. Running in unison with the game is a great soundtrack and a minimalistic story, which in this case is not a bad thing.
    • 80 Metascore
    • 70 Critic Score
    Visage isn’t going to be for every horror fan. It’s slower pace, difficult puzzles and lack of direction are going to make many struggle, but that’s also kind of the point. For every moment where I didn’t know what to do and felt like I was on a wild goose chase, there was another moment of gratification for finally figuring it out. Throughout all of those moments, I was scared and that’s indicative that even if I didn’t, Visage knows what it’s doing.
    • 80 Metascore
    • 70 Critic Score
    Strategy gamers rejoice! There is finally a game worthy of your time on the PlayStation 4.
    • 80 Metascore
    • 70 Critic Score
    AVICII Invector is a music game where the spaceship theme makes it feel more like a rhythmic adventure. It’s a bit of a truncated one, to be sure. There are only three difficulty levels, where many of its contemporaries have four, and its song list is limited due to only championing the one artist and only offering 25 tracks. It’s an adjustment, to be sure, but fans of AVICII and the genre will likely be pleased to have this option for their libraries.
    • 79 Metascore
    • 70 Critic Score
    It would have been nice to see the team at EA Sports put a bit more time into refining the engine and bringing over a larger bulk of the game modes. It would have also been nice to see the touch screen controls used a bit better, and the back touch pad's sensitivity turned down.
    • 79 Metascore
    • 70 Critic Score
    Knights and Bikes is a fun, frantic, top-down adventure game with some light puzzle and combat elements that I imagine would be more appreciated by either a younger crowd or a parent playing with their kid. If you’re looking for a solid co-op adventure, this can easily fill the void. Even solo it’s still fun enough to be worth a look. Just be ready for a few awkward moments, and a seriously terrible UI.
    • 79 Metascore
    • 70 Critic Score
    Playing a game set during lockdown is definitely unique. Rather than focusing on some of the negative aspects of the pandemic, Wales Interactive has managed to spin this into a light-hearted rom-com. It’s a fun experience that manages to turn social distancing limitations into something positive and fun.
    • 79 Metascore
    • 70 Critic Score
    Incredibly shortened loading times when run off the Memory Stick/internal Go memory.
    • 79 Metascore
    • 65 Critic Score
    Its deep and thoughtful explorations into the technicalities of AI are intelligent and surprisingly thought provoking. It’s unfortunately hindered by clunky mechanics and overly complicated puzzles that often border on the obtuse when it comes to the specifics required to finish them.
    • 79 Metascore
    • 70 Critic Score
    My largest disappointment came in how quickly my adventure came to a close, but given the solid overall experience, I am very interested to see where developer Zoink! goes from here.
    • 79 Metascore
    • 70 Critic Score
    Catherine is a great narrative with a unique blend of puzzle and simulation. It's a shame that the simulation sections didn't play a larger role in the experience, as they feel like the reward for completing the repetitive and frustrating puzzle sequences that make up the bulk of gameplay.
    • 79 Metascore
    • 70 Critic Score
    What it may lack in depth, Prototype 2 makes up for in solid open-world action and fun. It's highly recommended to anyone who feels that open-world games have offered too many constraints and would just like to engage in some havoc. However, the game's lack of variety and repetitive mission structure may not offer other gamers the experience that they're looking for, especially when compared to other games in the genre.
    • 79 Metascore
    • 70 Critic Score
    If you take a step back and look at the big picture, it’s hard to shake the feeling that Pro Evolution Soccer 2019 may actually be taking a step backwards this season. However, upon closer examination, a vast majority of the criticism consists of minor problems in an otherwise stellar football simulation.
    • 79 Metascore
    • 70 Critic Score
    I really enjoyed Echo, but like a song played on repeat, I could only suffer so much repetition before it began to lose me.
    • 78 Metascore
    • 70 Critic Score
    While it’s not a must-own shoot ’em up collection, any shmup fan will have a good time with Ray’z Arcade Chronology. RayForce and RayStorm are easy recommendations, and the laser lock-on feature helps the games find a unique identity and stick out in a crowded genre. While RayCrisis was a disappointment in 1998, it still has plenty of historical value and rounds out the trilogy nicely. It’s always great to see game history lovingly preserved, and this is no exception.
    • 78 Metascore
    • 70 Critic Score
    Both player selection and poor teammate AI could be improved by patches, but right now they make every match become frustrating in spots. It’s incredibly disappointing to see a game that gets so much right also proceed to get a few important things dead wrong. There is still fun to be had, especially in the Be A Pro mode, but the action on the ice isn’t nearly as satisfying as it should be.
    • 78 Metascore
    • 65 Critic Score
    Granblue Fantasy: Versus is a decent fighter whether you play solo or not. My biggest drawbacks are the “story” and the game’s eleven-character starting roster. I suppose the plus side of having so few characters means that you’ll pick a favorite pretty quick and have time to master their command list. Some of the series’ more popular fighters are coming out as DLC relatively soon. Not a great selling point, if you ask me. But with roots in the gacha-game genre, I shouldn’t have expected any less.
    • 78 Metascore
    • 70 Critic Score
    Judging by how Ubisoft has handled support for past multiplayer games (like Rainbow Six Siege), I’m confident that some of For Honor‘s issues will get rectified down the line. Gameplay can be tweaked, matchmaking enhanced, and better modes can all be added over time. However, as the game stands right now it’s more of a proof of concept than a fully realized idea. There’s a great base to build upon mechanically, but it’s too rough around the edges to shine as bright as it should.
    • 78 Metascore
    • 60 Critic Score
    It seemed like Alex was damned to wallow in limbo until the end of time, but it’s Oxenfree 2 that ended up being caught in a loop. Some of those replicated features work in its favor, like its fluid dialogue and cast of decently well-realized characters, yet it’s too heavily anchored to its predecessor. The aforementioned dialogue system is mostly the same and hasn’t been further streamlined or upgraded. Traversal is still too slow. And even though its narrative builds on what came before, it struggles to provide a comprehensive summary of that first game and contextualize those all-important events. All of these stumbles mean that Oxenfree 2’s signal isn’t lost, just full of unnecessary static.
    • 78 Metascore
    • 70 Critic Score
    The only real downside are the controls and combat system, which feel dated. This is the very best collection available for Tomb Raider fans, or for anyone who wants to learn about Lara Croft and the series.
    • 78 Metascore
    • 70 Critic Score
    For anyone who has played through all of Season 1 and can’t wait for Season 2, this does have its moments and immerses you back into the world you helped shape last year, even if it is just for an hour.
    • 78 Metascore
    • 70 Critic Score
    Atelier Ryza 2: Lost Legends & The Secret Fairy is an accessible RPG that fans of the series will appreciate. There’s not a huge challenge for much of the adventure, but then Atelier Ryza doesn’t bill itself as being particularly demanding. The tactics mixed in with real-time battling is a good mix, and other quality of life aspects help to move the player along the rather lengthy campaign. Hundreds of side quests flesh out the story for those who wish to be fully engrossed in the world, while those who prefer to stick to the main plot can easily do so. A lack of next-generation features isn’t surprising to see this early on in the PS5’s lifecycle, but at least load times are non-existent here. Atelier Ryza 2 is an easy game to enjoy without thinking too much, and sometimes that’s just what the alchemist ordered.
    • 78 Metascore
    • 60 Critic Score
    The difficulty curve and the J-pop focus are what make the game not as enjoyable for me, even though I liked watching the performances. I actually like watching this game be played more than actually playing it.
    • 78 Metascore
    • 65 Critic Score
    Overall, the progression is solid, but there are a few moments where I felt it was sort of unfair (i.e having to backtrack with no health in sight) due to the procedural generation.
    • 78 Metascore
    • 70 Critic Score
    It's a puzzle game that had the ability to set itself apart from the genre with the addition of music elements, but fell prey to the ease of taking the traditional route.
    • 78 Metascore
    • 70 Critic Score
    Once you get the decision-making ball rolling, it gets hard to put Ashen Hawk down.
    • 78 Metascore
    • 70 Critic Score
    I think it’s a boss-rush game with Souls-like aesthetics because, in terms of gameplay, the only real similarity with the Dark Souls franchise is the fact that it’s a difficult game with a stamina bar, boss fights, and a focus on dodge mechanics. Consequently, it’s also why I feel if you’re looking for a game similar to the Soulsborne games, Eldest Souls may not be your cup of tea. But hey, if you’re a fan of boss rush hack-and-slash games, why not give it a try?
    • 78 Metascore
    • 70 Critic Score
    As much as I was hoping (and, quite frankly, expecting) Killzone: Mercenary to be the perfect representation of a first-person shooter on the PlayStation Vita, it just isn’t. A sub-par single player campaign is only saved by the fast-paced and fun multiplayer.
    • 78 Metascore
    • 70 Critic Score
    The gameplay is great and the unique Pawn system makes you feel like you're playing with others even though it's a single player experience.
    • 78 Metascore
    • 65 Critic Score
    Under Night In-Birth Exe: Late[st] is an excellent fighting game, but if you’ve already played through Exe: Late on the PS3, there’s not much here to entice you to upgrade. The new Chronicles Mode is ultimately a disappointing slog. While there are two new characters to learn and master, with the current fighting game climate, there’s likely not many people you’ll be able to try them out against. It’s a shame, because Exe: Late[st] is a fine fighting game in its own right, but will inevitably be lost in the shuffle.
    • 78 Metascore
    • 70 Critic Score
    Cat Quest II is a delightful game with easy controls and a lot of content to play through. They stuck to its roots, which this fan is thankful for. Any time I am itching for something to put a goofy smile on my face, the game I’ll be reaching for will be curled up and happy to see me.
    • 78 Metascore
    • 70 Critic Score
    Humble Games’ latest offering is a really interesting artistic experiment. While it didn’t leave me thinking that roleplaying musicals will be the wave of the future, I’m glad Summerfall Studios went for such a wild idea. The end result is uneven yet still quite enjoyable. A compelling mystery is bolstered thanks to some great music and strong performances by its cast. It’s a shame that the animation and songwriting can’t match the quality of the other elements, but Stray Gods: The Roleplaying Musical is still well worth checking out.
    • 78 Metascore
    • 65 Critic Score
    The story is so great, it’s difficult for me to not recommend it, but I can only, in good conscience, recommend only one playthrough. The magic is a bit lost after that.
    • 78 Metascore
    • 70 Critic Score
    It is a worthy replacement for Out Run, in that it does everything those games did but with a shiny coat of paint and some bells and whistles that are genre-staples nowadays.
    • 78 Metascore
    • 70 Critic Score
    For as much as FIFA 22 has done right with enhancements to the the on-field product, they seem perfectly content to not offer up new ways to engage with the sport. While HyperMotion helps bridge the realism gap that’s been present for a bit, it isn’t quite substantial enough to warrant calling it game-changing. This may be a positive step in the right direction for the franchise, but it’s still quite a ways from genuinely raising the bar.
    • 78 Metascore
    • 60 Critic Score
    The shocking moments, choices, and deaths that occur are some of the best in the series and we see a glimpse of a stronger Clementine, yet somehow it all seems contrived.
    • 78 Metascore
    • 60 Critic Score
    Alas, if you’re coming to Age of Wonders: Planetfall for a brand new angle on games you’ve played before, then you’ve come to the wrong place. It’s novel to see several different recognizable mechanics blended into one genre soup. The final product isn’t better than the sum of its parts, though. It makes the 4X a faster game to play, but not a better one, ultimately.
    • 77 Metascore
    • 70 Critic Score
    Why would you want to buy MLB The Show 22? If I’m being completely honest, it’s really hard to justify taking the plunge this year, especially if you owned 2021’s installment. This release feels devoid of any marque justification for purchase, aside from continued refinement on existing mechanics. It’s really hard to shake the feeling that this was supposed to be a grand slam and ended up being a dribbler off the end of the bat.
    • 77 Metascore
    • 70 Critic Score
    The reality is that Skylanders: Giants is age-appropriate fun that harkens back to the delight you had collecting Pokémon cards or mashing your way through a dungeon crawler. If you've got little ones, then you already know the verdict here.
    • 77 Metascore
    • 70 Critic Score
    Even though it lacks originality and the character roster could have been improved upon, the game is still a blast to play and deserves a spot in any Sega fan’s collection.
    • 77 Metascore
    • 70 Critic Score
    Dead or Alive 5 Ultimate takes a previously released title back to the gym, worked out some known kinks in its system, adds in some new flavors of game play, pushes the total roster to 29 fighters, takes the best parts from the PS Vita version, and repackages it in a way that should draw in new fans, all the while pleasing long time fans of the series.
    • 77 Metascore
    • 70 Critic Score
    Although it is frustrating on many occasions and let downs such as commentary may detract from the overall experience, it still can't take away the fact that the game has received much-needed improvements, a slew of exciting additions such as the addictive Master League Online, and some top-notch visuals.
    • 77 Metascore
    • 70 Critic Score
    Although the online is a ton of fun especially playing as the creatures it is a real shame they couldn't of added more. You should be able to get a few hours of fun, but this looks to fade out pretty quickly.
    • 77 Metascore
    • 70 Critic Score
    I’m having a very hard time parsing exactly how I feel about Little Red Lie. As a game, it’s imbalanced, awkward, and boring. I don’t think I can recommend it to anyone, but I might have been glad to have gone through it? It’s certainly an experience I will never forget, but then again, so was getting run over by a car.
    • 77 Metascore
    • 70 Critic Score
    If you’ve already got the game in to-go form, there’s really no reason to opt into its release on consoles; this version is just as fun and cerebral as the mobile experience, but it’s held back a bit by its lack of portability. That’s not to say anything is necessarily lost, but it’s definitely a pick-up-and-play experience that’s better enjoyed on the move — “GO” is in the title for a reason.
    • 77 Metascore
    • 60 Critic Score
    During the course of Tchia’s tropical adventure, players will experience many great, carefully-implemented ideas. The open world influenced by New Caledonia remains sensitive to its cultural inspirations, the unique soul-jumping mechanic is a joy to use and explore, the boat controls and fully-functional ukulele are overkill in the best kind of way, and the story has both unexpected darkness and humor. Unfortunately, a handful of good ideas can’t save Tchia from running out of steam before the finale and crumbling beneath a wave of performance issues.
    • 77 Metascore
    • 70 Critic Score
    Undercover is a fantastic LEGO game with all the right humor and obsession inducing collectibles, but hints that maybe it’s time to take a long hard look at what can be done to fundamentally change the LEGO franchise to build the new evolution they need brick by LEGO brick.
    • 77 Metascore
    • 70 Critic Score
    Road 96 feels like a strange blend of experimental and conservative game design. The procedurally generated narrative is a good idea and one I’d like to see used again. However, the overarching plot is political without being substantive. It’s a story that would likely have been best served following a linear structure with player characters that had rich backstories that firmly tied them to the struggle going on in Petria. Adventure game lovers will have a good time with Road 96, though. The cast is a lot of fun, and it has enough twists and turns to make for an entertaining play. It’s definitely unique, and I hope that DigixArt continues experimenting with the genre.
    • 77 Metascore
    • 70 Critic Score
    The campaign and Zombies are definitely worth playing, but the multiplayer is as likely to leave people feeling frustrated as it is to see a fair and fun match, especially with so many other shooter options that have upped the ante out there.
    • 77 Metascore
    • 70 Critic Score
    It's still the best baseball series on the market, and lack of innovation isn't going to take that away anytime soon.
    • 77 Metascore
    • 60 Critic Score
    Observer is brilliant in dozens of ways, yet deeply flawed in just as many. The quality of its story ranges from a confusing mess to some of the best written characters of this generation. The game’s biggest issue is its inconsistency on when and where to deliver its moments of horror. There was little to keep me going besides the next opportunity to speak to a troubled citizen of futuristic Krakow’s most interesting building block.
    • 77 Metascore
    • 70 Critic Score
    The game is not without its growing pains as the graphics suffer at times, offline co-op is absent and the Multiplayer can become a lag fest. However when the dust settles and you step past these issues, you are left with one of the most enjoyable games featuring transforming robots in recent memory.
    • 77 Metascore
    • 70 Critic Score
    Ever the more lighthearted tennis game than its competitors, the arcade feel of Virtua Tennis 4 is a welcome addition to the Vita lineup. It handles well, looks nice and has a style that lends itself very well to portability. Of tennis.
    • 77 Metascore
    • 60 Critic Score
    This is an above average title for what Strider does do – provide action and wall climbing.
    • 77 Metascore
    • 65 Critic Score
    Ys Origin isn’t a great game, even with the various modes, difficulty settings, and characters that unlock for replayability, simply because it’s straight dungeon crawl with little variety. However, these issues prevent Ys Origin from being as good as it could be, and they certainly make it difficult to recommend the title to newcomers of Ys.
    • 77 Metascore
    • 70 Critic Score
    It’s adequate, and it’s overpriced especially given the fact that the exact same game is selling for half the cost on PCs.
    • 77 Metascore
    • 65 Critic Score
    Headlander is a tease — a conglomerate of great ideas that tapered at the halfway point in favor of very basic “find the right color robot body” mechanics, lack of continued humor, and a middling story at best.
    • 77 Metascore
    • 70 Critic Score
    A well-made JRPG that never strays too far from its series roots.
    • 77 Metascore
    • 70 Critic Score
    Furi is an action packed, violent game that does a great job of marrying two genres together.
    • 77 Metascore
    • 70 Critic Score
    GNOG is a curious beast; an odd monster, or series of monsters rather. It’s a visual and auditory treat, with bright colors and rich soundscapes highlighting a bizarre game that doesn’t seem to really have much direction or purpose. The puzzles are fun to poke, prod, and figure out, particularly in VR where each puzzle diorama head really has a chance to come to life in front of you, but the sense of wonder GNOG tries to invoke fades too quickly, leaving me with the feeling that this is more a sensory artifice than it is a digital Rubik’s Cube.
    • 77 Metascore
    • 60 Critic Score
    After playing Transformers: Fall of Cybertron only one word comes to mind: functional. It's sad that a game with as many narrative hooks and the look of the generation one Transformers is so prone to technical issues and some bizarre design choices.
    • 76 Metascore
    • 70 Critic Score
    I’d heartily recommend this for KH fans, although I caution that perhaps they should wait for the price to drop. Newcomers to the franchise entirely should avoid this title until the first two anthologies are under the belt. This is definitely not an installment that is easy to jump into.
    • 76 Metascore
    • 65 Critic Score
    Unto the End has a wonderfully minimalistic style and while I enjoyed much of my time exploring its world the combat did eventually start to drag. It’s unforgiving action can start to get tiresome even with the generous checkpoint system. If you’re a button mashing kind of gamer then it’s probably best to give this one a miss.

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