Play UK's Scores

  • Games
For 1,561 reviews, this publication has graded:
  • 51% higher than the average critic
  • 5% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Witcher 3: Wild Hunt
Lowest review score: 5 Unearthed: Trail of Ibn Battuta
Score distribution:
1561 game reviews
    • 72 Metascore
    • 70 Critic Score
    A stealth title with good ideas that help it stand out from other titles, Republique also tells a compelling story until it all falls apart in its terrible fourth episode. [Issue#268, p.78]
    • Play UK
    • 69 Metascore
    • 50 Critic Score
    With less personality than a Dynasty Warriors game, totally forgettable story and sparse content, Arslan is only somewhat redeemed by its minor combat improvements. [Issue#268, p.76]
    • Play UK
    • 68 Metascore
    • 60 Critic Score
    Despite some technical issues and minor frustrations, this parody of American patriotism and action hero stereotypes offers a hell of a lot of destructive fun. [Issue#268, p.74]
    • Play UK
    • 74 Metascore
    • 60 Critic Score
    Not A Hero tries so hard to be irreverent that it hurts, but, in the grand scheme of things, the game is still fairly fun. Just don't be astounded if it fails to hold your attention for long. [Issue#267, p.76]
    • Play UK
    • 71 Metascore
    • 50 Critic Score
    A lifeless case of quantity over quality that strives for great heights but technically falls short in every department. Despite the name attached to it, it's not a winner. [Issue#267, p.74]
    • Play UK
    • 78 Metascore
    • 70 Critic Score
    It's gorgeous, it truly is, but Unravel falls short of being the emotionally engaging game we were expecting. It's still fun, but feels much hollower than it clearly intended to be. [Issue#267, p.70]
    • Play UK
    • 76 Metascore
    • 60 Critic Score
    Brilliantly written on a small scale, Firewatch creates believable and engaging characters but is let down by the nonsensical tale they become embroiled in. [Issue#267, p.68]
    • Play UK
    • 78 Metascore
    • 70 Critic Score
    Despite a few little things that we'd change, this is an interesting and, at times, thought-provoking experience that deserves to be exposed to a wider audience on PS4. [Issue#267, p.66]
    • Play UK
    • 71 Metascore
    • 60 Critic Score
    While it's shackled by its source material and clearly running out of steam, there are nonetheless flashes of brilliance in TT Games' latest Lego adventure. [Issue#267, p.64]
    • Play UK
    • 76 Metascore
    • 65 Critic Score
    Certainly charming and different enough to be worth a look, especially given the relative lack of decent Vita titles. But its core structure lacks finesse, and some won't see this fairytale through to its end. [Issue#229, p.83]
    • Play UK
    • 56 Metascore
    • 50 Critic Score
    Amazingly bland and perfunctory vehicular action, with seemingly no-one online to play with. Instantly forgettable. Our advice: just keep playing Rocket League. [Issue#266, p.68]
    • Play UK
    • 63 Metascore
    • 60 Critic Score
    Sumptuous visuals disguise a somewhat lacking and repetitive game. [Issue#266, p.66]
    • Play UK
    • 73 Metascore
    • 70 Critic Score
    Frustrating technical issues are never far away. [Issue#265, p.78]
    • Play UK
    • 73 Metascore
    • 60 Critic Score
    Spectacular production values help to make this game enjoyable in the early going, but it soon enough shows that it is painfully lacking in terms of maps and depth in its current form. [Issue#265, p.72]
    • Play UK
    • 81 Metascore
    • 70 Critic Score
    SuperChargers gambles by mixing up the Skylanders formula, but overall it pays off. Vehicles are a welcome addition to another solid (if prohibitively expensive) adventure. [Issue#263, p.72]
    • Play UK
    • 80 Metascore
    • 70 Critic Score
    An excellent Lego crossover game, and it's a solid toys-to-life-tie-in. The price is pretty steep, but Dimensions gives you plenty of reasons to invest. [Issue#263, p.68]
    • Play UK
    • 78 Metascore
    • 70 Critic Score
    Even with its lack of features, Rock Band 4 is still as fun as the series has ever been with friends. Expect the score to rise as Harmonix comes good with updates and new content. [Issue#263, p.64]
    • Play UK
    • 81 Metascore
    • 70 Critic Score
    While numerous changes and enhancements have been made to Tearaway Unfolded, it never flows quite as well as the Vita original. It's still fun, mind. [Issue#262, p.68]
    • Play UK
    • 82 Metascore
    • 68 Critic Score
    N++
    The difficulty will leave some cold but there's immense satisfaction to be had here. [Issue#261, p.68]
    • Play UK
    • 61 Metascore
    • 60 Critic Score
    There's a good game hidden in here somewhere, but believe us when we say it's been buried pretty well and we're pretty sure that it's not going to surface any time soon. [Issue#260, p.72]
    • Play UK
    • 61 Metascore
    • 50 Critic Score
    The core game mechanics and systems are as solid as ever for the most part, but the game engine is wobbly and the sheer lack of content is just impossible to ignore. [Issue#260, p.70]
    • Play UK
    • 70 Metascore
    • 70 Critic Score
    It feels like the franchise does need a rethink. [Issue#259, p.70]
    • Play UK
    • 83 Metascore
    • 60 Critic Score
    Graphically stunning, dynamically awesome, aurally beautiful. This is what Project Cars could have been if pest control had done a better job exterminating those pesky bugs. [Issue#258, p.66]
    • Play UK
    • 81 Metascore
    • 50 Critic Score
    Beneath the lavish art style and the high quality production..., Broken Age ends up feeling rather empty and desolate. [Issue#257, p.72]
    • Play UK
    • 73 Metascore
    • 70 Critic Score
    It's problems lie in design, though - the largely empty world seems almost superfluous and you'll come away from each encounter triumphant, but lacking any sort of reward. [Issue#257, p.70]
    • Play UK
    • 69 Metascore
    • 70 Critic Score
    China's overall simplicity and blandness means you won't be returning soon. [Issue#257, p.68]
    • Play UK
    • 75 Metascore
    • 66 Critic Score
    Bad pacing. [Issue#256, p.70]
    • Play UK
    • 73 Metascore
    • 70 Critic Score
    A passable and unspectacular campaign is unlikely to win any new fans, but Hardline's fresh take on Battlefield multiplayer makes it worth a shot. [Issue#256, p.68]
    • Play UK
    • 69 Metascore
    • 54 Critic Score
    Fan service galore can't save this one from mediocrity. [Issue#255, p.70]
    • Play UK
    • 74 Metascore
    • 71 Critic Score
    The definitive version of a good fighting game, but the limited visual upgrades for PS4 fall way short of our expectations. [Issue#254, p.68]
    • Play UK
    • 76 Metascore
    • 66 Critic Score
    With the right people on your side, Evolve can be a surprising blast. However, get lumped with utter idiots, or the shoddy AI, and it quickly becomes very, very frustrating. [Issue#254, p.66]
    • Play UK
    • tbd Metascore
    • 65 Critic Score
    It's good for fans of the series, but you can get better standalone DLC, or a more satisfying open world. [Issue#253, p.62]
    • Play UK
    • 63 Metascore
    • 72 Critic Score
    Sure to have us hooked for the forseeable future. [Issue#252, p.70]
    • Play UK
    • 80 Metascore
    • 70 Critic Score
    Despite some awkward dialogue when you make the "wrong" choices, stilted movement, and laughably fickle facial expressions, we're still looking forward to the rest of the series. [Issue#252, p.64]
    • Play UK
    • 74 Metascore
    • 56 Critic Score
    Temple of Osiris struggles to captivate or entertain, even in its strongest moments. [Issue#252, p.62]
    • Play UK
    • 73 Metascore
    • 68 Critic Score
    While it does a good job of showing off Batman's past, its haphazard level design and disappointing hub worlds mean that this is a step back compared to Lego Marvel Super Heroes. [Issue#252, p.60]
    • Play UK
    • 61 Metascore
    • 52 Critic Score
    The ambition of The Crew is commendable, but either the concept is fundamentally flawed or the execution is way off. Either way, this is one race you should enter at your own risk. [Issue#252, p.58]
    • Play UK
    • 72 Metascore
    • 74 Critic Score
    Plays like a greatest hits album for the series so far. [Issue#251, p.72]
    • Play UK
    • 70 Metascore
    • 65 Critic Score
    There's a catch to more or less every improvement Unity makes. [Issue#251, p.58]
    • Play UK
    • 77 Metascore
    • 69 Critic Score
    Our time on the Moon was fun, but not nearly as much as Pandora. [Issue#250, p.60]
    • Play UK
    • 71 Metascore
    • 71 Critic Score
    It's a good JRPG but not a great one. [Issue#249, p.72]
    • Play UK
    • 77 Metascore
    • 62 Critic Score
    Experimentation is rarely encouraged. [Issue#249, p.70]
    • Play UK
    • 60 Metascore
    • 63 Critic Score
    It still plays a great game of hockey but in losing game modes and features that long-term players will miss, NHL 15 on PS4 is pretty hard to recommend to fans. [Issue#249, p.68]
    • Play UK
    • 73 Metascore
    • 55 Critic Score
    It's beautiful, but a little empty. [Issue#249, p.60]
    • Play UK
    • 67 Metascore
    • 50 Critic Score
    Hampered by inconsistency and a lack of depth, CounterSpy ends up being painfully average, though it does at least have some good ideas, particularly its player-controlled campaign pacing. [Issue#248, p.70]
    • Play UK
    • 75 Metascore
    • 71 Critic Score
    It's crying out for a larger selection of maps and a few more top-tier game modes, but Garden Warfare remains highly entertaining all the same. [Issue#248, p.64]
    • Play UK
    • 56 Metascore
    • 60 Critic Score
    Cheap, ugly and terribly written, Sacred 3 is still quite fun in co-op, in a simple sort of way. [Issue#247, p.70]
    • Play UK
    • 75 Metascore
    • 67 Critic Score
    Unfortunately for franchise fans, it is going to leave the podium without spraying any champagne. [Issue#246, p.74]
    • Play UK
    • 77 Metascore
    • 64 Critic Score
    There’s good puzzling to be had, and some engaging stories here, but a lean towards either fictional fun or serious stories would have worked better. And while this was an interesting experiment, we //really// don’t want to see a WWII game presented the same way.
    • 67 Metascore
    • 72 Critic Score
    But this is progress, all the same. Sure, Sniper Elite III is rough around the edges, but it offers just enough that it makes up for all that. It succeeds as a shooter thanks in large part to that crunchiness, yet as a sequel it is improved in clearly defined, tangible ways.
    • 53 Metascore
    • 62 Critic Score
    While never truly bad, Bound by Flame is rarely much better than serviceable either. [Issue#245, p.60]
    • Play UK
    • 69 Metascore
    • 60 Critic Score
    While undeniably amusing, Octodad just doesn't have enough content to make it worth the asking price. [Issue#244, p.64]
    • Play UK
    • 72 Metascore
    • 65 Critic Score
    It would've been much better it it had conviction and went fully role-playing Lego game. [Issue#244, p.63]
    • Play UK
    • 73 Metascore
    • 69 Critic Score
    Still a fine game of football, but starting to show its age. [Issue#244, p.56]
    • Play UK
    • 82 Metascore
    • 74 Critic Score
    An inferior entry in the series to its predecessor. [Issue#243, p.68]
    • Play UK
    • 53 Metascore
    • 72 Critic Score
    Pleasantly absorbing. [Issue#243, p.62]
    • Play UK
    • 83 Metascore
    • 70 Critic Score
    A good game, but one that feels a bit emotionally bankrupt after the wonders of Infinite and the original BioShock. [Issue#243, p.56]
    • Play UK
    • 70 Metascore
    • 62 Critic Score
    Decent towards the end but dull and unsatisfying up to that point. [Issue#242, p.72]
    • Play UK
    • 74 Metascore
    • 74 Critic Score
    A decent twin-stick shooter with one outstanding feature. [Issue#242, p.70]
    • Play UK
    • 78 Metascore
    • 73 Critic Score
    A great example of the new wave of indie horror, Outlast isn't revolutionary or particularly terrifying, but some great jump scares and a fun, cheesy story make it well worth checking out. [Issue#241, p.72]
    • Play UK
    • 67 Metascore
    • 70 Critic Score
    It all feels like a brilliant framework held back by a few unsavoury elements. The hub-based world and other problems would’ve been less apparent if there was actually a decent narrative to prop the game up, but instead we’re left with a half-baked tale that feels shallow and dissatisfying by the time you reach the end. Still, there is still plenty to be happy about here, with a wealth of great gameplay flares and a strong aesthetic.
    • 65 Metascore
    • 70 Critic Score
    It's short for an RPG, but does offer plenty of replay value. [Issue#240, p.70]
    • Play UK
    • 64 Metascore
    • 68 Critic Score
    Tiny Brains is a game that isn't so much improved by co-op as made for it. [Issue#240, p.68]
    • Play UK
    • 75 Metascore
    • 70 Critic Score
    As a cheap PSN download, this is a fairly solid addition to your fighting library. [Issue#239, p.72]
    • 54 Metascore
    • 55 Critic Score
    While never truly bad, Knack's simple gameplay and dull level design make it tough to recommend. [Issue#238, p.64]
    • Play UK
    • 61 Metascore
    • 58 Critic Score
    There's an engaging narrative here focused on an everyman just trying to do the best job he can, but everything surrounding it is just so disappointing, from the truly awful Akrid to the limp guns and the unbalanced and irritating multiplayer. [Issue#236, p.78]
    • Play UK
    • 80 Metascore
    • 70 Critic Score
    Quite unlike anything else on PS3. [Issue#236, p.76]
    • Play UK
    • 70 Metascore
    • 70 Critic Score
    Beyond also seems to have less narrative choice than Heavy Rain, with your ending being mainly decided by a couple of large decisions toward the very end of the game. Choices up to that point can affect the specifics of your current situation, but the end result is rarely affected. Again, it’s similar to The Walking Dead: the end destination is the same, but how you got there might be a bit different to someone else.
    • 69 Metascore
    • 57 Critic Score
    Technical issues, iffy storytelling and some questionable choices make for an uneven experience that fails to capitalise on what a fantastic license XCOM is. [Issue#235, p.76]
    • Play UK
    • 84 Metascore
    • 71 Critic Score
    Next time Ubisoft: more focus on stealth and, please, better checkpointing. [Issue#235, p.72]
    • Play UK
    • 68 Metascore
    • 71 Critic Score
    Fans of the series will be pleasantly surprised. [Issue#234, p.78]
    • Play UK
    • 78 Metascore
    • 70 Critic Score
    The combat system works and is intricate and balanced enough to provide for the tinkerers. But the rest is just so banal, so by the numbers that, honestly? We often found ourselves bored. [Issue#234, p.74]
    • Play UK
    • 73 Metascore
    • 74 Critic Score
    It may not be the best-looking thing on two wheels, but MotoGP 13 translates the art of motorcycle racing onto the humble PlayStation 3 controller. That's no small feat. [Issue#233, p.80]
    • Play UK
    • 59 Metascore
    • 51 Critic Score
    Sub-standard gameplay. [Issue#233, p.78]
    • Play UK
    • 61 Metascore
    • 60 Critic Score
    The gameplay is depressingly familiar, but it's worth preserving purely for the endless onslaught of gags and rare flashes of innovation on show. [Issue#233, p.74]
    • Play UK
    • 63 Metascore
    • 55 Critic Score
    Undeniably funny and entertaining. Too bad it's a dreadful poker game. [Issue#232, p.83]
    • Play UK
    • 74 Metascore
    • 71 Critic Score
    Plus,it's got Chris Redfield in it. [Issue#232, p.80]
    • Play UK
    • 63 Metascore
    • 73 Critic Score
    A wonderful co-op game, but only an average one on your own. [Issue#232, p.72]
    • Play UK
    • 72 Metascore
    • 61 Critic Score
    A near miss in so many regards, Remember Me's lack of ambition is what ultimately hobbles it - with the balls to go bigger on some of its more original concepts, this could have been something truly special. [Issue#232, p.68]
    • Play UK
    • 74 Metascore
    • 61 Critic Score
    As always, one for the dedicated. [Issue#231, p.83]
    • Play UK
    • 59 Metascore
    • 50 Critic Score
    Ugly and full of bugs, but also quite fun and possessing some good ideas - an interesting start for an MMO. [Issue#231, p.73]
    • Play UK
    • 45 Metascore
    • 52 Critic Score
    Despite a few issues Star Trek: The Video Game turns out to be a surprising amount of fun. [Issue#231, p.72]
    • Play UK
    • 62 Metascore
    • 65 Critic Score
    The same slightly wonky fun we had in the first one, and we mean the exact damn same. [Issue#231, p.66]
    • Play UK
    • 80 Metascore
    • 60 Critic Score
    Wonderfully realised, atmospheric environments and uninspired, slightly dull shooting combine to create a game just above average. [Issue#231, p.62]
    • Play UK
    • 70 Metascore
    • 60 Critic Score
    Well made, but hard to recommend to everyone. [Issue#230, p.78]
    • Play UK
    • 77 Metascore
    • 61 Critic Score
    Stunning to look at, but the experience within its gorgeously rendered environments ultimately lacks substance. [Issue#230, p.76]
    • Play UK
    • 66 Metascore
    • 60 Critic Score
    A good game, but poorly converted. [Issue#230, p.74]
    • Play UK
    • 52 Metascore
    • 55 Critic Score
    A budget shooter in every sense. [Issue#230, p.72]
    • Play UK
    • 62 Metascore
    • 55 Critic Score
    It's messy, and it gets repetitive too. For some, it'll just be headache-inducing. But for those who yearn for quirkiness, this could become a cult hit. [Issue#229, p.82]
    • Play UK
    • 72 Metascore
    • 71 Critic Score
    It's not as good as other Double Fine efforts like Stacking and Costume Quest, but there's enough character and intrigue in The Cave to see you past the iffy platforming and sometimes dull puzzles. [Issue#229, p.79]
    • Play UK
    • 49 Metascore
    • 58 Critic Score
    No real progression means this one is for the hardcore fans only but the staggering amount of content plus online co-op does help make up for disappointing changes elsewhere. [Issue#229, p.78]
    • Play UK
    • 75 Metascore
    • 60 Critic Score
    The occasional flash of design ingenuity isn't enough to save Sly's revival from being just slightly above average. There are too many boring sections with Sly's extended, arbitrary cast, and levels that aren't weighty enough to sustain interest - a patchy return for Cooper. [Issue#229, p.74]
    • Play UK
    • 79 Metascore
    • 70 Critic Score
    It's fresh Skyrim and a lot of it, which is obviously good. On the other hand, the wonky design of the Vampire Lord undermines what should be the standout idea, and so there's a strong whiff of disappointment also present in Dawnguard. [Issue#229, p.72]
    • Play UK
    • 76 Metascore
    • 70 Critic Score
    Diehard fans of the previous two games will have just as much fun this time around, assuming they aren’t expecting broad innovations. Everything is polished and this is clearly a title with a lot of funding behind it, but all the money in the world can’t buy innovation. By no means a bad sequel, it doesn’t quite offer a way for Dead Space to evolve as a series beyond its past two instalments, even if the formula here is still potent.
    • 67 Metascore
    • 71 Critic Score
    As card games go, this is actually not too bad. [Issue#227, p.77]
    • Play UK
    • 64 Metascore
    • 52 Critic Score
    It just ends up feeling like a slog. [Issue#227, p.70]
    • Play UK
    • 61 Metascore
    • 61 Critic Score
    The game itself is in need of a good bit of work. [Issue#226, p.82]
    • Play UK
    • 59 Metascore
    • 55 Critic Score
    An engaging, if light, co-op platformer. [Issue#226, p.78]
    • Play UK
    • 65 Metascore
    • 69 Critic Score
    Sharp when played in short bursts. [Issue#225, p.83]
    • Play UK
    • 59 Metascore
    • 65 Critic Score
    It's this lack of imagination in environmental design that takes Killzone down a notch. [Issue#225, p.83]
    • Play UK

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