Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 82 Metascore
    • 80 Critic Score
    Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]
    • Play Magazine
    • 82 Metascore
    • 67 Critic Score
    DDRMAX 2 is still fun and a must for any fan of the series, but it would've been nice to have seen more in terms of new modes of play and improved visuals. [Oct 2003, p.71]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    Now you can take your Chimera-slaughtering anywhere you go. Sounds swell.
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    Yes, Quake 4 delivers some incredible action to tie everything together, but the campaign gameplay is guilty of being slightly formulaic at times. [Nov 2005, p.104]
    • Play Magazine
    • 81 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    Visually, Condemned will spoil you, as everything is exactly as it should be. Monolith has set the bar extremely high with its first 360 offering. [Dec 2005, p.52]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    The striking image quality of this absolutely gorgeous pastiche of tainted purgatory is a big factor in Painkiller's appeal. [June 2004, p.66]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    My only criticisms are that the NES-themed games aren't as creative as before, and the game is a bit easy. [Apr 2005, p.70]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    If you've ever loved strategy-based RPGs, you're gonna like this. [Jan 2005, p.62]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    As always, the dynasty mode is incredibly robust. [Dec 2003, p.98]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    The nature of the game's free-form design coupled with its devices also make it an extremely personal experience, more so than any of its predecessors. [Sept 2006, p.50]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    They don't come any more addictive than this, friend. With any luck this is exactly the type of game we'll see on the Revolution. [Feb 2006, p.59]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Less pixelization, better control, smoother animation, better art, and lots of aliens and pigs in uniform to turn into mounds of bloody pork. [Oct 2002, p.86]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    There's a sense that Insomniac wanted to go out with a quick, clean fourth installment without too much hassle and strain. [Nov p.78]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 81 Metascore
    • 90 Critic Score
    Freedom Unite is like the cube from Hellraiser that takes you to a world of ultimate pain and pleasure. The only major flaw: Capcom gives us ad hoc gameplay with local friends, but no real online multiplayer support. How many units does a franchise have to sell before you throw us a bone?
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]
    • Play Magazine
    • 81 Metascore
    • 91 Critic Score
    The fantastic level design, precise control and underlying weapon-swiping game theory are second to none. [Aug 2004, p.53]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    I love every single part of this game. [Dec 2002, p.83]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]
    • Play Magazine
    • 81 Metascore
    • 88 Critic Score
    Perfect controls and breathtaking visuals aside, the localization here is also superb (Majesco grabbed this one post Microsoft polishing every nook and cranny), and the music is, in a word, euphoric. [Feb 2005, p.65]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    An excellent first effort from CD Projekt Red. [Dec 2007, p.97]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    Visually, the game is amazingly detailed and incredibly animated; in terms of level design and obstacle placement, it is superb. [Oct 2003, p.71]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The 2K series is back where it needs to be. [Apr 2005, p.76]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Some powerful new weapons have been added in TC3, along with some additional side quests and detail tweaks to the gameplay, but this is still the same Time Crisis you know and love. [Dec 2003, p.84]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]
    • Play Magazine
    • 81 Metascore
    • 85 Critic Score
    I never thought a game could get so intense using a stylus. [Oct 2005]
    • Play Magazine

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