Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 83 Metascore
    • 85 Critic Score
    It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Crisis Core is a full, complete, dignified game. [Apr 2008, p.65]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    If ever there was a pure gamer’s game, Darksiders is it.
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    Best of all, the song list, spanning over three decades worth of popular American music, contains easily recognizable and fun songs for anyone raised here in the States. [Dec 2003, p.82]
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    The unmistakable refinement of Rogue galaxy makes it a worthy addition to any RPG library. [Feb 2007, p.34]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The graphics are just bliss: crazy parallax, glistening crystals, heat waves, blinking neon sparks, crazy animation - everything you love about 32-bit 2D (well almost; it's no Astal) is on display. [Apr 2003, p.66]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    An absolutely stunning effort, a combination of hubris and execution that left me giddy with delight. [Dec 2002, p.66]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    A racing experience that’d blow Kojak’s hair back. [Feb 2002, p.58]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 95 Critic Score
    It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]
    • Play Magazine
    • 83 Metascore
    • 85 Critic Score
    Down to the trademark ping the gunfire makes hitting steel, Contra 4 is a thoroughbred effort. [Dec 2007, p.92]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    A ridiculous amount of fun packed into a tiny DS cartridge, Rhythm Heaven's only real flaw is a bit of jet lag from its trip across the ocean.
    • Play Magazine
    • 83 Metascore
    • 91 Critic Score
    One of the best-looking and certainly best-playing rally games ever. You will be astounded by the car models and amaze to the incredibly realistic way they take damage, right down to paint being flicked off. [Nov 2004, p.56]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    This is the best F1 game you can get. [Feb 2002, p.60]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    The most powerful twist in the real-time narrative involves the travel from past to present and person to person. [Nov 2004, p.82]
    • Play Magazine
    • 83 Metascore
    • 65 Critic Score
    With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    There's never been anything like it and there may never be again. BrĂ¼tal Legend is truly a gift to metal and game fans alike and my new, best 3D game ever.
    • Play Magazine
    • 83 Metascore
    • 58 Critic Score
    New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    A much deeper and more immersive racer. WipEout fusion less an exercise in memorization and precision than 3...A triumph, as expected. [June 2002, p.52]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Splendid (and strangely addicting). [Oct 2005, p.73]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    Playing a game outside isn't something I feel an affinity for, or even enjoy, but it's something I will do again, because Boktai is a game worth replaying. [Oct 2003, p.66]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine

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