Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]- Play Magazine
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- Critic Score
Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]- Play Magazine
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- Critic Score
Crisis Core is a full, complete, dignified game. [Apr 2008, p.65]- Play Magazine
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Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]- Play Magazine
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- Critic Score
Best of all, the song list, spanning over three decades worth of popular American music, contains easily recognizable and fun songs for anyone raised here in the States. [Dec 2003, p.82]- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
The unmistakable refinement of Rogue galaxy makes it a worthy addition to any RPG library. [Feb 2007, p.34]- Play Magazine
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- Play Magazine
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- Critic Score
The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]- Play Magazine
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- Critic Score
The graphics are just bliss: crazy parallax, glistening crystals, heat waves, blinking neon sparks, crazy animation - everything you love about 32-bit 2D (well almost; it's no Astal) is on display. [Apr 2003, p.66]- Play Magazine
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- Critic Score
As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]- Play Magazine
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An absolutely stunning effort, a combination of hubris and execution that left me giddy with delight. [Dec 2002, p.66]- Play Magazine
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- Critic Score
A racing experience that’d blow Kojak’s hair back. [Feb 2002, p.58]- Play Magazine
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- Critic Score
It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68]- Play Magazine
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- Critic Score
Spin-offs aren't as common in the video game world as they are in Hollywood, but with Dragon Quest Heroes: Rocket Slime, maybe more companies should take a cue from Square Enix. [Oct. 2006, p.65]- Play Magazine
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Down to the trademark ping the gunfire makes hitting steel, Contra 4 is a thoroughbred effort. [Dec 2007, p.92]- Play Magazine
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- Critic Score
A ridiculous amount of fun packed into a tiny DS cartridge, Rhythm Heaven's only real flaw is a bit of jet lag from its trip across the ocean.- Play Magazine
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- Critic Score
One of the best-looking and certainly best-playing rally games ever. You will be astounded by the car models and amaze to the incredibly realistic way they take damage, right down to paint being flicked off. [Nov 2004, p.56]- Play Magazine
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- Critic Score
The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]- Play Magazine
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- Critic Score
The most powerful twist in the real-time narrative involves the travel from past to present and person to person. [Nov 2004, p.82]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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There's never been anything like it and there may never be again. BrĂ¼tal Legend is truly a gift to metal and game fans alike and my new, best 3D game ever.- Play Magazine
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- Critic Score
New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]- Play Magazine
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- Critic Score
A much deeper and more immersive racer. WipEout fusion less an exercise in memorization and precision than 3...A triumph, as expected. [June 2002, p.52]- Play Magazine
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- Critic Score
Playing a game outside isn't something I feel an affinity for, or even enjoy, but it's something I will do again, because Boktai is a game worth replaying. [Oct 2003, p.66]- Play Magazine
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- Critic Score
Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]- Play Magazine