Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The game is huge fun to play, but I can't say that I enjoyed the experience more than the N64 version. [Sept 2003, p.77]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
Assassin's Creed joins the guild as by far the best "sandbox" game created to date, rounding out the best single year I've had as a gamer since I picked up a 2600 pad. [Jan 2008, p.56]- Play Magazine
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- Critic Score
I can only hope this game does well enough for Capcom to bring the other games in this series to the U.S. [Oct 2005]- Play Magazine
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- Critic Score
The fantastic level design, precise control and underlying weapon-swiping game theory are second to none. [Aug 2004, p.53]- Play Magazine
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- Critic Score
Manages to deliver an addictive experience that is at times incredibly exhilarating and fun. [Aug 2003, p.74]- Play Magazine
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- Critic Score
Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]- Play Magazine
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- Critic Score
The game is surprisingly close it its bigger brother, with the same addictive charge shots and simple, satisfying play. [Nov p.100]- Play Magazine
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- Critic Score
The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
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- Critic Score
Visually TT is nothing to write home about, the AI is brutal and the learning curve is mega-steep, but if you've come for some seriously fine tuned tournament competition, TT offers a deeply nuanced excursion through the fine art of ping-pong. [July 2006, p.72]- Play Magazine
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- Critic Score
A very addictive and good-playing game of golf with sweet wireless matchups and plenty of fun costumes and characters to unlock in between. [July 2005, p.82]- Play Magazine
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- Critic Score
Many a developer has thrown hordes of warriors on screen to methodically mow through, but no one has ever captured the visceral beauty and brutality of medieval war like Phantagram has in Kingdom Under Fire: The Crusaders. [Sept 2004, p.58]- Play Magazine
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- Critic Score
Essentially the show in real time, Hit & Run is so grandiose in its expanse and artisitic rendering it appears altogether more appealing than TV allows - the mark of a truly great cross-over product. [Sept 2003, p.78]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
Yoshi's crayon-sketched world is a lot like the original game on the Super Nintendo, its bright and creative spirit alive and flourishing in this most successful sequel. [Dec. 2006, p.89]- Play Magazine
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- Critic Score
Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]- Play Magazine
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- Critic Score
The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]- Play Magazine
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- Critic Score
You never get the impression that there's something lacking, but experienced RTS fans may hunger for something more challenging. [Nov 2007, p.76]- Play Magazine
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- Critic Score
A fresh take on an old premise that's impossible to put down, filled with old friends (Shy Guys, Boos, Ram-Rams, Monchees...), crisp, vivid graphics and sound, and osme yummy cinemas. [July 2004, p.71]- Play Magazine
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- Critic Score
As good as the match-ups are, balanced through a generous, likeable collection of 24 old and new warriors, that comedic gore factor - as pervasive as ever - certainly strengthens the flavor. [Nov 2004, p.64]- Play Magazine
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- Critic Score
Other than Princess Crown and Odin Sphere (which were equally superior in their time), Muramasa defies comparison. The art and animation throughout is so refined it almost seems unfair, the gameplay is intuitive and never grows old; the RPG elements are unique and superbly presented and the score is simply mesmerizing.- Play Magazine
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- Critic Score
The town and dungeon environments are among the most beautiful ever to grace the PS2. [Sept 2006, p.58]- Play Magazine
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- Critic Score
With so much to do and unlock, great characters, killer music, and truly sick graphics, it's hard to find fault in freekstyle. [July 2002, p.78]- Play Magazine
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- Critic Score
How impressive it is to see a game feed off restraint and subtlety for its power. [Jan 2004, p.48]- Play Magazine
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- Critic Score
Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]- Play Magazine
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- Critic Score
I truly love this game. It has everything a hockey fan could want. From the improved animations to the great Franchise mode to the great Pick Up and Play mode, NHL Hitz Pro is a necessary purchase. [Oct 2003, p.84]- Play Magazine
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- Critic Score
Tearing a page from their old Motocross Madness tome, they've inserted a beefy mission-based free-roamer into the mix, allowing you to essentially go f'ing bananas between venues. [Mar 2004, p.69]- Play Magazine
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- Critic Score
Soaked in Club Med tunes, predictable, by the numbers gameplay, and slow methodical pacing; in other words, it ain't the bomb. [Aug 2002, p.71]- Play Magazine
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- Critic Score
Onimusha was one derivative sequel away from entering the "Tomb Raider" spiral of franchise death. Instead a timely revamp has sent the series in a promising direction and given it more momentum than it's had in years. [Apr 2006, p.55]- Play Magazine
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- Critic Score
As good as the match-ups are, balanced through a generous, likeable collection of 24 old and new warriors, that comedic gore factor - as pervasive as ever - certainly strengthens the flavor. [Nov 2004, p.64]- Play Magazine