Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 80 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    Has the story and substance to attract the hardcore and masses alike, and the gameplay to appease both - the mark of a truly great game. [July 2002, p.81]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Taken by themselves, the 12 minigames and other features of EyeToy:Play are fun diversions, but they get old kind of quickly. However, if you have a group of friends, gamer or non-gamer, it makes an ideal party game. [Nov 2003, p.92]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    If the name of the game is immersion, fun and a connection with the environment, Spidey wins the prize in my book. [Aug 2004, p.52]
    • Play Magazine
    • 80 Metascore
    • 95 Critic Score
    Not only is this the best first-person adventure I've played but it's the most brutal, skillfully detailed and paced as well. [Apr 2008, p.50]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Mega Man's platforming and weapon-swiping action are still infinitely playable. [May 2005, p.52]
    • Play Magazine
    • 80 Metascore
    • 67 Critic Score
    Baten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Another highly polished title in a fantastic series. If you're into fighting games, you can't go wrong here. [Jan 2004, p.75]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    The combination of the action, high adventure, quaint bustling towns and villages, Moogle wisdom (like the Yodas they are) and the best Square soundtrack since the SNES days add up to the most immersive overall universe I've experienced on the GameCube, if not on any next-gen console. [Feb 2004, p.38]
    • Play Magazine
    • 80 Metascore
    • 91 Critic Score
    Some of the changes are hits, others are misses, but the bottom line is that this is another quality effort from Yuke's and THQ. [Dec 2004, p.102]
    • Play Magazine
    • 80 Metascore
    • 60 Critic Score
    As always, the graphics in NHL 2003 are exceptional, especially on the Xbox. There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    Tomb Raider: Legend is about as good as games get right now. [May 2006, p.43]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The sounds that move all around you are also wonderfully implemented. [Jan 2006, p.42]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    This is an expansion that reinvigorates the Titan Quest experience and re-affirms the first game's quality. [Apr 2007, p.64]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    Moto GP 2006 gets a squeaky clean bill of health...and then some. The Xbox 360's first 2-wheeled racer is a godsend. [July 2006, p.69]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    This game is made for seasoned gamers, and those kids with exceptional skills. [Aug 2002, p.76]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Overall though, the game's awesome. [May 2008, p.60]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    Essentially, with MX vs. ATV Unleashed, Rainbow has perfected everything they introduced as the pioneers of next generation off-road racing. [Apr 2005, p.74]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Given the obscurity of the original PC engine origins and all the extras that play to true fans, Castlevania: The Dracula X Chronicles is an esoteric gem. [Oct 2007, p.92]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    If you enjoy this brand of FPS gameplay at all, you'll probably want to play BF 2142 for the Titan maps and vehicles. They rule. [Nov. 2006, p.92]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Delightful, skillfully made, and full of wonder, is far and away the best puzzle action game in years. What it lacks in technical prowess it more than makes up for with fluid animation, ingenious gameplay, and outstanding level design.
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    It pulls you along with unwavering RPG depth through the mire of unfortunate execution blunders and it succeeds, despite itself. [Jan 2005, p.78]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    Tearing a page from their old Motocross Madness tome, they've inserted a beefy mission-based free-roamer into the mix, allowing you to essentially go f'ing bananas between venues. [Mar 2004, p.69]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Some may balk at the limited modes of play; the game as a whole is a bit underdeveloped, and the single-player skirmished do run light, but things truly heat up when you go online, warring in teams of eight on eight. [Oct 2004, p.73]
    • Play Magazine

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