Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
-
- Critic Score
So close, yet still so far from the ideal wrestling experience I was hoping for. [Oct 2004, p.87]- Play Magazine
-
- Critic Score
A great mix of action, adventure, and RPG, all set in the weird and wonderful Megami Tensei world.- Play Magazine
-
- Critic Score
I really am looking forward to playing friends who have moved across country, recapturing the good old days. [Jan 2005, p.69]- Play Magazine
-
- Critic Score
Either single player or online, Fat Princess delivers excellence in every way. The single player is quite short and should be looked at more like a tutorial for the very deep multiplayer aspect. If there were one thing I’d like to see added to Fat Princess it would be split-screen local multiplayer, other than that I can’t complain.- Play Magazine
-
- Critic Score
Once you go online, the adrenaline rush is unsurpassed. [June 2003, p.57]- Play Magazine
-
- Critic Score
The game itself is also showing slight strain: still not a lot of freedom of movement. [Oct 2002, p.85]- Play Magazine
-
- Critic Score
There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]- Play Magazine
-
- Critic Score
If it's Metroid it's in here, and looking absolutely amazing... [Nov p.99]- Play Magazine
-
- Play Magazine
-
- Critic Score
The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. [Apr 2006, p.61]- Play Magazine
-
- Critic Score
The gang’s all here—well, except for Louis. Terminal Reality might have created the only true Ghostbusters game, ever, but it’s about as good as we could have asked for (could have used more Murray, though). Who you gonna call? Atari for some DLC.- Play Magazine
-
- Critic Score
It has a solid story, incredible visuals, and a new approach to an age-old formula. [Sept 2006, p.57]- Play Magazine
-
- Critic Score
With character models that look like they crawled off the Dreamcast, muddy textures and minor but frequent collision issues, this is not exactly a pretty game. [Jan 2004, p.70]- Play Magazine
-
- Critic Score
This is a game that re-invents nearly everything it does, from weapons fire to storytelling to rescue missions to boost-and-hover gameplay to bold new ways to humiliate farm animals. [Dec 2003, p.68]- Play Magazine
-
- Critic Score
Similarly appealing are the game's various challenges, like trying to impress your date by drifting; you know you're doing well because all these hearts are flying out of your car. [Nov 2004, p.75]- Play Magazine
-
- Critic Score
Almost everything that was so great about the coin-op versions is found here. [Feb 2005, p.80]- Play Magazine
-
- Critic Score
Buffy fans can breathe a huge sigh of relief. Not only is the game great, but with Buffy still hotter than a witch's tit in a brass bra, you can bet a sequel is imminent. [Sept 2002, p.67]- Play Magazine
-
- Critic Score
What MotorStorm has become to racing and Odin Sphere to action role-playing, Heavenly Sword is now to 3D action: Perfection. [Sept 2007, p.17]- Play Magazine
-
- Critic Score
Toss in improved graphics and audio, a much lengthier quest, and some additional aspects that I won't spoil for you, and you have another enjoyable RPG to lose many an hour with. [Nov. 2006, p.100]- Play Magazine
-
- Critic Score
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]- Play Magazine
-
- Critic Score
As always, the graphics in NHL 2003 are exceptional... There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]- Play Magazine
-
- Critic Score
If R.A.D. did have role-playing and story elements to support the action, as good as its PS predecessor, you'd be looking at the next big thing...Either way, it's just dandy. [Nov 2002, p.66]- Play Magazine
-
- Critic Score
This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]- Play Magazine
-
- Critic Score
Where Left Field shine, and do they ever shine, is in course design, AI and control. MTX is a gas to see and play. [Mar 2004, p.66]- Play Magazine
-
- Critic Score
Although it lacks much of the polish we've come to expect from sandbox style titles such as GTA IV and inFAMOUS, navigating Prototype's world—while leaving a chunky bloodbath in your wake—as the remorseless Mercer packs more than its fair share of guilty-pleasure thrills.- Play Magazine
-
- Critic Score
This game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]- Play Magazine
-
- Critic Score
A burning hot game of TM that's every bit as cool as "Black," Head-On rocks from the outset. [May 2005, p.69]- Play Magazine
-
- Critic Score
Graphics and sound are, as expected, top-notch (I love the remix of old Green Hill music), and the bosses are outstanding. [July 2004, p.71]- Play Magazine
-
- Critic Score
Ground-breaking visuals (for real) and tons of new gameplay; bigger worlds, more characters, more management, more tactics and more mistresses! Plus a truly inspired original score and no crap online modes!- Play Magazine
-
- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine