Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 80 Metascore
    • 80 Critic Score
    It's all here, with looks that kill and gameplay to support it. [April 2002, p.63]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    The aesthetic pulled me in and the addicting game play kept me going until my arms could take no more. Bit.Trip Beat is one of the better retro games released this year.
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    With its choice multiplayer extras in tow, this has to be considered one of the best SP games of all time. [Jan 2005, p.86]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    For those that are new to the world of video game surgery, Trauma Center: Second Opinion is a standout title in the Wii's launch line-up. [Jan. 2007, p.50]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Add variable weather and a sea of upgrades and these are the depths you need to plumb, right now. [Oct 2003, p.72]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    Weighs in on the hard side mainly because of its balance and control issues, rather than its AI. [Mar 2003, p.65]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    It feels far too much like "Moto GP2" to be considered worthy. [Apr 2003, p.62]
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    The best overall college basketball game on the market. [Jan 2004, p.80]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    The premier weapon-wielding fighter jumps to the portable with nary a hitch. Oh, and you can kick pretty-boy Siegfried's ass as Kratos!
    • Play Magazine
    • 80 Metascore
    • 100 Critic Score
    If Links 2004 isn't the finest golf game on the planet, I'll wear golf shoes to next year's E3... The curvature of terrain is truly exquisite, and the detail and lighting is utter perfection. [Nov 2003, p.108]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    If the name of the game is immersion, fun and a connection with the environment, Spidey wins the prize in my book. [Aug 2004, p.52]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    American gamers are long overdue for a second shot at this underrated classic. [Aug 2006, p.68]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    I love it when I feel like a game has shown me something new. [Aug 2007, p.66]
    • Play Magazine
    • 80 Metascore
    • 67 Critic Score
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Still a blast to play, but it's not as impressive as it once was and the controls suffer (specifically, using turbo doesn't always work) due to the GBA's reduced-button setup. [Sept 2003, p.80]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    It tells the chilling tale of a deeply haunted man a cursed island steeped in aberrant history, executed with competence through a raw, adults-only script, good voice acting, and well-integrated peripheral characters. [July 2004, p.75]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    Its soldiers may be dumber than buttered toast, but Combat's missions cannot be impugned. [Dec 2005, p.60]
    • Play Magazine
    • 80 Metascore
    • 85 Critic Score
    If you like retro-style gameplay, or are hungry for shooters, or just want something that you can pop in for a few minutes at a time, it's just perfect. [Jan 2008, p.60]
    • Play Magazine
    • 80 Metascore
    • 90 Critic Score
    On the outside this may look like just another flavor of Bit.Trip Beat, but don’t let that sway you. Even though artist Gaijin used the same colors of paint on their canvas, the result is wonderfully different.
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    Every fighter is incredibly big and extremely detailed. The animations are silky smooth and the combos just seem to meld into one another seamlessly. [Apr 2003, p.60]
    • Play Magazine
    • 80 Metascore
    • 60 Critic Score
    The game flows smoothly enough to be played properly online, but really, the appeal is nothing like the games designed specifically for Xbox Live. [Apr 2003, p.63]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    The four Kirbys apsect is also a decent idea: I don't see the need for the forced CPU-controlled allies in single-player mode, but having a multiplayer option is indeed cool. [Dec 2004, p.100]
    • Play Magazine

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