Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]- Play Magazine
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- Critic Score
Not only is this the best first-person adventure I've played but it's the most brutal, skillfully detailed and paced as well. [Apr 2008, p.50]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine
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- Critic Score
There's never been anything like it and there may never be again. BrĂĽtal Legend is truly a gift to metal and game fans alike and my new, best 3D game ever.- Play Magazine
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- Critic Score
Never mind that Dark Athena doesn’t quite stand up to Butcher Bay. Why should it? As a package, this is an easy sell for someone looking for a moody experience of stealth, action and adventure. Nice to see a game that understands dialogue too.- Play Magazine
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- Critic Score
There's no denying that the level of interaction in here is humbling. [Nov 2004, p.54]- Play Magazine
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- Critic Score
Whatever you make of Setga GT's game structure, there is little you can say about the game's graphics other than "awesome." [Sept 2002, p.70]- Play Magazine
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- Critic Score
Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]- Play Magazine
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- Critic Score
Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]- Play Magazine
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- Critic Score
Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]- Play Magazine
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- Critic Score
That Sonic epiphany we've been waiting for all these years has finally arrived. [Dec 2005, p.70]- Play Magazine
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- Critic Score
The way the AI reacts to your specific presence is eerily keen. [Aug 2004, p.56]- Play Magazine
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- Critic Score
A triumph, and a very bittersweet one at that. Sadly, it's become the ultimate swan song, marking the end of one of the greatest relationships in videogame history. [Nov 2002, p.72]- Play Magazine
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- Critic Score
The craft behind Call of Duty 3 is impressive. Treyarch deftly handles the stellar design duties passed on from previous developer Infinity Ward. [Jan. 2007, p.74]- Play Magazine
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- Critic Score
Aside from the usual -- parts loosening and eventually falling off, real-time deformation, etc. -- the cars in V3 accumulate dirt, mud and snow, in real-time including build up on the windshield that fades in progressively as you complete each leg. [Jan 2003, p.74]- Play Magazine
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- Critic Score
All technical aspects aside,, your gameplay experience in DDS2 is what truly makes it worthy of the upper echelon of RPG-dom. [Nov p.74]- Play Magazine
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- Critic Score
If you enjoyed the silly, cynical and delightful whimsy of past Sam & Max adventures, this episode will bring that smile back for another couple of hours...if you can scrounge up a measly $8.95. [Dec 2007, p.97]- Play Magazine
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- Play Magazine
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- Critic Score
With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]- Play Magazine
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- Critic Score
The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]- Play Magazine
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- Critic Score
What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]- Play Magazine
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- Critic Score
Strikes just the right chords for creepy gameplay, plus the inclusion of Dante is definitely cool. [Oct 2004, p.75]- Play Magazine
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- Critic Score
Bouts of bad behavior distributed between T. Hawk-style fun, the highs and lows of the THUG 2 experience truly boggle the mind with various goals so flawed in execution it feels as if the programmers passed out on their keyboards. [Nov 2004, p.58]- Play Magazine
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- Critic Score
As always, the dynasty mode is incredibly robust. [Dec 2003, p.98]- Play Magazine
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- Critic Score
Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]- Play Magazine
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- Critic Score
The detail spent on each and every droid is amazing, as are the physics applied, and the locales, from the underground tunnels to the ravaged cityscapes topside, are splendid. [Nov 2003, p.89]- Play Magazine
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- Critic Score
I've never experienced so much in the way of trimmings from the source material. [Dec 2002, p.61]- Play Magazine
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- Play Magazine
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- Critic Score
Drifting and slipstreaming has never been so much fun. [May 2006, p.60]- Play Magazine
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- Critic Score
With Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]- Play Magazine