Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
New fighting styles, more weapons, added match types, rowdy crowds and some wicked, brutal environmental interactions help make up for the watered-down brawling. [Oct 2004, p.87]- Play Magazine
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- Critic Score
Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]- Play Magazine
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- Critic Score
Fans of the original will need little convincing, but for the rest of you, trust me when I say this game's well worth your time. [Aug 2006, p.57]- Play Magazine
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- Critic Score
Great action and focus, excellent graphics, fun vehicles, satisfying classes...this one's a winner. [Nov 2007, p.114]- Play Magazine
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- Critic Score
Everything about Silmeria, except for the localization, which is good but pales to the likes of FF XII(but what doesn't?)is the stuff that RPG dreams are made of. [Oct. 2006, p.58]- Play Magazine
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- Critic Score
Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]- Play Magazine
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- Critic Score
Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]- Play Magazine
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- Critic Score
The presentation is handled so well that you end up disregarding how ultimately arbitrary the setup can be. [Aug 2004, p.58]- Play Magazine
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- Critic Score
Darwinia really has to be seen and heard in motion...to fully appreciate how effective the presentation is. [Jan 2006, p.56]- Play Magazine
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- Critic Score
The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]- Play Magazine
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- Critic Score
Gorgeously drawn and richly stylized, constructed with a mystical flair, Onimusha II is a fantastic sequel to one of the best games of last year. [Aug 2002, p.57]- Play Magazine
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- Critic Score
A near 20-hour-long rollercoaster ride that stacks missions of perfectly manufactured platforming, tactical shooting and everything in between. [Dec 2004, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
An amazingly involving adventure from spirit to atmosphere to richness of setting and exploration. [Dec 2004, p.65]- Play Magazine
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- Critic Score
No Resident Evil has established such gloomy mood as effectively as Resident Evil Zero, which paints every screen with a decadent artistry that is unmatched in its extraordinary detail and inspired darkness. [Dec 2002, p.70]- Play Magazine
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- Critic Score
For this year's game, EA has taken freestyle control to a whole new level. A level so out of control, it's going to change the way you play basketball games...forever. [Oct 2004, p.89]- Play Magazine
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- Critic Score
An immense action ride that embodies all that is good and fun about video games. [Oct 2005, p.60]- Play Magazine
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- Critic Score
If they gave this game to depressed people Xanax would be over the counter. [Sept 2006, p.66]- Play Magazine
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- Critic Score
The game needs some touching up, and the framerate kinda sucks. But so good are the multiplayer online battles - don't you dare buy this for solo action - that any of the game's undeniable deficiencies become quickly forgotten. [Feb 2003, p.91]- Play Magazine
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- Critic Score
Watching the game run at 1600X1200 left me speechless. Textures are incredibly rich; the lighting is to die for... On the flipside, however, in order to really enjoy Halo, you need a hardcore gaming rig to see any kind of smooth framerate. [Nov 2003, p.95]- Play Magazine
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- Critic Score
It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]- Play Magazine
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- Critic Score
Subtle touches like added rain and higher resolution go a long way, especially when a game is this beautiful to begin with. [Dec 2002, p.82]- Play Magazine
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- Critic Score
It's derivative, stark, and brash. But the game succeeds because of its swagger. [Mar 2008, p.54]- Play Magazine
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- Critic Score
Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]- Play Magazine
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- Critic Score
Imagine the visual pageantry of "Devil May Cry" populated with the characters of "Dead or Alive," applied to a Greco-Roman era action-adventure. [Dec 2002, p.58]- Play Magazine
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- Critic Score
When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]- Play Magazine
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- Critic Score
A marvelous game, and the fact that it's not really changed on the Xbox is irrelevant. [June 2003, p.67]- Play Magazine
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- Critic Score
Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]- Play Magazine