Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 85 Metascore
    • 83 Critic Score
    An eclectic, distinctly Japanese RPG mix that takes us to a place just beyond the fringes of our reality. [Oct 2004, p.72]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    Not to be outdone, EA Sports has upped the ante with NHL 2004 and it truly has left me speechless. What am I so excited about? One word - Dynasty Mode... For hockey fans, this is a no brainer. [Sept 2003, p.88]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    For this year's game, EA has taken freestyle control to a whole new level. A level so out of control, it's going to change the way you play basketball games...forever. [Oct 2004, p.89]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    You won't find anything grounbreaking here, but you will find a highly enjoyable strategy game. [July 2005, p.82]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    The coolest thing about Hot Shots, though, has to be the crazy caddies. Each time you drive, they jet after the ball like Benny Hill on a caffeine bender, kicking up dust and generally freaking out. [Mar 2002, p.52]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    If they fix the play balance and are able to add that last bit of audio polish (and adjust that Steph model...she was <I>hot</> in the preview build), the next iteration could be perfection. [Dec 2003, p.101]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    Among the myriad of reasons why I loved this game more every second I played it...is the way the puzzles and especially the visual presentation evolve. [Dec 2004, p.70]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    Some games need to be on your hard drive, for yourself, your family, your friends. Machinarium is one of them. It’s a supremely accessible, lavishly illustrated, and beautifully scored point and click adventure, with charmingly conceived (at times madly detailed) puzzles, genuine humor, and tin men with big hearts.
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    It's a sweeping, exquisitely crafted, hopelessly addictive adventure that ignites a wondrous spirit of gaming past...A magnificent action-RPG and a terrifically fun video game. [Feb 2004, p.44]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    Despite being a bit burned out on the whole music-game craze, Guitar Hero 5's new features and ear-pleasing track list had me strumming and drumming on the plastic instrument peripherals all over again...and having a great time doing it.
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    It feels and looks polished, considerate, and expensive. [Apr 2007, p.40]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]
    • Play Magazine
    • 85 Metascore
    • 88 Critic Score
    In a perfect world, wouldn't it have been great to get an original Mario game? Isn't that the way it used to be? [Jan 2005, p.84]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    In many ways, Rising is a spiritual successor to Capcom's "Resident Evil." This zombie epic, however, has brains and a heart to go with its blood and gore. [Sept 2006, p.55]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    Metroid Prime: Hunters is born from incredible pedigree, and it certainly shows. [May 2006, p.56]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    I've logged 70 hours on the game so far, and I'm nowhere near quitting. Sure, I've finished the game many times already, but the game's structure of almost endless goals keeps me coming back for more every single day. [Jan 2003, p.82]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    I can honestly say that I have logged more hours playing Final Fantasy XI than any other game in my life. [May 2004, p.46]
    • Play Magazine
    • 85 Metascore
    • 95 Critic Score
    I think Virtua Fighter 5 was the game that the AM2 development team was dreaming of when they created Virtua Fighter. [Mar 2007, p.48]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    Treasure has crafted another masterpiece of hyper-tuned overhead shooter action, the likes of which the world may never see again. [Apr 2003, p.57]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    This is a case where the synergy between compelling gameplay and environment design, enabled by great technology, is too important to compromise. [July 2004, p.74]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Few games are as excitingly presented, as gorgeously constructed, as intensely visceral as the extraordinary The Lord of the Rings: The Return of the King. [Dec 2003, p.52]
    • Play Magazine
    • 85 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    It's too bad that The Twin Snakes isn't the perfect update of MGS it could have been, but this game is still packed with quality, providing a great experience to MGS rookes and Fox Hound veterans alike. [Mar 2004, p.54]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    But what's truly astounding about Fight Night is the damage inflicted on the Boxers...Using state-of-the-art facial mo-caps, players will see a boxer's face bruise, swell and get cut during fights. [Apr 2004, p.72]
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    Warriors succeeds because it wholly engrosses players. [Nov p.82]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    Red Faction’s destruction tech is leaps and bounds beyond anything you’ve ever seen or played. But the fact this aspect encompasses nearly the entirety of the gameplay is really what makes it stand out; destroying stuff isn’t just a means of extracting some cool eye and ear candy within the game - it is the game.
    • Play Magazine
    • 85 Metascore
    • 85 Critic Score
    But the engaging paranormal angle to the story and the violent imagery rising from it breathe a creepy chill into F.E.A.R.'s soul that never lets the game lost its powerful grip. [Dec. 2006, p.64]
    • Play Magazine

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