Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 88 Metascore
    • 100 Critic Score
    This is the game that the industry should hold up as an example of what gaming can aspire to. [Feb 2005, p.56]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    Together with a near flawless play-by-play announcer, excellent sound, music and solid online play, EA Sports has done it again with MVP. [Apr 2005, p.76]
    • Play Magazine
    • 88 Metascore
    • 75 Critic Score
    An adventurous, high-spirited air-combat game that mixes campy fun with seriously intense action... There really is nothing else out there like Crimson Skies. [Nov 2003, p.74]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    Visually, Criterion has gone completely mad, shoehorning entire cities, airports, and back roads into full view. [June 2003, p.66]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    You'll be astounded by how much game there is here. [May 2005, p.67]
    • Play Magazine
    • 88 Metascore
    • 90 Critic Score
    EA Chicago should be proud. It doesn't get much better than this. [Apr 2005, p.77]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Together with a deep career mode, eight new courses (14 total) and, of course, online gameplay, this latest Tiger Woods is as good as it gets. [Oct 2004, p.88]
    • Play Magazine
    • 87 Metascore
    • 95 Critic Score
    Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homocidal maniac to their hearts' content. [Mar 2008, p.56]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    The most enthralling and disturbing atmosphere seen or heard on the PC so far this year. [Oct 2004, p.84]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    What a great, overachieving sequel this is. [Dec 2003, p.84]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    Fire is the new dust, and BlazBlue is the new hotness of the fighting game world. Still a bit hard to fully grasp at first for newbies, but don't let that scare you off.
    • Play Magazine
    • 87 Metascore
    • 83 Critic Score
    It's astonishingly detailed, wicked fun and the music streams non-stop to drive it all home. [June 2004, p.61]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    A superb game. [Feb 2002, p.59]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    This looks more like a triple-A PS2 game than a PSP game, and it weighs in at 40-plus hours. [Aug 2007, p.70]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    Improved in every way. [Oct 2002, p.83]
    • Play Magazine
    • 87 Metascore
    • 95 Critic Score
    In all things small and epic, from the palpable graininess of the game's predominantly poorly lit environments, to the endlessly thrilling second installment of the spies vs. mercenaries online competitions, Theory does not disappoint. [May 2005, p.44]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    The epitome of what a handheld title can aspire to - a game you pray as you play it will never end. [Aug 2002, p.72]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    For what it is - the Jak universe plugged into a juiced "GTA" mold - Jak II is damn close to being a perfect game. You just have to want <I>this</I> game. I took some convincing, but the way has been opened. I'll live with the boogie. [Oct 2003, p.64]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    Addictive in the most traditional gaming sense, Final Fantasy Tactics Advance insidiously traps you in its strategy-game mechanics, and there's no way you want to get free. [Sept 2003, p.80]
    • Play Magazine
    • 87 Metascore
    • 85 Critic Score
    Can a game be worth purchasing without being brilliant? It depends on your wallet. The first few hours of multiplayer are going to be worth the sticker price, but the rest of the game is nearly inaccessible for four simultaneous gamers.
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    Where most games entertain us with cutscenes to observe, Beyond Good & Evil is a cutscene. This is the first game to fully, properly inject the undeniable power of cinematic technique into the experience. [Nov 2003, p.70]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    In terms of sheer fun, Paper Mario: The Thousand-Year Door is the best RPG I've played in a long time. [Dec 2004, p.80]
    • Play Magazine
    • 87 Metascore
    • 91 Critic Score
    The look, feel, structure and incomparable Nintendo touch have been closely preserved, toyed with just enough to be labeled a substantial sequel. [Nov 2003, p.84]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    This version's a hair better than the Xbox one, too. [May 2003, p.60]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    Smilebit's marriage of art, music, and gameplay is so profound, I may never stop playing it. [Mar 2002, p.24]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    All's fair in love and war, and Ops is smart enough, thankfully, to make at least some of its battles count. [Jan. 2007, p.78]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]
    • Play Magazine
    • 87 Metascore
    • 85 Critic Score
    With more of an emphasis on the intimate perils of war, the game feels fresh enough, but staggers in an attempt to draw us in to the characters. [May 2005, p.50]
    • Play Magazine

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