Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
For now, they can bask in the glow of a truly superior achievement. [Dec 2005, p.80]- Play Magazine
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- Critic Score
Thankfully, they took it upon themselves to overhaul the game and create a NASCAR racing experience unlike any other before it. [Oct 2004, p.88]- Play Magazine
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- Critic Score
Resistance: Fall of Man possesses a quality very few games I’ve played this year do: that driving factor to play to the end, without breaks, without needing to walk away from that unsettling sense of monotony to reinvigorate the desire to jump back in for the next session.- Play Magazine
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- Critic Score
Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]- Play Magazine
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- Critic Score
Fire is the new dust, and BlazBlue is the new hotness of the fighting game world. Still a bit hard to fully grasp at first for newbies, but don't let that scare you off.- Play Magazine
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- Critic Score
Resident Evil 5 should be the perfect type of game to use with 3D Vision glasses, and now we can confirm that it is. With upgraded textures and effects, new Mercenary modes and character costumes, and superior control options, it’s another outstanding PC outing for Capcom.- Play Magazine
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- Play Magazine
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- Critic Score
This one doesn't take you by the hand and lead you from plot point to plot point. Instead, GS: TLA is filled with an exhilarating sense of freedom. [Apr 2003, p.65]- Play Magazine
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- Critic Score
When all the inane and lovingly crafted comic kitsch subsides, you're left with a very good little RPG. [Apr 2005, p.67]- Play Magazine
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- Critic Score
The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]- Play Magazine
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- Critic Score
Complaints are already being waged that the game is too similar too the old series. This game wasn’t meant for you. For the rest of us who desire an experience that isn’t trying to be anything more than high-level throwback, Punch-Out!! is fantastic fun.- Play Magazine
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- Critic Score
Gameplay was virtually lag-free and response time was so smooth, it rivaled any other sports game played online. [Jan 2005, p.80]- Play Magazine
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- Critic Score
I've just played the most majestic, delicately crafted role-playing game since "Chrono Cross." [Dec 2002, p.77]- Play Magazine
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- Critic Score
And, were it not said, someone would be drummed out of the union: The Force is strong with this one. [Oct. 2006, p.52]- Play Magazine
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- Critic Score
Next time gimmie some music other than hip-hop, and a driver's-eye-view, and I'll be one happy speed freak. [Aug 2003, p.75]- Play Magazine
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- Critic Score
If you're unfamiliar with Guilty Gear, then be prepared to get blown away - and possibly overwhelmed - by the incredible depth of this underrated fighting franchise. [Aug 2004, p.50]- Play Magazine
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- Critic Score
I absolutely loved The Sith Lords, flaws and all. HK-47 defines love as "making a shot to the knees of a target 120 kilometers away using an Aratch sniper rifle with a tri-light scope." That says it all. [Feb 2005, p.68]- Play Magazine
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Where most games entertain us with cutscenes to observe, Beyond Good & Evil is a cutscene. This is the first game to fully, properly inject the undeniable power of cinematic technique into the experience. [Nov 2003, p.70]- Play Magazine
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I don't often get a good belly laugh from a video game, but then not many games pack the humorous charm of Mario and Luigi 2... [Nov p.99]- Play Magazine
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- Critic Score
Soul Calibur 3 represents the ultimate evolution in weapons-based fighting. [Dec 2005, p.57]- Play Magazine
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The survive-as-long-as-you-can "Dead Man Walking" mode, however, can make a second or third go-round worthwhile. [Dec 2003, p.87]- Play Magazine
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- Play Magazine
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- Critic Score
It's got style. In fact, presentation-wise, you'll not find a better action game...anywhere. [Nov 2002, p.58]- Play Magazine
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- Critic Score
Fight Night Round 3 takes the sweet science of boxing to bloody new levels, and he results are certainly impressive. [Mar 2006, p.40]- Play Magazine
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- Critic Score
It's hard to fathom how a game that speaks through elementary text, not voice, with characters that look like the once I drew on my Trapper Keeper in fifth grade (barking such eloquent lines as "Link, did you defeat that giant stone eye-thing?), can still hold me captive. But, somehow, it does. [Aug 2004, p.55]- Play Magazine
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- Critic Score
A twisting, turning quest fraught with religious controversy, ethical questions and issues of prejudice and sacrifice. [Aug 2004, p.51]- Play Magazine
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- Critic Score
Combined with top-notch sound effects, new weapons, and special moves, it will leave you speechless. [Dec 2002, p.88]- Play Magazine
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- Critic Score
The amount of depth, given the unlockable nature of the cars and missions, make this as meaty as it is intense. [Nov 2002, p.92]- Play Magazine
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- Critic Score
From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]- Play Magazine
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- Critic Score
EA has done it again, implementing expanded Freestyle control, improved defensive AI, superior graphics and a brand-new announce team...Looking for the best basketball game? NBA Live 2004 is nothing but net. [Nov 2003, p.105]- Play Magazine