Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 85 Metascore
    • 100 Critic Score
    Online RPGs are not supposed to have characters that look this good, nor are they supposed to have the sort of atmospheric brilliance exhibited here. [Dec 2003, p.90]
    • Play Magazine
    • 85 Metascore
    • 91 Critic Score
    Pulling it all together is razor-sharp presentation, incredible city construction and track design, and a use of sound and mixed tunes that is unrivaled in the genre; praise to EA for bypassing the numbing of ill-placed techno. [Dec 2003, p.62]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    The story is thin and forced, far too self-aware of needing to be supernaturally spooky, and the voice acting is crap as usual. No matter: Silent Hill 3 leaves an awfully intense mark. [Aug 2003, p.73]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    This is simply a superb genre defining experience with two unforgettable endings.
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    But what's truly astounding about Fight Night is the damage inflicted on the Boxers...Using state-of-the-art facial mo-caps, players will see a boxer's face bruise, swell and get cut during fights. [Apr 2004, p.72]
    • Play Magazine
    • 85 Metascore
    • 90 Critic Score
    What Ready at Dawn did for the "Jak & Daxter" series, extracting Jak and fashioning a killer game around his uber rodent, High Impact Games has somehow done for Ratchet and Clank (sans extraction), reinvigorating the series after three turns on the PS2. [Mar 2007, p.67]
    • Play Magazine
    • 84 Metascore
    • 91 Critic Score
    With its wonderfully satisfying mini-RPG elements that bring welcome depth and structure to its lovingly detailed Nintendo world, this is a game that just loves to be played. [Aug 2004, p.59]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    Amidst these new gameplay twists and smart quirkiness, though, Disgaea's greatest strength lies in its foundation of traditional strategy gameplay; little to be called revolutionary, just good, solid fun. [Sept 2003, p.68]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Sega's VT World Tour takes not only intuitive control but reactive animation to the next level... [Nov p.98]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    Not only a blast to play, it is the best looking real-time strategy game to date. [May 2003, p.60]
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    Amazing visuals. [March 2005, p.59]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    For the most part, MP2 is a gorgeous game that does its M rating proud. [Jan 2004, p.66]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    Never have I seen a concept so perfectly implemented that a relatively tiny patch of land has me utterly captivated. [Jan. 2007, p.60]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The feeling of being cornered, your only weapon an ancient camera that disembodies the spirit of the ghost, is unmatched. [Nov 2004, p.76]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    A wider variety of backgrounds would be nice, but the gear-works within them change and evolve at a rate that the makes the sameness fade away. Gameplay this pure, this tuned, and this fun is rare indeed, and the ‘S-Man himself is a total blast.
    • Play Magazine
    • 84 Metascore
    • 85 Critic Score
    You've got blinding speed, and more than enough distinct cars to tinker with to push that insane speed even harder. [June 2005, p.57]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A true masterpiece...it holds you in its grasp from start to finish, and then you'll probably want to play it all over again. [Mar 2002, p.59]
    • Play Magazine
    • 84 Metascore
    • 95 Critic Score
    This is why you risked your life and went into debt: For a game console. [JPN Import; Feb 2007, p.80]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    While they could easily have made a straightforward Tetris port for the system, Nintendo instead chose to really go all out for this one, especially in building the one-player portion of the game. [Apr 2006, p.96]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    A stylish and sinister strategy RPG that is indeed worthy of the Shin Megami Tensei monicker.
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The setting is a big part of the game's appeal, dropping you in atmospheric castle tombs and creepy labs run by technicians of the black arts. [July 2003, p.74]
    • Play Magazine
    • 84 Metascore
    • 70 Critic Score
    A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
    • Play Magazine
    • 84 Metascore
    • 75 Critic Score
    If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
    • Play Magazine
    • 84 Metascore
    • 90 Critic Score
    Every year Codemasters puts out a new version, and it's as sure a bet as anything in this industry that it will be even better than last year's--and that once again it will be mostly ignored by U.S. gamers. [Mar 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine

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