PC Games' Scores

  • Games
For 1,535 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1539 game reviews
    • 56 Metascore
    • 59 Critic Score
    Alien Isolation gave me goosebumps. SOMA enraptured me with its interesting story and underwater-scenario. Dead Space shined through awesomely directed fights. And Syndrome? The horror-game by Camel 101 copies a lot of those outstanding examples, without ever reaching their overall quality. Syndrome has no elements that separate it from other games of this particular genre and thus descends into mediocrity. If you desperately look for something horror related though, Syndrome might entertain you - at least for a little while.
    • PC Games
    • 86 Metascore
    • 81 Critic Score
    A serviceable campaign is augmented by a very robust multiplayer offering. Gears of War 4 offers spectacular graphics and great PC performance, but the story feels unfinished.
    • PC Games
    • 73 Metascore
    • 67 Critic Score
    A robust, yet deeply uninspired top-down shooter that is fun for a couple of hours, but loses its charm rather quickly.
    • 76 Metascore
    • 81 Critic Score
    Obduction is fully aware of what fans want it to be – a tough-as-nails, spiritual successor to Myst – and fulfills this task superbly. Not a lot of modern-day-adventure-players will most likely appreciate this, as it can be quite unforgiving at times (most of the time, actually); but in that particular sub-genre that Obduction is part of, there hasn’t been a better game in quite some time.
    • 74 Metascore
    • 76 Critic Score
    A traditional, yet highly accessible 4X game that offers nothing new aside from real-time combat, but is still a lot of fun to play. A great choice for newcomers who enjoy a rich space strategy experience, but shy away from more complex games like Endless Space or Stellaris.
    • 83 Metascore
    • 85 Critic Score
    Deus Ex: Mankind Divided manages to be the most well-rounded Deus Ex game ever – at least regarding the gameplay. With the new engine and various improvements on elements like the cover-system, overall controls and weapons, Eidos Montreal really outdid themselves in order to create an immensely enjoyable gaming-experience. I was especially fascinated by the intricate level-design that was still able to surprise me even after spending a considerable time with the game. Though the one big flaw of Deus Ex: Mankind Divided is the story, which severely disappointed me. Choices throughout the game do not really matter, and the bulk of the actual plot only gets teased, with it being further elaborated on in a future sequel. If Eidos Montreal and Publisher Square Enix had just focused on perfecting this game instead of already planning future installments, Deus Ex: Mankind Divided could’ve truly been a susalt anperb game.
    • 74 Metascore
    • 80 Critic Score
    Telltales new series kicks off with style, offering Batman fans two hours of interesting choices, action and a promising story. Don't expect decent puzzles or exploration though: Aside from dialogue and rapid quick time events, there is not much to do.
    • tbd Metascore
    • 83 Critic Score
    With improved exploration mechanics, richly detailed locations and intriguing puzzle design The Room Two surpasses its predecessor in every way. Storytelling is still a weak spot though.
    • 87 Metascore
    • 91 Critic Score
    Gorgeous from start to finish, highly polished and sometimes deeply unsettling, Inside is not only a worthy successor to Limbo. It's one of the best games of 2016.
    • 56 Metascore
    • 69 Critic Score
    The Technomancer has some interesting approaches but lacks a lot of polish at many points. Especially the constant back tracking gets really annoying with time. The lack of budget definitely take their toll on many game aspects.
    • 81 Metascore
    • 80 Critic Score
    A charming romp through pirate space that successfully translates XCOM's combat into gorgeous 2D robot battles. Shame there isn't much to do between missions though.
    • 65 Metascore
    • 68 Critic Score
    Based on the simplistic structure of Crimes and Punishments, but with the addition of clunky action sequences, QTEs and even more skippable mini-games. In short: The Devil's Daughter takes a big step in the wrong direction.
    • 74 Metascore
    • 86 Critic Score
    Mirror’s Edge Catalyst feels better in many aspects and delivers much more content than its predecessor. It still has some issues like the combat system or frustrating climbing areas, but it is still an impressive argument for its unique and fresh concept.
    • 92 Metascore
    • 91 Critic Score
    Despite its low price tag, Blood and Wine is a substantial 30-hour expansion filled with memorable moments, tons of quests and a beautiful new world to explore. A must-buy.
    • 84 Metascore
    • 86 Critic Score
    Almost every mechanic from Dark Souls is – in some form or another - implemented into Salt & Sanctuary. But in this specific case that is far from being something negative. I might even be a little addicted to the game’s concept: uncovering secrets, defeating humongous bosses and diving deep into the lore of the game. All of that manages to entertain me for dozens of hours. The only complaints I have with the game are the subpar German voice acting, the somewhat confusing skill-tree and – at least for my taste – boss-fights, which lack a certain challenge. However Salt & Sanctuary will undoubtedly bring a lot of joy to every fan of the Dark Souls-franchise, while people, who aren’t really into those, won’t be won over by this game either.
    • 86 Metascore
    • 87 Critic Score
    Total War: Warhammer cuts out many features that fans of both franchises have come to expect. Personally, it doesn’t really bother me that sea-battles are now decided by the roll of a dice and sieges don’t include the entire city anymore, because the developers of Creative Assembly rather focused on more important elements. The enemy-AI behaves a lot more clever and battles have overall become way smoother. Obviously Total War: Warhammer never comes close to the complexity of a Civilization-game, but Warhammer’s real time battles definitely make up for that fact. What appears to be a bit of a weird decision by the developers though, is that you’re no longer able to paint your troops and cannot upgrade standard-units in any way or form.
    • 88 Metascore
    • 87 Critic Score
    While the additions don't change the game in any fundamental way, the overall experience is still as amazing as it was last year. If you haven't played Ori before, this Definitive Edition is a must buy.
    • 78 Metascore
    • 75 Critic Score
    In theory, Stellaris looks like it has been tailor-made for me. What other game allows me to create an empire of mushroom-people, conquer the neighboring lizard-civilization and change their DNA in order to make them my personal slave-race? Only in Stellaris. Sadly though, there are a lot of technical issues that drag the game down. Constant stuttering and frame-drops as soon as there are a couple more things happening on the screen. Even on PCs with the most current hardware – no improvement. Because of that, the endgame becomes nigh unplayable. Which is so much more frustrating, when Stellaris does so many things right, in order to make every phase of the game as interesting as possible. The console-port on the other hand, has been done very well. Most of the complex menus and UIs were skillfully adapted for handling it via gamepad.
    • 77 Metascore
    • 74 Critic Score
    Tindalos Interactive did a good job of injecting atmosphere and setting from the fine tabletop-game into a great visual and entertaining RTS on PC. There are tons of options to develop your Battlefleet in the Warhammer 40k-Gothic-Universe. The campaign’s plot is a nice adaption of the 12th Black Crusade and the battles are based on tactical decisions. Unfortunately there is lack of mission-variety and often the time-limits during the missions can be frustrating. Units/Factions are not well balanced so far, so you often have no idea, why you win or lose a battle. Skirmish and Multiplayer is quite entertaining for a while, but it offers not that many options and only the same scenarios as in the campaign mode.
    • 68 Metascore
    • 71 Critic Score
    Good-looking action, tight controls and an abundance of upgrades make for a robust, enjoyable 2D roguelike experience. Sadly, due to its repetitive level segments, slow progression and lack of surprises the game does not reach its true potential.
    • 82 Metascore
    • 88 Critic Score
    Part two of this epic fantasy trilogy shares a lot of DNA with its predecessor, but improves upon combat variety and caravan management. The result is a more well-rounded experience in between the terrific plot twists, which are sure to take your breath away again.
    • 84 Metascore
    • 80 Critic Score
    Both compelling and infuriatingly difficult, Enter the Gungeon offers hours of frantic bullet hell fun.
    • 66 Metascore
    • 58 Critic Score
    A solid cover shooter with nice visuals and a fascinating story that gets dragged down by one of the laziest, most broken PC ports of all time. Wait till patched or play on Xbox One.
    • 89 Metascore
    • 89 Critic Score
    It is rare that 70 hours go by like nothing, and yet I still do not want to part with the gamepad. Dark Souls 3 definitely manages to bring the series to an epic conclusion, but playing it relatively safe in the process. Other than Bloodborne, Dark Souls 3 doesn’t temper with the formula. Not that many new elements get introduced and absolutely no risks are taken. But the great things within the game definitely outweigh such minor complaints. With its thought through level-architecture, great boss-fights, complex combat-system and amazing art design, Dark Souls 3 will satisfy fans of the franchise as well as newcomers.
    • 64 Metascore
    • 59 Critic Score
    A breathtaking VR experience with some spectacular vistas, dragged down by repetitive tasks, obstructive UI and a fragmented story. Unless you want to play it with Oculus Rift, give it a pass.
    • 79 Metascore
    • 82 Critic Score
    I can’t recall any recent game that made me cuss as often as Trackmania: Turbo. I constantly managed to ram my vehicle in to walls, trees, chasms and other obstacles. Therefore, the reset-button became my closest friend during my time with Trackmania: Turbo. But in similar fashion as Trials Fusion, Trackmania: Turbo engages you fairly quickly with its concept. Pretty soon you find yourself itching to satisfy your ambitions to become the very best at the game. One of the few gripes I do have with the game, are its courses, which can be very confusing at times. Other than that, Trackmania: Turbo is a highly enjoyable and challenging arcade-racing-game.
    • 76 Metascore
    • 85 Critic Score
    A typical Deponia with a lot of black humor, crazy characters and the narcissistic and clumsy Rufus we all love. The adventure stays true to the series in all aspects.
    • 86 Metascore
    • 85 Critic Score
    This new edition is a complete success and for every adventure fan, who has not played the classic, a must buy.
    • 79 Metascore
    • 79 Critic Score
    A finely tuned third-person shooter experience that’s light on endgame content and highlights.
    • 75 Metascore
    • Critic Score
    In the first release of the episodic Hitman-game you got access to the prologue and the first story mission. The sandbox-design of the levels is great and offers tons of variations how to fulfill your contracts – just like in Blood Money. In addition you can play the live events (escalation, contracts, illusive targets). Though there are just two locations available within the first release, it can be very repetitive after some time. Gameplay is well done, but technical issues like glitches, minor bugs and performance drops can be frustrating.

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