PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 67 Metascore
    • 79 Critic Score
    3DoM might not cross over adequately enough to entertain adventure game fans accustomed to epic story lines, but then again, it just might--it certainly comes closer than any of the previous CSI or even Law and Order games. [Jun 2006, p.104]
    • PC Gamer
    • 67 Metascore
    • 59 Critic Score
    This pyrotechnic orgy probably offers up more explosions per minute than any other game of its type, but that's about all it offers. [Holiday 2002, p.105]
    • PC Gamer
    • 67 Metascore
    • 63 Critic Score
    It took me lengthy experimentation before I learned how to even throw a grenade or use a med-kit - the game's manual offered little help. [Feb 2004, p.79]
    • PC Gamer
    • 67 Metascore
    • 60 Critic Score
    Where this game falls short is the actual gameplay. Your apartment serves as a hub and you go back to it repeatedly, either to save your game or to retrieve adn drop off items from your limited inventory. I don't even need to tell you how tedious this backtracking gets. [Holiday 2004, p.99]
    • PC Gamer
    • 67 Metascore
    • 57 Critic Score
    The initially exciting novelty of seeing those plastic men go to war starts to wear thin in short order. [July 2002, p.66]
    • PC Gamer
    • 67 Metascore
    • 68 Critic Score
    Spend enough time with it, and you'll happily overlook its missteps. [Jan 2005, p.70]
    • PC Gamer
    • 67 Metascore
    • 56 Critic Score
    Pleasant but rarely compelling characters undermine this spiritual sequel to Gone Home.
    • 67 Metascore
    • 75 Critic Score
    Not only does it give high-level characters new playgrounds, but it's also a second shot at life for AC 2. [Sept 2005, p.63]
    • PC Gamer
    • 67 Metascore
    • 72 Critic Score
    A superb water park for four friends to splash around in, but progression is sluggish and there are too few surprises beneath the waves.
    • 67 Metascore
    • 54 Critic Score
    I had to grit my teeth to put in enough play time for a quality review. [June 2002, p.77]
    • PC Gamer
    • 67 Metascore
    • 78 Critic Score
    While War of the Ring does little to revolutionize the RTS genre, it does serve Tolkien's Middle-Earth admirably while letting you control the actions of the majority of its most storied denizens. [Jan 2004, p.98]
    • PC Gamer
    • 67 Metascore
    • 72 Critic Score
    A compelling story and speedy stealth make up for Disjunction's less even moments.
    • 67 Metascore
    • 65 Critic Score
    There’s solid storytelling and mechanics behind the numbers, but the art and sound could be much more interesting.
    • 67 Metascore
    • 74 Critic Score
    Everything that you loved and hated about the 1994 original—ludicrous gibs, explosives, boss fights, and first-person platforming.
    • 67 Metascore
    • 59 Critic Score
    This is not the modern Transport Tycoon I hoped it would be, but it will fill a few hours before your attention inevitably derails. [Holiday 2014, p.66]
    • PC Gamer
    • 67 Metascore
    • 35 Critic Score
    Swing and a miss! You can safely skip this one even if they cut the price in half. [May 2007, p.63]
    • PC Gamer
    • 67 Metascore
    • 65 Critic Score
    Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.
    • 67 Metascore
    • 83 Critic Score
    A stripped down stealth offering that reinvigorates Assassin's Creed by putting attention back on the sneaky stuff.
    • 67 Metascore
    • 65 Critic Score
    But it feels more like a fleeting dream than a game--it needs more complexity to grow beyond a diversion. [Feb 2011, p.77]
    • PC Gamer
    • 67 Metascore
    • 54 Critic Score
    Like a movie you'd only watch when your PC's fried and the cable's out, Fantasy Wars may satisfy a turn-based strategy fix when the well runs dry. [Mar 2008, p.78]
    • PC Gamer
    • 67 Metascore
    • 74 Critic Score
    Stylish and often satisfying, but surviving Grit and Valor’s later campaigns demands persistence over clever tactics.
    • 67 Metascore
    • 73 Critic Score
    Nothing sensational, but it provides a fun diversion for shooter buffs. [Sept 2005, p.68]
    • PC Gamer
    • 67 Metascore
    • 66 Critic Score
    The biggest problem with The Punisher, however, is its uninspired gameplay... You'll spend most of your time running and gunning, and after a while it all becomes rather tedious. [Apr 2005, p.72]
    • PC Gamer
    • 67 Metascore
    • 60 Critic Score
    Some clever and grisly medical examination systems, but not enough base management and side activities to remain engaging for long.
    • 67 Metascore
    • 54 Critic Score
    Positioning yourself for combat is more enjoyable than the actual battles. [July 2005, p.58]
    • PC Gamer
    • 67 Metascore
    • 68 Critic Score
    Capy’s tough-love approach and well-worn survival systems makes it harder to appreciate Below’s singular look and feel.
    • 67 Metascore
    • 60 Critic Score
    Seriously impressive physics, but not much of a game.
    • 67 Metascore
    • 82 Critic Score
    Scratches won't appeal to everyone, but for fans of quaint English ghost stories/mysteries, it's to die for. [May 2006, p.102]
    • PC Gamer
    • 67 Metascore
    • 50 Critic Score
    Power Chord’s slick card-slinging combat is weighed down by a gaudy aesthetic and lack of variety.
    • 67 Metascore
    • 60 Critic Score
    For all its technical cleverness, Cloudberry Kingdom fails to get the basics right. [Nov 2013, p.79]
    • PC Gamer

Top Trailers