PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • tbd Metascore
    • 81 Critic Score
    Mortal Sin is a skeletal roguelite, but the surprisingly meaty combat goes a long way to making up for that.
    • tbd Metascore
    • 80 Critic Score
    A choppy start leads to a compelling survival experience in Raft.
    • tbd Metascore
    • 60 Critic Score
    There's a decent space sim buried within Dual Universe, but you'll need to do a lot of digging to find it.
    • tbd Metascore
    • 66 Critic Score
    Roller Drama is charming but undermined by technical issues and obtuse puzzles.
    • tbd Metascore
    • 60 Critic Score
    Industries of Titan starts strong and has some bold ideas, but they just don't really go anywhere.
    • tbd Metascore
    • 78 Critic Score
    Mask of the Rose's writing and characters shine, but the game underneath them never fully gels together.
    • tbd Metascore
    • 59 Critic Score
    Lakeburg Legacies is an awkward, goalless mix of contradictions and impersonal systems.
    • tbd Metascore
    • 60 Critic Score
    A family-friendly adventure that captures the essence of the show, despite rough edges and a steep price.
    • tbd Metascore
    • 77 Critic Score
    While light on visuals and variety, Natsu-Mon's comforting world makes it a delightful summer escape.
    • tbd Metascore
    • 90 Critic Score
    Blowing out Factorio’s scale and reinventing its factory systems multiple times over, Space Age is an immediate contender for the best expansion ever made.
    • tbd Metascore
    • Critic Score
    Repo is a fantastic co-op horror game that can hold its own against big shots like Lethal Company. It's also only in early access right now, and with plans to introduce more player customisation, story elements, equipment, levels, and enemies, all I can say is that I'm really looking forward to seeing where the devs take this co-op horror game. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Honestly, I would have preferred Krafton give this game even more time to cook. It almost feels like I'm playing pretend at playing pretend right now—engaging with a variety of set pieces I can do a cute peace sign in front of before moving onto the next thing. In an attempt to offer something different to The Sims, Inzoi has failed to establish any sort of identity of its own. I'm not even sure Krafton knows what direction it wants to take right now, but it needs to figure that out quickly, otherwise I fear it'll be another casualty of the genre. [Impressions]
    • tbd Metascore
    • Critic Score
    It's so mundane that I expected Schedule 1 to get boring by the fifteenth time I'd lugged a bulk order of plastic baggies to my crappy apartment, but like my latest strand of weed called "Wedding Ass," the drug-dealing sim dominating Steam right now is undeniably habit-forming...Chalk up that success to a lot of smart design choices from developer TVGS—its constant sense of progression, clockwork open world, expressive characters, gratifying supply/demand loop, day one co-op support—but I reckon Schedule 1's secret sauce is a crafting system that doesn't suck. [Early Access Impressions]
    • tbd Metascore
    • 81 Critic Score
    Labyrinth of the Demon King offers familiar first-person retro dungeon crawling, but distinguishes itself with its overpowering—almost unbearable—mood of dread.
    • tbd Metascore
    • 60 Critic Score
    Pretty much just an ebook, but its form means you can gamify your progress and listen to some bangers while you read it.
    • tbd Metascore
    • Critic Score
    Mycopunk shows a ton of promise, but that doesn't mean it's infallible. The progression can become a bit of a slog, and it can take a while to level up or collect enough resources to upgrade your kit. There's also definitely a cap as to how many missions you can do in a row before it all just blends into a violent blur. The variety in mission types only keeps things fresh for so long. There are also some glitches, many of which the devs are aware of, but that doesn't make them any less annoying. I've been lasered by an Abomination through a wall more than once now—you're never safe, even when you think you are. But none of this ruins the fun, it's just something to bear in mind: The fungal growths of Early Access. [Early Access Provisional Score = 79]
    • tbd Metascore
    • 80 Critic Score
    Caput Mortem is a little insubstantial, but reasonably priced for its short runtime and full of so many surprises and great moments, I can't help but love it.
    • tbd Metascore
    • 84 Critic Score
    Hyperbeat is brief and a little twee at times, but its lively musical flights are one-of-a-kind.
    • tbd Metascore
    • 87 Critic Score
    Speedy, stylish, and effortlessly flexible, Tokyo Xtreme Racer captures the raw spirit of street racing.
    • tbd Metascore
    • 79 Critic Score
    A high-concept, fascinating strategy RPG that can start to buckle under its own ambitions.
    • tbd Metascore
    • 85 Critic Score
    Prizing immersion and effort above all, this is a demanding, but very rewarding, RPG.
    • tbd Metascore
    • Critic Score
    I haven't been too blown away by what I've seen of it so far, but if Masters of Albion could help revive the god game genre, at least a little? That'd be fine by me. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    On the surface, Bond might seem a natural fit for IO: all glitz and gadgets that make it feel like barely a skip away from the world of Hitman. But what I saw had me feeling that the studio has not leaned into its strengths, trading the absurd clockwork worlds of Agent 47 for a more tightly choreographed, linear, and "cinematic" game that IO has never been all that good at. The last time it tried was Hitman: Absolution. We know how that worked out. [3-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    But as I should've guessed from developer Traveller's Tales' modern Lego run, Legacy of the Dark Knight is just too darn delightful to sustain a stormy mood. It took all of five minutes for the brick-based brawler to put a smile on my face, and it didn't go away for two hours of play. [2-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    Subnautica 2 is a decidedly well-balanced survival game. In a handful of hours of pre-release play, I've never found the scavenging and crafting grueling, but neither have I found it so easy that the expansion of my underwater base feels unearned. [Early Access Impressions]

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