PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 66 Metascore
    • 80 Critic Score
    Few will see the more remote corners of Rain World’s relentlessly dire stretch, but those who do are unlikely to forget the experience.
    • 66 Metascore
    • 65 Critic Score
    This Is The Police looks and sounds gorgeous, but becomes dull and repetitive after the first couple of hours.
    • 66 Metascore
    • 48 Critic Score
    More yawn than yarr, sadly. [Feb 2011, p.80]
    • PC Gamer
    • 66 Metascore
    • 60 Critic Score
    Such a lackluster implementation. [May 2010, p.74]
    • PC Gamer
    • 66 Metascore
    • 77 Critic Score
    It's light on the strategy, but an intriguing dark fantasy tale and RPG elements lift King Arthur II above the average. [May 2012, p.76]
    • 66 Metascore
    • 60 Critic Score
    Like visiting Disneyland during the off-season: crowds are few, there's not much pampering of customers, and many attractions are closed or under renovation. [Mar 2003, p.90]
    • PC Gamer
    • 66 Metascore
    • 64 Critic Score
    Pretty, mindless action that only superficially resembles hockey. [Holiday 2004, p.98]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    It's light on features for an expansion, but Mercenaries adds some welcome volatility to the 4X sandbox.
    • 66 Metascore
    • 46 Critic Score
    Even if the new features had been awesome, this would have been a pointless re-release. [Jan 2012, p.810]
    • PC Gamer
    • 66 Metascore
    • 90 Critic Score
    If you're tired of the grind, make your way to Granado Espada, where life is exciting, convenient, and most importantly, fun. [Nov 2007, p.70]
    • PC Gamer
    • 66 Metascore
    • 61 Critic Score
    Sometimes stripped-down and stealthy, but mostly basic and boring, Liberation can't play in the big leagues.
    • 66 Metascore
    • 72 Critic Score
    A fun, nostalgic platformer and a cool use of VR, but repetitive design makes its short length a boon.
    • 66 Metascore
    • 40 Critic Score
    The sentimental, dull, superficially interactive story isn’t worth a few cute moments and some interesting surrealism.
    • 66 Metascore
    • 60 Critic Score
    HAWX 2 is a straight rehash of the first game, with pointless minigames that add more frustration than excitement. [Feb 2011, p.72]
    • PC Gamer
    • 66 Metascore
    • 69 Critic Score
    The one major card it brings to the table is its size - I've never experienced levels as expansive as these. Many of them can take a couple of hours to blast through. [Nov 2003, p.130]
    • PC Gamer
    • 66 Metascore
    • 70 Critic Score
    A lot of fun in the short term. It's just a shame Namco didn't put more work into the graphics and more creativity into the mission design to give it some legs. [July 2004, p.73]
    • PC Gamer
    • 66 Metascore
    • 65 Critic Score
    Tactical systems and satisfying ballistics marred by irritating levels and punishing sight-detection by the enemy.
    • 66 Metascore
    • 50 Critic Score
    Vampire: The Masquerade – Swansong offers an impressively flexible story, but that can't save it from its mediocre writing and scattershot game design.
    • 66 Metascore
    • 72 Critic Score
    Witty interactive storytelling that’s best with a group and weakens significantly after a few brief playthroughs.
    • 66 Metascore
    • 60 Critic Score
    Does manage to deliver a passable driving experience - but only if unrealistic driving physics, undamageable cars, and an absentee multiplayer game aren't deal-breakers for you. [May 2003, p.88]
    • PC Gamer
    • 66 Metascore
    • 49 Critic Score
    Gotham Knights attempts to differentiate itself from the Arkham series with new characters and a new canon, but spends most of its length poorly imitating what made those games great.
    • 66 Metascore
    • 35 Critic Score
    Save your money, fellow muggles: it's best spent elsewhere. [Mar 2006, p.102]
    • PC Gamer
    • 66 Metascore
    • 62 Critic Score
    Intuitive and accessible but also repetitive, SSZ is a flight combat game that trades on tradition rather than imagination.
    • 66 Metascore
    • 62 Critic Score
    Between muddled gameplay and conflicted writing, Mineko’s Night Market can’t decide on an identity to fully embrace.
    • 66 Metascore
    • 50 Critic Score
    A poor man's take on the franchise's 16-bit salad days. [March 2005, p.72]
    • PC Gamer
    • 65 Metascore
    • 64 Critic Score
    The Stronghold series isn't like Total War, doing a hundred different things; it just needs to get the castles and combat right. On the evidence of Stronghold Crusader 2, Firefly is moving in the right direction, but it still has a way to go.
    • 65 Metascore
    • 67 Critic Score
    A decent if generic strategy game that lacks the big personality and siegecraft of earlier entries.
    • 65 Metascore
    • 65 Critic Score
    Minimal game mechanics with no depth whatsoever, but a tense, well-made survival horror game just the same.
    • 65 Metascore
    • 65 Critic Score
    Kids might enjoy Dragonica as a starter MMO, but once they get started they'll want something more. [Jun 2010, p.84]
    • PC Gamer
    • 65 Metascore
    • 83 Critic Score
    B:TD is a great online shooter when it gets going, but an awful lobby system makes that way harder than it should be. [Nov 2010, p.72]
    • PC Gamer

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