PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 65 Metascore
    • 67 Critic Score
    Not Tonight 2 does a decent job of adapting Papers, Please to a terminally hateful America, but the premise wears thin with every pit stop.
    • 65 Metascore
    • 68 Critic Score
    Remember Me is a third-person action-adventure teenager. It tries to act insouciant, and tells its story with the breathless zeal of a youngster flushed with first love. But ironically for a game that requires you to build ‘Focus’ in order to achieve great things, it feels greatly lacking in that department.
    • 65 Metascore
    • 54 Critic Score
    These offshoots are often rushed out in time for the opening of the film, designed to squeeze extra revenue from tired-eyed parents. They're rarely very good, and Arthur and the Invisibles fails to buck that trend. [Apr 2007, p.59]
    • PC Gamer
    • 65 Metascore
    • 70 Critic Score
    Deadbeat Heroes' might sometimes be unintuitive, but emphasizing player experience, challenge, and aesthetics isn't a bad approach.
    • 65 Metascore
    • 69 Critic Score
    The crux of the problem is that it’s just plain dull. [Feb 2002, p.74]
    • PC Gamer
    • 65 Metascore
    • 78 Critic Score
    While the concept is anything but original, the game is polished and enjoyable. [Holiday 2002, p.114]
    • PC Gamer
    • 65 Metascore
    • 60 Critic Score
    Only for those who are starved for an arcade-style blaster on the PC. [Feb 2004, p.80]
    • PC Gamer
    • 65 Metascore
    • 80 Critic Score
    Despite - or maybe because of - its stripped-down gameplay, RC Cars surges ahead as one of hte better recent miniature-car racing games. [Mar 2004, p.80]
    • PC Gamer
    • 65 Metascore
    • 68 Critic Score
    Immortals of Aveum tells a dull tale in an extremely irritating way, but at least has some fun, engaging shooting. I just wish it had a few ideas of its own.
    • 65 Metascore
    • 62 Critic Score
    Beautifully detailed and atmospheric environments. [Holiday 2006, p.114]
    • PC Gamer
    • 65 Metascore
    • 55 Critic Score
    Huge engagements that should run several times as long feel more like football downs, and you can easily swing a half-dozen matches in less time than it takes most NFL teams to inch forward 10 yards. [Mar 2006, p.63]
    • PC Gamer
    • 65 Metascore
    • 60 Critic Score
    Torchlight 3 does a great job with its class design, but the world feels barren and unfinished.
    • 65 Metascore
    • 70 Critic Score
    Worth buying if you missed "West Front," but it's not the sequel fans were hoping for. [Dec 2005, p.85]
    • PC Gamer
    • 65 Metascore
    • 57 Critic Score
    If you can turn off your brain, Enforcer can be fun for 20-minute sessions. [July 2001, p.73]
    • PC Gamer
    • 65 Metascore
    • 62 Critic Score
    The downside is that Dark Motives regurgitates the static, "Myst"-style point-and-click gameplay and fuzzy backgrounds of last year's CSI game. [June 2004, p.77]
    • PC Gamer
    • 65 Metascore
    • 59 Critic Score
    It's unfortunate, because this Groundhog Day game design significantly impairs what could have been a diverting and sentimental blast from the past. [Apr 2012, p.79]
    • PC Gamer
    • 65 Metascore
    • 52 Critic Score
    Twin Mirror begins with an intriguing set-up but, disappointingly, ends up going nowhere.
    • 65 Metascore
    • 55 Critic Score
    A solid survival horror experience unfortunately plagued by bugs and control issues.
    • 65 Metascore
    • 81 Critic Score
    If you've been jonesing for a return to a huge, open-ended roleplaying world with a ton of depth and a rousing storyline, you'll find yourself right at home in at least one of these Two Worlds. [Dec 2007, p.78]
    • PC Gamer
    • 65 Metascore
    • 72 Critic Score
    There's no camera control/But don't be so droll/You've still got a prayer/In head-to-head multiplayer. [Aug 2006, p.91]
    • PC Gamer
    • 65 Metascore
    • 48 Critic Score
    Parts of Final Fantasy XIII are worth the absurd amount of time it takes to properly open up, but this port is a big letdown.
    • 65 Metascore
    • 66 Critic Score
    Turok is a shooter that never comes close to fulfilling its potential. [Aug 2008, p.68]
    • PC Gamer
    • 65 Metascore
    • 72 Critic Score
    Tennis nuts will like it, but I'm still pining for a control-perfect "Virtua Tennis" port. [Nov 2002, p.132]
    • PC Gamer
    • 65 Metascore
    • 54 Critic Score
    Even with its attractive $20 price, Journey offers more aggravation than enjoyment. [Holiday 2003, p.97b]
    • PC Gamer
    • 65 Metascore
    • 75 Critic Score
    A challenging and atmospheric platformer with a remarkable sense of tension, occasionally.
    • 65 Metascore
    • 71 Critic Score
    For $25, the value proposition of this time-sink is impressive if you consider yourself more managerial material than on-field talent. [Sept 2008, p.67]
    • PC Gamer
    • 65 Metascore
    • 40 Critic Score
    Black Ops 7 is Call of Duty at its most obnoxious and least enjoyable.
    • 65 Metascore
    • 72 Critic Score
    Underlying all the advances made in bot technology and the updated maps, Condition Zero is still fundamentally a five-year-old game...but this standalone package should satisfy both the Counter-Strike-curious and the broadband impaired. [Jan 2004, p.90]
    • PC Gamer
    • 65 Metascore
    • 60 Critic Score
    A compelling story with many outcomes, but the game itself is a little too rough around the edges.
    • 65 Metascore
    • 50 Critic Score
    You'll need a great deal of patience to have fun with this one, though. [Sept 2008, p.73]
    • PC Gamer

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