PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3876 game reviews
    • 72 Metascore
    • 65 Critic Score
    Swords of Legends Online's endgame is great, but you're going to have to put up with a lot of crap to get to it.
    • 56 Metascore
    • 65 Critic Score
    Disciples III has a strong heritage, but wears out its welcome with too much repetition, stunted difficulty and weird pacing. [Oct 2010, p.78]
    • PC Gamer
    • 75 Metascore
    • 65 Critic Score
    Sand Land is just another forgettable tie-in to add to the existing anime game pile.
    • 66 Metascore
    • 65 Critic Score
    This Is The Police looks and sounds gorgeous, but becomes dull and repetitive after the first couple of hours.
    • 72 Metascore
    • 65 Critic Score
    Steep’s freedom is exhilarating and it looks stunning, but clunky, imprecise controls tarnish the experience.
    • 76 Metascore
    • 65 Critic Score
    One flipping good idea can’t save this repetitive roguelike deckbuilder from only rolling above average.
    • 79 Metascore
    • 65 Critic Score
    Has fantastic parts, but isn't the sum of them. Wait for the inevitable remix version, which may fix some of the problems. [Aug 2012, p.55]
    • 55 Metascore
    • 65 Critic Score
    Simple, explosion-packed action is what SS:BR looks like, and that's exactly what it'll deliver. Nothing more, nothing less. [Oct 2011, p.78]
    • PC Gamer
    • 74 Metascore
    • 65 Critic Score
    A game all about gliding and exploring trips over its own feet.
    • 59 Metascore
    • 65 Critic Score
    Forspoken occasionally has small sparks of greatness, but then quickly douses itself in fear of ever being anything other than an upsettingly safe open-world RPG.
    • 76 Metascore
    • 65 Critic Score
    Robocop: Rogue City's fantastic shootouts are held back by a dull narrative and bloated pacing.
    • 64 Metascore
    • 65 Critic Score
    For pirate lovers and diehard roleplaying fans only - a pass for everyone else. [Oct 2003, p.118]
    • PC Gamer
    • 70 Metascore
    • 65 Critic Score
    A magnificent city full of exciting assassination missions, marred by broken co-op and technical issues.
    • 64 Metascore
    • 65 Critic Score
    ​Game of Thrones gets the feel of Martin's universe right, but it relies too heavily on familiar themes to form a memorable identity of its own.
    • 68 Metascore
    • 65 Critic Score
    Haphazard gameplay and varying narrative quality put a damper on Night Call's strong mood and hints of brilliance.
    • 81 Metascore
    • 65 Critic Score
    Ghostrunner deserved a sequel; specifically, a sequel better than this one.
    • 83 Metascore
    • 65 Critic Score
    Looks better than it plays, but it's got a good heart.
    • 70 Metascore
    • 65 Critic Score
    It's just a shame the journey from infant to megashark isn't populated with a wider variety of activities. Like Hooper said, sharks just swim and eat, and that's unfortunately not enough to fill even a short action-RPG like Maneater.
    • 71 Metascore
    • 65 Critic Score
    It’s so damn fast and pretty that it’s more fun watching than actually playing it. [Mar 2002, p.68]
    • PC Gamer
    • 67 Metascore
    • 65 Critic Score
    Seeing poker-star Howard Lederer on the box piqued our interest, but once you get in the game, WCP2 hits you with weak voice acting, substandard graphics, and wonky animation. [Apr 2006, p.100]
    • PC Gamer
    • 53 Metascore
    • 65 Critic Score
    The resolution maxes out at an ultra-cruddy 800X600, the sound effects are wimpy, and the dialogue is like a sad butchery of Hong Kong subtitling. [Apr 2004, p.70]
    • PC Gamer
    • 63 Metascore
    • 65 Critic Score
    Though the game isn't deep enough to keep it from growing repetitive rather quickly, there's something satisfying on an almost primal level about being able to squash hordes of invading space bugs. [Jan 2005, p.83]
    • PC Gamer
    • 69 Metascore
    • 65 Critic Score
    The simplified avionics are well-suited for novice PC aviators, but with Wings' bland terrain and cookie-cutter campaign missions, it just doesn't pack enough ordnance for disconcerning jet-sim fans. [Jan 2005, p.90]
    • PC Gamer
    • 78 Metascore
    • 65 Critic Score
    Not even close to being a worthy successor to "NBA Live 2000." [May 2001, p.60]
    • PC Gamer
    • 33 Metascore
    • 65 Critic Score
    Mistmare has some truly wondrous landscapes and jaw-dropping monsters and such, thanks in no small part to the LithTech engine, but it just came out of the oven too early. [Nov 2003, p.118]
    • PC Gamer
    • 71 Metascore
    • 65 Critic Score
    Half enjoyable adventure, half clunky mess, Beat Cop is a talented rookie in need of a long talk with HR.
    • 76 Metascore
    • 65 Critic Score
    A great world and an interesting story, but this short second entry lacks the tense decision-making of the first.
    • 59 Metascore
    • 65 Critic Score
    A pleasant, samey slasher that may bore your digits while making your GPU sweat.
    • 72 Metascore
    • 65 Critic Score
    For Disney fanatics, its biggest flaw will be stingy access to real Disney props and settings. [Dec 2002, p.110]
    • PC Gamer
    • 79 Metascore
    • 65 Critic Score
    Visually stunning but mechanically lacklustre, Valiant Hearts gets in the way of its own storytelling.
    • 67 Metascore
    • 65 Critic Score
    There’s solid storytelling and mechanics behind the numbers, but the art and sound could be much more interesting.
    • 67 Metascore
    • 65 Critic Score
    Occasionally amusing and sometimes bewildering, the latest "Runaway" is an odd mixture of flaws and fun. [May 2007, p.65]
    • PC Gamer
    • 64 Metascore
    • 65 Critic Score
    Uneven, bleak and unflinching. You won't enjoy it, but it's one of a kind.
    • 63 Metascore
    • 65 Critic Score
    Out of the box, the game falls disappointingly short of its promise--there's plenty of content here, but not nearly enough challenging ways for gamers to use it. [Feb 2008, p.80]
    • PC Gamer
    • 72 Metascore
    • 65 Critic Score
    A robust puzzler whose colourful visuals can't mask a lack of personality.
    • 70 Metascore
    • 65 Critic Score
    Onimusha 2: Samurai’s Destiny represents the design tenants of a bygone era, more often for worse than better.
    • 69 Metascore
    • 65 Critic Score
    Rhem 3 doesn't reinvent the graphic adventure genre "Myst" pioneered in the 1990's--it downgrades it, if anything--but it does make the argument that sheer quantity can sometimes trump visual quality. [June 2008, p.72]
    • PC Gamer
    • 80 Metascore
    • 65 Critic Score
    GRAW's bipolar AI makes the single-player campaiggn a punishing excercise in babysitting. [Sep 2006, p.44]
    • PC Gamer
    • 69 Metascore
    • 65 Critic Score
    Gearbox has tried to match the pace and storytelling style of Telltale's Tales from the Borderlands but falls short with a rushed story and uninspiring characters.
    • 75 Metascore
    • 65 Critic Score
    A joy to view but sometimes a chore to play, Last Day of June delivers a touching story that’s worth finishing.
    • tbd Metascore
    • 65 Critic Score
    Air battles is a quality product that'll likely find an audience, but discerning PC pilots, new or old, can get much more bang for their buck by simply accessing the options menu in the original "BoB II" and toggling all the hard stuff to easy. [June 2007, p.57]
    • PC Gamer
    • 59 Metascore
    • 65 Critic Score
    Does little to innovate or excuse its technical shortcomings. [Holiday 2004, p.102]
    • PC Gamer
    • 66 Metascore
    • 65 Critic Score
    Tactical systems and satisfying ballistics marred by irritating levels and punishing sight-detection by the enemy.
    • 65 Metascore
    • 65 Critic Score
    Manages to pull of a surprising amount of chuckles with its well-written dialogue. [Apr 2002, p.80]
    • PC Gamer
    • 68 Metascore
    • 65 Critic Score
    Still, if you can get beyond the cluttered interface and the tedium of reading so much text, ardent adventure fans might find the clever concept worth checking out. [June 2008, p.75]
    • PC Gamer
    • tbd Metascore
    • 65 Critic Score
    Know someone who's never experienced Fable, or has only played Fable 3? Get them on this.
    • 73 Metascore
    • 65 Critic Score
    If feats of mind over matter were really possible, this game would be a lot better. [May 2005, p.72]
    • PC Gamer
    • 65 Metascore
    • 65 Critic Score
    Kids might enjoy Dragonica as a starter MMO, but once they get started they'll want something more. [Jun 2010, p.84]
    • PC Gamer
    • 74 Metascore
    • 65 Critic Score
    A casual timewaster for people who are into the Witcher enough to get the references, but not married to the idea every Witcher game has to be a big RPG.
    • 69 Metascore
    • 65 Critic Score
    An ambitious game but one which exposes and compounds the weaknesses of solitaire.
    • 71 Metascore
    • 65 Critic Score
    This series is suffering from terminal welschmertz. Time to put this warhorse out to pasture. [Dec 2000, p.167]
    • PC Gamer
    • 67 Metascore
    • 65 Critic Score
    But it feels more like a fleeting dream than a game--it needs more complexity to grow beyond a diversion. [Feb 2011, p.77]
    • PC Gamer
    • 70 Metascore
    • 65 Critic Score
    Lovers of real-world ballistics, cautious tactics and persistent stats will be eager recruits. [Nov 2009, p.80]
    • PC Gamer
    • 57 Metascore
    • 65 Critic Score
    Also, the stability of the mission is precarious--it may crash abruptly and cause you to restart from your most recently saved information. [Mar 2008, p.78]
    • PC Gamer
    • 70 Metascore
    • 65 Critic Score
    Halo Wars 2's cutscenes are pretty, but the controls remains too console-focused for PC and the strategy is a little thin.
    • 67 Metascore
    • 65 Critic Score
    Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.
    • 67 Metascore
    • 65 Critic Score
    The result is a Jurassic Park worth visiting once, but not for a long stay. [March 2013, p.73]
    • PC Gamer
    • 81 Metascore
    • 65 Critic Score
    A slight and repetitive but cute farming game, Slime Rancher doesn't quite reach the heights of its sub-genre.
    • 61 Metascore
    • 65 Critic Score
    Fun in a simple, almost mindless way, the oceans of Windward are beautiful but not especially deep.
    • 69 Metascore
    • 64 Critic Score
    A rough-edged but worthwhile spin on historical 4Xs that oddly leaves Civ's greatest flaws untouched.
    • 38 Metascore
    • 64 Critic Score
    For all its many flaws, LOTR: Gollum is an oft-beautiful and oddly endearing adventure.
    • 73 Metascore
    • 64 Critic Score
    Each new career is entertaining in its own way, but you probably won’t want to play through them more than once.
    • 64 Metascore
    • 64 Critic Score
    Sea of Solitude is a gorgeous adventure that knows its way around mental illness, but doesn't make great use of the medium to tell its story.
    • 72 Metascore
    • 64 Critic Score
    The once proud sim-racing marque splutters across the finishing line and slowly rolls to a halt. Time for a new model.
    • 73 Metascore
    • 64 Critic Score
    It's worth buying if you're sick of getting shot by premium players' overpowered new weapons on regular servers and want to equip the new arsenal yourself, but Battlefield 3's hectic fighting fails at CoD's smaller scale. [Oct 2012, p.71]
    • PC Gamer
    • 67 Metascore
    • 64 Critic Score
    Inventive in some ways and stagnant in others, Elex will appeal to die-hard RPG fans and few others.
    • tbd Metascore
    • 64 Critic Score
    A deep but fragmented PvP MMO that's not nearly as original as its early promise suggested.
    • 59 Metascore
    • 64 Critic Score
    Thrives during missions, but suffers when you're exploring its open world and bearing witness to its odd design choices. [Aug 2017, p.80]
    • PC Gamer
    • 73 Metascore
    • 64 Critic Score
    While <i>AGON</i> is deep, with subtle clues and intricate puzzles, the story often drags, and seems little more than a preamble to the board games--which aren't that scintillating themselves. [July 2006, p.99]
    • PC Gamer
    • 50 Metascore
    • 64 Critic Score
    Graphics and sound are passable at best, but I found it intriguing to manage the development of a burgeoning company.
    • 74 Metascore
    • 64 Critic Score
    An innovative format for a mystery but lacking in story and performances, and overly reliant on peer approval.
    • 69 Metascore
    • 64 Critic Score
    Clash’s brilliantly surreal world is hampered by uncompromising combat and level design.
    • 73 Metascore
    • 64 Critic Score
    In fact, everything about SoTA feels done in a perfunctory and barely interested way. [July 2007, p.58]
    • PC Gamer
    • 72 Metascore
    • 64 Critic Score
    Layers of Fear is an intriguing experimental haunted house, but without a proper sense of pacing, it fails to scare.
    • 61 Metascore
    • 64 Critic Score
    There's half of an amazing game in Broken Roads. Trouble is you have to play the other half.
    • 83 Metascore
    • 64 Critic Score
    The Prince's royale style-makers may have done their job, but the programmers needed to take another run at it. [March 2005, p.64]
    • PC Gamer
    • tbd Metascore
    • 64 Critic Score
    A one-trick pony of a multiplayer fighter, Gang Beasts is sometimes hilariously messy but often just a mess.
    • tbd Metascore
    • 64 Critic Score
    A simple, bite-sized game that will still eat your face, but many levels shallower than its rivals.
    • 79 Metascore
    • 64 Critic Score
    Battles are almost always won by veteran troops &#150; which means it all comes down to who&#146;s willing to log in epic amounts of playtime. [Holiday 2001, p. 82]
    • PC Gamer
    • tbd Metascore
    • 64 Critic Score
    Mindblowingly generic. [Nov 2006, p.86]
    • PC Gamer
    • 77 Metascore
    • 64 Critic Score
    Heavy grind will rightly put people off, but make it to grouping and its combat shines. Some of the races are still creepy though.
    • 78 Metascore
    • 64 Critic Score
    Messy, varied and inadvertently hilarious: A Way Out is an unusual but uneven tandem ride.
    • 66 Metascore
    • 64 Critic Score
    Pretty, mindless action that only superficially resembles hockey. [Holiday 2004, p.98]
    • PC Gamer
    • 72 Metascore
    • 64 Critic Score
    An average action game saved by a charming sense of humour and an intoxicating sense of fun.
    • 83 Metascore
    • 64 Critic Score
    Pretty visuals and fun multiplay aren't enough, though, and ultimately Zero Hour is cut off at the knees by a surprisingly long list of problems...There's simply no excuse for this expansion's bug-riddled state. [Holiday 2003, p.102]
    • PC Gamer
    • 62 Metascore
    • 64 Critic Score
    The vintage jets are a delight for the eyes, and Wings over Europe can challenge your air combat maneuvering and bombing skills as well as many A-list flight sims do. [Aug 2006, p.90]
    • PC Gamer
    • 61 Metascore
    • 64 Critic Score
    Relaxing exploration and some lovely scenery coupled with repetitive systems, frustrating menus, and a lack of real discovery.
    • 55 Metascore
    • 64 Critic Score
    To be brutally honest, you are as imaginative as dry, unbuttered toast. [July 2004, p.65]
    • PC Gamer
    • 65 Metascore
    • 64 Critic Score
    Try though it might, <i>Blazing Angels</i> is no <i>Crimson Skies</i>. [July 2006, p.97]
    • PC Gamer
    • 73 Metascore
    • 64 Critic Score
    A solid 4X that fails to capture the spirit of its colourful setting.
    • 65 Metascore
    • 64 Critic Score
    The Stronghold series isn't like Total War, doing a hundred different things; it just needs to get the castles and combat right. On the evidence of Stronghold Crusader 2, Firefly is moving in the right direction, but it still has a way to go.
    • 58 Metascore
    • 64 Critic Score
    Enjoyable enough, with an undeniably good design pedigree, but marked down for the rush feel and lack of polish. [Dec 2013, p.68]
    • PC Gamer
    • 55 Metascore
    • 64 Critic Score
    A gritty Eastern Front soldier sim rushed to the front far too soon. Wait for patches if you're squeamish.
    • 75 Metascore
    • 64 Critic Score
    Still, successfully saving all survivors from a zone and turning the tide in the war against the great zombie menace is rewarding enough to keep m,e playing. [Jun 2011, p.74]
    • PC Gamer
    • 69 Metascore
    • 63 Critic Score
    Spacebase Startopia is a missed opportunity to meaningfully build on a classic, but it's still an entertaining management sim.
    • 71 Metascore
    • 63 Critic Score
    Rise of the Hutt Cartel is decent in its own right, but ultimately too little too late for all but the most dedicated fans.
    • 56 Metascore
    • 63 Critic Score
    I had high hopes that Legacy would be the game that rejuvenates the dormant Star Trek franchise, but it's just another addition to my pile of disappointing Trek games. [Mar 2007, p.58]
    • PC Gamer
    • 49 Metascore
    • 63 Critic Score
    LOJS is such an unapologetic console port that the enclosed instructions on keyboard commands elicit more of a sense of amusement--how sweet of them to pretend this is useful!--than education. [Nov. 2006, p.116]
    • PC Gamer
    • 76 Metascore
    • 63 Critic Score
    Riding and maintaining your bike is great—the boring world, dull missions, and overly serious tone, not so much.
    • 63 Metascore
    • 63 Critic Score
    A solid, if thin puzzle game, with not quite as much to say as it thinks it has.

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