Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
Protection missions, like escort missions, are the bane of space-sim players, and BSG has quite a few of them. [Jan 2004, p.112]- Official U.S. Playstation Magazine
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- Critic Score
The basic gameplay and multiplayer are exactly the same as they were before. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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- Critic Score
While details like the appearance of the movie's actors in their same roles (the tutorial is standard fare, except it happens to be delivered by Liam Neeson, of all people!), the Burnout 3-inspired Batmobile sequences, the quirky minigames, and the moments of sneaking and combat make the game fun to play, its linearity keeps it grounded to the "average licensed property" area.- Official U.S. Playstation Magazine
- Read full review
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- Critic Score
The average player will become bored with it. [Jan 2002, p.125]- Official U.S. Playstation Magazine
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- Critic Score
Narrow, winding roads take TXR's already bad handling and make it feel that much worse. [Apr 2006, p.80]- Official U.S. Playstation Magazine
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- Critic Score
Night does such a fine job of capturing the essence of Scooby that any die-hard fan would do well to check it out. [July 2002, p.101]- Official U.S. Playstation Magazine
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- Critic Score
WTS has its shortcomings, but in the long run it ends up trumping its big PS2 brother. [June 2005, p.98]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The problem is that there just isn't much gameplay there. [Jan 2002, p.138]- Official U.S. Playstation Magazine
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- Critic Score
If you liked the first Way of the Samurai, then this provides more of the same type of play. But don't expect anything new or exciting. [July 2004, p.88]- Official U.S. Playstation Magazine
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- Critic Score
It does little to update the series' aging formula, but Suikoden V is still an enjoyable experience with a compelling story. [May 2006, p.81]- Official U.S. Playstation Magazine
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- Critic Score
The main problem is that there's just no sense of speed. You can be going Mach 1.2 and it feels like you're driving a charter bus. Uphill. Against the wind. In a foot of snow. Towing another charter bus. [Apr 2003, p.84]- Official U.S. Playstation Magazine
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- Critic Score
I didnit dig the hassle of switching from ID scope to ideal weapon when six angry Gran would suddenly start shooting my way. [Jan 2003, p.122]- Official U.S. Playstation Magazine
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- Critic Score
You can scalp baddies, but there is no in-game benefit or reward for doing so. [Jan 2006, p.94]- Official U.S. Playstation Magazine
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- Critic Score
A by-the-book tactical RPG that takes no chances, but can be engaging. It's also short (campaigns under 15 hours) and whoever heard of a short RPG?- Official U.S. Playstation Magazine
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- Critic Score
What's basically an upgraded "Rivals" doesn't stand up to recent racers like "Burnout Legends." [Jan 2006, p.105]- Official U.S. Playstation Magazine
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- Critic Score
The only real downside is that the upgrade system is worthless. [Apr 2006, p.82]- Official U.S. Playstation Magazine
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- Critic Score
I have to wonder how well a child could handle the somewhat complex controls. [Mar 2002, p.110]- Official U.S. Playstation Magazine
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- Critic Score
This collection almost perfectly illustrates why Sonic achieved what he did. [Jan 2005, p.98]- Official U.S. Playstation Magazine
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- Critic Score
MS Saga succeeds in creating one of the first truly accessible Gundam experiences while still giving the hardcore fans a reason to play. [Mar 2006, p.87]- Official U.S. Playstation Magazine
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- Critic Score
I realized five or six hours into it that I was really hooked...There are plenty of hours of gameplay to be had. [May 2002, p.102]- Official U.S. Playstation Magazine
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- Critic Score
A perfectly fun, surreal distraction - but only when playing with live frolfers. If you go at it alone, even the Frolf Referee's entertaining mannerisms won't make up for the frustration caused by the cheating A.I. [July 2004, p.96]- Official U.S. Playstation Magazine
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- Critic Score
It's merely competent in my humble opinion. [June 2003, p.104]- Official U.S. Playstation Magazine
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- Critic Score
It's pretty shocking to see how well Finding Nemo's story and settings translate into a game. [Aug 2003, p.99]- Official U.S. Playstation Magazine
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- Critic Score
The reason this process is so gut-wrenchingly irritating is that the controls for My Street, quite frankly, suck. [Apr 2003, p.90]- Official U.S. Playstation Magazine
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- Critic Score
If you're a hardcore Star Wars fan – and only if you're a hardcore Star Wars fan – the story should interest you. But, like the six-to-eight-hour game itself, it's just too short. [Feb 2003, p.102]- Official U.S. Playstation Magazine
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- Critic Score
It's considerably less tedious than you might expect from a game like this - it's just not quite a classic. [Aug 2003, p.101]- Official U.S. Playstation Magazine
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- Critic Score
The actual platforming is fairly blase. It's a solid-enough game with neat invention-based hooks, but that's about it. [Jan 2005, p.107]- Official U.S. Playstation Magazine
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- Critic Score
Comes agonizingly close to being exceptional but falls too short in too many areas to be more than average. [Dec 2005, p.121]- Official U.S. Playstation Magazine
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- Critic Score
The story is so fragmented, the missions so pointless, and the action so sparse that there's no drive to progress. [June 2004, p.90]- Official U.S. Playstation Magazine