Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 57 Metascore
    • 60 Critic Score
    A game for zealous fans and gamers with damaged short-term memory. [Jan 2006, p.96]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    The depth to which NFL Head Coach goes to simulate its world is impressive. Pigskin fanatics will love it, but if I want stress and boredom, I think I'll stick with my day job. [Aug 2006, p.79]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 60 Critic Score
    Make no mistake, it’s heads and shoulders above 989 Sports’ college hoops game, but that’s like saying a hamburger is more edible than rancid, worm-covered meat. [Feb 2002, p.110]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Though Clock Tower 3 includes a little more action than the previous games, and remains a decent core adventure game as other horror titles, it fails where it really counts: the scare factor. [May 2003, p.90]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    Inconsistent voice acting and poor plot development. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    The missions themselves are plenty fun, but they're nothing that "Ace Combat" hasn't done better and more often. It's a similar story for the reasonably tight controls and physics: good, but nothing exceptional. [Mar 2004, p.98]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    This game comes so close to reaching great new heights. Too bad it falls so flat due to a swarm of technical woes and design flaws. [May 2002, p.101]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    A nice break from a day spent watching wood-chopping sports on ESPN 2. [Nov 2005, p.118]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    All the fundamentals of the PS2 version and, well, not a whole lot more. [Dec 2005, p.138]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 60 Critic Score
    It doesn't help that you seem to be shooting the same handful of monsters no matter where you are—or that the vast majority of these look like offspring of Soul Calibur's Voldo. The shoddy framerate, slippery controls, and blocky character models provide an even more low-rent feel.
    • 74 Metascore
    • 60 Critic Score
    For a kids' game, Tak is well above average - but that's not saying much. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    While pretty seriously flawed and diverse almost to a fault, Pursuit Force is solidly entertaining at its core. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    A whole can of polish should have been slapped on to make this one really shine. [Jan 2006, p.91]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The controls in the street slalom are so shoddy that it's more annoying than entertaining. [June 2005, p.99]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    The package's presentation is incredibly minimal as well, with the games dropped into the most generic of interfaces. [Mar 2006, p.94]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    I imagine myself back in the cafeteria, all the geeks, myself included, huddled around the folding banquet tables, oblivious to appearances, just having fun. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    You can only truck for so long before things start to get stale. [Aug 2003, p.97]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    The game just lacks the depth to keep hardcore fighting-game fans interested. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    Even though I'd rather play the actual board game, I can't deny the advantages of a videogame version. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    Pac-Man World 3 shows up to class every day but settles for straight C's. It will mostly appeal to youngsters, and I'm sure that kids will find something in it. But the folks who grew up with Pac-Man won't find much to love in this lazy cash in.
    • 63 Metascore
    • 60 Critic Score
    It's the closest thing to an honest-to-God flight sim a PlayStation has seen. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Despite Musashi's quirky look and interesting mechanics, the elementary mistakes made with the camera and the poor pacing ultimately make the game feel more like its 1998 predecessor than a modern sequel.
    • 71 Metascore
    • 60 Critic Score
    True, there is a sense of colossal achievement that results from completing a shoot...but I really don't think it should be such a painful experience to get there. [August 2002, p.106]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Lobotomized teammates, restrictive environments, and enemies with X-ray vision make it necessary to memorize entire levels. [Feb 2005, p.90]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Something that's just too slow. Ultimately, in this sport, slow equals desperately boring. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    The tension isn't there when it comes to working on race tactics. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    You know the drill with anime games: They're typically a bit half-assed, and with Gundam vs. Zeta Gundam too much effort was spent on fanboy frills and not enough was spent under the hood. It's a fun ride, but this series is showing its age.
    • 68 Metascore
    • 60 Critic Score
    The fools who don't live and die for horse racing (we'll call them funambulists) will find this game generally confusing, and will probably never figure out the diluted betting system. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Challenges are all over the place, randomly ranging from boringly easy to annoying difficult. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    But at full price, there's just not enough variety here to justify the purchase for most people.

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