Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 69 Metascore
    • 60 Critic Score
    Terrible framerate during multiplayer. [Jan 2006, p.104]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's one big problem. There's no game here. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Should prove surprisingly playable for fans of the show... Unfortunately, InuYasha's actual fighting engine is rather mediocre, not to mention unbalanced, so hardcore fighting buffs will probably want to steer clear. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    The action is solid, and fans of the series will definitely get a kick out of it. [May 2005, p.115]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    A fun, well-executed game for kids and fans of the series. I just won't blow anyone away. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 60 Critic Score
    Rather than fixing what was broken, they just offer tips, which themselves are faulty... Wrath has "rush job" written all over it. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Although none of us may have asked for it, this game does offer a reasonably fun time... It's the kind of game they invented the rental for. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]
    • 64 Metascore
    • 60 Critic Score
    Fits the format very well...Not very ambitious. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The only thing that really sets Flow apart is its music. While "DDR" occasionally throws a hip-hop-flavored track in with the J-pop, Flow is 100 percent Brooklyn block party, circa 1981.
    • 54 Metascore
    • 60 Critic Score
    Fanboys will love being Astro so much that the negatives won't be enough to deliver them; anyone else should prepare for a slow-paced, meandering ride. [Oct 2004, p.96]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Sure, the production values are a bit better in FRWL (I particularly like shooting grenades off of the enemies' belts) and there are some decent gameplay tweaks (such as the "Bond focus" aiming for precise shots and the lack of stupid stealth levels), but the overall game is just plain easier and more sedentary feeling when compared to the previous game.
    • 78 Metascore
    • 60 Critic Score
    It's really more "yawn" than "whoa". [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.
    • 65 Metascore
    • 60 Critic Score
    The story is prime Syphon goodness, with twists and turns aplenty and several very poignant moments. [June 2004, p.94]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    Once you get past the negligible new features, there IS some fun hack-n-slash gameplay to be had with the four new characters. [Jan 2005, p.118]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    Ultimately feels like an action-platformer for masochistic, smart-aleck kids. [Oct 2005, p.102]
    • 61 Metascore
    • 60 Critic Score
    There's reason to play it over the other, better baseball games this season: Spring Training Mode... Besides that very cool option, MLB 2004 is average in every way. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    Buy WPT if you watch poker; buy "World Championship Poker 2" if you <I>play</I> poker. [Jan 2006, p.95]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 60 Critic Score
    Matches are still way too slow most of the time. Aiming issues make your wrestlers look clownish when they attempt to start a throw and instead just swing at air. And worst of all, tag-team partners--the bane of any wrestling game--are still dumb as dirt and simply don't do what they're told.
    • 62 Metascore
    • 60 Critic Score
    For the rest of us [non-Yu-Gi-Oh! fans], it's a passable strategy RPG. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Although Darkstalkers doesn't really possess a level of depth that hardcore fighting fans can appreciate, there's still an inherent layer of novelty in playing an arcade-quality fighting game on the go. [June 2005, p.100]
    • 60 Metascore
    • 60 Critic Score
    The result is a few moments of fright and a whole lot of trial and error, backtracking, and head-scratching frustration. [Sept 2004, p.97]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 60 Critic Score
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • 68 Metascore
    • 60 Critic Score
    To put it succinctly, World Tour Soccer 2005 doesn't match the quality of a certain other soccer game named "Winning Eleven." Yet on its own, it's actually a solid game with no serious problems - but it's also nothing spectacular. [May 2004, p.102]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    I'll admit it's nice to play as a girl instead of watching one prance around the ring for the boys. Unfortunately, the experience bogs down amidst the sex appeal; for a game with such an overage of cleavage, it's ironic that after a couple hours, Rumble Roses starts to feel flat.

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