Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Official U.S. Playstation Magazine
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- Critic Score
The problem is, right out of the gate, the career mode makes things way more boring than it needs to be. [March 2005, p.95]- Official U.S. Playstation Magazine
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- Critic Score
Could've been a good RPG intro for kids, but bad save and leveling systems cripple it. [Aug 2006, p.81]- Official U.S. Playstation Magazine
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- Critic Score
If you're going to play a squad-based shooter, why play this one when you could pop in one that's more interesting? [Dec 2005, p.130]- Official U.S. Playstation Magazine
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- Critic Score
Both utterly forgettable and strangely addictive, the ultra-simple hack-n-slash model works surprisingly well in a portable format. [May 2005, p.111]- Official U.S. Playstation Magazine
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- Critic Score
The only aspect of the game helping it avoid becoming a complete disaster are the arenas. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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- Critic Score
What keeps the title afloat is collecting items, snapping pictures, and building up your character. It actually becomes mildly addictive. [Mar 2003, p.103]- Official U.S. Playstation Magazine
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- Critic Score
The game's simplicity makes this a questionable choice for anyone over 8, but young kids will likely enjoy it. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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- Critic Score
Provides precious little depth, but as a way of getting the kids up out of their seats, the collection works nearly as well. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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- Critic Score
You can't save until you beat a level. Having to conquer a tough boss before being able to save any progress at all will irritate anyone with a social life. [Oct 2003, p.119]- Official U.S. Playstation Magazine
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- Critic Score
The most obvious letdown: the drab, blocky graphics. It's so dull that it even out-uglies some of the first-generation PS2 crap. [Dec 2002, p.162]- Official U.S. Playstation Magazine
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- Critic Score
Novices can string combinations together within moments of picking up the controller, regardless of their familiarity with the series, but there's not much depth for fighting fans to plumb. [Dec 2004, p.118]- Official U.S. Playstation Magazine
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- Critic Score
In the end, if you're got a fellow strategy fan sitting within a 30-meter radious of you, then you can have a fine old time with Open Warfare. But, if not, you're unlikely to get more than a rental's worth of gameplay out of it. [Jun 2006, p.102]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
When the strategic squad combat works, it's neat... The strategic squad combat rarely works. [May 2005, p.106]- Official U.S. Playstation Magazine
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- Critic Score
A surprisingly solid platformer that fans of the genre will definitely enjoy. [June 2002, p.101]- Official U.S. Playstation Magazine
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- Critic Score
Tourist Trophy started as a sort of side project for Polyphony Digital, and it was driven by some members who are hardcore bike racing fanatics. The problem is, that's exactly what the game feels like--some sort of half-baked mission pack for GT4. [Jun 2006, p.96]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Its presentation and story make it respectable, nonetheless. [Dec 2001, p.162]- Official U.S. Playstation Magazine
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- Critic Score
I eked a few enjoyable play sessions out of One the Loose, but the camera-control difficulties prompted me to ditch it for "Lumines." [June 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
The only real draw here is the startingly robust level-creation tool. [July 2006, p.82]- Official U.S. Playstation Magazine
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- Critic Score
The story is like a bag of bricks I had to heave along as I slogged my way forward...What a disappointment. [Dec 2002, p.172]- Official U.S. Playstation Magazine
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- Critic Score
The game is technically sound, but inferior track design keeps this one from the greatness of its predecessors.- Official U.S. Playstation Magazine
- Read full review
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- Critic Score
Pros: Beautiful art, unique team mechanic. Cons: Repetitious battles, poor A.I., slowdown. [March 2005, p.101]- Official U.S. Playstation Magazine
- Read full review
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- Critic Score
I can't help feeling like the game would have benefited from another six months or so of development. [Nov 2002, p.192]- Official U.S. Playstation Magazine
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- Critic Score
There are no previews of song titles, so it's hard to keep track of what you've done and what you haven't. [Feb 2005, p.87]- Official U.S. Playstation Magazine
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- Critic Score
Ultimately, Getting Up's most serious problem is that it's so damn serious. There's none of the anarchic joy found in "Jet Set Radio." [Apr 2006, p.83]- Official U.S. Playstation Magazine
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- Critic Score
While much more user-friendly than previous iterations, RPG Maker 3 is still a hell of a lot of work. [Nov 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
While that addictive quality that the best games of this genre have is missing, Frantix isn't a bad way to waste time. [Oct 2005, p.108]- Official U.S. Playstation Magazine
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- Critic Score
Pros: Solid physics for the central game, lots and lots of bonus content, dirt cheap. [Aug 2004, p.93]- Official U.S. Playstation Magazine