Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
-
42% higher than the average critic
-
2% same as the average critic
-
56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
-
Positive: 509 out of 1416
-
Mixed: 674 out of 1416
-
Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
-
- Critic Score
A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]- Official U.S. Playstation Magazine
-
- Critic Score
The moments of inspiration are there to be found, but they're much less common than the moments of wanting to throw your controller in disgust. [Dec 2004, p.114]- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
-
- Critic Score
After [a dozen or so matches], Galactic Wrestling's lack of depth creeps in, followed by boredom. [July 2004, p.96]- Official U.S. Playstation Magazine
-
- Critic Score
The simple infrastructure multiplayer adds some replay value, but overall this port is poorly thought out. [Mar 2006, p.97]- Official U.S. Playstation Magazine
-
- Critic Score
But this year EA slapped handcuffs on gamers trying to shoot over 50 percent from the field. [Dec. 2006, p.126]- Official U.S. Playstation Magazine
-
- Critic Score
GameBreaker does a poorer job of fulfilling its duties as a college game than "GameDay" does as a pro simulation. [Oct 2003, p.118]- Official U.S. Playstation Magazine
-
- Critic Score
GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]- Official U.S. Playstation Magazine
-
- Critic Score
Tales of the Abyss starts off as a carbon copy of every RPG ever made. [Dec. 2006, p.119]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
Decent is about the most I can say for it... Frustrating, checkpoint-free stages only furthered my desire to quit playing. [Feb 2003, p.108]- Official U.S. Playstation Magazine
-
- Critic Score
There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
A racing game packed with features that you've mostly seen before, hiding behind a veneer of graphical mediocrity. [May 2004, p.96]- Official U.S. Playstation Magazine
-
- Critic Score
The fighting itself is simplistic, and button-mashing will serve you just fine, but there are a few combos to ferret out and master. Sadly, the movies' smart humor is missing, and most of the dialogue is immature at best.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Isn't a bad game by any means, but it feels like a definite step in the wrong direction. [Jan 2002, p.147]- Official U.S. Playstation Magazine
-
- Critic Score
There's a Jamaican bobsled team joke in here somewhere, but I'm too disappointed to figure it out. [Apr 2006, p.78]- Official U.S. Playstation Magazine
-
- Critic Score
I can't recall a recent game story that's left me more puzzled. [Jan 2003, p.128]- Official U.S. Playstation Magazine
-
- Critic Score
Overall, it's just a great pick-up-and-play game, but I don't want to give up depth just because a game is portable. [July 2006, p.84]- Official U.S. Playstation Magazine
-
- Critic Score
I am spectacularly disappointed... Because aside from looking gorgeous, Auto Modellista is an absolute pig. [June 2003, p.102]- Official U.S. Playstation Magazine
-
- Critic Score
I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]- Official U.S. Playstation Magazine
-
- Critic Score
If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]- Official U.S. Playstation Magazine
-
- Critic Score
The game gets unreasonably hard near the end, where you really start to hate the archaic continue system. It frustrates me that I haven't beaten Shredder--I can't even get to him. I feel so turtle powerless.- Official U.S. Playstation Magazine
- Read full review
-
- Critic Score
Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
A limited trick set, tiny levels, unresponsive controls and exceedingly bland level design all hit Evolution where it hurts. [Dec 2002, p.160]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine
-
- Critic Score
The control flat-out sucks. I had a rough time moving my fielders, and I can't imagine a chid who has yet to add a second digit to his age faring any better. [June 2004, p.95]- Official U.S. Playstation Magazine
-
- Official U.S. Playstation Magazine